Showing posts with label billy hatcher. Show all posts
Showing posts with label billy hatcher. Show all posts

Wednesday, January 7, 2015

Remembering the Fallen: Forgotten Platforming Stars

With the news of Microsoft dumping the trademark of an oft-forgotten platforming mascot, I took it upon myself to ponder other platforming mascots who may have once been popular and are now all but forgotten. Whether this be by fans, publishers, developers, or the industry as a whole, these platforming stars were active at one time, but now, for one reason or another, are on an extended, perhaps permanent hiatus.

Banjo and Kazooie


The original Banjo-Kazooie is one of my favorite games of all time. It took the formula that Super Mario 64 laid out, an incredibly influential title without question, and made a better game out of it. Of course, Nintendo did do the hard work by making a 3D platformer actually play well! Regardless, since Microsoft acquired Rare, the developer behind the Banjo games, we've seen HD versions of Banjo's original Nintendo 64 adventures, and we've also seen a title that was drastically different from what fans were expecting, Banjo-Kazooie: Nuts & Bolts. While the game was mechanically sound and enjoyable to play, it wasn't the platformer that Banjo fans were clamoring for, and now we're left with bated breath wondering if the bear and bird will ever return to the spotlight.

Klonoa


Namco's Klonoa debuted on the original PlayStation with Door to Phantomile. Several sequels in the form of one PS2 entry and two Game Boy Advance titles later and Klonoa would wind up back at square one with a remake of his original adventure. This time the game was on the Wii, what seemed to be a haven for platformers of all kinds. Unfortunately, abysmal sales of the game on all corners of the world have put the floppy-eared feline in retirement. It's a shame, too, because Klonoa's trademark mechanic of grabbing enemies and using them for a double jump is one that is wholly original and beyond compare, just like the lovable character himself.

Billy Hatcher 


While I didn't overly love Billy Hatcher and the Giant Egg on the Nintendo GameCube, I did find it to be massively charming and an innovative title from Sonic the Hedgehog creator Yuji Naka. The game wasn't as well polished as I would have liked, but it did offer some clever new ideas. Since his debut, the boy in the chicken suit has yet to appear in a sequel or a re-release of his game on digital storefronts outside of Europe. Billy has, however, appeared in various Sega games like Sega Superstars, Sonic Riders and its sequel Zero Gravity, and Sonic & Sega All-Stars Racing. Although in the latter's sequel he didn't appear at all, further adding to Mr. Hatcher's status as a forgotten former platformer star.

(Voodoo) Vince


Voodoo Vince was one of those games that was published by Microsoft back when they were known for more than just making Halo and Forza games. No, indeed Microsoft's game studios went after multiple markets at one time through their own in-house developed games, and Voodoo Vince was their go at a platformer for the original Xbox. The titular character Vince using an endearing form of masochism to inflict damage to himself, and in the process, defeat enemies in various wacky ways. Voodoo Vince is a series that many would love to see Microsoft go back to in order to add some much needed diversity to the Xbox brand, which nowadays doesn't tend to stray far from shooters and racers.

Ty the Tasmanian Tiger


The fact that this character actually received a game recently-- albeit in the cramped iOS space-- and he's still absolutely forgotten says a lot about this former platforming star. Ty the Tasmanian Tiger was a colorful character whose original game appeared on the PlayStation 2, Nintendo GameCube, and Xbox back in 2002. Two other sequels would be made, but after that, Ty hung up his boomerang and went back to the outback for hiatus. An iOS game to celebrate his tenth anniversary came out for iOS devices, but no hype around the announcement took place. In fact, most don't even know such a game exists! Despite adhering close to the formula Mario games laid, Ty the Tasmanian Tiger was a unique series due to its setting, a fictional Australian island. Throw in some clever level design and you can see why some hold nostalgia to this early 2000's mascot from EA.

Starfy


For the longest time the Starfy series was for some reason or another absent from Western release. It was only until the fifth game in the series that Starfy crossed over the pond to the West with The Legendary Starfy for the Nintendo DS. The game was very reminiscent of Kirby in its easy difficulty, but there was enough to distinguish the two series apart. Unfortunately, Starfy has since hidden himself away into the dankest corners of the sea, awaiting Nintendo to give him the OK to be in a new-- hopefully also localized-- installment.

Ristar


From one star(fish?) to another, Ristar is a sad tale of a platforming star's game releasing too close to the end of its current platform's life and the beginning of a new one. In this case it was the Sega Genesis fading away in order for the company and fans to focus on the Saturn. Ristar starred the titular character as he used his elongated arms to stretch out, grab onto poles and enemies, and venture through levels. Although Ristar has been re-released in many formats (digital releases, Sega game collections, etc.), the hero of the stars has not had a new game. Seeing as Sega is so complacent with making inferior Sonic the Hedgehog games nowadays, it seems like Ristar will stay in the history books as a mere footnote in Sega's past.

