Showing posts with label best wii u gamepad uses. Show all posts
Showing posts with label best wii u gamepad uses. Show all posts

Tuesday, October 4, 2016

It WAS Sometimes Worthwhile: The Games That Best Used the Wii U GamePad

As the Wii U enters its final holiday season, it seems apropos to look back on the system. Nintendo really tried to sell consumers the idea that the Wii U GamePad was something innovative and special. However, the sales of the Wii U system speak for itself. Most people either weren't interested in what the GamePad offered, or they still thought the GamePad was an add-on to the Wii. Still, despite Nintendo sometimes showing that it was even oblivious to how to show off the Wii U GamePad as a useful controller, the company did manage to make it seem worthwhile. Not only that, but a good amount of third-party developers managed to do the same!

With this article, my intention is to show off some of the games that actually used the Wii U GamePad well. Perhaps you could call them the best Wii U games that used the GamePad. Now, I'm neglecting to mention games that just had off-TV play available to them or something as simple as a means to select from an inventory or use the screen as a map, though there are some games that are on this list that slip past that caveat. Regardless, after you've read this article, answer the SuperPhillip Central community this: What Wii U games do you think best used the Wii U GamePad?

Super Mario Maker


I wonder if this game had been released closer to the Wii U's launch rather than near the end of the console's life if the Wii U would have been a better success. Of course, all I can do is think as there's no way to determine such a thing 100%, as there are too many variables to consider. Regardless, Super Mario Maker seemed like the game the Wii U was made for, allowing players to tap and insert various elements like blocks, pipes, enemies, and more into their own levels. The interface was immensely accessible to users of all ages, and the amount of cool stuff you could create was really only limited to your imagination. Okay, okay. Only limited to your imagination and what was actually possible in the maker part of Super Mario Maker! The community is still very much active, and while a Nintendo 3DS version is releasing in December, its lack of online level sharing already makes it an inferior version.

Nintendo Land


This game didn't get much fanfare as the final game revealed at the Wii U's coming out part several E3s ago. Heck, even the confetti that was supposed to go off at the end of the segment for the game didn't work. Still, Nintendo Land was the technical showcase of all the possibilities the Wii U GamePad could do, and it sold the concept of asymmetric multiplayer rather well. Whether having one player use the GamePad screen as not only a map but their own personal screen to hide and run away from their pursuers in Mario Chase to using both analog sticks to control Booker and Copper as they try to capture the candy thieves in Animal Crossing: Sweet Day, the variety of uses for the Wii U GamePad in the multiplayer games as well as the several solo experiences made the potential of the controller really exciting. Too bad the potential didn't really culminate as Wii U owners had desired.

Rayman Legends


The story of Rayman Legends's development is a sore story for Wii U owners. The game was delayed and was ported to other systems due to the less than stellar sales of another Ubisoft game, ZombiU. Not only did this delay anger Wii U owners, but the sales may have suffered too because of it. Many Wii U owners had other games to play by the time Rayman Legends came out, so maybe a timed exclusive would have worked better. Regardless, Rayman Legends used the Wii U GamePad with great gusto, having players touch, pull, and tinker with the environment in special Murfy levels. While players interacted with the environment, either an AI character (in solo mode) or players with Wii Remotes in multiplayer could navigate it thanks to the Wii U GamePad player's help. I remember being so excited and surprised at how well Legends looked in the live demo at an E3 Ubisoft press conference leading up to the Wii U launch. My excitement continued all throughout playing the game.

ZombiU


I mentioned this Wii U launch title in my description of Rayman Legends. This game bombed on the Wii U, though it wasn't due to its quality-- more to do with its subject matter that quite clashed with the traditional Nintendo demographic-- hopefully that is a fair assessment on my part. Regardless, ZombiU was a survival horror game of the most literal sense. It was about survival in the zombie apocalypse in present day London. As a survivor, you only had your wits about you and a bug-out bag containing limited room for items found in the wild. One bite from a zombie meant that your survivor was... well, no longer surviving!


From there, you took control of a new survivor with all of your old tools gone-- though you could find your last survivor in zombified form to take back your goodies. The Wii U GamePad was used to organize your bug-out bag, take out and put in items and objects. However, this played out in real-time, so while you sifted through your backpack, a zombie could come along and attack you. Thus, looking back and forth at both screens was required to be assured your survivor wouldn't turn into zombie chow out of nowhere. Ubisoft remastered ZombiU onto the PS4 and Xbox One, but not only did it bomb there, too, but it was an inferior game due to the lack of the Wii U GamePad's available options.

