Showing posts with label playful studios. Show all posts
Showing posts with label playful studios. Show all posts

Monday, September 28, 2020

New Super Lucky's Tale (PS4, XB1, PC) Review

After our 950th review two Fridays ago, let's get the motor running as we gun for review 1,000! We start the run to 1,000 with a game I previously covered on another platform, the Nintendo Switch version of New Super Lucky's Tale. Now, I review the game as it has launched on the PlayStation 4, Xbox One, and PC. Here's is the SPC review of New Super Lucky's Tale.

A tale so nice, I played it twice.

If you're having a case of deja vu, don't be alarmed. While SuperPhillip Central previously covered New Super Lucky's Tale, that was the Nintendo Switch version that released late last year. Now, Lucky's journey to return home to his family arrives on more platforms, though this time around without a retail version in sight, at least here in North America. While intrinsically the same game as what was found on the Switch, New Super Lucky's Tale now on PlayStation 4, Xbox One and PC has some differences that make it my preferred version of developer Playful's game.

New Super Lucky's Tale's adventure takes our precocious young hero Lucky through multiple hubs that connect all levels together, as one would expect from a game of this nature. The levels are entered through portals scattered throughout these hubs, and inside them are veritable treasure chests of platforming goodness. 

Lucky engages in some barnyard shenanigans in this second world level.

There are three main types of levels in the game, and they all range from great fun to just good fun. The levels where you can fully explore the surrounding areas in 3D platforming environments are the ones that are the former. The auto-runner levels are at the other end, requiring precise leaps and activation of switches to reach the bonus areas containing more currency and hidden collectibles. Finally, the 2D side-scrolling platforming levels serve as the part of the game in between the two aforementioned level types in terms of the entertainment factor to be found.

Regardless of the level type, there are four pages of Lucky's obtained tome to collect in each. One is earned by simply reaching the end of the level. Another is earned by collecting all five L-U-C-K-Y letters. Then, there's one for accumulating 300 coins in one run of a level, and lastly, there's a hidden page usually discovered by completing a puzzle or stumbling across a secret area or "hard"-to-access part of a level.

Be on the lookout for golden letters like this "K" in levels if you want to earn a prized page.

I put "hard" in quotes because New Super Lucky's Tale is a bit of a breezy game--for the most part. When you're performing pure platforming challenges, the game isn't too taxing. You'll be racking up Lucky's lives count faster than you can lose them. This is because hearts are plentiful, and even things like falling off a level doesn't result in an instant life lost. Instead, you just lose a heart from Lucky's health. 

That said, there are some stronger challenges posed in the game, particularly after the final boss has been given a catnap. There are pure tests of platforming skill to take on, but there are more arduous and quite frankly, annoying marble-rolling sections that, while optional, need to be beaten to fully complete the game. These have you controlling a board, tilting it in all directions as Lucky rolls around in a ball as you attempt to collect every coin in the level without losing all his hearts. These are the lowest point of an otherwise enjoyable game--and even then, they aren't too trying for one's patience.

Apart from marble mini-game levels, there are also puzzle mini-challenges that appear in many of New Super Lucky's Tale's hubs. These put your brain muscles through their paces, as they require you to move sliding statues around so they eventually all land in their proper places. The catch is that statues hit by Lucky's tale don't stop moving until they hit the end of the track or another statue. Later statue-sliding puzzles offer a tremendous mental test, and I was quite literally stumped at some until a lot of trial and error. 

As I said already in this review, New Super Lucky's Tale isn't a strong challenge, really. Perhaps if you want to get all of the trophies and/or achievements, depending on your platform preference, as there are some "take no damage" challenges. Thankfully, for the small challenge that is present in the game, it's not due to the camera or the game's controls--something that other 3D platformers can't attest to so strongly. 

No matter the perspective, New Super Lucky's Tale is a good time.

No, Lucky controls wonderfully, whether you're using his signature burrow move to dive underground to travel underneath soft surfaces (emphasis on "soft", as Lucky can't dive through concrete--it's bad for the cranium, after all) to either move through levels faster, collect buried coins, or pass through obstacles that are otherwise impenetrable above ground. This burrow move also can be used to home in one enemies to leap on top of them, defeating them. That's not the only offense Lucky has, either, as he can also whip his foes into submission (or at least a temporary daze). Finally, offering more aerial versatility is Lucky's double jump, which can also end with a twirl of his tail to get some extra distance or a safer landing. 

