Showing posts with label best video game sequels. Show all posts
Showing posts with label best video game sequels. Show all posts

Wednesday, February 5, 2020

The Most Improved Video Game Sequels - Part Two

Too often we see video game sequels that don't quite live up to their predecessors... but we already have an article series dedicated to those games. Instead, let's take a look at those video game sequels that not only live up to their predecessors but greatly surpass them in quality. It's time to bring back The Most Improved Video Game Sequels (you can read part one here) to check out these sensational sequels that delivered and did so in a deliciously delightful manner.

Grand Theft Auto III (PS2)


We begin this second edition of The Most Improved Video Game Sequels with a franchise that is synonymous with open world gaming. It's Grand Theft Auto, and its third iteration was a marked improvement over its predecessors, not just upping the presentation values considerably, but ushering in open-world gaming's immense popularity. It's the type of popularity that continues to this day, and saw many developers attempt to dethrone GTA at its own game with titles like True Crime, Saints Row, among countless others. Grand Theft Auto III took its series from the now-rudimentary top-down overhead cities of the first two games and revolutionized the gaming world with an open 3D metropolis in Liberty City to explore and wreak havoc in. Though future games in the series would further refine the foundations and fundamentals in world-building and gameplay that Grand Theft Auto III introduced, there's no doubt how much greater GTA III is as a game and cultural phenomenon when compared to its predecessors.

Uncharted 2: Among Thieves (PS3)


The original Uncharted was a remarkable romp that introduced the world to the charming, quick-witted master of quips, treasure hunter Nathan Drake in an adventure that felt like a cross between the globe-trotting adventures of Indiana Jones and the gameplay of Tomb Raider. However, the game suffered from some gameplay issues that make repeated play-throughs a bit of a slog, such as a seemingly never-ending supply of bullet sponge enemies to contend with and poorly conceived vehicle segments. Don't get me wrong, though--Uncharted: Drake's Fortune was an excellent game. It's just that its sequel, Uncharted 2: Among Thieves, took the formula and foundation that its predecessor laid down and improved on it to such a delightful degree. Everything was bigger and better--the story had greater stakes, the set pieces were lavish and jaw-dropping, the pacing was phenomenal, and the addition of multiplayer was a fantastic one. Uncharted 2: Among Thieves is considered one of the best games of its generation for good reason. It's an action-packed romp reminiscent of an entertaining interactive motion picture.

Monster Hunter: World (PS4, XB1, PC)


The Monster Hunter series long languished as a series with not too many revolutionary changes to its formula due to being stuck on weaker hardware. (That's not to say the games weren't still highly enjoyable, though.) The series also struggled to reel in heavy amounts of players outside of its native home of Japan. All this changed with the release of Monster Hunter: World, offering a game on powerful enough hardware to eliminate the need for the disconnected areas and lands that were found in previous games, and the loading times that came with them. The titular monsters in the game were smarter and more vicious, thanks to the greater processing power of the platforms World was put on. Multiplayer was less of a hassle to get together with friends and randoms alike to go out on the hunt with. Not related to the improved technology provided by the game's targeted hardware platforms but an improvement all the same, the tutorials were more intelligently designed, allowing more players than ever before to have a greater "jumping in" point to the Monster Hunter series. While other games in the series were evolutions of the series to various degrees, Monster Hunter: World was a complete and welcome revolution.

Luigi's Mansion 3 (NSW)


The first Luigi's Mansion was a short and sweet diversion, but it was more of tech demo turned game to show off Nintendo's then-newest platform, the GameCube. The much awaited sequel, Luigi's Mansion: Dark Moon, then arrived on the Nintendo 3DS many "moons" later, and it offered more mansions and more hours to the adventure. However, its mission-based structure haunted a good deal of players. Luigi's Mansion 3 for the Nintendo Switch not only improved upon both games (one mansion but with plenty of floors to explore without feeling disconnected in a mission format, a lengthy journey, and insane production values), but it's one of the Switch system's greatest games in general. Smarter puzzles, better bosses, ingenious floor designs that keep players continually guessing what is going to come next, and clever co-op and multiplayer made for a sequel in Luigi's Mansion 3 that wasn't just good--it was scary good.

Red Steel 2 (Wii)


The original Red Steel succeeded commercially on the Wii by virtue of being the first revealed third party game for the system, but unfortunately, the beautiful screenshots that led the game's marketing charge weren't exactly the most honest. And doubly unfortunate was that the overall game lacked precision, polish, and just wasn't that enjoyable to play. The promise of proper motion-controlled swordplay in Red Steel was unfulfilled, but its sequel, which completely retooled and reworked the franchise, would finally make good on the promise. Red Steel 2 was a remarkably stellar and solid first-person shooter with swordplay elements that made players feel like an honest to goodness bad-ass in a way that the original Red Steel promised but failed to live up towards. The cel-shaded art style was a major improvement over the original's muddy mess, and it worked well with the Wii's obviously weak (when compared to its competitors) hardware. Red Steel 2 may have had any potential for success destroyed by its predecessor and due to its requirement for the Wii MotionPlus accessory, but that doesn't stop it from being a terrific and quite improved sequel.