Splatoon


A lot of us in the gaming community ate our crow when a new IP from Nintendo, on the Wii U of all systems, found massive amounts of success. That new IP and game was Splatoon, a team-based third-person shooter where the goal wasn't to score kills, but instead, the super-creative and innovative goal of spewing your team's colored paint to cover the most ground before time runs out. Not only could you spray, but as a squid kid you could enter into squid form and travel inside the paint coated on the ground for some really clever arena traversal. The Wii U GamePad was a necessary part of Splatoon, allowing players to make note of how much of the map was covered by both their team and the opposing team's side, as well as allowing them to jump instantly towards another teammate. Whether the next game is called Splat2n or whatever, Nintendo gamers and third-person shooter fans wanting a different take on the genre wait with bated breath for the NX and a probable sequel!

Star Fox Zero


This game might be a controversial pick, as Star Fox Zero's reviews were mixed at best. This was mainly due to the controls and how the Wii U GamePad was utilized in-game. The television screen showed Fox McCloud's piloted vehicle in a third-person mode, while the Wii U GamePad screen showed a first-person view. With a mechanic that could only be done with a second screen, players could move the Wii U GamePad around to aim at enemy ships not only directly in front of Fox's Arwing, for instance, but they could aim at enemies to the side-- ones that would otherwise be completely off-screen in the third-person view. Now, there's no question that this control setup took some getting used to, but when (or maybe IF is the better word to use) that setup clicked, high scores could easily be obtained and you really felt like you were in control of Fox McCloud's space and land combat movement. It's a shame that the barrier of entry was so high, as I truly do believe that Star Fox Zero is a great game.

Star Fox Guard


The title that was bundled with Star Fox Zero, Star Fox Guard, saw you playing as Slippy Toad, using the Wii U GamePad to switch between various monitors. The different monitors had different viewpoints, and this allowed players to fend off enemy robots coming to cause trouble. Through smart management of switching between monitors and attacking, players could successfully complete each of Star Fox Guard's missions. For its relatively low entry price, Star Fox Guard possessed a good deal of variety and play time for players to enjoy. Outside of being bundled with the physical version of Star Fox Zero, those desiring the game but not wanting the entire package can download Guard from the Nintendo eShop.

Affordable Space Adventures


Indies continue to show that they shouldn't be ignored or seem inferior just because of their available budget or size. This is especially true for the folks at KnapNok Games, the creators of the Nintendo eShop exclusive, Affordable Space Adventures. This 2D adventure game had players controlling a spaceship, utilizing the Wii U GamePad to perform various systems within the ship. This included tasks like changing the landing gears of the ship, altering the thrust level, and more-- all done by touching icons on the Wii U GamePad's screen. The goal of the game was to navigate through levels, starting from the entrance and heading to each level's exit, all the while managing the spaceship's functions and systems. All in all, Affordable Space Adventures uses the Wii U GamePad in a sensationally clever way that few other indie games on the system can compete with.

New Super Mario Bros. U


To me and a lot of other Nintendo system owners, it didn't seem like a smart idea to release two New Super Mario Bros. series games in the same year, much less the same three month period. However, that didn't stop Nintendo from doing so, albeit on different systems. Thus, a launch game for the Wii U, New Super Mario Bros. U didn't have the same "wow" factor as it possibly could have had. Regardless, playing the game solo doesn't show off the Wii U GamePad in any effective way. Sure, you can play directly on the Wii U GamePad screen with off-TV play, but that's a feature so many Wii U games have. Hardly notable on such a list like this. Regardless, it was multiplayer where the Wii U GamePad really shined. Here, the player holding the controller could tap on the screen as the other player(s) went through the level normally. In doing so, differently colored platforms would appear for the other player(s) to jump on. In tandem with each other and with great communication, some really awesome platforming feats could be possible... or you could be like me and try to screw over your friends by placing blocks to impede their progress. I'm such a good friend, I sarcastically say!

Pikmin 3


Pikmin 3 was a pet project from Shigeru Miyamoto, who I think takes more crap from Nintendo gamers than he deserves lately. That's another topic for another day, however. Pikmin 3 utilized multiple control methods, and the best ones used the Wii U GamePad as a map for the various levels in the game. With the controller, players could assign one of the three main protagonists and their own legion of Pikmin to various areas on the map. This meant you could do lots of multitasking to split up chores between the three characters and their assigned Pikmin. It was especially fun seeing how well I could assign my "squadrons" to complete levels in as few days as possible. Pikmin 3 wasn't the most exciting use of the Wii U GamePad, but it sure as heck was one of the more effective ones for gameplay purposes.

Kirby and the Rainbow Curse

*The actual Wii U GamePad is not made of clay.
A direct sequel to the gameplay style that the Nintendo DS game Kirby Canvas Curse possessed, Kirby and the Rainbow Curse was a shoo-in for a game on the Wii U to use the Wii U GamePad. Rainbow Curse had you drawing lines with a magical rainbow paintbrush to guide Kirby through colorful and challenging levels. A tap of Kirby would allow the pink puffball to gain speed and slam into enemies safely. Now, sure, having to use the Wii U GamePad for the entire game meant that there wasn't really much of a point in making the game HD, as your attention always had to be focused on the SD Wii U GamePad screen, but Kirby and the Rainbow Curse's entertainment value far outweighs the compromise. The game also has one of my favorite Wii U soundtracks, but again, that's another topic for another day!