This enemy meets Super Lucky's "tail"!

If there's one other thing beyond the limited difficulty of the game that makes New Super Lucky's Tale a little bit tougher to recommend for its full price is that the game is awfully short. Beating the game, and then earning all of the trophies took just under ten hours for me to do. I'll no doubt return to the Lucky's colorful world every now and then (heck, I did for this review since I already covered the Nintendo Switch version last year), but bear in mind that this isn't a lengthy adventure by any stretch of the term.

Meanwhile, when it regards New Super Lucky's Tale's presentation, Lucky's world is suitably colorful and charming, whether that's the vibrant environments or the personable characters. The latter uses gibberish speak (and sometimes singing) which was pleasing to me. The dialogue that is spoken is rare, mostly done as bookends to the adventure. Lucky himself exudes personality, and just like with my Switch review, I still adore the way he looks at and makes faces at the camera when he stands still for a short while. With regards to performance, the PlayStation 4 version features vastly reduced load times when compared to the Switch version, which is terrific considering how plentiful load screens are in the game, but there are still issues with unstable frame-rate in parts of the game. Musically, Playful's composers have done a great job bringing forth mostly catchy and engaging music to the ears. Most of it I wouldn't listen to outside of the game, but in-game it works. 

While this foe gets its stinger hit back at it thanks to Lucky's furry appendage.

New Super Lucky's Tale isn't the type of platformer that starts out with a breezy level of challenge and then gets ultra grueling by its end. Instead, the difficulty curve with regards to pure platforming is more of a modest one than something you'd need mountain climbing equipment to scale. That said, what is present for the brief adventure is both adorable and enjoyable, offering mostly clever ideas and well executed concepts from start to finish. Here's hoping we see more of Lucky in the future--preferably a completely brand-new adventure next time instead of the same game in a slightly varied form.

[SPC Says: B]

A PS4 code was provided to SPC by the publisher for the purpose of writing this review.

Sunday, December 29, 2019

New Super Lucky's Tale (NSW) Review

Let's take a quick breather from the SuperPhillip Central's Best of 2019 Awards for a review of a recent Nintendo Switch release. It's New Super Lucky's Tale, a game that had previous versions on two different platforms. Now, new and improved, is New Super Lucky's Tale the definitive version of Lucky's first platforming adventure? Here's the answer with the SPC review.

Don't try to outfox this fox!


What a story Lucky has had thus far! I'm not even talking about his trials to become a guardian and such. I'm referring to his original debut on the Oculus Rift VR exclusive Lucky's Tale, followed by the more expansive Xbox One game Super Lucky's Tale. Now, the game moves to a new platform and with another new word added to its name. New Super Lucky's Tale is almost unrecognizable from its previous iterations with how much has changed, but do all of the game's new additions and changes make for a better experience? Well... Yes and no.

New Super Lucky's Tale sees the evil Jinx and his band of rogue villains, the Kitty Litter, seeking a mystical book that holds numerous worlds inside of it. When the pages are scattered about in a scuffle, the book teleports Lucky, who is caught in the fray, and taken to one of the various worlds. Only through taking on each member of the Kitty Litter and collecting the pages of the book can Lucky find his way home to his family.

New Super Lucky's Tale sports some voiced dialogue, but most of it in-game is through text boxes and small soundbites of gibberish. That said, the characterization in the game is top-notch with some truly charming characters. Lucky himself is bursting with personality, and I love the way he looks at the camera and greets the player when one zooms in on him. This personality is further enhanced by unlockable costumes that are purchased with the game's currency.

The characters in New Super Lucky's Tale occasionally provided me with a chuckle or two.
The goal of New Super Lucky's Tale sees Lucky entering into levels to collect Clover Pages, of which there are four per level. One of these is collected simply from clearing the main level objective, such as the first level's goal of finding and carrying three golem heads back to their lonely bodies. Another page is hidden in the level, usually locked behind some kind of platforming puzzle. Then the other two pages are acquired by finding and collecting the letters L-U-C-K-Y and gathering 300 coins in a single level. While most the goals are optional apart from clearing the level, the door to the boss of each hub world requires a set number of pages to open its lock.

