Showing posts with label assault horizon legacy. Show all posts
Showing posts with label assault horizon legacy. Show all posts

Monday, January 20, 2014

SuperPhillip Central's Favorite VGMs - Small Systems, Big Games Edition

It might just be "another week" for many, but at SuperPhillip Central it's never just "another week." That's because we have new music to share with you-- songs that we deem some of the best that this industry currently offers. On this week's edition of SuperPhillip Central's Favorite VGMs, we have themes from The Legend of Zelda: A Link Between Worlds, Final Fantasy X / X-2 HD Remaster, and Ys Seven. It's a nice lineup we have, so we hope you'll enjoy this edition's offerings!

v546. The Legend of Zelda: A Link Between Worlds (3DS) - Maiamai Cave


Our first game for this edition of SuperPhillip Central's Favorite VGMs, The Legend of Zelda: A Link Between Worlds, was awarded Game of the Year 2013 here at the site with Super Mario 3D World being the runner-up. Ryo Nagamatsu arranged new versions of a myriad of A Link to the Past themes. Those are without a doubt the best musical parts of the game, but the new music composed by Nagamatsu-san doesn't fall flat whatsoever. This calming, mellow theme that plays in Mother Maiamai's chamber is very lovely to listen to. (Gotta enjoy that angelic harp.) When the choir begins to sing, it gets even lovelier...

v547. Ace Combat: Assault Horizon Legacy (3DS) - Shining Glory


Go Shinra has done a lot of fantastic work for Namco Bandai. His compositions on the God Eater soundtracks are phenomenal, and so is his work on the Ace Combat series. Shining Glory from Ace Combat: Assault Horizon Legacy is a triumphant theme featuring a chorus, proudly singing together as one as horns blare beside them. It really gets you into the dogfighting action-- that's for sure!

v548. Cave Story 3D (3DS) - On to Badlands


Cave Story has been around a long time, and it has seen many iterations on many different systems. So why would anyone think that people would want to shell out $40 for a game they can download on their computers for free? Well, because it's a darn awesome way to experience the game! Cave Story 3D features awesome new visuals and an improved soundtrack. We can't get the Badlands theme out of our heads!

v549. Ys Seven (PSP) - Vacant Interference


Ys Seven is one of our favorite entries in this overlooked and long-running RPG series. While its music doesn't quite live up to the standards of Oath in Felghana, Ys Seven's music holds up quite well regardless. The series is known for its excellent soundtracks, and Ys Seven is no exception. Vacant Interference is a song played during many boss battles. There are few themes that can get you heavily invested in battle, but Vacant Interference is one of them. Rock on with guitars and strings, a match made in musical heaven!

v550. Final Fantasy X / X-2 HD Remaster (PS3, Vita) - Besaid Island


For those of us on the staff that don't have much nostalgia or a liking to the original Final Fantasy X, we don't hear the original version of Besaid Island and tie it to a specific place or moment within the game. That said, exactly 100 volumes ago we had the original version of Final Fantasy X's Besaid Island. We enjoy both versions, the original and this remastered one, so don't ask any of us which one we prefer. We just can't choose! When the violin comes in, playing the main melody, we can't help but have our breaths taken away.

Monday, December 3, 2012

SuperPhillip's Favorite VGMs - Nintendo 3DS Edition

We are returning to the normal routine of my favorite VGMs where we listen to songs from five different games rather than just one. This week is a special Nintendo 3DS-themed edition. Three of the games on this list might just make it on the Best Soundtrack category for my end of the year award show. From Mario to Pit from Kid Icarus, the 3DS is represented well this week.

v251. Super Mario 3D Land (3DS) - Special World 8 Crown


A play-through of Super Mario 3D Land might make you think the game is short and easy. That might be true for the initial eight worlds, but then you unlock an additional eight, much more challenging worlds full of remixed and entirely new levels to try out. By getting all star coins, beating the game as both Mario and Luigi, and reaching the top of every flagpole, you unlock a final difficult level.

