Showing posts with label streets of rage 4. Show all posts
Showing posts with label streets of rage 4. Show all posts

Sunday, February 7, 2021

Toughest Tasks in Gaming History - Volume Nine

New year, new Toughest Tasks in Gaming History! Welcome to the first edition of TTIGH in 2021, and hopefully not the last either. These tasks are harder than (or just as hard as) Sony trying to supply enough PlayStation 5s to meet demand. That should give you an idea on just how difficult these next five gaming challenges truly are. We start off with a trio of 3D platformers, including Super Mario 3D World, Sackboy: A Big Adventure, and even go retro with a Nintendo 64 classic. Then, we change directions to some rhythm game goodness with Kingdom Hearts: Melody of Memory, and then end this edition with our fists-a-flyin' with Streets of Rage 4. Regardless of the game, you're going to encounter some gaming challenges that are seriously taxing to overcome!

Before checking out the latest five entries to our ever-expanded list of tough tasks in gaming history, check out all past volumes with these convenient links:

Clearing Champion's Road - Super Mario 3D World (Wii U)

With the updated Nintendo Switch version of Super Mario 3D World releasing this week with a brand-new mode and updates to the old 3D World adventure, it seems like a prime opportunity to leap into this edition of the Toughest Tasks in Gaming History with 3D World's toughest trial. The final level awaiting players of Super Mario 3D World in the Crown World is only unlockable if they earn all of the game's stamps, Green Stars, and hit the top of every level's flagpole in the game. Then, and only then, can they challenge the extra difficult super level that tests every platforming skill learned over the course of the game, Champion's Road.

Champion's Road isn't just difficult because of the myriad platforming challenges presented in players' paths, but it's also quite the endurance run, requiring almost perfection to complete in one run. There are no checkpoints to speak of, no power-ups to collect, and every obstacle is more intense and difficult than the last. 

Screenshot source: IGN

Here's just a sampling of the platforming and traversal challenges on offer on Champion's Road. There are narrow platforms that require running across as to not fall between the gaps to your demise, all the while avoiding the bum-rushing attempts of Chargin' Chucks. There are beat blocks that vanish and re-appear, requiring utterly perfect timing to leap on. There is a showdown with three Magikoopa that must be defeated while battling them on incredibly unstable ground. Then, there's a test of your underwater swimming abilities as you rush through a spike-filled passageway. Finally, a dangerous ensemble of dash panels suspended over the abyss necessitates the need for precision running, jumping, and avoiding the shockwaves of nearby enemies as you collect five key coins to unlock the way to the end. 

Whether Nintendo's "Thank You" message spelled out in clear pipes is to show gratitude for playing 3D world or being enough of a masochist to make it to the end of Champion's Road unscathed is up to interpretation. Either way, you're a Super Mario 3D World master if you can complete this level, especially with all five characters!

Getting a Gold on the Ripsnorter - Sackboy: A Big Adventure (PS5, PS4)

Speaking of endurance runs and no doubt a level inspired by Super Mario 3D World's Champion's Road, we have Sackboy: A Big Adventure (which itself has close 3D World influences) and its final Knitted Knight Trial: The Ripsnorter. Leading up to The Ripsnorter, you tackle 15 unique platforming obstacle courses, attempting to clear each which have their own hazards and gimmicks to play through. Some deal with bounce pads, others with rotating platforms, others with rising and lowering spikes. The point is that just clearing these with the gold medal times is challenging enough.

Then, you have The Ripsnorter, which isn't just what you'd expect to be a hard trial itself, but this level actually takes all 15 of the previous Knitted Knight Trials and stitches them together to craft one insane challenge! Simply surviving all 15 sections of The Ripsnorter, with no checkpoints, AND the need to clear it in under ten minutes (which shows just how lengthy of a trial The Ripsnorter is) will make even the most confident and proficient platformer sweat and shake. Each run I attempted usually ended in quick failure, but eventually muscle memory kicks in, you make more progress with each run, until finally, you reach the goal--and with a Gold medal to boot! Sackboy: A Big Adventure's Ripsnorter may just be a tougher trial to overcome than its clear inspiration, and those who do will not only feel accomplished but also feel relieved that they won't have to do it again!

Achieving 101% Completion - Donkey Kong 64 (N64)

Let's continue our 3D platforming kick with a retro classic, which was arguably designed a bit too big for its britches. In fact, that's where the main challenge of this particular tough task in gaming history from Donkey Kong 64 comes from. Past Donkey Kong Country games required you to find every possible secret to achieve the highest completion percentage, something you could show off and be proud of. Donkey Kong 64 continued that trend, though with how ridiculous and convoluted earning everything in the game was, this was no easy task!

