Showing posts with label nintendo ead. Show all posts
Showing posts with label nintendo ead. Show all posts

Tuesday, January 27, 2026

Donkey Kong Bananza (NS2) Review

We move from one 3D platformer from an indie to a 3D platformer that is decidedly NOT an indie: Nintendo! Donkey Kong Bananza swung onto the Nintendo Switch 2 last June, but of course in true SuperPhillip Central fashion, I'm not getting to reviewing this game until the following January. 

Kept you waiting, huh? Regardless, no time like the present, better late than never, and any other cliche you can think of aside, we have a new review to get to, so let's banana slam it! 

Ooooooooh, Bananza~!



If you're like me--and as always, God help you if you are--you might have been expecting a new 3D Mario released close to, or along with the Nintendo Switch 2. But if you're also like me, then you realize that one should always expect the unexpected when it comes to Nintendo. That doesn't just ring true for the company's games, but also its release strategies as well. 

That said, what we've ended up with instead is an utter delight. Not only is Donkey Kong back in the limelight in a big way with a brand-new 3D platformer, but it's one from Nintendo's top team at EAD. Donkey Kong Bananza takes Nintendo's grand gorilla on a fantastic deep dive--literally--through magnificent worlds to explore and packs a mighty massive punch too in the process. Methinks Mario can wait!

Donkey Kong Bananza sees DK with his glorious new design as first seen in Mario Kart World, teaming up with a young, precocious Pauline. Legend says that deep in the planet's core is a root that will grant the wishes of anyone that lays claim to it. Pauline wishes to return to the surface where she can have her dream come true of becoming a singer, while Donkey Kong, of course, dreams of bananas and nothing more. Of course, it's easier said than done, as a group of villainous Kongs under the Void Company stands in their way, obstructing them at every opportunity that they get. 

Donkey Kong is back and more expressive than ever before!

The story is relatively light when all is said and done, but when it comes into full swing, it definitely delivers. The character development of Pauline is a highlight, as she's understandably visually and audibly timid and nervous around a massive thousand-pound gorilla through the first quarter or so of the game. As she opens up and gets more comfortable around DK, her excitement and ability to let loose and get gung-ho shines through. It's a nice touch that more importantly feels natural as opposed to feeling forced. 

The world of Donkey Kong Bananza is your oyster. Well, technically, it's less of an oyster and more of an onion since it has literal layers and sub-layers that form the levels of the game. At any rate, these layers show off one of the most impressive parts of Bananza--the amount of delightful, wanton destruction that DK can inflict on the environment. Punch a bunch as you please, DK, as he can smash swaths through rock, cement, and other materials to create makeshift pathways through levels. I was utterly astonished by the tech involved here--something that truly couldn't be done on Nintendo's Switch 1 without serious concessions to the design ethos of Bananza.

The locales known as layers are lovely to explore for goodies and meet new friends along the way.

It's not just mindlessly bashing and brawling your way through the environment, of course. Not all walls, floors, and ceilings are destructible. This is given an in-game story reason as Void Co. has deliberately turned specific materials as impossible to punch through. It also makes it so you can't just beat and bash your way everywhere through the game, completely disregarding the level and puzzle design within the environments. Sure, there are points where you can punch your way through soft walls to create a tunnel to a destination all by sheer force--and many times this is shrewdly highlighted by a telltale sign in the environment--but you can't simply bypass everything in a level for little reason.

DK gives a new definition to the term "mudding".

Truly, Donkey Kong Bananza feels like the next, natural evolution of the foundation that Nintendo EAD's previous work, Super Mario Odyssey, laid. You have your open, playground environments to explore and multiple collectibles to obtain--with the most important of which being that of Banandium Gems, giant crystallized bananas in single and banana bunch forms. Gems are ALL over the multitude of layers and sub-layers in Bananza--hiding in alcoves, earned from completing platforming and puzzle-based trials, entering obstacle course-centric Challenge Rooms, and battling bosses. These Gems serve the Power Moon role from Super Mario Odyssey. However, whereas Moons were merely abundant in quantity, essentially being required to progress to new kingdoms, the Banandium Gems are less needed for progression purposes and more for powering DK up. 

Donkey Kong and Banandium Gems go together like peanut butter and jelly.

Donkey Kong Bananza contains plenty of power-ups and abilities for DK in a skill menu of sorts. For every five single Banandium Gems collected (big bunches of five are usually earned after beating bosses or after a special story progression-based sequence), DK earns a skill point. Simpler skills require less skill points to spend, while the more useful abilities demand more points spent on them. These range from adding hearts to DK's health, expanding his radar range (when DK slams his palms to the ground, the nearby area shows hidden goodies like Banandium Gems and Fossils), supplying him with a further inventory of health-restoring juice, granting him the ability to plow through stronger surfaces, and also upgrades to his Bananza abilities. More on those in just a little bit!

