Showing posts with label breakfirst. Show all posts
Showing posts with label breakfirst. Show all posts

Tuesday, May 25, 2021

Instant Sports Tennis (NSW) Rapid Review

SuperPhillip Central introduces a new type of review on the site: Rapid Reviews. As you can probably imagine by the name, Rapid Reviews serve the purpose of being shorter, more contained reviews. Too large to be an SPC Quickie, but too small to be considered an ordinary, traditional-length review. Our first Rapid Review is for a new indie tennis game meant and marketed for a family and more casual audience. However, as you'll see with Instant Sports Tennis, this tennis title--no matter how quaint and cozy it is--is anything but family-friendly for one prominent reason.

A tennis title that goes out of bounds way too often.


I originally played BreakFirst's premiere tennis title for the Nintendo Switch, Instant Tennis, back around the start of 2019. In my review, I said the game was a bit too basic for a player like myself, but understandably so as I wasn't the target audience. BreakFirst is back at it again, two years later, with a more enhanced and updated sequel, Instant Sports Tennis. With more characters, courts, a new campaign, and several engaging mini-games, does BreakFirst's second outing score a smashing ace or a double fault?

Instant Sports Tennis sports two control methods. The first is motion controls, and these aren't executed as if you're actually playing tennis. You don't feel like you're playing tennis with the motion controls; you're simply replacing a button press with a downward motion to hit the ball. Your character moves automatically towards the ball, so this is helpful for beginning players who can't track the ball as well or are unaccustomed to movement on the analog stick. The only thing you control with motion controls on is the direction of the ball being hit, which is done by twisting the JoyCon controller left or right to aim. 

The other control method is traditional buttons controls, which will most likely be the preferred method for more seasoned players. There is the analog stick for movement, the right face button for a normal strike and the top face button for a lob. It's nothing overly complicated, but at the same time it may be a bit TOO basic for those aforementioned more seasoned players. At the same time, this game really isn't meant or being marketed towards that demographic anyway.

That said, despite Instant Sports Tennis being marketed towards family and more casual-oriented players, it leads me to a major issue with the game. The main problem with the gameplay is how ridiculously easy it is to overshoot and aim out of bounds. More times than I care to count I was losing matches, and frustratingly so, not because I was missing shots hit to me, but more because I kept hitting balls out of bounds. 

It was incredibly aggravating and only made me dislike the act of playing this game further. The window is just way too tight, especially when you get to more difficult opponents who can rush across the court quite easily. This means you basically have to aim for the opposite edges of the court, but again, this is way too risky considering how easy it is to strike a ball out of bounds. I guess my point is that if it's so effortless to hit the ball out of bounds for a seasoned tennis game player like myself, how are casual and less skilled players NOT going to be annoyed with this game?

Instant Sports Tennis is a much meatier game compared to the original Instant Tennis. There are more characters to play as, there are various mini-games to play, and there's a quasi-involved campaign to partake in as well. This campaign is a linear affair, essentially presenting the player with various courts, characters, match and mini-game types to play through, as they unlock new content for the base game. Unfortunately, if you're like me (and as a general rule, so help you if you are), you'll probably hit a dead end midway through the campaign because suddenly the jump in difficulty is high. Not so much because the AI is good, but the court is so narrow and it's rather easy to hit the ball out of bounds. I eventually conceded and moved back to Mario Tennis Aces.

So, that sort of shows my and my family's level of engagement with Instant Sports Tennis. It was basically nil--or I guess considering we're talking about tennis here, so I should the tennis term for zero--"love". It's too basic for veterans of tennis video games, and from what I played with my non-gaming family, it's too frustrating and hard for beginners because of how stupidly easy it is to hit a ball out of bounds. While I very much appreciate the obvious strong effort put into this tennis title by the small team behind the game, what you're left with is a tennis game that "serves" a very niche audience. My family promptly decided to return to Mario Tennis Aces for our tennis fun, at least on the Nintendo Switch, and perhaps yours will, too. 

[SPC Says: D+]

A code was received by SPC from the publisher for the purpose of writing this review.

