Showing posts with label halloween. Show all posts
Showing posts with label halloween. Show all posts

Friday, March 5, 2021

Pumpkin Jack (PS4) Review

We may be nearing spring and are already in early March, but that doesn't mean we here at SPC can't have an excuse to celebrate with a game better suited for Halloween all the same! Originally released just before Halloween last year on other platforms, Pumpkin Jack recently released on the PlayStation 4 as of the tail-end of February. Let's check it out and see if this particular pumpkin is worth plucking from the patch with the SPC review!

This trick is definitely a treat.


What does one do when they're bored? Maybe do some reading, go out and take a walk, or better yet, perhaps play a video game or two. That's at least what ordinary, everyday people do, but the Devil in Pumpkin Jack? No, no. When he's bored of peace and tranquility on planet Earth, he conjures up some demons and devilry to unleash upon the human race.

When humanity calls upon a sorcerer to contend with the Devil's demons, the Devil in turn calls upon his trusty champion, a conniving villain named Stingy Jack who begrudgingly offers his services to the master of the underworld. This is where our story begins with Jack pursuing the sorcerer, all the while meeting up with a facetious, smart aleck owl, and a talking crow, both assisting Jack on his journey to defeat the sorcerer/wizard/humanity's champion. 

Pumpkin Jack has all the makings of a 3D action-platformer in the vein of games like MedEvil and Maximo, complete with a macabre Gothic aesthetic and setting, and plenty of humor that definitely doesn't mind taking shots at itself, its genre, or its story. The game feels like something classic Rare would make in the Nintendo 64 and early Xbox days, though that isn't to say that Pumpkin Jack isn't modern by any stretch of the imagination.

Doing the Devil's bidding isn't all it's cracked up to be, but hey--it's a living!

No, Jack handles well both on ground and in the air. Being able to control Jack in midair as he falls in order to course-correct landings is a blessing. There's nothing rigid about Jack's movement. He comes complete with a jump, double jump, a roll to evade enemy attacks, the ability to dispatch his crow companion to do damage to faraway foes, and a normal attack of Jack's own that differs depending on the weapon equipped. From a dinky, unimpressive shovel to more engaging weaponry like a high-powered shotgun, a talking mystical sword, and a death-delivering scythe, Jack acquires new weapons regularly along his journey, pretty much one after every level. 

Is Jack doing his best Bill Murray impersonation, because he's definitely do a great job busting these ghosts!

Levels are relatively linear (though with plenty of opportunities to explore off the beaten path), lengthy affairs if you're scouring them for secrets in the form of the twenty Crow Skulls and the single Gramophone hidden each of the game's six levels. The former collectable is used to purchase new skins for Jack, as well as being terrific to add some replay value to this otherwise short-lived game. While levels can last upwards of 30-45 minutes for one's first run, the small selection of available levels means you can complete Pumpkin Jack in a few sittings at most. It's definitely a case of quality over quantity, whether you're exploring spooky swamps, grisly graveyards, or the blazing battlegrounds of Skele-Town.  

And what's here in Pumpkin Jack is of a high quality. The platforming is well executed, the level design is quite clever with some intelligent, though simple puzzles to solve, and boss battles truly shine as far as the combat goes. Otherwise, the combat is more spam-heavy than I would prefer and lacking in impact. Jack has no invincibility frames available to him, so you can find enemies tearing away at his health and ending his current life quite quickly before you even realize it. Still, a difficult game Pumpkin Jack really is not, save for a select few moments, including a jump in difficulty that is the final boss. Though the boss is still quite enjoyable. 

It's not always the best idea to go guns blazing during boss battles, as Jack is about to learn!

Breaking up the running, jumping, and slaying enemies in the somewhat linear-structured levels of Pumpkin Jack are mini-games of sorts. There are moments where you ride mine carts down obstacle-laden paths, including plenty of broken parts of track where the only option is to jump or meet your doom, as well as boards in place that need to be destroyed by sending Jack's crow to destroy them before the cart slams into them. There are also moments where Jack's head gets separated from its body. These puzzle-oriented moments feature concepts like carefully hitting a bomb around a series of planks to reach a pillar of TNT, a Memory-style mini-game where Jack needs to hit gravestones to match names with one another to destroy every grave to continue, as well a Simon Says-like music mini-game where Jack has to hit mushrooms in the proper sequence to play a melody to progress. These are enjoyable enough and successfully break up the platforming and combat in a fun way.

Unlike how these mine cart sections literally go, Pumpkin Jack as a game never goes off the rails.