Apart from Banandium Gems, there are Fossils to be found all throughout the landscape, walls, floors, ceilings--you name it. These can be spent at shops to purchase new costumes and outfits for DK and Pauline. Each costume piece, whether a pair of suspenders or a tie for DK, or a full fledged outfit for Pauline, grants different bonus benefits--whether allowing DK to stumble upon more random treasure chests when smashing through surfaces, greater affinity against hazards like lava so he takes less damage upon being burned, or granting DK longer Bananzas.

No doubt if you've yet to play this Switch 2 exclusive and have no concept of the game, then you might be wondering if the "Bananza" in the game's title is more than a clever play-on-words. Well, yes, it's much more than that, indeed! Throughout the game, Donkey Kong learns new transformations that take him from Goliath gorilla to caked-up Kong gorilla, speedy zebra, flying ostrich, among others. Whereas the Kong Bananza is terrific in utility for smashing the crud out of enemies and the environment quickly, something like the Zebra Bananza has more finesse required, as that form is fantastic for running across water as well as walkways that would otherwise have DK fall through as soon as he steps foot on them. 

Many challenges both platforming and puzzle task players with optimizing one's time with each transformation. Sometimes, you'll need to switch between forms on the fly (as easy as a tap of the D-Pad) to overcome trials and tribulations the game throws at you. Like with being able to pound through surfaces and the environment with ease to get where you want to go, a lot of the time with some ingenuity and a little strategy you can complete tasks and objectives by some creative use of these Bananza abilities and forms. That really speaks to how open ended the design of Donkey Kong Bananza is, really. You're seldom locked to a set in stone way of doing things. That said, you're also not able to just completely disregard the game's design, whether intended or unintended, either.

Each Bananza form gets its own theme song, sung by the incomparable Jenny Kidd as Pauline.

DK is worthwhile even without his Bananza forms, as well. He's freaking Donkey Kong, after all! His repertoire of moves is more impressive than ever before, but never overwhelming either. For example, take his ability of being able to rip chunks out directly from the ground. He can swing the chunk around to beat and bash baddies into submission, but he can also chuck the chunk to hit faraway switches or enemies. Even more interestingly, he can perform a Turf Surf, riding the chunk like a snowboard, using his massive mitts to pull the turf forward along the ground to keep his momentum going. Not only is this great for picking up speed and crossing expansive areas of the environment quickly, but it's also paramount for getting across hazard-laden ground, such as that of brambles, electricity, and more.

No, seriously. The Kong Bananza is caked up, for real!

These abilities are especially a big deal during the boss battles--especially the bashing, smashing, and otherwise destroying that DK does. Boss battles really show the might of Nintendo's main monkey, and instead of the typical "three hits and they're beaten" battles that Nintendo EAD generally likes to employ for their platformers, instead, bosses are bestowed with health bars. Bosses are beaten rather quickly and few truly felt overly tricky or challenging. It was mostly learning their moves, how to evade, when they're left open to attack, and bam! Punch-a-bunch party of two was ready to be seated. While most of the fights were fast and rather effortless, by no means were they anything less than fun. Of course, fights near the endgame as also post-game definitely put DK through the wringer, and certainly took me plenty of attempts to overcome. 

Most boss battles, especially early on, won't get you sweating too much, but eventually they do escalate in difficulty.

As for the layers--or levels--of Donkey Kong Bananza, these are extremely creative and full of secrets, challenges, and things to do. Some are larger and lengthier than others, as some do not possess sub-layers to speak of. Instead, they're merely what you see is what you get, being one area apiece. However, the more involved and decidedly more interesting layers feature lots of sub-layers, many times changing up the atmosphere and locale entirely. The Freezer Layer mostly takes place in a wintry wonderland home to the Zebra tribe, but deeper down in a sub-layer is a hot, scorching, lava-filled furnace that threatens to melt one's face off!

A view of winter in the Midwestern U.S. or the Freezer Layer? You be the judge.

VoidCo causes trouble wherever they go, and each layer requires DK and Pauline to right the wrongs, help out various characters through the kindness of their hearts, and beat down those aforementioned bosses standing out as progression points to advance the story.

Really, one can opt to make a beeline for the story, and merely progress from one plot point to another without scouring the levels for their massive amounts of collectibles. It makes the game more difficult, as a player wouldn't have the skill points to invest into making DK considerably stronger, but that is a nice option to have! I found a mix of exploration and progression to be great for me, as I discovered that attempting to nab every Banandium Gem and Fossil on each layer before moving onto the next was burning me out on the game. Heck, I took multiple breaks from Donkey Kong Bananza because of it--hence the tardiness of this review! That said, once I found a cadence that worked for me, Bananza became even more addicting to me than it was previously. Even still, being able to teleport to various fast travels points and layers quickly through the clever eel teleportation service known as "T-eel-eporting" made collectible cleanup much more manageable for me.

