A new brings five new video game themes to SuperPhillip Central's readers, but reading isn't the main draw to SuperPhillip Central's Favorite VGMs. Instead, your ears will be doing the work here through listening to these five newest VGM volumes.
We begin with one of the highest regarded games in modern gaming history with The Legend of Zelda: Breath of the Wild. Then, we take a brief vacation to Wuhu Island with Wii Sports Resort. Pocket Card Jockey gives us an unexpected type of song for a solitaire game while Teenage Mutant Ninja Turtles' 2003 outing kicks shell. Last but not least is an arranged version of a song from Mega Man ZX, a lesser known Mega Man sub-series.
Click on the VGM volume name to hear the song specified, and check out the VGM Database for all past VGM volumes. Now, let's get on to the music!
v1371. The Legend of Zelda: Breath of the Wild (NS, Wii U) - Main Theme
Let's start soft. And then let's get emotional. And finally, let's get a bit majestic. In less than two minutes listeners are taken on a musical journey, much like the amazing adventure Link sets out on in the critically acclaimed The Legend of Zelda: Breath of the Wild. If you're knowledgeable on the soundtrack, then you know that the main composer of Animal Crossing: New Leaf worked on most of the music. It's an amazing progression, going from the cute world of Animal Crossing to composing a game of this serious scale and scope, don't you think?
v1372. Wii Sports Resort (Wii) - Title Screen
It's a bit early for summer vacation, but that's exactly what Wii Sports Resort reminds me of. The main theme of Wii Sports got an updated version with Wii Sports Resort, and it's absolutely magnificent. I mean, who doesn't love the pitter-patter of the pan flute, the strumming of the electric guitar, and the piano melody? I'll tell you who doesn't-- communists. For everyone else, this happy tune will get them ready for a Wii Motion Plus offering second to none.
v1373. Pocket Card Jockey (3DS) - Challenge to the Vertex (King's Gate)
A soundtrack that comes out of left field for a game about solitaire and horse racing, Pocket Card Jockey's soundtrack is blessed with marvelous arrangements and compositions. This isn't your grandfather's game of solitaire! Of course, he'd probably complain about these newfangled visuals and such. But perhaps you two could agree that the soundtrack is something special...
v1374. Teenage Mutant Ninja Turtles (PS2, GCN, XBX) - Streets
While the 3D beat-em-up brawler didn't reach anywhere near the same highs as Konami's past efforts like the TMNT arcade game from '89 or Turtles in Time, the first Teenage Mutant Ninja Turtles game based off the 2003 incarnation of the heroes in a half-shell was backed by a really terrific soundtrack. This first level theme is catchy and rocks hard!
v1375. Mega Man ZX (DS) - Sky High - Grand Nuage (ZX Tunes Version)
We're not done rocking out yet. While the original sound and music of the Nintendo DS game Mega Man ZX is quite good, I absolutely adore the ZX Tunes arranged album of songs from the game. A rockin' piece of music gets even better with the ZX Tunes version of this theme. There's a reason I included the ZX Tunes soundtrack in my list of the top ten arranged video game albums! (Whoa, it's already been two years since then?!)
Showing posts with label mega man zx. Show all posts
Showing posts with label mega man zx. Show all posts
Monday, April 10, 2017
Monday, October 20, 2014
SuperPhillip Central's Favorite VGMs - Fall Break Edition
Welcome to a new week here at SuperPhillip Central! As usual, we kick off the week with a listen to five video game musical pieces. This week we have music from Final Fantasy XIII-2, Devil May Cry 3: Dante's Awakening, and Mario Kart 7. If after this edition of SuperPhillip Central's Favorite VGMs you still haven't had enough music, check out the VGM Database for over 700 great VGM picks of the past!
v721. Final Fantasy XIII-2 (PS3, 360) - Paradigm Shift
One of many battle themes heard in Final Fantasy XIII-2, Paradigm Shift gets the blood pumping as you do battle with a variety of enemies. While the Final Fantasy XIII trilogy leaves a lot to be desired story and gameplay-wise, one constant of the trilogy is the excellent music, as evidenced by this theme and many others like it.