Plok

A character with a game that was so interesting that Nintendo's own fabled game designer Shigeru Miyamoto had expressed interest in working on it. This is Plok, a 2D platformer released on the Super Nintendo. Plok used a clever mechanic in that he could launch any one of his limbs at foes, as well as use them to solve environment puzzles. The latter of these occasionally required Plok to be without a certain limb for a certain period of time. From the game's colorful worlds to well designed levels, Plok is a cult classic on the Super Nintendo and stars a character that wouldn't ever see another game in a starring role. It's a huge shame, as Plok showed so much promise as a character and as a series.

Friday, November 30, 2012

Five Characters I Want to See in Sonic & All-Stars Racing Transformed

If you have visited SuperPhillip Central in the past, then you know my admiration for Sonic & SEGA All-Stars Racing. I gave it the edge over Mario Kart Wii as best kart racer of the seventh generation of home consoles. Now that the game's sequel, Sonic & All-Stars Racing Transformed, is out on Wii U, PlayStation 3, Xbox 360, and eventually PC, Nintendo 3DS, and PlayStation Vita, there have been some exclusions from the roster.

Recently someone on the inside on Sega's official forums posed a challenge to the community. He requested that the community vote for three characters that would be good additions to the current roster. I have done two better and have five characters I'd like to see step into a vehicle, rev their engines, and storm onto the racetrack.

Ristar


Even though Ristar has only appeared in two games, both of which released in the same year, the starman character left a lasting impression on many gamers, myself included. Currently, Ristar is actually in Sonic & All-Stars Racing Transformed, but is relegated to waving the starting flag. That's unfortunate. Sure, we can't have Ristar as a playable character, but thank God we have Danica Patrick-- a member of the roster everyone wanted and clamored for-- in the game as a racer instead. Speaking of which, the team had a hard time coming up with a victory pose for Ms. Patrick in the game-- y'know, because she never wins in real life. Hi-oh!

Vectorman


Like a robot but is an orbot (a robot consisting of solely orbs), Vectorman was originally Sega's solution to Donkey Kong Country. Both games used graphical techniques to create a more rendered look. And like Ristar, Vectorman only appeared in two games, though said games would show up in several collections. The orbot is able to transform into various shapes throughout both Sega Genesis games, so it only makes sense for him to make an appearance in a game with Transformed in the title! Sega really needs to give this character another chance. The-announced-then-quickly-cancelled 2003 Vectorman reboot almost brought the orbot back, but Sonic & All-Star Racing Transformed is the perfect opportunity for this orb-being to come out of hiatus.

Billy Hatcher


I absolutely abhor it when a character from a previous installment is taken out of the sequel. It even hurts more so when said character has a track based on his franchise in the game. Do I need to remind people of Waluigi and Mario Kart 7? Well, Billy Hatcher was the latest victim of this behavior. Mr. Hatcher only had one game, but it was a doozy. Not only was it charming and colorful, but it had one of the most infectious themes I've ever heard. Billy was one of my favorite characters in Sumo Digital's first effort, so his removal absolutely astonished me-- and not in a positive way. Perhaps if Alex Kidd can come as a character later on, so can Billy Hatcher. At least that is what I keep telling myself in a futile attempt to no longer have a tear-stained pillow at night.

Ryo Hazuki


Another victim of the Waluigi effect, Mr. Ryo "Do you know any sailors" Hazuki was a much heralded addition to the Sonic & SEGA All-Stars Racing lineup. Players could either choose to have the Shenmue series's hero ride on a wild hog of a motorcycle or speed around in a forklift. I cannot tell you how many times I have wanted to do the latter in real life. I can't drive 55 in a forklift. I need to go at least 70. Regardless, you can imagine my disappointment when yet another original Sonic & SEGA racing character was omitted from the roster of Sumo Digital's sophomore cartoon racer.

ToeJam & Earl


Time for these two characters to get the funk into Sonic & All-Stars Racing Transformed as the last time we've seen these two in a new game was back in 2002 with ToeJam & Earl III: Mission to Earth on the original Xbox. We've seen two characters team up in one vehicle before (e.g. Zobio and Zobiko of House of the Dead EX fame), so having ToeJam and Earl driving around should be no problem. How about having the pair drive around in a modded Funkatron that transforms from car to boat to plane? Sounds like a novel (and awesome) idea to me!

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I have selected my five inclusions to the already populated Sonic & All-Stars Racing Transformed roster. What about you? Personally, I'd love to see Bayonetta somehow become a Nintendo platform exclusive for the sole reason of seeing system warriors make even bigger bastards of themselves.

Nonetheless, which five Sega all-stars that are not yet part of the roster would you love to see added? Let everybody know in the comments section.