Showing posts with label lucasarts. Show all posts
Showing posts with label lucasarts. Show all posts

Thursday, April 21, 2016

Star Wars Battlefront: Renegade Squadron (PSP) Retro Review

The month of PSP retro reviews continues with something from a long, long time ago in a galaxy far away. It's the PSP exclusive entry in the Star Wars Battlefront series, Renegade Squadron! Let's join Han Solo's ace team with this review.

Renegade squadron, begin mission!


Let's come to terms that the new Star Wars Battlefront isn't the game that everyone was wanting. It's seriously lacking content, and many fans of the old Battlefront games feel disappointed and let down by what EA offered this time around.

Thus, I decided to take a look back at a release in the Battlefront series that didn't get a lot of attention due to the fact it released on the struggling PlayStation Portable. This game is Star Wars Battlefront: Renegade Squadron, and considering the limitations of the hardware it was released on, the game is mighty impressive overall.

The main campaign of this PSP Battlefront game has you assuming the role of a soldier in the Renegade Squadron, a fighting force led by Han Solo within the Rebel Alliance that did most of its operations in secret. However, now that the Empire has fallen, an archivist for the Jedi has begun compiling information to shed some light on the Renegade Squadron's helpful but not well known assistance in the fight against the Empire.

Outfit your character with a blaster rifle, rocket launcher, or even a jet pack.
The campaign is the recommended first stop for first-time players of Renegade Squadron. It gets you used to the controls. You move around with the analog nub of the PSP, lock onto enemies with the right shoulder button, and shoot with X. Locking on to foes allows you to strafe them as well as roll to break free of their lock-ons onto you. Your secondary weapon is used with the Square button, while pressing up on the d-pad allows for entering and exiting the various vehicles used in the game.

Play in the Galactic Civil War era or the Clone Wars in Instant Action mode.
Your customized character (though the options for customization of your looks is rather limited) has 100 points they can use. Each weapon, health boost, command post capturing boost, and what have you costs a certain amount of points. Thus, it's important to ration your point values to your particular play style in battle. Want to take down AT-STs and other vehicles more easily? Then equip a rocket launcher as your primary weapon. Want to destroy multiple enemies with one shot? Then equip a thermal detonator.

The Alliance troops run into these Empire-infested ruins.
The campaign has eleven missions spanning both traditional ground and what was introduced in Star Wars Battlefront II, space combat. Missions have you taking on a wide array of enemies, taking care of different objectives, such as capturing, claiming, and holding strategic command posts, repairing and commandeering a turret, defeating a specific boss character, and planting explosives at tactical locations on the map. The campaign is short but sweet, offering about two sittings' worth of content.

Speaking of space combat, flying around is quite simple, and each ship allows you to press down on the d-pad to lock onto an enemy ship while you go into auto-pilot. If you're locked onto, you can break free by doing some skillful evasive maneuvering. You have both regular shots and homing missiles that both recharge after a brief period of time. In normal mode, the game can offer you the ability to auto-dock on home or enemy bases, while the elite mode requires you to dock your ship yourself.

"Bogey on my six! Or seven? I don't know! I never learned how to use an analog clock!"
The elite mode offers a greater, stiffer challenge than normal mode. Enemies are smarter (well, as smart as the AI in Renegade Squadron can be), deal and take more damage, and are much more aggressive than how they behave in normal mode. As the normal difficulty AI is a bit of a breeze to beat, switching to elite mode is recommended. This also makes it so in the campaign you have a limited amount of respawns available to you before the mission is deemed a failure.

After you've indulged in everything the campaign has to offer, Renegade Squadron contains a Galactic Conquest mode, a mixture of turn-based strategy and traditional Star Wars Battlefront gameplay. You purchase new infantry from the funds you earn every turn, move your forces to planets to confront and battle enemy forces, and try to take over all of the planets within the galaxy to win. The game does a poor job of explaining the rules (read: it doesn't explain at all), so you might find yourself wondering what in the world you're supposed to do your first go-round with this mode.

Instant Action allows you to pick a side, the Rebel Alliance or the Galactic Empire, and engage in traditional Star Wars Battlefront gameplay, where you run or ride around maps (since this is the PSP, the maps are much smaller than the home console entries), taking out enemies, capturing and holding command posts, and trying to whittle the enemy down in numbers. Victory is achieved by defeating every enemy or holding all command posts for a specific amount of time. This mode will have every Battlefront fan feel right at home. It's a lot of fun.

In Instant Action, you'll eventually get the chance to control one of the Alliance's or Empire's heroes.
Renegade Squadron isn't that much of a looker. The characters are blocky, the environments are filled with fog and low draw distance, and everything is rather bland in color. The frame-rate can slow to the speed of a Bantha, especially when the action heats up. Still, for a product of the PSP's hardware limitations, Renegade Squadron could run much worse. The sound is your typical "the Empire has taken a command post" utterances and John Williams-composed tunes, but it's pleasant to listen to all the same.

Conquest is all about shooting down foes and capturing command posts such as this one.
Star Wars Battlefront: Renegade Squadron is good fun for the short time you'll probably be spending with the game. The removal of online multiplayer stings, but Ad Hoc is still available if you can somehow find another PSP owner with a copy of the game. The main campaign is varied enough in its objectives and short enough that it doesn't overstay its welcome; and the Galactic Conquest and traditional Instant Action play well, too. It's not a triumphant victory for the game, but all in all, Star Wars Battlefront: Renegade Squadron's mission is an overall success.

