It's no secret that many developers, including those within Nintendo, have been clueless as to how to incorporate the Wii U GamePad successfully into their games. It doesn't say much for the controller when the recently released Donkey Kong Country: Tropical Freeze only used it for off TV play. Otherwise it simply showed a black screen. Still, there are a selection of titles that do make fine and even highly creative uses of the Wii U's special controller. These five games are what SuperPhillip Central's staff deems the ones that implement the GamePad best and in a variety of ways.
5) Rayman Legends
We start our top five countdown with a game that was originally scheduled to be a Wii U exclusive. Rayman Legends was set to release in the February following the Wii U's launch in November 2012. Unfortunately, Ubisoft's launch offerings failed to reach their sales expectations and resulted in Legends being delayed in order to be ported to other systems. Despite all this, we proclaim that the Wii U version of Rayman Legends is still the one to get. It was built for the Wii U GamePad, and it works remarkably well.
Rayman Legends has particular levels where the GamePad player controls a flying insect named Murfy. Either with the AI controlling the character doing all of the platforming or a human doing that work, the GamePad player uses their finger or stylus to interact with the environment. From sliding platforms for the player to climb aboard or moving obstructions out of the way, the Wii U GamePad is utilized in creative ways that make for an innovative gaming experience. A subgroup of Rayman Legends fans prefer to simply press a button to make Murfy do things (this is only possible in the ports, apart from the Vita version), but for the freshest and most fun take (obviously subjective) on this excellent platformer, the GamePad is the way to go.
4) Wii Party U
Nintendo has really struggled to show compelling reasons for the Wii U GamePad's existence in its own games. However, Wii Party U is a title that showcases many ingenious uses for the tablet-like controller. While the majority of mini-games are played simply with the Wii Remote, the 1 vs 3 mini-games have the sole player using the GamePad while the others use the Wii Remotes. This asymmetrical gameplay isn't just limited to the mini-games of Wii Party U.
Alternative modes that aren't board game related present great examples of how the Wii U GamePad can be utilized in many different ways. Name That Face has the GamePad user snapping a photo of their face that matches the clue given to them. Then the other players have to solve what the GamePad user's expression actually means. Lost-and-Found Square has three Wii Remote players scrambling to find the GamePad player, who assists the others in finding them by describing landmarks and places of interest around them. Sketchy Situation involves passing around the GamePad. Each player draws the item listed on the screen. However, one player has a slightly different item to draw than everyone else. The players that identify which player's item is different from the others earn points.
Alongside fun games for group sessions, there are an admirable amount of tabletop games. These games are played solely on the Wii U GamePad, having two players share it. One player is on one side, another player is on the other. Such simple to pick-up-and-play games include foosball and baseball. The point is that Wii Party U shows an incredible amount of inventive ways to use the Wii U GamePad.
3) Deus Ex: Human Revolution - Director's Cut
It's easy to implement a wide range of uses for the Wii U GamePad into many short, independent mini-games, but what about a single full-length, narrative-based, action/stealth game? One is more limited in the ways they can apply the controller to this type of game without it feeling shoehorned in. Deus Ex: Human Revolution - Director's Cut is such a game that uses the GamePad and uses it well.
There's of course a convenient means to play the entire game on the GamePad's screen exclusively, but there are several in-game applications that are more original in concept. Such things include using the screen as a radar, map, and infolog; looting downed enemies as well as hacking with a touch of the screen,; accessing inventory; sniping enemies; and much more. These applications perfectly show the Wii U GamePad as an enhancement of the gameplay of Human Revolution. It exhibits how the controller can be implemented into things other than mini-games, off-TV play, and a screen for the game's map.
2) Nintendo Land
Many will scoff and turn their noses up to Nintendo Land, believing it is just another mini-game collection. However, Nintendo Land is made up of twelve unique attractions, each with an impressive amount of content, stages, and challenges to them. Some more than others. Regardless, the majority of games create enough novel practices for the Wii U GamePad that makes us confused why Nintendo didn't just further experiment with these applications in fuller games.
Take Mario Chase, for instance. That game has a Mii dressed up as Mario being chased by several Miis in Toad costumes. The Mario Mii is controlled by the GamePad player, who gets to use the map on the screen to show where his Toad pursuers are at. This allows the Mario Mii to plan out the appropriate path to avoid the other players. The chasers do not get the luxury of a map. Instead, they must find the GamePad player, call out where that player is, and tag him before time runs out.