Another Clover Page collected. Keep it up, Lucky!
That said, it's quite easy to just stumble upon Clover Pages as long as you're doing the minimum amount of exploration required. Nevertheless, if you want to 100% the game, you'll have to search high and low in levels and perform some rather crafty platforming spectacles to complete some of the more fur-raising challenges in the game. The post-game challenges, for instance, will cause even the most proficient of platform game players to stumble a little bit.

Lucky thinks he's a field goal kicker for the NFL all of a sudden. And... it's good!
Playful's game was sold as a 3D platformer, but it's so much more than that. There's a great amount of variety on display here with the gameplay, though that's not always a positive thing. Apart from the 3D worlds filled with entertaining exploration, platforming peril, and puzzles abound, there are side-scrolling 2D levels, which offer a decent degree of delightful design. Then, there are auto-runner levels that play at an angle, which are enjoyable enough.

The 2D levels offer a change in perspective but no change in quality, thankfully.
The unwelcome variety in New Super Lucky's Tale comes from gameplay that isn't actual platforming. While solving sliding stone statue puzzles is amusing the first five times you do it, after you see the 15th puzzle you need to solve for a Clover Page, it very much outwears its welcome. Then, there are the marble rolling mini-games, which not only are frustrating to control, but the camera angle makes seeing your ball incredibly hard when you're away from the front of the board.

If only Lucky had some pesticide for this particular petal-filled pest!
When you are running and jumping around in New Super Lucky's Tale, you're going to have a solid time. Lucky can jump and then utilize a spin of his tail, Mario Galaxy-style, to get extra distance and for last second tweaking when landing. His ability to burrow under soft ground is a highlight of Lucky's move set, allowing him to pass under otherwise impenetrable objects like cages and fences, as well as avoid detection during brief and non-frustrating stealth sections. What can be frustrating, though, is Lucky's double jump, which caused me to occasionally attempt to bounce off enemies too early. There are also some collision detection issues that needed a wee bit more polish to iron out.

Lucky is able to burrow into soft soil like this to dodge these over-sized but not over-easy eggs.
Bosses round out the action in New Super Lucky's Tale, and these aren't too amazing of experiences. They all follow the same patterns of dodging various attacks--usually barrages of fireballs--and then waiting for your opportunity to attack the boss directly. There is some variety in how you attack each boss, but New Super Lucky's Tale won't be winning any awards for exceptionally creative boss battles. They're enjoyable enough, but won't give a long, lasting impression.

This boss is beaten by flipping various switches around the arena to launch a laser beam right at it.
New Super Lucky's Tale has some performance problems with its arrival on the Nintendo Switch. Frame-rate hiccups and lengthy loading times were far too frequent for my liking through my 10+ hour play-through of the game to achieve 100%. (As an aside, I encourage going for 100%, as otherwise, New Super Lucky's Tale is a rather short adventure). There is also noticeable pop-in with objects materializing from thin air in level overviews that begin each entrance into a level, where the camera surveys the platforming to come. On a positive note, despite these performance problems, New Super Lucky's Tale is a noted beauty of a game, and proof positive that a pleasant art style can conquer all. The music is suitably catchy, as well, so much so that I tracked down some song samples on YouTube just to listen to them outside the game.

Overall, my happiness that Super Lucky's Tale was brought to the Nintendo Switch didn't diminish through playing the final game. Sure, there were headaches here and there while playing the game to full completion (I'm looking directly at you, marble puzzles), but I had more good times and favorable moments with New Super Lucky's Tale than bad. While I doubt I'll want to return to the game often due to the unskippable story sequences in levels and all of the non-platforming gameplay, I do think pretty highly of the game. That's because ultimately, New Super Lucky's Tale is a solid platformer, a definitive version of Lucky's adventure, and most welcome in any run and jump fan's ever-expanding collection of Switch games.

[SPC Says: B-]