v722. Devil May Cry 3 (PS2) - Devils Never Cry
What was your opinion on Ninja Theory's take on the Devil May Cry series with DmC? It single-handily put the series on hiatus. That's a shame, too, because there's so many fond memories gamers have that are attached to the franchise. One of the most cherished titles from the series is Devil May Cry 3, which this staff roll theme plays during.
v723. Donkey Kong Country 3 (GBA) - Northern Kremisphere
Unlike the previous Donkey Kong Country Game Boy Advance ports, Donkey Kong Country 3 had a totally original soundtrack to it for some odd reason. I don't find it better or worse than what the SNES original offered-- it was just different. Regardless, Dave Wise did a terrific job using the meager GBA sound capabilities to produce a lovely soundtrack.
v724. Mario Kart 7 (3DS) - Rock Rock Mountain
One of the major shames is that Mario Kart 7 never received a CD release, whether it be in retail or a reward on Club Nintendo. The reason why this is a major shame is that the music is so expertly made. Rock Rock Mountain is a guitar synth heavy theme perfect for revving engines through caverns, through forests, and up a steep mountain climb.
v725. Mega Man ZX (DS) - Green Grass Gradation (Arranged)
This track is of one of the area themes in Mega Man ZX, a Mega Man game that had a Metroid structure to it. This version of Green Grass Gradation is an arranged one from the ZX Tunes arranged album.
v721. Final Fantasy XIII-2 (PS3, 360) - Paradigm Shift
One of many battle themes heard in Final Fantasy XIII-2, Paradigm Shift gets the blood pumping as you do battle with a variety of enemies. While the Final Fantasy XIII trilogy leaves a lot to be desired story and gameplay-wise, one constant of the trilogy is the excellent music, as evidenced by this theme and many others like it.
v722. Devil May Cry 3 (PS2) - Devils Never Cry
What was your opinion on Ninja Theory's take on the Devil May Cry series with DmC? It single-handily put the series on hiatus. That's a shame, too, because there's so many fond memories gamers have that are attached to the franchise. One of the most cherished titles from the series is Devil May Cry 3, which this staff roll theme plays during.
v723. Donkey Kong Country 3 (GBA) - Northern Kremisphere
Unlike the previous Donkey Kong Country Game Boy Advance ports, Donkey Kong Country 3 had a totally original soundtrack to it for some odd reason. I don't find it better or worse than what the SNES original offered-- it was just different. Regardless, Dave Wise did a terrific job using the meager GBA sound capabilities to produce a lovely soundtrack.
v724. Mario Kart 7 (3DS) - Rock Rock Mountain
One of the major shames is that Mario Kart 7 never received a CD release, whether it be in retail or a reward on Club Nintendo. The reason why this is a major shame is that the music is so expertly made. Rock Rock Mountain is a guitar synth heavy theme perfect for revving engines through caverns, through forests, and up a steep mountain climb.
v725. Mega Man ZX (DS) - Green Grass Gradation (Arranged)
This track is of one of the area themes in Mega Man ZX, a Mega Man game that had a Metroid structure to it. This version of Green Grass Gradation is an arranged one from the ZX Tunes arranged album.
Friday, August 3, 2012
Rank Up! - Mega Man Franchises
This year marks the anniversary celebrations of a number of famous video game franchises: Ratchet & Clank is ten years young, Kingdom Hearts is the same age, Final Fantasy parties for its 25th, and so does a little-known blue bomber known as Mega Man. Rank Up! is where I take a popular series or line of products and list them from least liked to most liked (by me personally, of course). Our subject today is the various spinoffs and series of Mega Man. Before we can get to what spinoffs I like the best, we must see which ones will be ranked:
Mega Man (Classic)
Mega Man X
Mega Man Legends
Mega Man Battle Network
Mega Man Zero
Mega Man ZX
Mega Man Star Force
Mega Man celebrates his 25th anniversary this year. While Capcom commemorates the occasion with a whimper and not a bang, Mega's fans are there to pick up the slack, despite their deep depression when they finally came to the realization that Capcom no longer really cares about the blue bomber. As of the end of 2012, the Mega Man series (and its various spinoffs) have sold over 29 million copies worldwide. Now, to be fair, it is pretty hard not to sell that many copies when only a few years ago you couldn't turn around without seeing a new Mega Man game on store shelves.
