Terror-ific light gun games from the past
rise from their grave for a Wii revival.
Here's a short history lesson for you. The original House of the Dead released in North American arcades in 1996. Two years later, its sequel crept onto the scene and a little while later received a port on SEGA's haven for arcade ports, the Dreamcast. Following that up in 2002 was the third entry in the House of the Dead franchise. Due to arcades waning in popularity, this title was also ported, but this time on the Xbox of all places.
Fast-forward to the middle of the generation prior to this one. SEGA put both The House of the Dead 2 and The House of the Dead 3 onto one disc for the Nintendo Wii, a system that had time and time again proven itself to be a great place for light gun shooters thanks to the system's unique Wii Remote controller and pointer functionality. While the collection of two games on one disc for a low price is one hell of a deal, there's some ancient archaic design decisions that were better left for dead (i.e. the arcades of old).
|Okay! I'm here just in time for our |
reenactment of Michael Jackson's "Thriller"!
|Aim well or be feasted upon!|
|Your shots will bounce right off|
these axes, so keep your aim sharp!
|How did this survivor even get|
in this predicament?
|Boss encounters such as this|
add some variety to the formula.
Both games offer cooperative play with you and a friend or whoever blasting away loads of undead enemies, or in House of the Dead 3's case, blowing holes through obese enemy bellies with satisfying shotgun blasts. The downside of this is that both players share the same amount of credits, meaning that it's almost a detriment to play with another player, especially one who is, shall we say, less than skilled.
|Blowing holes through the bellies|
of these fat zombies seldom gets old.
|His local Home Depot had a |
buy-one, get-one sale on chainsaws.
[SPC Says: 7.0/10]