Showing posts with label voodoo vince. Show all posts
Showing posts with label voodoo vince. Show all posts

Monday, July 20, 2015

SuperPhillip Central's Favorite VGMs - Platformers Aplenty Edition

This week's edition of SuperPhillip Central's Favorite VGMs is a special one. This week we're going to run and jump with five platforming games! We start off with Super Mario Sunshine-- perfect for summer, enter a village with Ratchet & Clank Future: A Crack in Time, get dirty with Conker's Bad Fur Day, do that voodoo that I do so well with Voodoo Vince, and we use our heads with Bonk's Adventure.

Before we jump into this edition of the 'ol VGMs, take a listen to some past VGM volumes with SPC's VGM Database. All 920 prior VGM volumes are located right there!

v921. Super Mario Sunshine (GCN) - Bianco Hills


While we're in midst of summer in the States, why don't we take a trip to Bianco Hills, the very first world within Super Mario Sunshine. Up until this year's Super Mario Maker, Super Mario Sunshine was one of the last Mario games that Koji Kondo composed most of the music for. Bianco Hills' theme is a peppy piece that makes running up and down through the village, up the path to the windmill, and through the lakeside forest a lot more fun.

v922. Ratchet & Clank Future: A Crack in Time (PS3) - Zanifar - A Peaceful Village


One of my favorite Ratchet & Clank games comes from the series' second PlayStation 3 outing, A Crack in Time. It's a great platformer that had brilliant platforming, awesome running and gunning, and clever Clank puzzle segments. Since this IS SuperPhillip Central's Favorite VGMs, perhaps I should say something about the music, hmm? Well, the soundtrack is one of the series's best, using a lot more melodic cues than past soundtracks.

v923. Conker's Bad Fur Day (N64) - Barn Boss


Even in a game that is bad, you know that Rare will create a sensational soundtrack to go with it. Luckily with Conker's Bad Fur Day, we don't have to worry about the game being bad. Actually, the only thing that was bad about the game were the pathetic sales for it on the Nintendo 64. It was a late release on the system, plus Nintendo had no desire to market it due to its questionable humor and (im)mature content.

v924. Voodoo Vince (XBX) - Main Street


We go from the N64 to Microsoft's first Xbox with Voodoo Vince. It's an absolute shame that the only real way to play this game is with the original Xbox release, as the game is not backwards compatible with the Xbox 360. Still, it's rather worth tracking down an Xbox to play it, as the game does a lot right and has a unique gameplay hook to it.

v925. Bonk's Adventure (TG16) - Swamp


Finishing up this platformer-centric edition of SuperPhillip Central's Favorite VGMs, we have Bonk's Adventure, a TurboGraphix-16 game. Whereas the NES had Super Mario Bros and the Genesis / Mega Drive had Sonic the Hedgehog, the TG16 had Bonk's Adventure. You smashed into enemies with Bonk's enormous noggin, running through platforming vistas in this enjoyable classic.

Wednesday, January 7, 2015

Remembering the Fallen: Forgotten Platforming Stars

With the news of Microsoft dumping the trademark of an oft-forgotten platforming mascot, I took it upon myself to ponder other platforming mascots who may have once been popular and are now all but forgotten. Whether this be by fans, publishers, developers, or the industry as a whole, these platforming stars were active at one time, but now, for one reason or another, are on an extended, perhaps permanent hiatus.

Banjo and Kazooie


The original Banjo-Kazooie is one of my favorite games of all time. It took the formula that Super Mario 64 laid out, an incredibly influential title without question, and made a better game out of it. Of course, Nintendo did do the hard work by making a 3D platformer actually play well! Regardless, since Microsoft acquired Rare, the developer behind the Banjo games, we've seen HD versions of Banjo's original Nintendo 64 adventures, and we've also seen a title that was drastically different from what fans were expecting, Banjo-Kazooie: Nuts & Bolts. While the game was mechanically sound and enjoyable to play, it wasn't the platformer that Banjo fans were clamoring for, and now we're left with bated breath wondering if the bear and bird will ever return to the spotlight.

Klonoa


Namco's Klonoa debuted on the original PlayStation with Door to Phantomile. Several sequels in the form of one PS2 entry and two Game Boy Advance titles later and Klonoa would wind up back at square one with a remake of his original adventure. This time the game was on the Wii, what seemed to be a haven for platformers of all kinds. Unfortunately, abysmal sales of the game on all corners of the world have put the floppy-eared feline in retirement. It's a shame, too, because Klonoa's trademark mechanic of grabbing enemies and using them for a double jump is one that is wholly original and beyond compare, just like the lovable character himself.

Billy Hatcher 


While I didn't overly love Billy Hatcher and the Giant Egg on the Nintendo GameCube, I did find it to be massively charming and an innovative title from Sonic the Hedgehog creator Yuji Naka. The game wasn't as well polished as I would have liked, but it did offer some clever new ideas. Since his debut, the boy in the chicken suit has yet to appear in a sequel or a re-release of his game on digital storefronts outside of Europe. Billy has, however, appeared in various Sega games like Sega Superstars, Sonic Riders and its sequel Zero Gravity, and Sonic & Sega All-Stars Racing. Although in the latter's sequel he didn't appear at all, further adding to Mr. Hatcher's status as a forgotten former platformer star.