7) Mega Man Star Force
Mega Man Star Force as a series isn't necessarily bad, but the reason I don't really care for it is because it's essentially just Mega Man Battle Network with an over-the-shoulder point of view and dumbed down mechanics. I mean, didn't we just already have six similar titles already with Mega Man Battle Networks 1-6? Did we really need more of the same just on a new handheld platform? The same gameplay with less complexity, the same exploration with few changes, and the same battle mechanics but using Battle Cards instead of Battle Chips? Apparently not as sales spoke loudly. The series was put on hiatus after three successive middling titles in a row on the Nintendo DS (and various versions like a mainline Pokemon game). Regardless, like I said, the Mega Man Star Force series is not particularly awful. It is just uninspired compared to past Mega Man series.
6) Mega Man ZX
Taking place two hundred years after the finish of the Mega Man Zero series, Mega Man ZX brings for the first time the ability to choose between a male or a female hero. Through acquiring Biometals, players can change forms. Model H allows for the ability to air dash up, down, left or right, hover, and utilize two blades to assault enemies while Model L grants its wearer the powers of swift swimming and dashing underwater. Mega Man ZX has an open world map, though the first game in the series had an immensely confusing world map. Mega Man ZX Advent, the sequel, fixed this problem. It also added the ability to turn into defeated bosses and use the range of their powers to advance to new sections of the game, like greater eyesight in dark areas and increased underwater functionality. ZX Advent, unlike ZX, had a full English voice cast which added to the perceived value of the game. Both are capable Mega Man titles, but the backtracking and challenge might put some players off.
5) Mega Man Legends
Although there have been only three games in this spinoff series, two mainline games and a Tron Bonne side story, Mega Man Legends is one of Capcom's most requested games that fans clamor that they want a sequel from. Like pouring out a canteen of water in front of a man dying of thirst, Capcom shamelessly and cold-heartedly cancelled any further development of Mega Man Legends 3, a much-desired and anticipated game bound for the Nintendo 3DS, even after asking for fan input at multiple moments. This announcing from out of nowhere sent a ton of negative publicity and criticism to Capcom. There's even a (futile) Facebook campaign to resume development of the game. Regardless, unlike the majority of other Mega Man games, Legends was played in a fully three-dimensional world. Players assumed the role of a Digger named Mega Man Volnut in a world flooded by water. The Mega Man Legends series was originally made to show off the 3D capabilities of the PlayStation 1. It did that, but the game suffered by the lack of a second analog stick. I find going back to the game difficult as the combat is rather clunky, making it artificially challenging because of the controls.
4) Mega Man Battle Network
Ten years ago Mega Man Battle Network premiered on the Game Boy Advance in an attempt for Capcom to bring some role-playing game elements into the Mega Man series. Six games, an anime, and various spinoff titles later and you have a competent and addicting action-RPG full of collecting chips and defeating evil Net Navis, most of which based off Robot Masters from the Classic series. Players take on two roles during the game: while exploring the real world players control an elementary school student named Lan. When he connects to the Internet, players control his Net Navi, MegaMan.EXE. Lan's gameplay was mostly typical RPG fare -- moving around destinations and conversing with the locals. He could jack into numerous Internet-ready and electronic devices where MegaMan.EXE could explore, finding items and collectible chips, and battling computer viruses. Many times in the games MegaMan.EXE could help Lan advance. For example, if a floor was electrified in Lan's world, MegaMan.EXE could find a switch on the Internet to shut it down. Battles had the blue bomber moving across a 3X3 battlefield, having the player select from a random selection of attack chips, and using them on the various viruses Mega came across. I enjoyed mastering each game, but the spinoff series became a victim of sequelitis and many of these were too samey for my liking.
3) Mega Man Zero
What I would consider the hardest of the Mega Man line of games, Mega Man Zero is a series that quite obviously stars Zero. It is set many moons after the events of the Mega Man X franchise and begins with a girl named Ciel awakening a hibernating Zero. The story involves a resistance putting up a fight against a xenophobic Neo Arcadia. Throughout the plot and the Mega Man series as a whole, the common thread is if humans and robots can coexist. On an interesting note, Mega Man Zero marks the first time a Mega Man series has had a definitive conclusion. As for the gameplay, it isn't that much of a dramatic departure of the Classic and X series. It's your standard run and gun, but this time Zero's performance is critiqued at the end of each mission based on time completed, damage taken, and Cyber Elves used. Scoring excellent ranks gives Zero new abilities. Although the scoring system is pretty harsh (once you get a C, it's pretty hard to push it up to an A over the course of the game), the Mega Man Zero series actively rewards players for continuing to work hard and strive to be better. If you don't wish to track down all four original Game Boy Advance carts, you can grab the Mega Man Zero Collection on the Nintendo DS which has the series on one game card with extras, an easy mode, and the ability to play through all four games consecutively.