v252. Kid Icarus: Uprising (3DS) - The Chaos Vortex


If someone were to tell my Game Boy-playing younger self that future handhelds would possess the power to have their games contain fully orchestrated music, I would probably not have believed it. But here we are with Kid Icarus: Uprising among other titles. The Chaos Vortex is a chapter near the end of Uprising. If I had to tell you might favorite part of this terrifically tense track, it would come right here when the bold brass blares with a recurring melodic phrase from the game.

v253. Mario Tennis Open (3DS) - Penguin Iceberg


There was much in the way of diverse opinions for Mario Tennis Open. I happened to enjoy the game, but others did not. That's just fine. However, I think we can all agree that Motoi Sakuraba's soundtrack for the game was sensational, as evident by this example for the Penguin Iceberg court. It's a perfect theme for the upcoming winter season.

v254. Ace Combat: Assault Horizon Legacy (3DS) - Shining Glory


Continuing with the orchestrated goodness, Shining Glory from the under-appreciated Ace Combat: Assault Horizon Legacy wastes no time engaging the listener with its brass, strings, and choir. Imagine taking it to the skies and participating in intense dogfights as you battle for your life.

v255. Paper Mario: Sticker Star (3DS) - Warm Fuzzy Plains


The final VGM volume of this special Nintendo 3DS edition is from the most recently released game, Paper Mario: Sticker Star. The soundtrack for the game might just be my favorite from a Paper Mario. Warm Fuzzy Plains features guitar, brass, piano, and hints of the Super Mario Bros. theme.

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Another edition of SuperPhillip's Favorite VGMs is in the books. Next week I will showcase five more themes from video games you may or may not know. Until then and as always, scope out my VGM database for every VGM ever spotlighted.

Monday, March 12, 2012

SuperPhillip's Favorite VGMs - Party Hearty Edition

Mario Party 9 launched in North America yesterday, and Wii owners across the continent have been sinking their collective teeth into it. The VGMs cannot help but celebrate, too. You know the drill: five themes from video games of the past for your listening enjoyment. We have music from Halo 3, LocoRoco 2, and Mario Party 9, for starters. As Mario would say, "Here we go!"

v61. Halo 3 (360) - The Covenant (One Final Effort)


Martin O'Donnell composes this theme for the last mission of Halo 3. It begins with a soft piano melody and soothing strings before kicking it into a higher gear with percussive elements and a higher tempo. Halo 3 was quite fun playing the campaign mode with three other players on the most challenging difficulty setting. Blowing away grunts, finding secret skulls, and riding around a Warthog through a dusty desert were all some of the pastimes of one Master Chief.

v62. Ace Combat: Assault Horizon Legacy (3DS) - Fighter's Honor (Flying Remix)


Ace Combat: Assault Horizon Legacy soared onto the Nintendo 3DS with little in the way of fanfare. That is a shame, too, as it is significantly better than the HD Ace Combat: Assault Horizon game. This song, Fighter's Honor (Flying Remix), is the best theme from the game. Composed by the man behind the Gods Eater Burst (PSP) soundtrack, the song sports a catchy set of symphonic strings, deep chorus vocals, and bold brass. It is the perfect theme to find your second wind and blast down some Rebel scum.

v63. Mega Man ZX (DS) - Misty Rain


This version of Misty Rain comes from the arranged Mega Man ZX soundtrack. The tune itself is a haunting piece heightened by the eerie female vocals. Then you have an electric guitar providing accompaniment and the piano providing the beginning melody. Mega Man ZX was a new franchise for the Mega Man series. It was like Mega Man Zero except it had a Metroid-like map to venture through. The map system in the game was quite confusing which didn't do the player any favors. Thankfully, Mega Man ZX Advent fixed this problem.

v64. LocoRoco 2 (PSP) - buibui


Full of nonsensical hoots and hollers, buibui is the theme of the BuiBui Fort levels in LocoRoco 2, an overlooked and under-appreciated PlayStation Portable game. Kemmei Adachi and Nobuyuki Shimizu combined their compositional efforts to create this fiesta-inspired song. Though those players who have trekked inside the BuiBui Fort levels know that those challenging propositions are anything but fiestas. Stay tuned for future installments of my VGMs for more LocoRoco goodness.

v65. Mario Party 9 (Wii) - Toad Road


A mellow melody seems perfect for the opening board of the recently released Mario Party 9. The catchy vibraphone-sounding synth is quite catchy as you roll a die and join three other players on this relatively hazard-free board. Mario Party 9 introduces a new formula to this longtime stale series. Now four opponents ride in the same vehicle. This brings up a whole slew of new strategies to try out. With 80 new mini-games and six other boards, the party doesn't stop until you say so.

