Showing posts with label dragon quest builders. Show all posts
Showing posts with label dragon quest builders. Show all posts

Sunday, May 6, 2018

Review Round-Up - April 2018

Characters from Dragon Ball Z and Super teamed up to take on one another in 3 vs. 3 battles
 in SPC's featured game of the month, Dragon Ball FighterZ.
It was a month of duos and pairs in April. We had clusters, dragons, and a single franchise being represented twice on SuperPhillip Central this past month!

It all started with two games reviewed on the Nintendo Switch, Clustertruck (B-) and ClusterPuck 99 (C), games that both were a play on a different kind of word that features "cluster" in it. Then, we once again teamed up with Goku and friends, but this time it's one of the better licensed fighters around in Dragon Ball FighterZ, earning a B+, the highest grade of the month. That fighter was teamed up with another "Dragon" game based on art by Akira Toriyama, Dragon Quest Builders. It crafted and built a B score. Finally, the Hot Shots/Everybody's franchise doubled down at the end of April with Everybody's Golf and Hot Shots Tennis. While one game shot under par and the other game won match point, both ended up earning a fantastic B.

Clustertruck (NSW, PS4, XB1, PC) - B-
ClusterPuck 99 (NSW, XB1, PC) - C
Dragon Ball FighterZ (PS4, XB1, PC) - B+
Dragon Quest Builders (NSW, PS4, Vita) - B
Everybody's Golf (PS4) - B
Hot Shots Tennis (PS4, PS2) - B

If you build it, SuperPhillip Central will come and play it.
SPC did and ended up enjoying Dragon Quest Builders quite a bit this past month.

Wednesday, April 25, 2018

Dragon Quest Builders (NSW, PS4, Vita) Review

We had a Clustertruck and then a ClusterPuck, and now we have a Dragon Ball FighterZ and a Dragon Quest Builders! The latter is the focus of this next review, a game available for the Nintendo Switch, PlayStation 4, and PlayStation Vita.

If you build it, they will come.


Dragon Quest is a series that has dabbled in more genres than just its traditional RPG background. Dragon Quest Monsters took the series in a Pokemon-like direction, whereas something more recent like Dragon Quest Heroes brought the series forward into a Musou experience. Now, Dragon Quest as a series gets yet another spin-off, this time tinkering around in a world similar to Minecraft. While the ability to create what you desire with blocks is very much similar to Notch's creation, Dragon Quest's take on Minecraft, Dragon Quest Builders, brings with it a story, RPG elements, and a structure to help players who need motivation to push on. Does Dragon Quest Builders create an architectural triumph, or does it create a condemned building instead?

Dragon Quest Builders begins with your builder--able to be slightly customized by gender, hair, and color options--waking up from a deep slumber inside a crypt. A voice calls out to the builder, telling him or her (for convenience's sake we'll just refer to the builder as a "he" from now on) of how the Dragonlord has corrupted the kingdom of Alefgard, blanketing it in darkness. Telling the builder how to escape from the crypt, this omnipresent voice summons a banner for the builder, asking him to plant it in the middle of what was the former grounds of a town. Through Dragon Quest Builders's four chapters, this is pretty much always how each begins. You take a banner and plant it in a new town. You also lose all of your items, materials, equipment, and health boosts after each chapter, but the game is designed in a way where that limitation not only doesn't harm the overall game but it makes sense in the grand scheme of things.

As soon as the feat of planting the banner in what is left of the first town of Dragon Quest Builders is accomplished, a nearby visitor sees the light shining from the banner and arrives at the encampment. As you play along through a given chapter, more and more visitors will show up, and they will make their home at your base. All of these characters have requests that need completing in order to progress in the adventure. Some task you with building rooms for them, some want you to collect a specific item for them, while others might want you to take down a certain enemy in the surrounding lands. You earn rewards for completing quests, and many of these are quite helpful, whether as health-restoring items, health-increasing items, or materials to assist in building various creations.

From small beginnings comes the little town that could.
Building things in Dragon Quest Builders requires materials. Some are as simple as striking the earth around you to acquire blocks to make buildings and rooms in your town. Others are more involved, requiring a combination of materials to create one item, whether a completely new material, a piece of furniture, or what have you. Creations are made on special pieces of equipment like workstations, forges, cookfires, among others. Without one of these, you can't create anything from materials. You start off with the most basic of equipment to build creations with, and as you progress in chapters, you learn new recipes to build new inventions. 

