Showing posts with label okamiden. Show all posts
Showing posts with label okamiden. Show all posts

Monday, February 27, 2017

SuperPhillip Central's Favorite VGMs - "SuperPhillip's Birthday Bash" Edition

I don't like to toot my own horn (aw, hell-- TOOOOOOOOOOOOOOOT!!!), but today I celebrate my 31st birthday, and with that, SuperPhillip Central arrives with five special themes to commemorate the occasion. Sure, I was going to use these five VGMs regardless, but why ruin the spectacle of the moment?

The recently released Gravity Rush 2 leads us off with a jazzy battle theme before handing it off to Final Fantasy XI. Then, we turn our attention to Okamiden. Following that is some funk (the good kind) from Dreamcast classic Jet Set Radio. Lastly, we roll on through with a catchy song from Katamari Forever.

Hey, you! Yeah, you! Click on the VGM volume name to hear the song on YouTube! Finally, check out the VGM Database for all past VGMs featured on this weekly recurring segment. Now, let's get on to the music!

v1341. Gravity Rush 2 (PS4) - Combat II


Released last month, Gravity Rush 2 was part of the amazing kickoff of game releases for 2017 that continues into March! It's astonishing that we even received a sequel to Gravity Rush in the first place, so Kat fans, savor this sequel as much as you can. I'll help by sharing this wonderful piece of music from the game, one of the themes that plays during Gravity Rush 2's battles.

v1342. Final Fantasy XI (Multi) - Distant Worlds (The Black Mages Version)


This rock version of Final Fantasy XI's Distant Worlds comes from The Black Mages' third album of arranged Final Fantasy tunes. The Black Mages was founded by then-series composer Nobuo Uematsu. This version of Distant World starts off mellow, but by the end, it turns into a hard rock masterpiece. It gets particularly awesome here at my favorite part of the piece.

v1343. Okamiden (DS) - Spirit Suppression


Though not as excellent or as revered as its original counterpart, it was both surprising and amazing that we got to see a sequel to Okami. This sequel was Okamiden on the Nintendo DS, a handheld that saw a robust lineup of games, perhaps the best handheld system lineup in history. Regardless, Spirit Suppression is one of the battle themes played during Okamiden, offering a tense track while you deal with spirits sinister and shocking.

v1344. Jet Set Radio (Multi) - That's Enough


The original Jet Set Radio released on Sega's last home console before turning third party, the Dreamcast, a magical machine full of creative and innovative games. Jet Set Radio was part arcade skating game, part platformer, and all awesome. This permeated into its soundtrack that had all original funky tracks, such as this one, That's Enough. It would receive a remix in Sonic & All-Stars Racing Transformed in the Jet Set Radio series-inspired Graffiti City track.

v1345. Katamari Forever (PS3) - Rolling Star


We end this edition of SuperPhillip Central's Favorite VGMs with a catchy ditty from Katamari Forever, the PlayStation 3 exclusive entry in the Katamari Damacy series that celebrates the franchise's history. Sure, it got long in the tooth much like the Super Monkey Ball series, a fellow ball-rolling series, though of a different type, but like that franchise, Katamari Damacy retained its fantastic tradition of great, memorable music.

Tuesday, April 26, 2011

Most Overlooked DS Games - Part Five

We've reached Tuesday and the fifth installment of the Most Overlooked DS Games. This list provides you with information regarding games that were glossed over by the gaming community or sold poorly by consumers. With that in tow, let's get started, but first, check out past installments of this series:


Dragon Quest V: Hand of the Heavenly Bride


The second of the Dragon Quest remake trilogy on the Nintendo DS, Hand of the Heavenly Bride is one of my favorite Dragon Quests period. This game is pretty rare nowadays at it sold so badly that only print run was given to it. However and recently, Amazon has restocked the game indicating that there might have been a second printing of the game. Track down a copy while you can as this game is one of the best in the Dragon Quest series.

Golden Sun: Dark Dawn


Camelot returns to the Golden Sun franchise with a new entry exclusively for the DS. It's been years since we've seen the Isaac and the gang, and this time we're playing as their descendants. The new 3D models might not be as charming as the Game Boy Advance installments' 2D sprites, but don't let that deter you from picking up this excellent RPG. A bit on the easy side battle-wise, the puzzles are intuitive, the secrets are many, and the soundtrack is terrific. Look out for Golden Sun: Dark Dawn today.

Radiant Historia


Travel to the past to save the future in this time-traveling RPG with turn-based combat, multiple endings, and a brilliant soundtrack. Radiant Historia is the type of game that Best Buy doesn't carry in its stores, so you can bet that this game is going to get rare soon. The sprites used in this game are simply exquisite, and the story and script are both sublime. If you're looking for an innovative and charming JRPG for your DS, look no further than Radiant Historia.

Okamiden


While I didn't appreciate Okami's second offering as much as most, Okamiden came out to little fanfare. In between the launches of Pokemon Black and White and the Nintendo 3DS, Capcom couldn't have picked a worse time to release this game. It follows the story of Chibiterasu and his partners as they attempt to save Nippon from impending doom. The stylus controls make drawing a breeze unlike the console originals, and Capcom really pushed the DS to its limits graphically with this one. For a Zelda-lite experience on the DS, Okamiden is the game for you.

Nine Hours, Nine Persons, Nine Doors


This Mature-rated game features an excellent, gripping story in this dark thriller. A college student wakes up to find himself aboard a ferry with numbered doors littered all over the place. He has to play a game of life and death to escape with his soul intact. Solve puzzles to unwind the threads of this mystery and seek out the true ending to obtain the ultimate satisfaction in Nine Hours, Nine Persons, Nine Doors for the Nintendo DS.