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We have partied til we can no longer party anymore. While these five themes are finito, I will have five more tunes from video games in the next installment of the VGMs. Tomorrow the first of March will be posted, so please look forward to that. Until then, have a great Monday, all.

Friday, February 24, 2012

Ace Combat: Assault Horizon Legacy (3DS) Review

Three days, three new reviews. I have been going into overdrive in the second half of February, and I don't seem to be slowing down. The next game we will be taking a look at is one that I must warn you about. We're going into high altitudes with this one, so please watch out for nosebleeds. It's Ace Combat: Assault Horizon Legacy for the Nintendo 3DS.

Namco's Ace in the Hole for the 3DS


The Ace Combat series is one that has not appeared that much on Nintendo platforms. It has mostly been a PlayStation franchise. Now Namco is setting its sights on the Nintendo 3DS with a new installment of the popular dog-fighting franchise. While the HD twins received the Call of Duty-inspired Assault Horizon, the 3DS gets a more traditional Ace Combat in Ace Combat: Assault Horizon Legacy, a remake of the second Ace Combat game. As someone new to the Ace Combat series, this obviously does not matter to me. It is a totally fresh experience. Does Namco's 3DS ace soar high in the sky or does it crash and burn?

Despite all the context and mission briefings you can opt to sit through, the story of Ace Combat 3DS is quite simple. You play as Phoenix, an up and coming pilot for the Allied Forces who is tasked with accomplishing various missions to root out the Rebel Forces from the USEA continent. That is really the extent of the story. As you progress through the 21 missions of the game, you gain infamy as an promising pilot. Through humble beginnings you are eventually considered a god of the air by the end of the game. Additionally, you take on rival groups of pilots such as Cocoon and the Beast brigades in battle and face a mysterious pilot who controls a plane known as the Z.O.E. Unfortunately, this story arc really doesn't go anywhere and ends abruptly without any explanation.

Sometimes you need to sacrifice
power for speed to fit the mission.

At the start of each mission you are given a briefing by your superior officer played by Richard Epcar (He was Batou in the anime Ghost in the Shell: Stand Alone Complex). A map of the upcoming field of war is shown as he recites the plan of action for battle. Don't worry. You can skip this if you like, or you can have him-- Keynote-- explain the mission over again if you missed something.

From there you choose a plane to move out in. These planes are based off of real-world airplanes designed by Boeing and other popular manufacturers. At first you have a limited selection of aircraft to select from, but as you complete missions on the various difficulties (there's Easy, Normal, and Hard), you earn new planes. Of course, everything costs points (you gain points by completing missions, taking out enemies, etc.) if you want to use them. This goes for new crafts, new weapons such as bombs that can be dropped on ground forces, and upgrades for your various planes. Each plane has different attributes. Some are better at defense, some are better at maneuverability, some are better at speed, and so forth. Showing loyalty by using the same plane unlocks alternate colors and patterns for your them. It's purely an aesthetic touch, but it's nice to have anyway.

Who wouldn't be afraid of a plane with
teeth painted on the front of it?