Deus Ex: Human Revolution Director's Cut


Originally announced as a Wii U exclusive, Deus Ex: Human Revolution Director's Cut was later announced that it was coming to the PlayStation 3 and Xbox 360, which was nice. Why keep an enhanced and much improved version of the game on one system? However, despite being on more platforms, many-- included the developers-- feel that the Wii U version of this Director's Cut is the ultimate version of the game due to the features added thanks to the help of the Wii U GamePad. Obviously you can play the entire game on the Wii U GamePad itself, but things like using the GamePad's screen as a radar, map, and infolog, as well as using the touch-based interface of the GamePad screen to hack different terminals, cameras, and other technology, and being able to view your inventory with the quickness and convenience of just looking down at the GamePad screen. Deus Ex: Human Revolution Director's Cut was an astounding game made even better thanks to the Wii U GamePad.

Wii Party U


I know what you might be thinking-- aren't there enough party games on the Wii U? Sure, but why not? Out of all them, though, besides Nintendo Land, I feel Wii Party U best utilized the Wii U GamePad in a variety of humorous, amusing, and engaging ways. Now, there were mini-games in Wii Party U that sported a similar asymmetric gameplay like Nintendo Land, where one player used the GamePad while the other three used Wii Remotes, but there were some other notable uses as well. The hysterics that could be brought on by Name That Face, where the Wii U GamePad player gets a description of a face to make, takes a photo, and then the other players try to guess what the player's face was trying to convey via multiple choice was incredible and led to many nights of laughter with my friends. Then, there was a Pictionary-styled game, as well as tabletop offerings in the form of baseball, foosball, and more. These tabletop games were played solely on the Wii U GamePad with two players seated on each side to control the game. Wii Party U was an entertaining party game that sadly, many Wii U owners passed on.

Thursday, March 6, 2014

Top Five Wii U Games That Best Use the GamePad

It's no secret that many developers, including those within Nintendo, have been clueless as to how to incorporate the Wii U GamePad successfully into their games. It doesn't say much for the controller when the recently released Donkey Kong Country: Tropical Freeze only used it for off TV play. Otherwise it simply showed a black screen. Still, there are a selection of titles that do make fine and even highly creative uses of the Wii U's special controller. These five games are what SuperPhillip Central's staff deems the ones that implement the GamePad best and in a variety of ways.

5) Rayman Legends

We start our top five countdown with a game that was originally scheduled to be a Wii U exclusive. Rayman Legends was set to release in the February following the Wii U's launch in November 2012. Unfortunately, Ubisoft's launch offerings failed to reach their sales expectations and resulted in Legends being delayed in order to be ported to other systems. Despite all this, we proclaim that the Wii U version of Rayman Legends is still the one to get. It was built for the Wii U GamePad, and it works remarkably well.


Rayman Legends has particular levels where the GamePad player controls a flying insect named Murfy. Either with the AI controlling the character doing all of the platforming or a human doing that work, the GamePad player uses their finger or stylus to interact with the environment. From sliding platforms for the player to climb aboard or moving obstructions out of the way, the Wii U GamePad is utilized in creative ways that make for an innovative gaming experience. A subgroup of Rayman Legends fans prefer to simply press a button to make Murfy do things (this is only possible in the ports, apart from the Vita version), but for the freshest and most fun take (obviously subjective) on this excellent platformer, the GamePad is the way to go.


4) Wii Party U

Nintendo has really struggled to show compelling reasons for the Wii U GamePad's existence in its own games. However, Wii Party U is a title that showcases many ingenious uses for the tablet-like controller. While the majority of mini-games are played simply with the Wii Remote, the 1 vs 3 mini-games have the sole player using the GamePad while the others use the Wii Remotes. This asymmetrical gameplay isn't just limited to the mini-games of Wii Party U.


Alternative modes that aren't board game related present great examples of how the Wii U GamePad can be utilized in many different ways. Name That Face has the GamePad user snapping a photo of their face that matches the clue given to them. Then the other players have to solve what the GamePad user's expression actually means. Lost-and-Found Square has three Wii Remote players scrambling to find the GamePad player, who assists the others in finding them by describing landmarks and places of interest around them. Sketchy Situation involves passing around the GamePad. Each player draws the item listed on the screen. However, one player has a slightly different item to draw than everyone else. The players that identify which player's item is different from the others earn points.