2) Mega Man X
Most definitely the Mega Man series that I like the gameplay most out of any other, Mega Man X continues the tale of the Classic franchise and gives it a darker theme and more complex story with Reploids raging war and lives being lost. Mega Man X was a character who had much more mobility than his predecessor. He could climb walls, charge his X-buster (as well as the weapons he picked up from defeated Maverick bosses), dash, and even equip upgrades from hidden away capsules by Dr. Light. Such helpful benefits from the good doctor could be a midair dash, the ability to headbutt blocks, armor that provided double the defensive capabilities, and charged shot upgrades. Instead of Robot Masters, animal and object-themed Mavericks took residence in each game's eight primary levels. The X games also possessed a lot of secret goodies to uncover such as the aforementioned Dr. Light capsules, health-increasing Heart Tanks, and Sub Tanks that allowed X, Zero or later Axl to restore their health in battle. Later Mega Man X games experimented with 2 1/2D and 3D gameplay to varying degrees of success.
1) Mega Man (Classic)
My mind was a battle zone between thoughts of Mega Man X prevailing and Classic Mega Man being listed as number one. While I do enjoy the gameplay of X over the Classic series, there really hasn't been a stinker in the mainline Classic Mega Man games while there has been with the Mega Man X games (notably Mega Man X6 and X7). The original Mega Man was an incredibly novel experience. Instead of playing through a linear order of levels, players are allowed to choose from one of six Robot Masters (all future installments would provide a choice of eight). Each Robot Master has its own weakness. By defeating the boss in a given stage, Mega Man would acquire their signature weapon to use in the other levels. For instance, Elec Man has a huge weakness against Cut Man's Rolling Cutter weapon. It would take much fewer Rolling Cutter attacks to defeat Elec Man than any other weapon. (In fact, the other Robot Master weapons would hardly put up much of a fight at all.) This rock-paper-scissors type gameplay makes the strategy of playing the levels in the correct order all the more important. Of course, expert players can opt to play through the game's levels in any order they want for added challenge. Even Mega Buster-only, Mega's primary weapon, runs are commonplace. The Mega Man series had a bit of a renaissance several years ago when Inti Creates developed a bit of a retro revival of the Classic games, releasing Mega Man 9 and later on Mega Man 10 on digital platforms. The games returned to the 8-bit style of the first six Mega Man titles (7 and 8 were more modern takes on the franchise).
Are you a fan of Mega Man? What are you favorite Mega Man franchises/spinoffs? What do you think of Capcom's treatment of the franchise in recent years? Let the SPC community know in the comments section.
Mega Man (Classic)
Mega Man X
Mega Man Legends
Mega Man Battle Network
Mega Man Zero
Mega Man ZX
Mega Man Star Force
Mega Man celebrates his 25th anniversary this year. While Capcom commemorates the occasion with a whimper and not a bang, Mega's fans are there to pick up the slack, despite their deep depression when they finally came to the realization that Capcom no longer really cares about the blue bomber. As of the end of 2012, the Mega Man series (and its various spinoffs) have sold over 29 million copies worldwide. Now, to be fair, it is pretty hard not to sell that many copies when only a few years ago you couldn't turn around without seeing a new Mega Man game on store shelves.
7) Mega Man Star Force
Mega Man Star Force as a series isn't necessarily bad, but the reason I don't really care for it is because it's essentially just Mega Man Battle Network with an over-the-shoulder point of view and dumbed down mechanics. I mean, didn't we just already have six similar titles already with Mega Man Battle Networks 1-6? Did we really need more of the same just on a new handheld platform? The same gameplay with less complexity, the same exploration with few changes, and the same battle mechanics but using Battle Cards instead of Battle Chips? Apparently not as sales spoke loudly. The series was put on hiatus after three successive middling titles in a row on the Nintendo DS (and various versions like a mainline Pokemon game). Regardless, like I said, the Mega Man Star Force series is not particularly awful. It is just uninspired compared to past Mega Man series.
