Parkour Sonic Can't Lose
Sonic's transition into 3D hasn't been anywhere near as smooth as his former rival Mario's. That's understandable, as taking the speed and platforming of the series and putting it in a three-dimensional space is rather challenging. However, Sonic Team's past two console iterations of the Blue Blur have been nothing short of wonderful, Sonic Colors and Sonic Generations. Sonic Team hopes to go for the hat trick with Sonic: Lost World for the Wii U. For every two things the game gets right, there's one annoying issue that prevents Sonic: Lost World from truly being great and of the same caliber of its past two predecessors.
Sonic and Tails are chasing a retreating Dr. Eggman aboard the Tornado airplane when suddenly they are forced to make a crash landing on a spherical world known as Lost Hex. Unfortunately for them, Lost Hex is home to a group of Zeti known as the Deadly Six, and Eggman has them under his control. That is, until Sonic kicks away the special conch instrument that allows Eggman to harness their power. Thus, the Deadly Six go on a rampage and take over all of Eggman's robots. Now, Sonic, Tails, and Eggman must work together to not only defeat the Deadly Six but to save their own planet. It's an interesting dynamic shift having Sonic and Eggman working together. However, the Deadly Six as a whole are just really lame villains. They're so lame that not even Archie Comics probably wouldn't have come up with them.
|Careful, Sonic. You don't want|
to get a bad case of vertigo!
|Why don't you just use some robotic worms |
for bait instead of yourself, Sonic?
|It's just another day at the|
beach for the Blue Blur.
|Sonic is usually very cool, but right |
now he's feeling a little bit of melon-choly.
|Frozen Factory Zone 3?|
Welcome to my hit list.
Other times frustration comes from the lack of proper (or any) explanations from the game. Almost all of the game's tutorials come from needing to tap the GamePad screen to view them, but only when a question mark surrounded by a collection of rainbow circles is on the screen. It's easy to miss them, and even then, Sonic: Lost World doesn't really explain much of the finer details. At no point in the game does Lost World mention that with the Asteroid wisp (wisps, by the way, really feel thrown in and use gyro and GamePad gimmickry for controlling them-- poorly, I might add), you can hold the jump button in midair to temporarily hover. Nor does the game mention how to run along one wall and run across the corner of the wall to continue running. Certain boss fights are an effort in frustration, as the objective on how to beat them is not very clear.
|This stuff goes straight to my hips.|
What I do really like about Sonic: Lost World is how much better the Blue Blur controls and handles. In past Sonic games, you went straight from walking to running in a matter of seconds, making some of the tougher, more delicate platforming challenges more frustrating and difficult to do. There was a lesser focus on control and a larger focus on pure speed. Sonic: Lost World's controls make it so you can have a balance of both control and speed. Without holding anything down, Sonic walks around levels. By holding down the ZR button, he starts running. Holding down the ZL button allows Sonic to perform his signature spin dash. This setup at first takes some practice to get used to, but once it is mastered (or at least when the player gets comfortable with it), Lost World has some of the best handling of the blue hedgehog in any 3D Sonic game.
|The beginning of Silent Forest Zone 1.|
Sonic's jump, homing attack, and kick abilities are all mapped to different buttons. Certain enemies are vulnerable to one move, while others require a different approach. This goes down with the boss battles, as well, which are relatively easy overall. You see, Sonic's homing attack can be charged by being near the enemy Sonic wants to attack. As Sonic is near, the target on the enemy grows, the homing attack gets more powerful. A fight that would take ten normal hits to fell a boss will only take two powered-up homing attacks to down a member of the Deadly Six.
|Sonic does things like this for kicks.|
Sonic: Lost World goes for a more colorful, cartoon look than past Sonic games, which leaned more towards realism. There are some darn awe-inspiring vantage points and sights throughout the game. Lost World's frame-rate generally stays at a locked 60 FPS, keeping up with Sonic's sensational speed for sure. Meanwhile, the voice work is hit and miss, but usually a hit, especially with Dr. Eggman's dialogue. As for the music, Sonic: Lost World has a marvelous main theme, but almost everything else falls a tad short. I have trouble remembering most of the themes in the game, which is quite unlike other Sonic soundtracks that stayed with me long after I powered off whichever system I was playing the games on.
|I'm freeeeee~ Free-fallin'!|
[SPC Says: 7.25/10]