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There goes another edition of Most Overlooked. Do you have any games you'd add to this list? Let me know in the comments section.

Friday, April 8, 2011

Okamiden (DS) Review

Okami did not sell too hotly on the PlayStation 2. When it was remade on the Wii, it fared better, but not by much. Not Okamiden has touched down to the Nintendo DS, a sequel that fans of the series never thought would happen. Was it worth it? This review holds the answers.

Brush Up On Your Japanese Mythology


It was at the end of the PlayStation 2's hey-day when the original Okami graced its presence on the console. Now fast-forward to 2011, and a fresher form of Okami, Okamiden, is making its appearance near the end of the Nintendo DS's life. Is Okamiden the Nintendo DS's last great game?

It's been nine months since the Great Goddess Amaterasu saved the country of Nippon from evil and moved on to the promised land in the sky. Now evil has returned, and with no one to stop it, a new hero blooms in the form of Chibiterasu to save Nippon from impending doom and sinister spirits. The story plays out in skippable cutscenes with text that auto-scrolls. Sometimes you just want everyone to shut up and allow you to play the game, so you skip the cutscenes. Unfortunately, that means skipping where you need to go next. Without the ability to safely skip cutscenes, you're stuck watching these mostly boring scenes. The story is not particularly interesting at all which is a shame since the original had its moments. Okamiden has virtually zero.

Chibiterasu won't be alone during her journey to vanquish the encroaching evil that plagues Nippon. In fact, a total of five partners join Chibi throughout her quest at various points throughout her adventure. Each one has different powers for Chibi to utilize. The mermaid, for instance, can swim across water while another can the final friend you greet and meet can use the fire on his head to put out giant walls of ice that impede progress.

Much like the Amaterasu, Chibi can utilize the Celestial Brush as well. What the Wii and PS2 versions lacked in tactile feedback, you get 1:1 brush strokes by using the bottom screen to draw lines. At any point during the game you press or hold the shoulder button and use the stylus to draw shapes or trace over constellations to gain new powers. Every time you use a Celestial Brush technique you use up a portion of your stored ink. Breaking pots can restore this as well as using items from the in-game menu. There's an abundance of moves to learn from drawing a straight line to slash a gigantic rock in two to drawing a circle with a line coming out from it to drop a bomb to blow up walls or otherwise impenetrable enemies. There's a technique called Vine which allows Chibiterasu to distance herself from her partner. While Chibi cannot cross, say, a chasm, her partner can. Then you can draw a line from Chibi to her partner to send Chibi to where her partner is currently situated. Other moves allow Chibi to polarize magnets, give bloom to dead trees, and connect fire to burnable objects.

Okamiden, like much in lieu of its original game, follows the Legend of Zelda in its design philosophy. You explore the overworld, towns, and fields talking to townspeople and gathering clues on where to head next. Like Zelda, the game really follows a overworld-dungeon-overworld structure. The overworlds are devoid of life until Chibi's Celestial Brush paints them new life whereas the dungeons require every use of the Celestial Brush that Chibi can think of. Partners must separate, switches must be pressed, and bosses must be slain.

In Okamiden, the boss battles require all usages of the Celestial Brush to defeat them. A giant catfish that charges at Chibi and her partner must have its tongue connected via the Vine technique to a flower that hangs on the ceiling of the battlefield. It is only then that the giant catfish can be attacked safely. A large toad, on the other hand, when dropping down from the sky can be hurt by slicing its belly button by drawing one straight line at the target to injure it. Most enemy encounters do not happen on the overworld or in dungeons. Instead they occur in circular arenas. Much like the bosses themselves, finding the correct Celestial Brush technique is key in defeating a given enemy.

In the Legend of Zelda, gaining heart containers is how the hero increased his health. In Okamiden Chibi gains new health and more ink storage by helping out townspeople with their problems and revitalizing the land. There's a gauge on the bottom of the touch screen that grows with every successful deed. When it fills fully, a new notch of health or ink pot is gained. The touch screen also houses the camera controls as well as a map of the area Chibi and friend are currently residing in.

There's plenty to see and do in Okamiden. One playthrough took me about eighteen hours to finish. I tried to collect as many treasures as possible. Most treasures housed helpful items like unlimited ink for a limited amount of time, health-restoring food, and priceless antiques that can be sold to retailers for a profit. These were usually hidden in out-of-the-way locations and in closed-off caverns. You can also purchase these items from vendors in the two main towns in the game or by demon vendors that prowl around save points. Speaking of save points, after an area has been purged from evil, you can eventually use a Warp ability to zoom from destinations easily instead of going it by hoof. After beating the game, you earn a New Game + option that carries over all of your health and ink pot storage. All treasures collected go away, however.

Visually, Capcom pushed the DS to its limits. The watercolor cel-shaded look of the game is pretty impressive if not a bit gaudy. There's little in the way of slowdown, and the effect of flowers popping up wherever Chibiterasu prowls is a nice touch. The gibberish voices akin to something like Banjo-Kazooie are charming, and the music is altogether complimentary to the setting of Okamiden.

My main problem with Okamiden is that it feels like Okami-lite throughout the adventure. You're revisiting old areas (that this time around are heavily-segmented into smaller fields) and facing familiar foes. The constant cutscenes that you cannot control how fast the dialogue goes is also a bother. If you're expecting a Clover Studio-inspired journey, you're going to be disappointed. This game hardly holds up to the original Okami. The combat is basically mash buttons to win, the puzzles are painfully easy to solve, and the bosses are mostly underwhelming. For a Zelda-like title on the DS, stick to Zelda. If you were a fan of the original Okami, there's hope that you'll enjoy this sometimes clever romp.

[SuperPhillip Says: 7.5/10]