6) Mega Man ZX
Taking place two hundred years after the finish of the Mega Man Zero series, Mega Man ZX brings for the first time the ability to choose between a male or a female hero. Through acquiring Biometals, players can change forms. Model H allows for the ability to air dash up, down, left or right, hover, and utilize two blades to assault enemies while Model L grants its wearer the powers of swift swimming and dashing underwater. Mega Man ZX has an open world map, though the first game in the series had an immensely confusing world map. Mega Man ZX Advent, the sequel, fixed this problem. It also added the ability to turn into defeated bosses and use the range of their powers to advance to new sections of the game, like greater eyesight in dark areas and increased underwater functionality. ZX Advent, unlike ZX, had a full English voice cast which added to the perceived value of the game. Both are capable Mega Man titles, but the backtracking and challenge might put some players off.
5) Mega Man Legends
Although there have been only three games in this spinoff series, two mainline games and a Tron Bonne side story, Mega Man Legends is one of Capcom's most requested games that fans clamor that they want a sequel from. Like pouring out a canteen of water in front of a man dying of thirst, Capcom shamelessly and cold-heartedly cancelled any further development of Mega Man Legends 3, a much-desired and anticipated game bound for the Nintendo 3DS, even after asking for fan input at multiple moments. This announcing from out of nowhere sent a ton of negative publicity and criticism to Capcom. There's even a (futile) Facebook campaign to resume development of the game. Regardless, unlike the majority of other Mega Man games, Legends was played in a fully three-dimensional world. Players assumed the role of a Digger named Mega Man Volnut in a world flooded by water. The Mega Man Legends series was originally made to show off the 3D capabilities of the PlayStation 1. It did that, but the game suffered by the lack of a second analog stick. I find going back to the game difficult as the combat is rather clunky, making it artificially challenging because of the controls.
4) Mega Man Battle Network
Ten years ago Mega Man Battle Network premiered on the Game Boy Advance in an attempt for Capcom to bring some role-playing game elements into the Mega Man series. Six games, an anime, and various spinoff titles later and you have a competent and addicting action-RPG full of collecting chips and defeating evil Net Navis, most of which based off Robot Masters from the Classic series. Players take on two roles during the game: while exploring the real world players control an elementary school student named Lan. When he connects to the Internet, players control his Net Navi, MegaMan.EXE. Lan's gameplay was mostly typical RPG fare -- moving around destinations and conversing with the locals. He could jack into numerous Internet-ready and electronic devices where MegaMan.EXE could explore, finding items and collectible chips, and battling computer viruses. Many times in the games MegaMan.EXE could help Lan advance. For example, if a floor was electrified in Lan's world, MegaMan.EXE could find a switch on the Internet to shut it down. Battles had the blue bomber moving across a 3X3 battlefield, having the player select from a random selection of attack chips, and using them on the various viruses Mega came across. I enjoyed mastering each game, but the spinoff series became a victim of sequelitis and many of these were too samey for my liking.
3) Mega Man Zero
What I would consider the hardest of the Mega Man line of games, Mega Man Zero is a series that quite obviously stars Zero. It is set many moons after the events of the Mega Man X franchise and begins with a girl named Ciel awakening a hibernating Zero. The story involves a resistance putting up a fight against a xenophobic Neo Arcadia. Throughout the plot and the Mega Man series as a whole, the common thread is if humans and robots can coexist. On an interesting note, Mega Man Zero marks the first time a Mega Man series has had a definitive conclusion. As for the gameplay, it isn't that much of a dramatic departure of the Classic and X series. It's your standard run and gun, but this time Zero's performance is critiqued at the end of each mission based on time completed, damage taken, and Cyber Elves used. Scoring excellent ranks gives Zero new abilities. Although the scoring system is pretty harsh (once you get a C, it's pretty hard to push it up to an A over the course of the game), the Mega Man Zero series actively rewards players for continuing to work hard and strive to be better. If you don't wish to track down all four original Game Boy Advance carts, you can grab the Mega Man Zero Collection on the Nintendo DS which has the series on one game card with extras, an easy mode, and the ability to play through all four games consecutively.
