Showing posts with label clubhouse games. Show all posts
Showing posts with label clubhouse games. Show all posts

Saturday, June 27, 2020

Clubhouse Games: 51 Worldwide Classics (NSW) Review

The weekend is a great time to unwind and play a game or two... or one of 51! That's exactly what you get with Clubhouse Games: 51 Worldwide Classics for the Nintendo Switch, and here is SuperPhillip Central's review!

Nintendo's got game... and LOTS of them!


The original Clubhouse Games released on the Nintendo DS in 2005 as part of Nintendo's Touch! Generations lineup of casual-oriented software for the system. It brought about many digital family game nights and rowdy online sessions with friends alike almost 15 years ago. Now, it's 2020, and fortunately, Nintendo--with the help of Super Mario Party developer ND Cube--has decided to bring the series back out of long hibernation for a sequel. Clubhouse Games: 51 Worldwide Classics is no doubt packed with games from all around the world to enjoy, but some odd quirks stop it from being as terrific of a title as it could have been.

Clubhouse Games: 51 Worldwide Classics features--unsurprisingly--51 unique games from all around the world. You have various categories of games, from board games to parlor games, and card games to action games. There's definitely something for everybody in this collection of classic games.

While it was easy for me to dive in and play the games I already knew the rules for and enjoy them immediately, it was also a barrel of fun to pick up and learn the rules of new games, some of which I had never even heard of before this package. I'm alluding to titles like Mancala, Nine Man's Morris, Hare & Hounds, and Pig's Tail, for instance.

Mancala, pictured here, wasn't just one of the games I learned to play--it was one I learned to love.
Fortunately, each game not only houses an adorably cute opening video presentation of each game, complete with a family of wooden figurines interacting with one another in amusing ways, but the games have a comprehensive list of rules to interact with. For games like Chess and Shogi, for example, you can even turn on an assist grid that shows where there are safe and hazardous spaces for your pieces to move. Super helpful and there whenever you need them.

Clubhouse Games: 51 Worldwide Classics has easy-to-learn controls for players of all skill levels. Even playing with my game-averse dad was something that we both enjoyed, as he [eventually] learned the controls and even won a bunch of games--particularly some of his in-real-life favorites, Billiards and Bowling. The latter uses touch or Wii Sports-like motion controls so you feel like you're in a bowling alley yourself--save for the need to spend money on a rented pair of bowling shoes.

"Four-in-a-row!" More than just the name of the game; it's also the objective!
Multiplayer is of course a huge part of Clubhouse Games, and it works well enough with this Nintendo Switch sequel. The majority of the 51 classics in Clubhouse Games on Switch can be played locally on one screen. When you get to certain card games like Texas Hold'Em or the Uno-like Last Card, it gets trickier. You'll need a Switch for each player for these games, as they'd otherwise be impossible to play when everyone can see each others' cards. That said, only one copy of the game is needed across all Switches. The player or players without the game can download a free trial version of Clubhouse Games: 51 Worldwide Classics from the Nintendo eShop and link up with the Switch of the player who owns the full version. It's a charitable way to handle things--and moreover a most welcome one.

Texas Hold'Em is one of several games that requires multiple Switches to play locally.
What isn't so wonderful is playing multiplayer online, particularly with randoms. There is a twofold issue with Clubhouse Games: 51 Worldwide Classics' online on the Nintendo Switch. The first is that you need to have the Nintendo Switch Online app on a smart device to voice chat, which isn't new to Nintendo's online method with the Switch--just one that is woefully under-cooked and inefficient. Secondly, and most alarmingly, there is sometimes a hellish amount of lag present when playing online with other players. I'm not just talking about action-oriented games, either--I'm talked about turn-based ones as well, which is just amateurish from Nintendo. Considering the original Nintendo DS Clubhouse Games had competent online as well as voice chat directly in the game, and this Switch sequel has neither--and you're playing money to play online via Nintendo Switch Online--is an absolute travesty and unacceptable.

Still, as someone who prefers to play locally and with friends, Clubhouse Games: 51 Worldwide Classics' shameful online isn't that big of a deal, but for those who do want to play with players from across the country and around the world, it's a travesty. No hyperbole intended, either.

I'm having Mario Party flashbacks all of a sudden!
That said, even as a solo player in Clubhouse Games: 51 Worldwide Classics, there's plenty to accomplish. A clever medal system rewards players for beating the AI at various difficulties--and the AI can be quite challenging at later levels--and there's also some modest unlockables here and there. It will certainly take some time to play each game, master each game and, earn medals (which you can compare and contrast what medals other players on your friends list have for an alternate form of competition).