Look at that goofy grin! How can you NOT love Donkey Kong?

A helpful map, too--which in incredible fashion displays real-time damage of the environment and landscape--was a tremendous help in noting which Banandium Gems and Fossils were collected, which still needed finding, and scavenging for other goodies and points of interest. The ability to easily track your progress this way across each and every layer was super beneficial, something that Mario Kart World picked up on with a recent update, thankfully, too.

With Donkey Kong, Nintendo hasn't always pulled too much from DK's history, particularly the Rareware era. However, any fears that I or anyone else may have had with Donkey Kong Bananza are long gone. No, Nintendo made Bananza a celebration of all things Donkey Kong and his 40+ year history with odes to every era. From the opening area of the game, Ingot Isle, featuring the familiar pink girders from the original Donkey Kong arcade game, to specific 2.5D challenge rooms modeled after levels in Donkey Kong Country (especially one that perfectly captures the Bramble Blast-themed stages), DK's history is fondly encapsulated in this game. 

DK says "gay rights"!

And really, Donkey Kong Bananza stands tall, thumping its chest with both fists proudly, as a love letter to all aspects of this long-standing franchise. It takes the modern approach to its design while providing plenty of callbacks to not leave enthusiasts out in the cold. Everything from the colorful worlds that DK stomps around in, to the extremely expressive Donkey Kong himself and other characters like Pauline--it all looks absolutely masterful in animation, design, and presentation. Perhaps the only gripe I can find with Bananza is that of the frame-rate, offering steadiness most of the time, but slight drops do happen. That said, some minor concession with the frame-rate are a small price to pay for the amount of destruction in the environment--again, something that Switch 1 could not do without altering the design of the game considerably. 

He's the leader of the bunch for a reason, and he apparently also led Nintendo's first-party platforming efforts on its Switch 2 for a reason, too. It was a bit of a risk to have DK lead the charge on Nintendo's new system, but Donkey Kong Bananza gives the grand gorilla a fair shake, time in the spotlight, and successfully moves over Mario (even if briefly) from his usual starring role as the lead 3D platforming star for a Nintendo system. While minor frame-rate issues and most of the boss battles being rather breezy might make for some modest moaning from myself, those complaints are quickly diminished by the absolute amount of fun that Bananza delivered in banana bunches to me. This 20 hour epic is one that constantly escalates the action, and keeps it going through the finale and beyond. Donkey Kong Bananza delights and delivers a 3D action-platformer that offers enough open-ended design to kick some serious potassium. 

[SPC Says: A] 

Wednesday, December 31, 2014

Captain Toad: Treasure Tracker (Wii U) Review

Let's pause the SuperPhillip Central Best of 2014 Awards festivities with the last review of 2014. It's for a game from a developer that is a showstopper. That developer is the immaculate Nintendo EAD, and their game is Captain Toad: Treasure Tracker. Here's the SPC review.

Toad-ally ready for adventure!


Shigeru Miyamoto once said in a relatively recent interview that Nintendo was planning on creating more spin-off titles in order to fill in the gaps between major Wii U releases. Because hey, third-parties ain't going to do that, am I right?

It seems that the first of such titles has released this past month with the launch of Captain Toad: Treasure Tracker, starring the lovable adventurer who debuted in Super Mario Galaxy and his partner in crime Toadette. The game is based off of the Captain Toad levels within Super Mario 3D World, only expanded upon greatly for a $40 retail game. The end result is one that exudes charm and adds a new dimension to the Wii U library.

Treasure Tracker begins with a cold open, putting the player, Captain Toad, and Toadette within one of the game's many diorama-inspired levels, albeit this is a very small and simple one. Upon reaching the top of the level where a Power Star stands, the two begin a victory celebration around the prized trinket. However, it's not that much later that the talons of a giant, fierce bird clinch onto the Star. Toadette gets carried away along with the Power Star to which she equally fiercely clings onto for life. It's up to Captain Toad to summon up the courage to rescue Toadette while doing some treasure hunting in the process.

"Just let go, Toadette!"
Despite the setup of Captain Toad: Treasure Tracker, the game's story isn't all about saving Toadette. In fact, there are three episodes within the game, each with its own particular objective. In the first, Captain Toad must reach Toadette and Wingo, the bird who nabbed the Power Star in the first place. In the second, its Toadette who must do the saving of Captain Toad. The final episode has Captain Toad and Toadette separated, needing to reach a joint destination.

One of the first levels in
Captain Toad: Treasure Tracker.
Each episode features more than a dozen-- sometimes two dozen-- levels to play through. Each are pretty much bite-sized adventures that feature the goal of reaching that level's particular Power Star. It's all about how you go about getting there which is the objective of each level. Reaching the Star presents players with a series of miniature puzzles in order to solve to get to their final destination and the prize that awaits.