2) Mega Man X
Most definitely the Mega Man series that I like the gameplay most out of any other, Mega Man X continues the tale of the Classic franchise and gives it a darker theme and more complex story with Reploids raging war and lives being lost. Mega Man X was a character who had much more mobility than his predecessor. He could climb walls, charge his X-buster (as well as the weapons he picked up from defeated Maverick bosses), dash, and even equip upgrades from hidden away capsules by Dr. Light. Such helpful benefits from the good doctor could be a midair dash, the ability to headbutt blocks, armor that provided double the defensive capabilities, and charged shot upgrades. Instead of Robot Masters, animal and object-themed Mavericks took residence in each game's eight primary levels. The X games also possessed a lot of secret goodies to uncover such as the aforementioned Dr. Light capsules, health-increasing Heart Tanks, and Sub Tanks that allowed X, Zero or later Axl to restore their health in battle. Later Mega Man X games experimented with 2 1/2D and 3D gameplay to varying degrees of success.
1) Mega Man (Classic)
My mind was a battle zone between thoughts of Mega Man X prevailing and Classic Mega Man being listed as number one. While I do enjoy the gameplay of X over the Classic series, there really hasn't been a stinker in the mainline Classic Mega Man games while there has been with the Mega Man X games (notably Mega Man X6 and X7). The original Mega Man was an incredibly novel experience. Instead of playing through a linear order of levels, players are allowed to choose from one of six Robot Masters (all future installments would provide a choice of eight). Each Robot Master has its own weakness. By defeating the boss in a given stage, Mega Man would acquire their signature weapon to use in the other levels. For instance, Elec Man has a huge weakness against Cut Man's Rolling Cutter weapon. It would take much fewer Rolling Cutter attacks to defeat Elec Man than any other weapon. (In fact, the other Robot Master weapons would hardly put up much of a fight at all.) This rock-paper-scissors type gameplay makes the strategy of playing the levels in the correct order all the more important. Of course, expert players can opt to play through the game's levels in any order they want for added challenge. Even Mega Buster-only, Mega's primary weapon, runs are commonplace. The Mega Man series had a bit of a renaissance several years ago when Inti Creates developed a bit of a retro revival of the Classic games, releasing Mega Man 9 and later on Mega Man 10 on digital platforms. The games returned to the 8-bit style of the first six Mega Man titles (7 and 8 were more modern takes on the franchise).
===
Are you a fan of Mega Man? What are you favorite Mega Man franchises/spinoffs? What do you think of Capcom's treatment of the franchise in recent years? Let the SPC community know in the comments section.
Labels:
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mega man zero,
mega man zx,
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Monday, March 12, 2012
SuperPhillip's Favorite VGMs - Party Hearty Edition
Mario Party 9 launched in North America yesterday, and Wii owners across the continent have been sinking their collective teeth into it. The VGMs cannot help but celebrate, too. You know the drill: five themes from video games of the past for your listening enjoyment. We have music from Halo 3, LocoRoco 2, and Mario Party 9, for starters. As Mario would say, "Here we go!"
v61. Halo 3 (360) - The Covenant (One Final Effort)

Martin O'Donnell composes this theme for the last mission of Halo 3. It begins with a soft piano melody and soothing strings before kicking it into a higher gear with percussive elements and a higher tempo. Halo 3 was quite fun playing the campaign mode with three other players on the most challenging difficulty setting. Blowing away grunts, finding secret skulls, and riding around a Warthog through a dusty desert were all some of the pastimes of one Master Chief.
v62. Ace Combat: Assault Horizon Legacy (3DS) - Fighter's Honor (Flying Remix)

Ace Combat: Assault Horizon Legacy soared onto the Nintendo 3DS with little in the way of fanfare. That is a shame, too, as it is significantly better than the HD Ace Combat: Assault Horizon game. This song, Fighter's Honor (Flying Remix), is the best theme from the game. Composed by the man behind the Gods Eater Burst (PSP) soundtrack, the song sports a catchy set of symphonic strings, deep chorus vocals, and bold brass. It is the perfect theme to find your second wind and blast down some Rebel scum.