Sorry, Blue, but the old rope-a-dope technique won't save you here!
Clubhouse Games: 51 Worldwide Classics is one of those games that I see myself coming back to for the near and also distant future. It's perfect to bring out for parties, family get-togethers, and any not-so-special occasion as well, such as when you're bored and looking to play a quick game of Four-In-A-Row or Dominoes to kill some time. Though online is a ridiculously rough spot, Clubhouse Games: 51 Worldwide Classics is an otherwise highly competent and well put-together collection of gaming classics. Not all of the 51 games are winners, but the majority of the games brought and continue to bring loads of fun to the SuperPhillip household. I managed to accumulate armfuls of favorites. You certainly will, too.

[SPC Says: B+]

Thursday, August 30, 2012

The 50 Best Nintendo DS Games - Part Three

For the past two weeks I have been listing what I perceive to be some of the greatest Nintendo DS games of the portable's robust library. We have now reached the third week and third set of ten DS titles. By the conclusion of this piece, we'll be more than halfway through this exhaustive list. If you somehow missed a previous part, check out Part One and Part Two. When all of your preparations are complete (and you remember that list contains North American releases only), feel free to begin perusing this third list of ten DS titles!

Animal Crossing: Wild World


Let me get this out of the way: I love and lost many hours to the original Animal Crossing. Well, technically the original Animal Crossing was the Japan-only Animal Forest, but I digress. Animal Crossing: Wild World has the same basic premise of that the series is known for. You start in a randomized village without a home to speak of. An entrepreneur named Tom Nook gives you a shack that you have to pay off. Bells, the currency of the series, is earned through completing tasks for neighbors, selling off furniture and other housing items, catching fish, and other means. Wild World utilizes the DS system's internal clock to give players a real-time experience. Night, day, and the seasons pass just as they do in real life. (Of course you can cheat by changing the clock yourself.) This entry brought something totally new to the franchise, too -- online play. Many hours vanished telling visitors in my town not to mess anything up. Yeah, I'm that big of a perfectionist and prude.

Elite Beat Agents


Wouldn't it be lovely if life worked the way it does in Elite Beat Agents? Say you have a very critical moment in your life. It's so difficult and vexing that it almost seems impossible to deal with. Enter the Elite Beat Agents who would dance and cheer you on until you solved your problem. Elite Beat Agents is a spiritual sequel to Osu! Tatakae! Ouendan. Both games revolve around the same type of gameplay: you touch, tap, and slide the stylus on markers in rhythm with the music. Now, you can rightfully complain about the music of Elite Beat Agents being covers and not the original versions, and you might have a case regarding the song selection. Regardless, the game is massively marvelous in its simplicity, yet deep enough to feel rewarding. Playing through Chicago's "You're the Inspiration" and not feeling the urge to cry manly (or normal) tears means you must have no soul. Perhaps there's some hyperbole thrown in there somewhere, but you get what I mean.

Clubhouse Games


Known by 42 All-Time Classics in Europe, Clubhouse Games is another entry in Nintendo's Touch Generation line of games. Of the 42 classics, all were divided up into several categories such as Card Games, Action Games, Board Games, Variety Games, and Single Player Games. If you didn't like one game, you were bound to like another. It seems with Clubhouse Games there is always one specific game that a person enjoys the most, whether it is Old Maid, Texas Hold 'em, Hearts, Checkers, Chess, Shogi, Billiards, Bowling, Darts, Solitaire, or any other activity. The single-player mode gave players stamps for completing games, but the real draw of Clubhouse Games was the multiplayer functionality. The original Japanese release did not receive online play. The North American and European releases did at launch, allowing strangers and friends (with friends you could write messages a la Pictochat or more recently Swapnote) to play many of the fun diversions worldwide.

The Legend of Zelda: Phantom Hourglass


Featuring one of Link's greatest companions in Captain Linebeck, The Legend of Zelda: Phantom Hourglass seems to be getting revisionism on just how good the game was. At the time of release, critics heralded the game's unique touch screen-exclusive control scheme. Players tapped the screen to guide Link around, slashed enemies to have Link swipe his blade at them, and other feats that felt really nice with the sole control option of touching. Now, to be fair, some critics then did complain about how Phantom Hourglass had a more casual approach than past Zelda entries. However, this game did remarkably well because of that approach, in my eyes. I greatly enjoyed the new control method, using old faithful items like the boomerang in new, interesting, and never-before-seen ways, I adored sailing the Great Sea, and I liked the structure of the game. Needing to return to the Temple of the Ocean King was an interesting idea. I can empathize with those who didn't care for the backtracking, however. Nonetheless, all this writing about The Legend of Zelda: Phantom Hourglass has put me in a wonderful mood to play the game again!

Advance Wars: Days of Ruin


A shake up for the Advance Wars series, so to speak, Advance Wars: Days of Ruin introduced a completely standalone story and cast of characters from previous entries. It was a post-apocalyptic world after a global meteor shower pelted the planet. This made for a grimmer game than what fans were used to. New to the Advance Wars series (aside from the new tone) was the ability for units to level up and increase their stats. However, it is important to note that these increased stats don't carry over through missions. Each missions starts you out with a new batch of units to work with. Perhaps most interesting in the new bullet point department was the addition of a series first - online play. Players could not only do battle with one another over Wi-Fi, but they could exchange custom-made maps. While War Room, a series staple, was omitted from Days of Ruin, I still find the game to be a competent entry in the franchise, despite its forced darker tone.