The feeling of Halloween permeates throughout Pumpkin Jack, and this is of course helped by its gorgeous art design on display and choice of colors. The only real chore visually is the reuse of certain assets in the game, whether they be repeated crates, barrels, snowmen, and narrow wooden towers, something that Jack will have to scale more than a dozen times in this short game. The voice work is charming, as is the music, offering a Danny Elfman-like sound to its compositions. It undoubtedly fits, as one would expect!

Also undoubtedly is the notion that Pumpkin Jack is a quality game. It's just over far too soon, which makes its initial $29.99 MSRP a bit tough to swallow considering you're essentially paying five bucks for each hour of game time. Still, with superb platforming, clever ideas in its levels, and a pleasing presentation--from aesthetics to story, one can celebrate Halloween all year round courtesy of Pumpkin Jack.

[SPC Says: B-]

A code was received by SPC from the publisher for the purpose of writing this review.

Monday, October 30, 2017

SuperPhillip Central's Favorite VGMs - "Scary Good VGMs" Edition

A new batch of VGMs is here for you to snarf down like Halloween candy. The best part of that? There's no trick-or-treating from house to house required. You can still wear a costume as you follow along with this article, however.

SuperPhillip Central's Favorite VGMs has video game music this week that's so good, it's scary. Moving on from last week's 1500th VGM volume, we start fresh with two huge games and Game of the Year contenders, Super Mario Odyssey and The Legend of Zelda: Breath of the Wild. From there, Fire Emblem Warriors takes us on an exciting trip on through the battlefield with a rockin' cool remix of a Fire Emblem: Awakening theme. The spooks are then in great supply with a theme from Luigi's Mansion: Dark Moon, and lastly, Mighty Gunvolt delivers some modern old-school goodness.

As a reminder, click on the VGM Database for a history of this article series in VGM volume form. Now, let's get on to the music!

v1501. Super Mario Odyssey (NS) - Jump Up, Super Star!


SuperPhillip Central will of course be covering Super Mario Odyssey in review form shortly, and I'll try to keep that review as limited on spoilers as possible -- no worries! As for now, we begin this new frontier of VGMs with the signature piece of Mario's latest 3D adventure, Jump Up, Super Star! This theme is a first for the series, a fully vocal piece of music, and it's sung by the character of Pauline of Donkey Kong fame. It's all comes full circle, huh?

v1502. The Legend of Zelda: Breath of the Wild (NS, Wii U) - Hyrule Castle


We go from one Game of the Year contender on the Nintendo Switch to another with The Legend of Zelda: Breath of the Wild, also available on the Wii U as that system's final hurrah. Hyrule Castle is the final destination for Link, but this time around he can face Ganon at any time -- true to the developer's words of breaking Zelda series conventions. And boy, did Breath of the Wild ever do that in a multitude of ways! Hyrule Castle's theme is forlorn at times while triumphant at others, a great atmospheric sound for Link and the player who controls him to become fully prepared to face Ganon.

v1503. Fire Emblem Warriors (NS, N3DS) - Prelude (Ablaze)


Rock onto the battlefield with this theme from Fire Emblem: Awakening, the very first Nintendo 3DS entry in the Fire Emblem franchise. It's included as a part of the Fire Emblem Warriors soundtrack, a game incorporating the casts of Fire Emblem: Awakening, Fates, and Shadow Dragon in an intense hack and slash Dynasty Warriors-style game. The game makes the already fantastic music of the Fire Emblem series rage on even harder, perfect for commanding one's troops to victory.

v1504. Luigi's Mansion: Dark Moon (3DS) - Gloomy Manor


What would a Halloween eve edition of SuperPhillip Central's Favorite VGMs be without a taste of the special day? Well, it would still be worthwhile, but it would miss that special touch. Here's a level theme from the absolutely amazing Luigi's Mansion: Dark Moon for the Nintendo 3DS, a great game to play around this time of year for kids and kids at heart alike (and just those who enjoy engaging gameplay and superb design in general). Join our plucky hero Luigi as he investigates the strange phenomena in not one but five different mansions.

v1505. Mighty Gunvolt (3DS) - School


A small game released as a complementary piece to Azure Striker Gunvolt, Mighty Gunvolt features the characters from Mighty No. 9, Azure Striker Gunvolt, and Gal*Gun. It's a simple, bite-sized 2D platformer with an old school 8-bit aesthetic to it. Included is a retro chiptune soundtrack as well, and the intro School stage happens to be my favorite from the package, as it's so chipper and cheery.