Then there's Yoshi's Fruit Cart. The TV screen shows where all of the fruit the player driving a Yoshi-shaped vehicle must devour, the goal that the player must drive through once all of the fruit in a stage has been eaten, as well as the holes and other obstacles they must avoid. With the Wii U GamePad, the player must draw a path to get all of the fruit, avoid any hazards, and reach the goal before their amount of juice runs out. The catch is that the GamePad screen only shows the playing field and not any fruit, goals, or obstacles. Through carefully examining the patterns of the ground, the player can deduce where different objects are located to either get or avoid them in order to draw an appropriate path.
Finally, we have The Legend of Zelda: Battle Quest, an attraction that has the GamePad player donning the familiar Zelda staple the bow, shooting arrows at incoming enemies as they go along an on-rails adventure. Through using the gyro controls and accelerometer of the GamePad, players can get a 360 degree view of impending danger, upcoming enemies, and vantage points to pick off foes from. Certain boss battles have the GamePad player needing to turn the GamePad on its side to dodge an enemy's attack.
That's just a fourth of the amount of activities in Nintendo Land that utilize the Wii U GamePad in an innovative way. We've just scratched the surface. When you factor in that the majority of attractions show off the capabilities of the controller in unique ways, and that most attractions have a healthy heaping of content to them, it's shocking that Nintendo Land didn't take off better than it did. It truly is a special game, and one that puts the Wii U GamePad to terrific use.
1) ZombiU
Still, in our collective opinion, the single most spectacular use of the Wii U's GamePad comes from Ubisoft's poor selling launch title ZombiU. Many shrugged off this game as a throwaway first-person shooter, but ZombiU is much more than just a first-person experience. It's true survival horror with an emphasis on surviving. Every time the player loses a survivor of the zombie apocalypse to a member of the undead, that survivor becomes a zombie. That character is no longer available for the player, nor is what they had in their backpack. The player assumes another survivor's body, with the ability to pick up their lost loot. Of course they have to deal with the zombie that is their last survivor.
ZombiU's intense gameplay is something that could only be done on the Wii U, and it would only be effective with the Wii U GamePad. You see, in order to manage the limited space of each survivor's backpack, the player needs to have the survivor set the backpack down and rummage through it. However, unlike most other games, the gameplay does not pause. The player's character is still vulnerable to becoming infected by a zombie that can show up on a moment's notice. It's this level of uncertainty and fright that wouldn't be anywhere near as executed as well as it is on the Wii U and its unique controller.
Outside of this major gameplay element and GamePad use, the controller's touch screen serves the purpose of a mini-map, as well as being employed for hacking and inputting passwords into computers. What ZombiU does with the Wii U GamePad is astounding, and what is even more amazing is that the game that best showcases the possibilities and potential of the Wii U GamePad is a title not even from Nintendo, the creator of this device in the first place! Bravo, Ubisoft. Bravo.
Showing posts with label wii party u. Show all posts
Showing posts with label wii party u. Show all posts
Thursday, March 6, 2014
Monday, March 3, 2014
Review Round-Up - February 2014
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| The Kong crew is on top of the review mountain this month with Tropical Freeze. |
Final Fantasy Crystal Chronicles (GCN) - 8.0
Shinobi (3DS) - 7.5
Cave Story 3D (3DS) - 7.0
Pac 'n Roll (DS) - 7.0
Ratchet & Clank: Into the Nexus (PS3) - 8.0
Kung Fu Rabbit (Wii U, 3DS, Vita) - 7.0
Wii Party U (Wii U) - 8.0
Donkey Kong Country: Tropical Freeze (Wii U) - 9.5
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| Another platforming icon traveled far and wide to earn a really nice score. |
Thursday, February 27, 2014
Wii Party U (Wii U) Review
Happy birthday to our founder Phil! Today marks his 28th birthday. What a great opportunity to have a party! That TOTALLY makes sense for us to review Wii Party U on Nintendo's eighth generation console. It fits so perfectly! Here is our review.
Nintendo saw great success with its Wii line of games last generation. Even something that didn't really turn out as well, Wii Music, sold relatively well in the grand scheme of things. With the Wii U, Nintendo is returning to this line of software with much less prosperity. Truly, the large audience of casual players have moved on to mobile devices for their quick fix gaming sessions. That said, it doesn't detract from the quality of such titles like Wii Sports Club, Wii Fit U, and now Wii Party U. While many gamers would rather have another party with Mario and friends, Wii Party U definitely holds its own in the party department.
First off, Wii Party U can most certainly not be criticized for lacking content. The game is packed with modes for many good times and social gatherings with friends or family, containing three separate categories of modes: TV Party, House Party, and GamePad Party. Party Phil hosts the festivities, introducing each modes' rules and offering suggestions to players who don't know what they want to dive into.