Tuesday, February 12, 2019

Instant Tennis (NSW) Review

A little know fact about me--I was once known as the Andy Roddick of the high school tennis team. Okay, I was more known as the John McEnroe of the high school tennis team. Okay, you got me again--I never played high school tennis. I did, however, play lots of Wii Sports in college, and that got me ready to review this next game on the SuperPhillip Central docket, Instant Tennis!

No water required


Nintendo's Wii Sports ushered in an avalanche of similar software that went on to give the Wii an incredibly diverse demographic, from seasoned video game players to those who never had picked up a controller in their entire lives. The cultural impact of Wii Sports and much more the Wii was one that was immensely pronounced at the time. Now, we just see hints and whispers here and there of the types of games aimed at an audience that has long left Nintendo systems and gaming in general.

Like Wii Sports, developer Break First's Instant Tennis is a simplistic take on the sport, offering no manual movement of players on the court whatsoever. Instead, you're limited to when you hit the ball and where you hit it to, and this all depends on the control scheme you opt for.

Keep your eye on the ball...
Instant Tennis has three different control schemes to utilize, depending on the player's skill level or if you're like me (and hope to God you're not), the mood you're in. Full motion controls are as simple as flicks of the Joy-Con when the ball got close to my character. A hard, fast flick sends the tennis ball to the back of the court while a soft, slow flick results in a drop shot. Depending on when you flick the Joy-Con, the ball gets hit to a certain side of the opponent's court. As you get ready to strike the ball, a yellow line appears on the opponent's half of the court, and it moves from right to left. If you hit the ball too early or too late, the ball will go out of bounds, giving your opponent the point.

Then, there's the Mixed mode, which has both motion and analog controls. You use the analog stick to aim on the court (to the left and right, but nothing more in the way of fine-tuning than that) and then proceed to flick the Joy-Con to strike the ball. Finally, full analog control play sees you holding the shot button down. The longer you hold it in, the harder you strike the ball. Meanwhile, you aim with the analog stick. This control scheme might seem unfair to use against someone using another type, but the developers have balanced it so that when you set up your shot, the yellow line that serves as your aiming point will always move itself to the middle of the court. That means you have to carefully move the analog stick just far enough to the left or right without hitting it out of bounds to trip up your opponent. It makes for a control scheme that would otherwise make Instant Tennis too simple for even the most inept of players.

What Instant Tennis misses in depth, it more than makes up for in accessibility for all ages.
That said, this doesn't stop Instant Tennis from being all too simple a game. Against AI opponents, it's far too easy to cheese wins against them, serving the tennis ball with a hard shot on one side of the court and then hitting a weak drop shot on the opponent afterward once the ball gets rallied back to you. This is mostly due to an unbalanced stamina system within the game, which stamina goes down as your opponent is run ragged across the court. This is performed by hitting shots to the front, back, and sides of the court--making your opponent chase after lots of shots. With AI matches, it's as breezy as having their stamina deplete to nothing and easily taking advantage of that. In player vs. player scenarios, it's merely a matter of who lucks out with their endurance.

Instant Tennis provides a fair amount of content with a leveling system that gives your profile experience points for completed matches and tournaments won. As you gain more levels, new content unlocks in the form of new characters and courts (nearly 20 characters total in the roster--albeit heavily generic with no personality whatsoever--and nine courts). Whether the somewhat basic and repetitive gameplay of Instant Tennis will make you want to go the distance to level up and unlock everything is up to you. Unfortunately, the gameplay did not do much to entice me to continue playing for too terribly long.

The two circles on display here show where a regular shot (the back circle)
and a drop shot (the front circle) will bounce.
Though, true to its name, Instant Tennis does offer quick and accessible bite-sized tennis matches that anyone can enjoy. For those who are less skilled with gaming or are just starting with the pastime, then this Switch tennis game is a terrific one to try out. For everyone else, Mario Tennis Aces--though more expensive by a significant amount--is a more pleasurable time on the court. Then again, that's like having me compete with Rafael Nadal in a tennis match. Not really a fair competition... for Nadal, of course.

[SPC Says: C-]

Review code provided by the developer.