Welcome to a Nintendo 3DS-centric edition of SuperPhillip Central's Favorite VGMs! We have music from games new and old to share with our readers this fine Monday afternoon. On the docket this week includes Bravely Default, Fire Emblem: Awakening, and Rhythm Thief & the Emperor's Treasure. If you can take your eyes off of your 3DS and quit StreetPassing, you can take a listen to our picks this week!
v561. Bravely Default (3DS) - Bell of Battle
Our friends across both ponds have enjoyed Bravely Default already, but this past Friday, North American Nintendo 3DS owners received their chance to pick up the game. One sign of a great battle theme is that even upon hundreds of times you hear it, it seldom gets old. Revo's Bell of Battle is one of such songs.
v562. Kingdom Hearts 3D: Dream Drop Distance (3DS) - Dream Drop Distance ~ The Next Awakening
Played during the credits of the latest brand-new Kingdom Hearts, Kingdom Hearts 3D: Dream Drop Distance, the song of the same name presents listeners with a sprawling series of themes from the game. Yoko Shimomura once again delivers an exceptional piece of music that wraps up this Nintendo 3DS installment wonderfully.
v563. Fire Emblem: Awakening (3DS) - "Don't speak her name!"
This is such a pretty song for a significant event in Fire Emblem: Awakening. From the sweeping orchestra to the melodic piano, "Don't speak her name!" is an adventure for the ears that takes one on a journey through sorrow and regret. Did we bum you out? We hope not!
v564. Scribblenauts Unlimited (Wii U, 3DS, PC) - Capital City
One of the more underrated soundtracks comes from 5th Cell's Scribblenauts Unlimited. Capital City is a theme that starts off innocently enough with a catchy acoustic guitar riff, but then the song gets layers upon layers added to it until it becomes very moving.
v565. Rhythm Thief & the Emperor's Treasure (3DS) - Moon Princess
A gorgeous piece led by the violin, Moon Princess is played in one of the earlier rhythm games within Rhythm Thief & the Emperor's Treasure. The rhythm game itself requires players to slide the stylus back and forth as if holding a bow to a violin's set of strings. It all ends with a glorious conclusion, fitting for this excellently composed theme.