A Love/Hate Relationship to Marvel At
LEGO City Undercover was one of my biggest surprises from 2013. It exuded with charm, polish, and had a dense open world to explore. Coming off that game, which I deemed the greatest LEGO game yet, I was eager to see how TT Games' next licensed LEGO game would turn out. The end result is LEGO Marvel Super Heroes, and I don't think I have had as many ups and downs with a game in a looooong time.
The simple but original plot of LEGO Marvel Super Heroes has such names as Iron Man, Spider-Man, the Incredible Hulk, Wolverine, Thor, and more teaming up to tackle and take down a scheme from Loki and a gathering of other Marvel supervillains who plan on creating a weapon that can destroy the planet. The interactions between characters within the game are rather funny, even if the jokes occasionally fall flat.
LEGO Marvel Super Heroes consists of 15 story missions as well as 11 bonus levels that unlock after the game has been beaten. LEGO game veterans should be up to snuff with what these levels contain, but for those who have yet to try one of the myriad past LEGO games available, this is how it goes down. You pretty much need to smash every breakable object in sight that isn't cemented to the ground. In certain LEGO objects are broken up LEGO parts that need to be reassembled to create something valuable in proceeding through the level. For instance, in the first level you need to break Sandman's makeshift gate by having Iron Man destroy silver scaffolding, reassemble the broken pieces into an anvil, and then have Hulk pick it up and toss it at the gate, allowing progress.
|"Hulk not big thinker...|
How solve puzzle?"
|When all else fails, use force!|
Still, you cannot discredit LEGO Marvel Super Heroes for the amount of content it has. As soon as the credits roll and you are put back onto the S.H.I.E.L.D. helicarrier, the game opens up exponentially, especially compared to the start of the game where you couldn't even explore much of the city. You can freely explore Manhattan as any character you want, making it easy to come across hidden gold bricks, citizens that have missions for you, and character/vehicle tokens. All around the island of Manhattan are goodies to be found and puzzles to solve. Of course, getting around could be much easier, but flying (which is the fastest way of getting around, after all) has controls that were obviously devised in the third circle of Hell.
|Fly like an eagle... who is seriously drunk.|
|It's fun to explore the many areas of Manhattan.|
|Say "cheese" everyone!|
|Even gods must keep their beards well groomed.|
Another nuisance is how LEGO Marvel Super Heroes, at least on the PlayStation 3, performs in general. Many times I would arrive at a section of New York City where I knew a citizen was waiting for me only to discover there was nobody around. Instead, I had to wait about five seconds for the citizen to load into the city. Then there's all of the glitches within the game-- characters not showing up, respawns over pits, making a character continuously die in an endless cycle, falling through floors, etc. Let's not forget the long loading times and the many hard freezes I had to endure. Curiously, there's even some cutscenes that aren't able to be skipped while some are. There's no rhyme or reason for this. However, there's an option to skip this one screen... that just happens to be a loading screen. Why would you need a loading screen if I can just skip the darn thing?!
|"We want to be in a less glitchy game!"|
[SPC Says: 6.5/10]