I'm a rocket man...
If there is a name that is synonymous with technical proficiency with Nintendo hardware that isn't Nintendo, that name would have to be Shin'en. At the very least with every game that comes from the German developer you are sure to be blown away by how much Shin'en can get out of the system they're creating games for. We've seen this with the Game Boy Advance's Iridion, the Nintendo DS' Nanostray, the Wii's FAST Racing League, and the 3DS' Nano Assault. Now, for their new game, Shin'en has returned the world of Jett Rocket, a beautiful 3D platformer on WiiWare. This time around, however, the main character isn't just limited to 3D areas. Is Jett Rocket II: The Wrath of Taikai a game that launches into the atmosphere or simply makes a crash landing?
As is typical of a platformer, the plot of Jett Rocket II is just a means to play the game's fifteen levels. Kaiser Taikai has bot-napped Jett's robotic friends, and now our hero must venture through said levels to break each shanghaied bot from captivity.
There are three worlds in total in Jett Rocket II, and each world houses five levels. The variety of levels is rather high, with some levels being completely 2D, some 3D levels with a fixed camera angle, and fully realized 3D levels. All of these levels bring a steady challenge that presents the player with a fair and balanced difficulty curve. Checkpoints are placed at smart locations, meaning that you seldom have to do large portions of levels all over again.
|So much for seeing the |
indigenous life of this jungle.
|Each level is a fun obstacle course|
of fluid platforming action.
Regardless, Jett Rocket II: The Wrath of Taikai can deceitfully lead players to believe the game is rather on the short side. After all, the 15 levels, 3 bosses, and side games don't take too long to complete. However, once the main game is beaten, a new unlockable mode opens up. This new Mirror Mode tasks players with entering remixed versions of the main game's levels, only this time Jett needs to collect five Golden Solarcells to unlock the captive robotic creature held up in its cage at the end of the level. This no doubt extends the replay value considerably, and it simultaneously alleviated any worries I had of consumers not getting their money's worth by picking the game. The fact of the matter is that the content in Jett Rocket II justifies the cost easily.
|The bosses might look the same,|
but each have their own tactics.
|Jett frees the robot from its|
incarceration, finishing the level.
|A mini-game like this |
breaks up each world.
[SPC Says: 8.5/10]
Review copy provided by Shin'en Multimedia