The Definitely Un-definitive Version of Going Commando
Let's get this out of the way right now. Ratchet & Clank: Going Commando is one of my favorite entries in Insomniac's 3D platforming series, and it's also one of my favorite games of all time. However, the Vita version, as part of the Ratchet & Clank Collection, in digital form only in North America, suffers from two glaring issues that make this version the weakest by far. What you're left with is a game that is good fundamentally and structurally, but one that is hindered by two major control problems that are exclusive to the Vita version.
|Starting out, you only have access to two guns. However, you are|
able to purchase more as Going Commando progresses.
|Space combat is fine, but when you have to do anything with|
a hint of precision, things get ugly pretty fast.
Furthermore, Going Commando added a bunch of new helpful goodies to assist players in better enjoying the game over the original Ratchet & Clank. To begin, when you bring up the Quick Select menu, the menu brought up during confrontations and gameplay to select a different weapon or gadget, in Going Commando the game pauses everything. This is while in the original R&C, the action continued while the Quick Select menu was opened.
|Aw... Is this blockade of enemies just for me?|
|These foes get blasted into scrap metal by Ratchet's Blitz Gun.|
|Despite using guns as the primary means of disposing enemies,|
there is still plenty of traditional platforming to be found.
|When your strafing doesn't work, put your tail between|
your legs and run away!
From a formula perspective, Going Commando is pretty much 100% the same compared to the original game. You travel from planet to planet, completing objectives, meeting NPCs, purchasing information, or doing some other task to receive coordinates to the next planet of the game, where you proceed with this structure. The only real change this time around is that as previously stated, there is a lot more variety to be had in the form of gladiator arena battles, fast-paced hoverbike races, giant mech battles on spherical planets, and galactic battles with you controlling Ratchet and Clank's powerful vessel.
|The art design and direction of the Ratchet & Clank games|
is simply phenomenal to a high degree.
|Careful on these platforms, Ratchet! You don't want to|
get a taste of that questionable liquid below!
[SPC Says: C-]