Phantasy Star 0


Borrowing elements from past Phantasy Star games such as the gameplay workings of Phantasy Star Online and the ability to play a full-fledged story in the offline mode just like Phantasy Star Universe, Phantasy Star 0 was an original Phantasy Star experience exclusive for Nintendo DS owners. (I think I said "Phantasy Star" enough times in that first sentence to fulfill my quota for the day.) The game had over 300 different weapons of varying types like swords, guns, and taking a page from Squall Leonhart, gunblades. Character customization allowed for some diverse creations, and those could be put forth into the game's entertaining online mode containing Free Play, Play With Friends, and Play Alone. There's nothing I love more than some good old fashioned monster hunting, dragon slaying, and boss bashing. Phantasy Star 0 certainly scratched that itch for me when I played the game several years back. If you have friends who love the series like I do, arranging and participating in online games is a blast.

Custom Robo Arena


I like this installment of the series because it was the first entry of Custom Robo to be released in both Europe and Australians. Now my PAL pals can see what all the frenetic fun is all about. I also like this installment of the series because it, like the GameCube game, has what I like to call the "SuperPhillip mode," meaning the game has the option to become easier the more that I suck. After repeated losses, Custom Robo Arena offers the option to handicap your opponent. So let's say I lose on multiple tries, and the game allows me to lower my foe's health by a certain percentage. You might use a tactless term like "weaksauce," but I will wear it loud and proud. The typical Custom Robo Arena match pits two customizable Custom Robo toys in an isometric arena where they duke it out with bombs, lasers, and guns to see which opponent prevails by putting the other player's health to zero. The story of the game might be on the childish side, but if you stick with what's important, the gameplay, you will be surprised at how much you like the game. (The online play certainly helps as well.)

Kirby Mass Attack


I already listed Kirby: Canvas Curse on this list of terrific Nintendo DS titles, and you can be certain that this won't be the last we see of the pink puffball enjoying his 20th anniversary this year. Regardless, like Canvas Curse, you don't actually play the game utilizing traditional controls. Nope, no face buttons, d-pad, L and R. Banish those thoughts from your mind right now. Kirby Mass Attack involves the touch screen solely. The mass in Mass Attack refers to you controlling up to ten Kirbys (you begin with just one), tapping foes, chucking Kirbys to high places or as projectiles, and other feats. Through eating fruit, your militia of Kirbys grows. When a Kirby is attacked, he grows blue. If that unit is hit again, they grow wings and start flying away. Only through tossing another Kirby up to save the gravely injured pink blob. What's awesome about Kirby Mass Attack is that not only is there the story mode to trek through and enjoy, but through gathering hidden medals, you can unlock engaging mini-games like pinball, an RPG romp, and much, much more. Kirby Mass Attack is a massively worthy game for any respecting DS owner's collection.

Pokemon Black and White


A list of the best games on a Nintendo handheld just wouldn't be a credible list without a Pokemon game (or games in this case) on it. (Though feel free to argue if this is a credible list or not, regardless.) Now, we pretty much all know how Pokemon works. You start off as an unsuspecting Pokemon trainer in a rural town. Your local professor gives you the choice of three starter Pokemon, and you begin your adventure to be the best like no one ever was. But new to this generation of Pokemon games is a seasonal cycle (with some areas only being able to be visited during a specific season), updated visuals for an extra graphical bang to the eyes, new Pokemon battle types like Triple and Rotation, and Pokemon musicals (yeah, that last one isn't that spectacular). Regardless, I find Pokemon Black and White to be some of the most complete games in the series's outstanding history. As with so many games on this week's batch of ten DS games, this duo of Pokemon games also featured online play with such things as Pokemon battling and trading.

Super Scribblenauts 


How is it best to describe Super Scribblenauts? Perhaps it's best by saying that it is the potential of the original Scribblenauts fully realized. The game is a 2D action/puzzle game that has you poking in words to summon and collect objects. This go around you can even add adjectives to create characteristics to your created objects. For example, a "red gorilla" or a "strong ox." The ability for a player to think of creative solutions to Super Scribblenaut's problems through crafting the appropriate object (and in many cases, objects) is the main goal of the game. The game is just a brilliantly thought out experience that shows that the West is just as on top of things as Japan when it comes to innovative ideas and charm, but then again, let's not do culture wars here. The level editor is much improved, too, allowing for increased functionality. I eagerly anticipate the Wii U and 3DS release of Scribblenauts Unlimited. 5th Cell has proven that they know how to craft a compelling game.

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And with that we are more than halfway through this list of fifty of what I consider to be the fifty best Nintendo DS games ever developed. Next week we will approach the home stretch with Part Four of this five part series. Do you agree with most of the game selections I've picked? Let me know in the comments section.