These three doodads here are used to create specific material and furniture types.
You most likely won't always have the proper amount of materials for a given creation. This is where the grind rears its head in with Dragon Quest Builders. Sometimes you'll have to search, seek out, and find locations of a particular material and acquire as many as you can hold. Other times you won't even know where to find a particular material, so this means constantly moving from area to area searching high and low for your desired material, wherever it may be hiding. Early on, you can only hold so many materials and items at once. If you run out of space, you can't pick anything new up, and you'll have to "clean out your fridge"--cycle in and out items and materials from your on-hand inventory. Thankfully, in most chapters, you do get to build early on a chest that enables you to magically and automatically send excess items and materials inside it if your inventory is full. This is especially nice and convenient because you don't even have to go back to town to grab goods out of the chest. Instead, you can just select what you want from a menu while you travel.

The act of building itself isn't too complicated. When you get ready to place something down, such as blocks or a piece of furniture, a yellow cube will appear in front of your builder, showing where it will be placed upon hitting the build button. You can also press the shoulder buttons to set things a block higher or lower than where your builder is currently positioned. Another button keeps you looking forward, making it easy to place multiple things one after another in a row or column. While this is all well and good, when it comes down to tearing something down, it gets rather tedious--especially if you placed a room in a less-than-optimal location. This means if you don't like where you placed this giant room with loads of furniture in it, you'll have to take your sword, ax, or hammer and destroy it all and rebuilding it. At least that's how it works in the Story mode.

Placing blocks and objects in Dragon Quest Builders is mostly a pain-free experience.
Like the act of building, the act of fighting in Dragon Quest Builders is also uncomplicated, but in this case, it's to the game's detriment. All battles involve is running up to an enemy, striking them, and moving away in order to evade their own offensive. The problem with this is that most of the time I wouldn't take HP damage from an actual attack; I'd take damage from accidentally getting too close to the enemy and touching them, causing my builder to get hit. The hit boxes and collision detection in Dragon Quest Builders leave something to be desired. It makes for clunky, unsatisfying, occasionally frustrating combat. 

My, aren't YOU the looker!
And, combat is a focus apart from building things in Dragon Quest Builders. You need to fight enemies to gain exclusive materials that only they hold, you need to defend your town against enemies when they show up, and you need to take down foes to simply progress in the game. Thus, the faults of Dragon Quest Builders's simplistic and imprecise combat shine prevalent throughout the duration of the game since it's so frequent.

Taking more damage from running into enemies than them actually attacking
you isn't that uncommon an occurrence, unfortunately.
Outside of following along with the story and doing mandatory quests for the various visitors that arrive at your base in each chapter, there are also side quests and specific challenges to take on in an optional amount. Side quests are given from NPCs found in the wild, and the rewards are generally worth seeking them out and completing their tasks. As for challenges, there are five in each of the four chapters in Dragon Quest Builders. These have you doing the most with each chapter's areas--fully exploring them for secrets, venturing into optional areas of the game, and even one for each chapter where you must do a speed run to satisfying conditions. These chapter challenges award content within the much welcomed free-build mode of Dragon Quest Builders, named Terra Incognita, where there are limited rules, but the possibilities are limitless.

I'm going to grow me a radish as big as ye' head!
Dragon Quest Builders has a satisfying presentation with its world devised up voxels, lending to an old school, nostalgic, retro appearance. Characters are detailed well enough, though animations weren't too appealing to me. They were rather too basic. The third-person perspective used in the game works wonders when needing to survey the land outside, but when you enter into caverns or insanely cramped spaces, the camera does get a bit on the troublesome side. What isn't troublesome, however, is the multitude of musical remixes from past Dragon Quest games that will make any fan of the franchise smile. 

If you like the idea of Minecraft in theory, but need a little more direction in your games, then Dragon Quest Builders is more than a suitable alternative. In some regards, it's a bit more like ActRaiser than Minecraft. Regardless of which of these two games it's most similar to (and those two games are terrific company to be in), Dragon Quest Builders carves out its own niche, creating a highly enjoyable take on the franchise and another stellar spin-off for the series.