(Voodoo) Vince


Voodoo Vince was one of those games that was published by Microsoft back when they were known for more than just making Halo and Forza games. No, indeed Microsoft's game studios went after multiple markets at one time through their own in-house developed games, and Voodoo Vince was their go at a platformer for the original Xbox. The titular character Vince using an endearing form of masochism to inflict damage to himself, and in the process, defeat enemies in various wacky ways. Voodoo Vince is a series that many would love to see Microsoft go back to in order to add some much needed diversity to the Xbox brand, which nowadays doesn't tend to stray far from shooters and racers.

Ty the Tasmanian Tiger


The fact that this character actually received a game recently-- albeit in the cramped iOS space-- and he's still absolutely forgotten says a lot about this former platforming star. Ty the Tasmanian Tiger was a colorful character whose original game appeared on the PlayStation 2, Nintendo GameCube, and Xbox back in 2002. Two other sequels would be made, but after that, Ty hung up his boomerang and went back to the outback for hiatus. An iOS game to celebrate his tenth anniversary came out for iOS devices, but no hype around the announcement took place. In fact, most don't even know such a game exists! Despite adhering close to the formula Mario games laid, Ty the Tasmanian Tiger was a unique series due to its setting, a fictional Australian island. Throw in some clever level design and you can see why some hold nostalgia to this early 2000's mascot from EA.

Starfy


For the longest time the Starfy series was for some reason or another absent from Western release. It was only until the fifth game in the series that Starfy crossed over the pond to the West with The Legendary Starfy for the Nintendo DS. The game was very reminiscent of Kirby in its easy difficulty, but there was enough to distinguish the two series apart. Unfortunately, Starfy has since hidden himself away into the dankest corners of the sea, awaiting Nintendo to give him the OK to be in a new-- hopefully also localized-- installment.

Ristar


From one star(fish?) to another, Ristar is a sad tale of a platforming star's game releasing too close to the end of its current platform's life and the beginning of a new one. In this case it was the Sega Genesis fading away in order for the company and fans to focus on the Saturn. Ristar starred the titular character as he used his elongated arms to stretch out, grab onto poles and enemies, and venture through levels. Although Ristar has been re-released in many formats (digital releases, Sega game collections, etc.), the hero of the stars has not had a new game. Seeing as Sega is so complacent with making inferior Sonic the Hedgehog games nowadays, it seems like Ristar will stay in the history books as a mere footnote in Sega's past.

Plok

A character with a game that was so interesting that Nintendo's own fabled game designer Shigeru Miyamoto had expressed interest in working on it. This is Plok, a 2D platformer released on the Super Nintendo. Plok used a clever mechanic in that he could launch any one of his limbs at foes, as well as use them to solve environment puzzles. The latter of these occasionally required Plok to be without a certain limb for a certain period of time. From the game's colorful worlds to well designed levels, Plok is a cult classic on the Super Nintendo and stars a character that wouldn't ever see another game in a starring role. It's a huge shame, as Plok showed so much promise as a character and as a series.

Monday, November 3, 2014

SuperPhillip Central's Favorite VGMs - No Bad VGM November Edition

For some, November is a time to grow a big beard to support a noble cause. Hopefully this is just the men who are doing this, but I'm not here to judge. Regardless, SuperPhillip Central's Favorite VGMs is all about no bad VGMs this month. Then again, it's my wish that you can consider every month one where there are no bad VGMs. Good VGMs being subjective and everything. This week we have music from Mario Golf: World Tour, Rayman Origins, and Super Street Fighter IV, to deliver some good tunes to your good ears.

v731. Mario Golf: World Tour (3DS) - Forest Course


We kick this edition off with two recent Mario sports titles. The first of which is one of my personal favorite Mario sports titles ever created, Mario Golf: World Tour for the Nintendo 3DS. Not only did it have an abundance of holes to play on, but it had online tournaments, Mii customization, and so much more. As usual with Camelot-developed games, Motoi Sakuraba was at the composition helm for this game.

v732. Mario Tennis Open (3DS) - Wario Dunes


A study in contrast, while Mario Golf: World Tour was packed to the brim with content, Mario Tennis Open was decidedly a bit bare-bones in comparison. Heck, it was bare-bones in comparison to other games in its own genre and even series. That said, I still enjoyed my time with it, and I find the soundtrack to be a sizable part of that, once again composed by Motoi Sakuraba.

v733. Rayman Origins (Multi) - Gourmand Land ~ Breaking the Ice


Rayman Origins wasn't just a game with a terrific visual style and sensational soundtrack-- it was an immaculate 2D platformer that only made the wait for its sequel, Rayman Legends, that much harder. Christopher Heral was the composer behind both games, but I enjoyed his work more on Origins than what was available in Legends. Don't get me wrong, however-- that soundtrack was really good, too.

v734. Voodoo Vince (XBX) - Jean Lafitte's Ship


We go to a game that is getting recognition on SuperPhillip Central's Favorite VGMs for the first time, and it's about time, too! This theme comes from the severely underrated 3D platformer for the Xbox, Voodoo Vince. This was back in the day when the Xbox brand wasn't so focused on the 18-35 male gamer who tends to hover towards shooters, sports games, and racers. It's sad because I had high hopes for the Xbox brand back then. Quick! To the next VGM before I depress myself!

v735. Super Street Fighter IV (PS3, 360) - Drive-In at Night Stage (U.S.A.)


Our last VGM of this edition comes from Super Street Fighter IV. Fighting games where memorizing button combos is key are the bane to my gaming existence. I'm horrible at them, yet I keep coming back for more, as I get some enjoyment out of them. The Street Fighter series is no exception, and this chill electronica theme for the drive-in stage is of great contrast to the hot and heated action that takes place on it.