The missions themselves span the USEA continent as well as span objectives. One mission you will be escorting a fleet of Allied Forces battleships through a Rebel-infested channel while another you will be jetting through a narrow ravine, trying to catch up to and destroy the enemy's submarine before it can reach their base. My favorite mission was one where I had to destroy the enemy's stronghold set in Saint Ark. I demolished the anti-air defenses, had to fly through a claustrophobic passage to reach the enemy's core, and then I blew it up and called it a day. Saving the continent is such hard work, you know. However, not all of the missions are a bed of proverbial roses. One has you chasing a missile that is set to obliterate a city. The missile goes so fast that catching up with it is more of a fluke than a plan. Regardless, the missions are perfect for a handheld as they are relatively short. The longest mission I faced was approximately ten minutes long. Even then if you fail through either not meeting the objective, through crashing, or through being shot down, then-- if the game permits-- you can choose to start from a checkpoint. The only catch to this is that all of the points you earned in the mission prior to your failing go bye-bye.

At the conclusion of a successful mission you can view a replay of your handy work and even save it for future watching pleasure, receive bonus points for every enemy you downed, and earn a rank based on how well you performed (C being the worst, S being the best. I haven't really gotten the science perfected on how ranks are handed out. Sometimes I'd go fast and kill everyone and still get but a B or A rank while on other occasions I'd take my sweet time and be selective with my killing and earn an S rank. You cannot see this but I am shrugging right now with an "I don't know" look on my face.

Each craft in the game has its own unique cockpit to peruse.
(Ha, ha, ha. I said "cockpit"!)

The actual flying and dog-fighting in Ace Combat: Assault Horizon Legacy is excellent and feel wonderful. Unlike something like Star Fox 64 3D, you need to hold down the R button to accelerate if you want to actually go anything that could be considered fast. The B button serves as your machine gun which you have an infinite supply of ammunition for while the A button acts as your secondary fire button for missiles and bombs (you can change between the two with the right and left directions on the d-pad).

In battle you will find that the Y button is a godsend. Not only is it crucial for getting behind foes, but it is also imperative for dodging opponents' missile barrages. When you are within a Rebel craft's airspace, a circular gauge on the 3D screen will fill up. As long as you stay close to the craft the gauge will continue to rise. Once it fills halfway or all the way you can perform an attack maneuver which starts a quick cutscene of your plane flying behind the enemy's. You can then target your foe and lock on with either machine gun fire or take them out altogether with a missile or two. Nonetheless, enemies can also use missiles against you. When this happens a warning box appears on the 3D screen around your vessel. You only have a second or two (or less in Hard mode) to press Y and the proper direction shown (either left or right with the circle pad) to take evasive maneuvers and avoid your assailant's attempt to rock your world.

Sneak around those filthy Rebels,
and then shoot them suckers down!

Despite the game only having 21 or so bite-sized missions, you cannot play them all in one play-through. There are at least three points in the story where you must choose between two mission arcs. No matter which path you decide on, you always end up at the same place by the end of the game. As stated previously, there are three difficulties to select from, multiple medals to earn through completing goals like downing 200 enemies, beating the game on Hard, and achieving an S rank on every mission. Buying every craft, weapon, and upgrade for engines, armor, wings, and more will take you some time too, and as you progress through the main campaign you will unlock endurance and survival missions that are much more challenging than most of the story. Don't be fooled-- there's a large chunk of content to be had in Ace Combat 3DS. Sadly though, there is no multiplayer to speak of. This is all solo fun.

Ace Combat on 3DS is impressive to look at. The stereoscopic 3D is amazing (especially the cockpit view) and makes the aerial encounters all the more engaging on the eyes. Some of the ground textures when you're close to them are a bit muddy, but everything else from the environments to the special particle effects and explosions, to the sun sparkling on the ocean make for some very nice visuals. The frame-rate chugs along without any problems as well. The constant radio chatter with authentic garbled speed makes you feel like you're right there in the action, and the music is one part rock soundtrack and one part intense classical score. This is the genuine article presentation-wise here, folks.

The cockpit view may be disorienting at first,
but it really shows off the 3D effect well.

Ace Combat: Assault Horizon Legacy somehow manages to be better than its HD counterparts despite being on a handheld. The missions are brief (great for short bursts and quick play sessions) but there are enough to make you feel like you didn't get ripped off out of your $39.99 MSRP. The game runs well on 3DS hardware, and it has plenty of pleasing graphical touches without any turbulence. Ace Combat: Assault Horizon Legacy flies high on the ever-growing 3DS library, and it is one game that indubitably earns its high marks.