Don't mind Captain Toad, Mr. Shy Guy.
He's simply passing through!
Captain Toad and Toadette do not have the ability to jump in Treasure Tracker. This might seem like it closes the door for plenty of interesting gameplay possibilities, but it's actually quite the opposite. Most of the levels involve you needing to drop down from a higher platform to reach where you need to go, and there are plenty of times where you'll need to manipulate the environment to create paths for Captain Toad and/or Toadette to saunter along.

You guys sure know how to give a lady a lift!
The camera is a big help in Captain  Toad: Treasure Tracker, offering 360 degree movement, and can be maneuvered in pretty much every way except an underside view of a particular level. It can also allow for a relative closeup view of one of the Toads, though there's a glaring omission in that there is no regular zoom function. It's either zoomed all the way out for the player or a closer view of Captain Toad or Toadette. Additionally, the GamePad sports off-TV play, but moving the GamePad at all results in the camera moving with it. This means that playing while laying down becomes more problematic that it should have any right to be.

Regardless, despite these very small camera issues that don't take away much from Captain Toad, the camera is otherwise a godsend in the game. Just maneuvering the camera slightly can reveal otherwise impossible to see hidden alcoves filled with coins and other treasure, particularly Super Gems.

Sorry, Piranha Creepers, but Captain
Toad is absolutely NOT on the menu!
Yes, most of the 70+ levels in Captain Toad possess three special Super Gems to collect. Super Gems, like the Green Stars in Super Mario 3D World, open up locked levels that block your progress, so it's a good idea to collect these when you can. A nice thing about collecting these is that even if you die, as long as you don't quit the level, you don't have to nab ones you've already gotten. Of course, you have to finish the level for the game to save your progress of getting all of them. Regardless, the three Super Gems per level not only encourage extensive exploration of each level, but they also add to the longevity of Captain Toad: Treasure Tracker.

Beat the cold weather with a tropical retreat!
Furthermore, each level has a secondary objective apart from obtaining the Power Star. This varies each level, and the objective only reveals itself after the level's Power Star is initially acquired (though you can complete the objective beforehand and the game will count it anyway). For example, some levels require you to find a hidden gold mushroom, while others force you not to take a hit. These are fun little objectives that can completely change the way you would ordinarily play a level.

Not really fighting fairly, are they?
Even after the game is beaten, there's plenty to do. Outside of acquiring every Super Gem and completing every bonus objective each level has, several special bonus levels unlock. Such levels put Captain Toad into the levels of Super Mario 3D World with the goal of obtaining a Green Star, or better yet, they pit Captain Toad to survive a fifty floor gauntlet for a very special prize. My point here is that for a $40 game with plenty of replay value, the approximate 15 hour play time you'll spend with Treasure Tracker makes the game worth owning.

The Wii U GamePad is used in Captain Toad: Treasure Tracker, and while the usage is full of gimmickry, I'm pleased that Nintendo at least tried to make the GamePad have some worthwhile use all the same. Aside from moving platforms up and down or side to side with a tap of the screen, there are special mine cart levels where you use the GamePad to aim your veggie cannon as you roll down the track. Still, there are very lame and unnecessary GamePad uses. I'm primarily thinking about blowing into the microphone of the controller in order to move certain platforms, an artifact of Super Mario 3D World.

This level uses Super Mario 3D World's
Double Cherry power-up.
Using the already beautiful engine from said game, Captain Toad: Treasure Tracker is a gorgeous title, teeming with luxurious environmental variety, wonderful animation, and plenty of polish. It's a series of colorful cartoon worlds come to life, and I have a hard time imagining Captain Toad and friends looking much better on the Wii U hardware. That's definitely no slight to Nintendo's system, by the way.

This trip to the pachinko table starts with a bang.
Sound-wise, the grunts and hums of Captain Toad and Toadette are simply adorable, much like the characters themselves, and the music features several new and remixed themes. While there's more remixed stuff than new, I'm glad that Nintendo didn't just rip the music directly from Super Mario 3D World and place it in Treasure Tracker.

Although the game suffers from some issues in its camera control and lack of a quick restart option in levels, Captain Toad: Treasure Tracker is an unexpected gem in the Wii U library. Then again, how could I ever even think about questioning a game which is made by Nintendo EAD? That studio has proven time and time again just how masterful they are at creating fun, engaging games. If you're looking for a game that oozes with personality, adorable characters, entertaining puzzles and levels, and has great value, Captain Toad: Treasure Tracker is the prize you seek. No need to hunt for this one. Just head to your local video game retailer or buy it on the Nintendo eShop today.

[SPC Says: 9.0/10]