[SPC Says: B]

Wednesday, May 3, 2017

Sequels, Please! - Games That Need Another Entry

A successful game generally spawns a sequel. After all, if you made money off your first project, why wouldn't you want to follow it up? That's what many game publishers and developers do. While it's obviously always nice to see brand-new franchises pop up, that doesn't mean that the word "sequel" should be chastised or have people stick their noses up to. In fact, sometimes more of a good thing can be a great thing.

It's with that in mind that we take a look at some games that would be incredible to have sequels to. There are so many, really, that I could have a full month of articles on this subject, but like sequels themselves, moderation is key. When you've seen my selections, let me know if you agree/disagree, or which games you want sequels to badly!

Ratchet & Clank (PS4)


Insomniac Games is busy working on Spider-Man's PlayStation 4 exclusive outing, and judging by the team's previous output, the webhead is in good hands. However, once that project is done and shipped out the door, I'd love to see a return to the world of Ratchet & Clank. While the PS4 game was a revival of the original game, it'd be great to have a sequel that wasn't tied down by having to follow a movie's plot. Instead, there are two options that Insomniac Games could take: 1) A completely new entry in the series, or 2) A remodeled version of Going Commando, the second entry in the franchise and my favorite entry to date. Whichever path Insomniac chooses, like Spider-Man, the lombax and robot pair would be in good hands.

Sunset Overdrive (XB1)


While we're on the subject of Insomniac Games, the developer worked on Sunset Overdrive, a wacky and highly stylish game for the Xbox One. It was the type of game that made those without the system yearning for one, or at least a bit envious. It would happen to be a tremendous showcase for the Xbox brand to receive a sequel to this stellar game, upgraded and improved over the slight issues seen in the original. It would help diversify Microsoft Studios' currently anemic Xbox One output of games (well, anemic to me and countless others who grow tired of the trio known as Halo, Gears of War, and Forza), and it'd just be awesome to dive back into the colorful and entertaining world of Sunset Overdrive.

Metroid Prime 3: Corruption (Wii)


Metroid Prime 3's bonus ending and even the recent Metroid Prime: Federation Force both hinted at the return of one of the hunters seen in Metroid Prime Hunters. It seems these hints indicate interest in expanding the Metroid Prime franchise, and what better way to do that with a brand-new entry. The most recent entries, Metroid: Other M and Metroid Prime: Federation Force, didn't sit too well for many fans of the Metroid franchise, so it would behoove Nintendo to correct the course of the series instead of letting it fade into obscurity. Whether under the helm of Retro Studios or an entirely new developer, a fourth Metroid Prime could bring Metroid back to greatness and tie up the loose ends of previous games.

Dragon Quest Builders (PS4, Vita)


Minecraft isn't just a game or service-- it's a phenomenon. It continues to capture the minds of today's youth as well as full blown adults. Parents can share the fun with their kids as their young brains come up with massive constructions based off of blocks and bricks. It's no wonder why the gaming world jumped at the chance to chase that Minecraft money. Dragon Quest Builders offers Minecraft-style gameplay while featuring many of its own additions to the formula, such as quests, a story, NPCs, monsters to battle, materials to gather, and so much more. The first game melded the gameplay of Minecraft with the world of Dragon Quest beautifully, so there's no question that many of us would enjoy seeing Square Enix's second take on the formula.

Pokken Tournament (Wii U)


Last month, I mentioned Pokken Tournament as a Wii U game that I'd like to see get a second chance on the Nintendo Switch. Why limit it to that, however? How about a full-fledged sequel with enhancements to the Pokken Tournament foundation and formula, offering gameplay tweaks, new battle systems, a new story, and a bounty of new Pokemon playable characters and assists? That sounds mighty fine to me. Even a Super Pokken Tournament in the style of Super Street Fighter II and the like would suffice. Just something that brings the fighting game featuring Pokemon both big and small to the Nintendo Switch would be a stellar proposition.

Battalion Wars (GCN), Battalion Wars II (Wii)


The Battalion Wars series is a spin-off of the Advance Wars series, a franchise that also needs a new entry something fierce. Instead of being turn-based, Battalion Wars is pure action, having players switch between infantry, tanks, and other troops to complete various objectives across an expansive map. With the popularity of multiplayer games in a more mature-oriented style, Battalion Wars could get Nintendo's foot in the door for an exciting multiplayer third-person action shooter where players take on the opposing side. Instead of blood and gore, the colorful and whimsical style would be fitting for the usually family-friendly approach Nintendo goes for in its titles.