[SPC Says: C+]

Friday, April 10, 2015

Star Wars: Battlefront (PS2, XBX) Retro Review

As my review opening will say, next Friday is the special Star Wars Celebration event. Here, not only will info of the latest Star Wars film be unveiled, but also we will see the first trailer and footage of the newest Star Wars: Battlefront. Seems like a smart enough time to talk about the original, no? Here is my retro review of the first Star Wars: Battlefront.

Battle or battle not, there is no try.


On April 17, 2015 a special Star Wars Celebration event will occur, and EA will be in attendance. DICE, makers of the Battlefield series, is also going to be there, and it has been confirmed that they'll be showing off the first footage of the newest Star Wars: Battlefront. As someone who enjoyed the series in high school, I was interested by this announcement. Not just for a new Battlefront game after all this time, but also for the chance to look back on the games prior to this DICE-developed entry. That's exactly what I'm going to do, and while the original Battlefront wasn't a long, long time ago, nor was it in a galaxy far, far away, it's been long enough that I can see if the game still holds up.

Star Wars: Battlefront's main mode pits you in the role of a soldier in one of four major factions. For the Clone Wars section of the game (the prequel episodes of the Star Wars movie series) you have the Galactic Republic and Confederacy of Independent Systems (CIS) which you play on both sides. Meanwhile, the original trilogy has you first as a soldier for the Galactic Empire before seeing the story through the eyes of the Rebel Alliance. In between battles is footage taken directly from Episodes I, II, IV, V, and VI. (Episode III had not been released at the time the game was in development.)

You couldn't hit the broad side of a pile of Bantha fodder!
The aim of each battle in Star Wars: Battlefront is the same. Each epic encounter is a two-sided affair where the goal is to either wipe out and decimate the other side's forces completely or to capture all of the command posts on a given map.

This is performed by spawning at one of your faction's command posts, choosing a class, and working with the AI to destroy the opposing side. There are five classes for each faction, but all but one class is the same for all factions. There are opportunities to choose a simple soldier with a blaster, a soldier who uses a missile launcher, great for taking out vehicles, and a sniper class, for starters.

The Theed map on Naboo is one of my favorites in the game.
Each of the over a dozen maps house interesting geometry to make for some engaging battles. Some are wide open like the Battle of Naboo, great for hopping inside vehicles to speed across the map, while others like Mos Eisley are much more contained, filled to the brim with hiding places, choke points, sniper locations, and plenty of cover to get behind during the intense battles.

These speeder bikes can be a bit unwieldy.
Mind the curves and don't crash!
As stated, many maps within Battlefront offer vehicles. While these can blast and blow away infantry fighters and those on foot very easily, they come at a cost. For the faster vehicles, they're harder to control and do less damage. Meanwhile, the more powerful vehicles such as the AT-ST from the Return of the Jedi's Battle of Endor may put a dent in the opposition, but they move incredibly slowly, making them easy targets. Each vehicle can only fire their lasers so much until there is a cool-down period where they much wait for them to recharge, another point that makes them open to attack.

Being right in the middle of an epic battle in the original
Battlefront still invigorates me like nothing else!
As entertaining as reliving battles from the Star Wars saga with you being able to fight in them is, as well as participating in battles you didn't even know you wanted to be a part of until you fight in them yourself, Star Wars: Battlefront's spectacle is sort of undermined by the poor AI. You can order them around with simple commands via the d-pad, making them follow you or stay back to defend a command post, but in general, the AI is not very bright. Sure, they'll enter a vehicle or a turret if it's nearby them, but oftentimes those that aren't part of the direct fighting will sit back and stand around doing nothing. It makes the game's battles easy for the most part.

Aside from the Campaign mode, for single players there is also Galactic Conquest. Based on conflicts within the Star Wars saga, players choose from a set of planets and a side of the war. By participating in battles and winning them, you conquer planets, earn bonuses, and try to win over the entirety of the planets in that configuration. There are multiple sets of planets and sides to take on, all culminating with the player conquering the entire galaxy with their chosen faction.

Alone, Star Wars: Battlefront is not that meaty of a game. Sure, there is the spectacle of being right in the middle of amazing confrontations, being a part of a big army, taking out enemies, and fighting in a massive battle. However, the single player modes are so quick to beat that the experience will have you replaying very similar missions and maps in no time at all. Battlefront is more to be played with friends, and there is the ability to play the game in split-screen with another player. This is an absolute joy to do, as you can coordinate how you're going to go about the battle, split up tasks, or just team up and blow the other faction to kingdom come. Wherever that may actually be.

You don't get points for fashion.
Actually, you don't get points at all in Battlefront!
Star Wars: Battlefront is still a pretty good looking game, especially when you consider the scope of battle, how many soldiers on either side need to be rendered, all of the action that is taking place, and how the game does all this with very minimal slowdown. The sound is done well, offering exactly what you would hear in the movies, such as blaster lasers firing about, speeder bikes zooming past, and all of it combined with John Williams' sensational score. The original voice acting that performed in the game sounds terrific and could almost be believed to be the genuine article.

Overall, Star Wars: Battlefront lacks longevity for solo players, but it contains a lot of goodness and replay value for multiplayer gamers. While the online is no longer in service, a band of two friends or family members will have a lot of fun coordinating and splitting up tasks to achieve victory in battle. As for the battles, Battlefront puts you right into the fold and the spectacle that one would expect of being in the middle of a heavy action battle of the Star Wars series. Even 11 years later and with a new DICE-developed entry in the Battlefront series incoming, the original Star Wars: Battlefront is the real deal and worthy of returning to its galaxy far, far away.

[SPC Says: B]