Crash Bandicoot 2: Cortex Strikes Back (PS1)


We conclude with the second Naughty Dog title to appear on this volume of Most Improved Video Game Sequels, Crash Bandicoot 2: Cortex Strikes Back. This game was bigger and better than the original Crash Bandicoot in pretty much every way. The first improvement was the refined difficulty, while still challenging, it was nowhere near as punishing as the original. Levels offered multiple paths to explore, rather than being as linear in their design like the game's predecessor. The graphics were also more astounding, offering greater visual effects such as the ability to see character and object reflections in ice. Perhaps the only lacking quality, and one that remained equal to the original Crash Bandicoot, was Crash 2's boring and basic boss battles, which did less than challenge most players. Still, with the second game in the Crash Bandicoot trilogy, it was more than Cortex who struck back; it was Naughty Dog as well.

Thursday, September 12, 2019

The Most Improved Video Game Sequels - Part One

A new SuperPhillip Central segment approaches! We've looked at the best levels in gaming, we've looked at the best bosses in gaming, and now SuperPhillip Central looks at the most improved video game sequels. These sequels greatly surpassed their predecessors, added features that are now mainstays for their respective franchises, or even made the originals look like student projects by comparison.

Once you've checked out the inaugural class of six entries to Most Improved Video Game Sequels, what games do you think should be on future installments?

Super Smash Bros. Melee (GCN)


The original Super Smash Bros. was such a creative premise and dream scenario for Nintendo fans--pitting their favorite characters against one another to determine who would win in a fight. The Nintendo 64 game laid a successful foundation for the Super Smash Bros. franchise, but it wasn't until the GameCube's Super Smash Bros. Melee that the series really kicked into high gear. Adding more characters (such as Bowser, Peach, Zelda, Ice Climbers, Marth, Roy, Mewtwo, and more), more stages, more items, and just an abundance of content and improved combat, Super Smash Bros. Melee for some is still uncontested as the best game in the series. The additions of Adventure Mode, All-Star Mode, character and series-specific trophies, and other goodies took an already fantastic foundation from the N64 original and made a truly special game that wouldn't be dethroned for  almost two decades.

Super Mario Bros. 3 (NES)


Regardless of whether or not you consider the tough-as-nails Lost Levels or the Doki Doki Panic retooled Super Mario Bros. 2 to the be sequel to the nowadays rather basic Super Mario Bros., there's no denying that Super Mario Bros. 3 took the Mario to extremely high new heights. Taking Mario and Luigi on a lengthy adventure though eight themed worlds complete with world maps, bestowing them with new suits such as the Tanooki and Hammer Suits, giving them the power of flight with the Super Leaf power-up, having an onslaught of new enemy types, inspired and creative levels, and the first appearance of the Koopalings, Super Mario Bros. 3 did arguably more for the Super Mario series than any other 2D platformer bar the original. 

Super Metroid (SNES)


The third installment of the Metroid series and the last Metroid game to be released until the one-two punch of Metroid Prime and Metroid Fusion (on the GameCube and the Game Boy Advance respectively), Super Metroid brought so much to the franchise and games of this platformer style in general. For Metroid as a series, Super Metroid brought a godsend to players who found themselves lost and stumbling through the similar corridors and chambers of the original Metroid and its Game Boy sequel. That godsend was a helpful map. Super Metroid also introduced many items and power-ups that are now common for the series, such as the Charge Beam, Grappling Beam, Gravity Suit, Power Bombs, and Super Missiles, to name a handful. There's a reason that Super Metroid is held as the standard that all current Metroidvania games strive to be and are measured against. It's just that darn good.

Street Fighter II (ARC)


Perhaps the most substantial marked improvement from an original game to its sequel, the original Street Fighter was less than a stellar fighting game--to put it charitably. The stiff and unresponsive controls, the frustrating AI opponents, and the general quality were not up to snuff. Street Fighter II, on the other hand, introduced and established so many new features to the fighting game franchise formula that it's no wonder that so many fell in love with Capcom's fantastic fighter. From the addition of new playable characters, varying and distinguishable characteristics for each, combo-based gameplay, and controller commands that were easily more accessible to players. Street Fighter II managed to not only improve on its predecessor, but it managed to influence (and continues to influence) essentially all future fighting games worth their muster in quarters.

Mega Man 2 (NES)


"If at first you don't succeed" started the story of both Capcom's retro gambles. We've seen it already with Street Fighter, and now Mega Man is the second instance of this. The original Mega Man, for the most part, did not reach sales success. It was a pure risk to give the Blue Bomber a second chance, but the development team of Mega Man 2 did just that. The game was a tale of having both quality and quantity, with its addition of eight new Robot Masters instead of the original Mega Man's six. Though the inclusion of now series standbys like a save system (via password in this case) and health and weapon energy-restoring items like E-Tanks and W-Tanks, Mega Man 2 was still quite the challenging game even with these improvements to the formula. Despite dozens upon dozens of Mega Man games release since, to this day, fans of the Blue Bomber find Mega Man 2 to be the pinnacle of the long-running series.

Ratchet & Clank: Going Commando (PS2)


The original Ratchet & Clank brought an unlikely lombax and robot pair together in one intergalactic adventure. The sequel, Ratchet & Clank: Going Commando, upped the ante and the arsenal quite a bit, including introducing several mainstays to the series that would appear in most of the games in the franchise. For one, the ability to strafe more easily was extremely helpful, and the addition of being able to level up weapons through dealing damage with them made it so Ratchet's collection of firepower could become one devastating repertoire of destruction. Added gameplay types like racing and gladiator battles rounded out this excellent package, making Ratchet & Clank: Going Commando one of the best entries in the series and one of the PlayStation 2's best games in general.