Alongside fun games for group sessions, there are an admirable amount of tabletop games. These games are played solely on the Wii U GamePad, having two players share it. One player is on one side, another player is on the other. Such simple to pick-up-and-play games include foosball and baseball. The point is that Wii Party U shows an incredible amount of inventive ways to use the Wii U GamePad.


3) Deus Ex: Human Revolution - Director's Cut

It's easy to implement a wide range of uses for the Wii U GamePad into many short, independent mini-games, but what about a single full-length, narrative-based, action/stealth game? One is more limited in the ways they can apply the controller to this type of game without it feeling shoehorned in. Deus Ex: Human Revolution - Director's Cut is such a game that uses the GamePad and uses it well.


There's of course a convenient means to play the entire game on the GamePad's screen exclusively, but there are several in-game applications that are more original in concept. Such things include using the screen as a radar, map, and infolog; looting downed enemies as well as hacking with a touch of the screen,; accessing inventory; sniping enemies; and much more. These applications perfectly show the Wii U GamePad as an enhancement of the gameplay of Human Revolution. It exhibits how the controller can be implemented into things other than mini-games, off-TV play, and a screen for the game's map.


2) Nintendo Land

Many will scoff and turn their noses up to Nintendo Land, believing it is just another mini-game collection. However, Nintendo Land is made up of twelve unique attractions, each with an impressive amount of content, stages, and challenges to them. Some more than others. Regardless, the majority of games create enough novel practices for the Wii U GamePad that makes us confused why Nintendo didn't just further experiment with these applications in fuller games.


Take Mario Chase, for instance. That game has a Mii dressed up as Mario being chased by several Miis in Toad costumes. The Mario Mii is controlled by the GamePad player, who gets to use the map on the screen to show where his Toad pursuers are at. This allows the Mario Mii to plan out the appropriate path to avoid the other players. The chasers do not get the luxury of a map. Instead, they must find the GamePad player, call out where that player is, and tag him before time runs out.


Then there's Yoshi's Fruit Cart. The TV screen shows where all of the fruit the player driving a Yoshi-shaped vehicle must devour, the goal that the player must drive through once all of the fruit in a stage has been eaten, as well as the holes and other obstacles they must avoid. With the Wii U GamePad, the player must draw a path to get all of the fruit, avoid any hazards, and reach the goal before their amount of juice runs out. The catch is that the GamePad screen only shows the playing field and not any fruit, goals, or obstacles. Through carefully examining the patterns of the ground, the player can deduce where different objects are located to either get or avoid them in order to draw an appropriate path.


Finally, we have The Legend of Zelda: Battle Quest, an attraction that has the GamePad player donning the familiar Zelda staple the bow, shooting arrows at incoming enemies as they go along an on-rails adventure. Through using the gyro controls and accelerometer of the GamePad, players can get a 360 degree view of impending danger, upcoming enemies, and vantage points to pick off foes from. Certain boss battles have the GamePad player needing to turn the GamePad on its side to dodge an enemy's attack.


That's just a fourth of the amount of activities in Nintendo Land that utilize the Wii U GamePad in an innovative way. We've just scratched the surface. When you factor in that the majority of attractions show off the capabilities of the controller in unique ways, and that most attractions have a healthy heaping of content to them, it's shocking that Nintendo Land didn't take off better than it did. It truly is a special game, and one that puts the Wii U GamePad to terrific use.

1) ZombiU

Still, in our collective opinion, the single most spectacular use of the Wii U's GamePad comes from Ubisoft's poor selling launch title ZombiU. Many shrugged off this game as a throwaway first-person shooter, but ZombiU is much more than just a first-person experience. It's true survival horror with an emphasis on surviving. Every time the player loses a survivor of the zombie apocalypse to a member of the undead, that survivor becomes a zombie. That character is no longer available for the player, nor is what they had in their backpack. The player assumes another survivor's body, with the ability to pick up their lost loot. Of course they have to deal with the zombie that is their last survivor.


ZombiU's intense gameplay is something that could only be done on the Wii U, and it would only be effective with the Wii U GamePad. You see, in order to manage the limited space of each survivor's backpack, the player needs to have the survivor set the backpack down and rummage through it. However, unlike most other games, the gameplay does not pause. The player's character is still vulnerable to becoming infected by a zombie that can show up on a moment's notice. It's this level of uncertainty and fright that wouldn't be anywhere near as executed as well as it is on the Wii U and its unique controller.


Outside of this major gameplay element and GamePad use, the controller's touch screen serves the purpose of a mini-map, as well as being employed for hacking and inputting passwords into computers. What ZombiU does with the Wii U GamePad is astounding, and what is even more amazing is that the game that best showcases the possibilities and potential of the Wii U GamePad is a title not even from Nintendo, the creator of this device in the first place! Bravo, Ubisoft. Bravo.