While there is plenty for multiplayer gaming sessions, the majority of content is for 2+ players, some requiring 3 or 4 people. This means there's a sizable chunk of content that is inaccessible to a solo gamer. That said, what is available is pretty interesting.
TV Party has a heavily reliance on 10-60 second mini-games to determine things like player order, for instance. One example of a TV Party mode is Highway Rollers, a board game that has players competing to travel the 300+ spaces to the goal. That's pretty hard to do with a single six-sided die, so in Highway Rollers, players get up to 10 dice to roll all at once, depending on their placement in each pre-round mini-game to blaze a trail along the linear path. This is all the while dealing with this massive zigzag bridge's variety of spaces, such as being shot from a cannon 20 spaces ahead or back, multiple bonus dice to roll either to move forward to backward, spaces that transport you to another player, or a space that begins a 1 vs 3 mini-game, with the winners being awarded bonus dice.
Another board game is set on an island, and has two human players competing to reach the island's treasure before the other. The mini-games used in Highway Rollers return, but there's also GamePad exclusive mini-games, although much simpler. Everything from determining your roll to tracing a door's pattern to open it relies on the GamePad.
Then there's a board game involving switching between costume pieces and making laps on a linear city path to score points based on which costume parts you're wearing. Having a complete outfit nets the most points, some outfits scoring more points than others. Costume pieces are earned through landing on differently marked spaces around the board. Mini-games pop up every five turns, giving players a pick of one costume addition to their wardrobe. There's even the ability to steal pieces from other players.
The mini-games of Wii Party U contain a lot of novel ideas and entertaining gameplay. Yes, there are some that are based solely on chance and some that are too simplistic to fully enjoy, but the majority offer a fair playing ground and enough depth for most people. Whether you're carefully trying to stay on a bucking bronco, trying to avoid being hit out of a gigantic pool table by an errant billiard balls, hitting the jump button with perfect timing to skip like a ninja across water, bopping other players with a hammer in hopes of popping their balloons, engaging in an outdoor version of musical chairs, or leaping into the air and tossing basketballs into the same net your opponents are trying to score in, there's many more fun games than there are ones that aren't. That said, you can let the Wii Party U community know your feelings on a mini-game by rating it on a scale of 1-5 stars. The overall rating of every player will show you which games you should play and which you should avoid like spoiled birthday cake.
All of the free-for-all mini-games solely use the Wii Remote and do nothing with the Wii U GamePad. However, the 1 vs. 3 games has the sole player using the GamePad against the other three players, who use Wii Remotes and gaze upon the TV screen. This opens up a lot of intriguing games, like one where the GamePad player puts hidden booby traps on a path, and the TV players must try to avoid them through guessing which paths to take. Another game turns the GamePad player invisible, only giving away their location through walking on special tiles that light up when passed across. The goal of the Wii Remote players is to tag the invisible player using the lighted tiles as cues to where he or she is currently at.
House Party features some of the most ingenious and entertaining uses of the Wii U GamePad, and offers an abundance of opportunities for raucous laughter. One mode has you and several acquaintances crossing arms and fingers as you press buttons on the GamePad and Wii Remotes in what could be called a finger-centric form of Twister. Another mode has you and several friends and/or family members each passing the GamePad along as you draw the specified object on the screen. The catch is that one of the players will receive a different object than everyone else, and it's those players' job to decide which sketch represents that fact. Finally (but not the last of the many modes available), there's Name That Face, a mode where one player takes a selfie of sorts with the GamePad's camera, displaying some kind of emotion or expression for the other players to try to guess via multiple choice. This latter mode created such hilarity in my household. It was really one of the more popular modes among family members.
The last of the three categories of modes, GamePad Party, uses the Wii U GamePad to completely removes the television from the equation. These tabletop games feature gameplay wholly performed on the GamePad screen, having players share the controller, albeit on different sides of the screen. Such offerings include foosball and baseball. For foosball, each person controls their players with the analog stick, flicking it up or down to kick the ball while moving the stick left and right to control the goalie. Meanwhile, baseball has players alternating between batter and pitcher for an up to five inning game. The pitcher throws the ball by making a quick flick for a fast pitch or a small movement for a slow pitch. This is all the while the batter tries to time their swing to hit the ball into one of the five areas in the outfield. Depending on where their ball stays, they can get a single, a double, a triple, or a very rare (as its in the center of the outfield) home run. The batter must contend with three moving holes that if the ball drops into is an automatic out. That's just the beginning of the immensely accessible tabletop games available in Wii Party U.