v63. Mega Man ZX (DS) - Misty Rain

This version of Misty Rain comes from the arranged Mega Man ZX soundtrack. The tune itself is a haunting piece heightened by the eerie female vocals. Then you have an electric guitar providing accompaniment and the piano providing the beginning melody. Mega Man ZX was a new franchise for the Mega Man series. It was like Mega Man Zero except it had a Metroid-like map to venture through. The map system in the game was quite confusing which didn't do the player any favors. Thankfully, Mega Man ZX Advent fixed this problem.
v64. LocoRoco 2 (PSP) - buibui

Full of nonsensical hoots and hollers, buibui is the theme of the BuiBui Fort levels in LocoRoco 2, an overlooked and under-appreciated PlayStation Portable game. Kemmei Adachi and Nobuyuki Shimizu combined their compositional efforts to create this fiesta-inspired song. Though those players who have trekked inside the BuiBui Fort levels know that those challenging propositions are anything but fiestas. Stay tuned for future installments of my VGMs for more LocoRoco goodness.
v65. Mario Party 9 (Wii) - Toad Road

A mellow melody seems perfect for the opening board of the recently released Mario Party 9. The catchy vibraphone-sounding synth is quite catchy as you roll a die and join three other players on this relatively hazard-free board. Mario Party 9 introduces a new formula to this longtime stale series. Now four opponents ride in the same vehicle. This brings up a whole slew of new strategies to try out. With 80 new mini-games and six other boards, the party doesn't stop until you say so.
We have partied til we can no longer party anymore. While these five themes are finito, I will have five more tunes from video games in the next installment of the VGMs. Tomorrow the first of March will be posted, so please look forward to that. Until then, have a great Monday, all.
v61. Halo 3 (360) - The Covenant (One Final Effort)

Martin O'Donnell composes this theme for the last mission of Halo 3. It begins with a soft piano melody and soothing strings before kicking it into a higher gear with percussive elements and a higher tempo. Halo 3 was quite fun playing the campaign mode with three other players on the most challenging difficulty setting. Blowing away grunts, finding secret skulls, and riding around a Warthog through a dusty desert were all some of the pastimes of one Master Chief.
v62. Ace Combat: Assault Horizon Legacy (3DS) - Fighter's Honor (Flying Remix)

Ace Combat: Assault Horizon Legacy soared onto the Nintendo 3DS with little in the way of fanfare. That is a shame, too, as it is significantly better than the HD Ace Combat: Assault Horizon game. This song, Fighter's Honor (Flying Remix), is the best theme from the game. Composed by the man behind the Gods Eater Burst (PSP) soundtrack, the song sports a catchy set of symphonic strings, deep chorus vocals, and bold brass. It is the perfect theme to find your second wind and blast down some Rebel scum.
v63. Mega Man ZX (DS) - Misty Rain

This version of Misty Rain comes from the arranged Mega Man ZX soundtrack. The tune itself is a haunting piece heightened by the eerie female vocals. Then you have an electric guitar providing accompaniment and the piano providing the beginning melody. Mega Man ZX was a new franchise for the Mega Man series. It was like Mega Man Zero except it had a Metroid-like map to venture through. The map system in the game was quite confusing which didn't do the player any favors. Thankfully, Mega Man ZX Advent fixed this problem.
v64. LocoRoco 2 (PSP) - buibui

Full of nonsensical hoots and hollers, buibui is the theme of the BuiBui Fort levels in LocoRoco 2, an overlooked and under-appreciated PlayStation Portable game. Kemmei Adachi and Nobuyuki Shimizu combined their compositional efforts to create this fiesta-inspired song. Though those players who have trekked inside the BuiBui Fort levels know that those challenging propositions are anything but fiestas. Stay tuned for future installments of my VGMs for more LocoRoco goodness.
v65. Mario Party 9 (Wii) - Toad Road

A mellow melody seems perfect for the opening board of the recently released Mario Party 9. The catchy vibraphone-sounding synth is quite catchy as you roll a die and join three other players on this relatively hazard-free board. Mario Party 9 introduces a new formula to this longtime stale series. Now four opponents ride in the same vehicle. This brings up a whole slew of new strategies to try out. With 80 new mini-games and six other boards, the party doesn't stop until you say so.
===
We have partied til we can no longer party anymore. While these five themes are finito, I will have five more tunes from video games in the next installment of the VGMs. Tomorrow the first of March will be posted, so please look forward to that. Until then, have a great Monday, all.
Labels:
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