We kick off this Tuesday with a review of an HD version of a Dreamcast classic. If you read this post headline, then you probably know what it is. If not... well.. maybe you need some more sleep.
Skating Powered By The "Cel"
Oh, dear Dreamcast, how you met a cruel and quick fate, but your library will forever be heralded for the wild, wacky, and wonderful games you gave the industry and our hobby. Jet Set Radio (known as Jet Grind Radio originally in North America) was one of those games, and it is well known for being an eclectic title, as well as for pioneering the cel-shaded art style. That alone makes it a winner in my book. However, I didn't actually own a Dreamcast, so the downloadable version on the PlayStation Vita (also available on the PS3 and 360) was my first go at it. While the art style certain holds up to modern standards, the actual gameplay is another story.
|It's pretty in stills, but it's even better in motion.|
|With Tokyo-to's traffic, it's usually|
not the best of ideas to skate in the street.
The goal of most levels is to find and spray over other gangs' graffiti with your own. Once all of these spots have been tagged over by The GGs, you successfully complete the level. The other type of levels have you chasing after three moving targets of rival gang members with the objective to spray each ten times on the back within the time limit. There is no greater diss than marking your territory (in spray paint form, you dirty birdies) on a rival gang member's back.
|Tab is about to pop open a can on these gang fools!|
|The helmets are for these officers' own protection.|
|I call this masterpiece "The Beat Special."|
|Other skaters will ask to challenge you|
in order for you to recruit them to The GGs' side.
|The controls are simple to learn,|
but they don't do their job 100% of the time.
Then there is the clunky way each member of The GGs feels. The controls never felt like I was actually in control, which as any video game player worth their weight in ollies could tell you, is pretty counterproductive. Each skater feels very slow, and that's even with the boost ability. Delicate platforming is sometimes required, and this is pretty much impossible with how each skater controls. Nothing like making a jump only to have Beat, Gum, Dopey, or Bashful automatically turn around, making you fall off the platform with your face burrowing itself in one of your palms.
|Just a bridge and a Beat with his thoughts.|
[SPC Says: C]