What makes Wii Party U most exciting to me is how it puts the Wii U hardware's many capabilities into excellent use. It's a game that allows players to come across a wide array of compelling gameplay types and activities that are simple to pick up, understand, and enjoy. These highlight the significance of the Wii U's differences to other competing platforms and tell the player "okay, THIS is what the Wii U is good for." . It floors me how Nintendo stealthily shoved this title out the door with little fanfare. There are countless skeptics who don't understand the Wii U and what it is capable of, and Wii Party U would show the GamePad's significance to a lot of these people, as well as many developers who seem to be dumbfounded by what to do with the Wii U's controller.
Still, even with being one of the best games that utilize the features of the Wii U hardware, there are a selection of modes that please less than others. Furthermore, Wii Party U is a party that is best had with other players. As a solo party, Wii Party U isn't half the fun, as you're literally missing out on half the modes available to you. Regardless, if all of what I've described sounds good to you and you have fellow humans to enjoy the game with (and you'd love to get an extra Wii Remote Plus that comes bundled with the game), you should definitely RSVP to this particular party ASAP.
[SPC Says: 8.0/10]
Party Hardy, But Don't Be Tardy, Marty
Nintendo saw great success with its Wii line of games last generation. Even something that didn't really turn out as well, Wii Music, sold relatively well in the grand scheme of things. With the Wii U, Nintendo is returning to this line of software with much less prosperity. Truly, the large audience of casual players have moved on to mobile devices for their quick fix gaming sessions. That said, it doesn't detract from the quality of such titles like Wii Sports Club, Wii Fit U, and now Wii Party U. While many gamers would rather have another party with Mario and friends, Wii Party U definitely holds its own in the party department.
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| My friend who is color blind does not like this particular mini-game at all. |
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| Ride 'em, cowboy! |
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| When you're all aiming for the same basket, there's bound to be some competition. |
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| "Be free, magical dice!" |
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| This island isn't big enough for the two of us. |
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| Fashion is always in fashion during this board game. |
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| It's okay that they're savagely beating one another with mallets-- they're wearing helmets! |
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| The GamePad player controls the punching gloves while the others try to avoid them. |
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| How good is your finger fu? |
The last of the three categories of modes, GamePad Party, uses the Wii U GamePad to completely removes the television from the equation. These tabletop games feature gameplay wholly performed on the GamePad screen, having players share the controller, albeit on different sides of the screen. Such offerings include foosball and baseball. For foosball, each person controls their players with the analog stick, flicking it up or down to kick the ball while moving the stick left and right to control the goalie. Meanwhile, baseball has players alternating between batter and pitcher for an up to five inning game. The pitcher throws the ball by making a quick flick for a fast pitch or a small movement for a slow pitch. This is all the while the batter tries to time their swing to hit the ball into one of the five areas in the outfield. Depending on where their ball stays, they can get a single, a double, a triple, or a very rare (as its in the center of the outfield) home run. The batter must contend with three moving holes that if the ball drops into is an automatic out. That's just the beginning of the immensely accessible tabletop games available in Wii Party U.What makes Wii Party U most exciting to me is how it puts the Wii U hardware's many capabilities into excellent use. It's a game that allows players to come across a wide array of compelling gameplay types and activities that are simple to pick up, understand, and enjoy. These highlight the significance of the Wii U's differences to other competing platforms and tell the player "okay, THIS is what the Wii U is good for." . It floors me how Nintendo stealthily shoved this title out the door with little fanfare. There are countless skeptics who don't understand the Wii U and what it is capable of, and Wii Party U would show the GamePad's significance to a lot of these people, as well as many developers who seem to be dumbfounded by what to do with the Wii U's controller.
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| Why did Pac-Man come into my mind again? Didn't we already do a Pac 'n Roll review this week? |
[SPC Says: 8.0/10]
Wednesday, October 16, 2013
Wii Party U (Wii U) New Trailer
Party Phil?! Why do I like that name so much...? Regardless, Wii Party U is coming soon to Wii U systems near you. With over eighty unique party attractions, multiple modes, and tabletop games that are available to play purely on the Wii U GamePad, Wii Party U is shaping up to a party for the ages. Wii Party U arrives on store shelves on October 25.
Tuesday, October 1, 2013
Wii Party U (Wii U) Gameplay Trailer
What game has knitting, bouncing ninjas, puzzling pirates, sneaky ostriches, and more? Why, it's Wii Party U, an upcoming release this month that will have living rooms jumping. The original Wii Party was recommended by us way back when it launched. We look forward to getting our hands on this packed sequel.
Labels:
gameplay,
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