Originally planned to be a Wii U exclusive, Rayman Legends was delayed from its late February release date and given an August (for Europe) and September (for North America) one. The purpose of this delay was to make the game multiplatform. This decision was made after Ubisoft's biggest exclusive launch title for the Wii U, ZombiU, sold horribly to the system's user base. Whether or not that decision was smart is up in the air. Regardless, as a lover of platformers, I finally got my hands on Rayman Legends, and it certainly lived up to my personal hype.
As a 2D platformer, Rayman Legends doesn't bog down the experience with a heavy-handed story. No, the game's plot is very simple. Blue characters known as Teensies have been kidnapped by a group of creatures known as the Nightmares. Murfy is called upon to wake Rayman, Globox, and the others out of their usual sleeping routine to save all of the Teensies across five main worlds.
|That'd wake even the deepest sleeper!|
Rayman Legends constantly throws new gameplay styles, mechanics, and challenges at the player. One level you'll be floating in the wind while shooting down enemies, another you'll be running from a rampaging luchadore, and then there's a level where you'll swim stealthily through the water, dodging the trap lasers and lights that wish to cook Rayman's goose.
|"I'm sorry I said wrestling was fake!|
Stop chasing after me already!"
|Just don't put Rayman in a headlock!|
|What's old is new(er) in these|
Back to Origins levels.
|Captive Teensies are located in|
every corner of each level in Legends.
That's not to say all of Rayman Legends is a cakewalk. No, no. There are some later levels that will definitely have your palms sweating profusely. Add in Invasion levels (currently missing in the PlayStation Vita version, but they will be patched in for free), which have you making a mad dash through a hazard and enemy-filled obstacle course to save three Teensies before they are rocketed away, make for optional content that is truly challenging. I shouldn't forget about the last world, another optional task, that features 8-bit versions of the game's musical levels. Though, these are sometimes hard for all the wrong reasons. I won't spoil any more.
|Beat an Invasion level in under forty|
seconds to rescue all three Teensie captives.
|Murray can tickle these larger foes|
while Globox smacks them into defeat.
If you get tired of going through the campaign's levels, or you've taken the 10-15 hours to complete the game, there are always challenges to try out. Each day there is a new challenge to try out. Doing well in them rewards you with a trophy: either bronze, silver, gold, or platinum. However, you're always competing with the world. The top percentage of players earn a platinum, the next percentage a gold, and so on. This means that you could have earned a gold trophy during the afternoon only to get bumped to a silver trophy when other players beat your time or score for that given challenge. There are four unique challenges at any one time: a daily challenge, a weekly challenge, an expert daily challenge, and an expert weekly challenge.
Rayman and friends have a more floatiness (that's not a word, but work with me here) to their jumping. It's nowhere near as problematic as LittleBigPlanet, but it does take some getting used to. Unlike Rayman Origins, Rayman and company already have their whole move set unlocked from the get-go. All the wall jumps, slaps, and glides are their for your amusement and platforming prowess.
|Not such a great shot, are you?|
|Someone give this dragon a breath mint.|
[SPC Says: 9.0/10]