Drops the bomb along with some duds as well.
Bomberman has been in hibernation for quite some time. I took for granted how much I enjoyed the series when it was common for games starring old Bomby to release seemingly every other month. It is indeed true what they say: absence makes the heart grow fonder. Now, Konami has brought Bomberman back and just in time for the Switch launch. Nonetheless, perhaps it being "just in time for the Switch launch" has made it a game that isn't as big of a blast as it could have been.
Super Bomberman R's story mode begins with an absolutely adorable scene that seems ripped straight from a Saturday morning cartoon with its cheesiness. It's intentionally campy, and it works in this regard. The voice acting is suitably campy as well, making for scenes throughout the game that you can't help but at least eek out a grin at.
|While not fully animated, these scenes and the dialogue that goes along with them are charming nonetheless.|
|In story mode you can bomb and blast alone or with a friend.|
|This fourth planet of the campaign features plenty of slippery floors to slide along.|
The battle after, the tenth level, has the Dastardly Bomber transforming or entering some kind of machinery for a different kind of boss battle where learning patterns, picking one's shots, and discovering when a boss is vulnerable to attack are key to emerging victorious while losing the least amount of lives. One boss is a crab-like creature that requires you to avoid its swinging claw while blasting its six legs to bring the center of mech down to ground level, allowing you to deal damage to the boss.
|Magnet Bomber transforms into this most dastardly of mechanical crabs.|
Single player mode is overall not too bad, but it suffers from an atypical isometric camera view that can make it challenging to distinguish between different heights in levels and where enemies are. This is especially noticeable in levels with ramps, sometimes obscured by blocks and even the HUD. Thankfully, however, the control lag of this Switch Bomberman has since been patched by Konami, so one big problem of this mode and multiplayer has been remedied (though I would like to see grid-based movement added).
|While this level isn't too bad, others with varying elevations can be hard to distinguish between heights.|
|Up to eight players (either with controllers or with their own Switches) can unload bombs at one another locally.|
|Beware: even defeated Bomberman can take you out via the Revenge Cart.|
[SPC Says: C]