[SuperPhillip Says: 8.0/10]

Thursday, February 9, 2012

Most Overlooked Nintendo 3DS Games - Part One

The Nintendo 3DS has almost been out for a year in Japan, and next month the system will have been out in the wild for a year as well. Over the past eleven months, we've seen many titles get released for the handheld. Some shine while others are dull as can be. Some sell well while others bomb for different reasons. This first edition of the Most Overlooked Nintendo 3DS Games checks out the latter of these titles.

Dead or Alive: Dimensions

What could be considered to be a greatest hits collection of the Dead or Alive universe, Dead or Alive: Dimensions takes all of the fights, frills, and thrills the franchise is known for and puts them for the first time onto a handheld device. In this case the action occurs on the Nintendo 3DS. The battle arenas are multi-tiered, offering the opportunity to knock your opponent off, onto a new battlefield, inducing damage to them. Collectible figurines add to the replay value and longevity of the game as does the entertaining online mode, allowing fighters from around the world to duke it out against one another. Throw in some free downloadable content in the form of costumes, and you have one knockout of a game.


Sonic Generations

While not as full of content as its console brethren, the 3DS version of Sonic Generations has seven unique zones from past Sonic games. From the original 1991 Sonic the Hedgehog all the way to 2010's Sonic Colors, many major Sonic games are present and accounted for. Zones like Green Hill, Casino Night, Mushroom Hill, Emerald Coast, Radical Highway, Water Palace, and Tropical Resort are all faithful to the source material and give off huge nostalgic vibes. Then there's returning boss battles remade for this 3DS version like Sonic the Hedgehog 3's Big Arms Robotnik battle and Sonic Adventure 2's Biolizard. Also included with the game is an assortment of missions to complete for unlockable artwork and music. Not a perfect game as most Dimps efforts aren't, but still worth checking out for any fan of the blue blue.


Ace Combat: Assault Horizon Legacy

Ace Combat Assault Horizon Legacy takes flight onto the Nintendo 3DS with all of the high flying action, intense dogfights, and Top Gun-esque aerial maneuvers that you have come to expect from the franchise. The addition of touch screen targeting makes combat all the more intuitive and simple to pull off. The mission structure expands and trails off to a number of different scenarios depending on decisions you make in combat. The missions themselves have a wide range of objectives to make each one vastly different from the last. Little marketing for this title doomed it for failure. In Japan, the game works with the newly released Circle Pad Pro, but Ace Combat 3D: Cross Rumble (as it is known there) did little to soar up the charts in the land of the rising sun either.


Shin Megami Tensei: Devil Survivor Overclocked

Essentially a port of the DS original, Shin Megami Tensei: Devil Survivor Overclocked adds a whole slew of voice acting to accompany the intriguing story the game possesses. Along with the multiple secret endings players can uncover, Devil Survivor Overclocked introduces a new epilogue at the end of the game. Those are not the only changes to the game. Higher resolution character portraits and awesome remastered artwork have been included to further enhance this 3DS game, one of the rarest, most hard-to-find titles in the early life of Nintendo's stereoscopic wonder. Those hankering for an RPG tailor-made for the system need to look no further than
Shin Megami Tensei: Devil Survivor Overclocked.


Nano Assault

From the team behind the excellent Iridion games on the Game Boy Advance, the enjoyable Jett Rocket and FAST - Racing League on the WiiWare service, and the fun Nanostray titles on the Nintendo DS comes a new shoot-em-up from Shin'en. Traveling through cells and participating in germ warfare, players blast their way through approximately thirty-something individual levels. Depending on how well or how poorly a player does in the game, the level will become either easier or harder in difficulty. With gorgeous 3D visuals, multiple modes and unlockable items, and an online leaderboard to boast to all of your friends, Nano Assault is a great shmup for fans of the genre. It's also only $19.99 MSRP.


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We have reached another conclusion to another article here on SuperPhillip Central. Tomorrow I have in store the first review of February. It's about time, don't you think? We'll see you then.