Bomberman 64 (N64)


Bomberman recently made a reappearance after a long hiatus. His new game? Super Bomberman R for the Nintendo Switch. That game was a wholly traditional Bomberman entry. I'd love to see Konami and former Hudson staff explore the Bomberman 64 style form of adventure-- open areas, exploration, an engrossing story, and lots of hidden secrets to uncover. Bomberman 64 received a sequel on the same system, the Nintendo 64, called The Second Attack. (Good luck finding a used copy for a sane price, though.) There would be much greatness in seeing Bomberman return this kind of adventure outside of his traditional grid-based bombing and blasting.

Saturday, December 31, 2016

SuperPhillip Central Best of 2016 Awards - Top Five Biggest Surprises

This category of the SuperPhillip Central Best of 2016 Awards delves into those games where I wasn't expecting to enjoy them as much I ended up doing so. It's always awesome to not have high expectations for a game, and then that same game ends up blowing you away. The five games on this top five countdown are those that did just that.

5) Dragon Quest Builders (PS4, Vita)


Minecraft is a massive beast of a game. It was so much one that Microsoft purchased the property for an extravagant chunk of change, and even that's underselling it. Many clones of Minecraft have since come out, but none have the pomp and circumstance of the Dragon Quest name. Combining the similar gameplay of Minecraft to the world of Dragon Quest with Dragon Quest Builders paid off enormously for Square Enix and for gamers in general, as Builders is a fantastic cross between Minecraft and Dragon Quest. Building a fortified town or castle, scrounging around the land for materials, and besting big bad enemies make for a supremely good time. Whether you play on a portable or sit down at home and play on the PS4, you're going to get a satisfying gaming experience with Dragon Quest Builders.

4) Aqua Moto Racing Utopia (PS4, PC)


The sole indie game on this list (though the amount of surprisingly good indie games could take up 10 lists!), Aqua Moto Racing Utopia feels like a fantastic unofficial successor to Nintendo's Wave Race series, sporting smooth and tight handling of the various watercraft, ten venues featuring multiple buoy-to-buoy courses, a wide variety of modes, and plenty of things to do, such as local or online multiplayer. It seems like sacrilege to say that a game from a lesser known indie developer could shine just as brightly as Nintendo's Wave Race, particularly Wave Race 64, but it, in fact, is very much true, making Aqua Moto Racing Utopia perfect for this list of biggest surprises of 2016.

3) Mario & Sonic at the Rio 2016 Olympic Games (Wii U)


While I've enjoyed previous Olympic outings by Mario and Sonic, two of the most revered icons in gaming, I was quite surprised by how much I enjoyed the latest game on Wii U, Mario & Sonic at the Rio 2016 Olympic Games. No longer did players have to waggle a Wii Remote (and I mean actual random shaking of the Wii Remote and not actual gesture controls) to race, run, or whatnot. Instead, the game was wholly controlled with analog and button inputs. The amount of content and enjoyable events made for some very pleasant solo and local multiplayer gaming sessions, and the presentation was superb as ever. The Summer Olympic might be over, but it's never too late to check out Mario and Sonic's Rio exploits on Wii U.

2) Titanfall 2 (PS4, XB1, PC)


I'm a fan of older first-person shooters due to many having expansive levels and maps with plenty of places to show off my shooting prowess (or lack thereof). Titanfall 2's single player campaign possesses such a campaign, plus it features a lot of awesome mobility measures like running along walls and sliding across the ground. Then, there's the ability to pilot a massive mech, bringing the pain to both infantry and fellow mechs alike. Couple the insanely exciting single player campaign with the craziness of combat online across a series of well designed maps, and you have SuperPhillip Central's runner-up pick for biggest surprise of 2016.

1) DOOM (PS4, XB1, PC)


As I mentioned, I'm not the biggest modern FPS fan out there, as many campaigns nowadays are extremely linear with very little exploration involved. DOOM's resurgence into the gaming this past year not only surprised with its insanely fun and fast paced combat, but its level design housed a plethora of interesting secrets that stood out for being fun to find and worthwhile too. I am amazed by how much I really enjoyed DOOM. It feels like a modernized version of old school FPS games, and that is a concept that really resonated with me as a player, making it my biggest surprise of 2016.