In order to clear Donkey Kong 64 with 101% completion, proficient and utterly patient platforming players needed to: collect all 201 Golden Bananas (equivalent to Super Mario 64's Power Stars or Banjo-Kazooie's Jiggies), earn all Banana Medals (for collecting every banana in the game's levels), earn all Battle Crowns (for completing arena battles), photograph all Banana Fairies, collect all Boss Keys, and finally, earn the Rareware and Nintendo coins (from completing the classic Jetpac and Donkey Kong arcade games respectively).

Now, this might seem like a tremendous amount of playtime and almost work to complete, and as any DK64 player will tell you, that's because it is. With five Kongs to play as, the most work comes from having to find barrels to switch between characters, as the Kongs could only collect their specifically colored bananas. The levels in DK64 were huge and expansive, offering plenty of nooks and crannies to hide bananas, Golden Bananas, blueprints to find and obtain, and much more that were exclusive to each Kong. That meant a lot of switching between Kongs, backtracking, and utter frustration. And don't even get me started on that dreaded Beaver Bother mini-game either! While enjoyable to play, much like a game featured in our previous edition of Toughest Tasks in Gaming History, clearing Donkey Kong 64 completely really isn't and is more trouble than it's reasonably worth!

Accomplishing All Feats - Kingdom Hearts: Melody of Memory (PS4, XB1, NSW)

Rhythm and music game lovers received an entirely new game to adore this past holiday season, and that adoration would only increase if they were Kingdom Hearts fans. Kingdom Hearts: Melody of Memory took the Theatrhythm formula from the Nintendo 3DS games and transplanted it from a 2D perspective into a 3D one. With Yoko Shimomura and company's music to join them on their journey through the game's multitude of songs, Melody of Memory ended up being a generally enjoyable music game, as evidenced by our SPC review.

There is no shortage of songs and content to sink one's teeth into in this Kingdom Hearts rhythm game, and that proof is no better seen than in the game's 80 feats. These are in-game challenges that require either consistent play through the game or a high level of musical skill to achieve. Some are easy enough to accomplish, such as beating a boss level, beating the game, or clearing a set number of songs--things that are natural to the completion of the game's World Tour mode. Others are meant solely for diehard fans of the game and experts alike. These range from grind-like feats like defeating 100,000 enemies and opening 100 treasure chests, to more skill-based challenges like clearing a myriad of the hardest difficulty's songs with a full chain (never missing a single note) or getting a score of over 9.800,000 on a Proud mode song. Suffice it to say, not only are a lot of these feats incredibly arduous to achieve, but many also require a dedication to the game that most probably won't have! 

All S Ranks on Mania Mode - Streets of Rage 4 (PS4, XB1, NSW, PC)

The development group of DotEmu, Lizardcube and Guard Crush delivered a terrific revival of the Streets of Rage series with Streets of Rage 4. It played as great as it looked--and SoR4 was no stinker when it came to its visuals! The game also brought with it a stiff challenge as well, even on the easiest difficulty level, So, when you've got the toughest difficulty level, Mania Mode, it's certainly not for the weak-skilled. 

Simply beating a level in Mania Mode is a tough task to ask for all to itself, and beating the game in Mania Mode is even harder. But, what about clearing each level with an S Rank? Good luck, as that requires you to keep up your combo streak to impressive levels, where a quick potshot from an enemy will make you lose all those priceless points. As any Streets of Rage 4 player can tell you, that's all too easy to have happen in any difficulty, much less Mania Mode! Enemies are fast, enemies are highly skilled, and while the number of them is pretty much unaltered, they're far more dangerous. Surviving is a challenge all on its own, so if you can master Mania Mode, you are without a doubt one of the best beat-em-up players around.

Fortunately, there is no trophy or achievement for earning all S Ranks in Mania Mode. In fact, all you have to do is beat one level in said mode to unlock the difficulty's sole trophy/achievement, so most players won't find a desire or need to overly frustrate themselves. That said, if you're still wanting an intense and supremely difficult challenge, then just try to S Rank all of Mania Mode. Just try not to break that controller of yours in half out of a streets-induced rage!

Wednesday, September 30, 2020

Streets of Rage 4 (PS4, XB1, NSW, PC) Review

For the final review of the month, we turn to a retro revival. It's of a classic SEGA trilogy that earlier in the year saw its fourth numbered installment after more than two decades. It's Streets of Rage 4, and this is SuperPhillip Central's review.

Where the streets are paved with rage

There has been a fantastic amount of retro revivals as of late in the gaming industry, whether they're of old IP like Monster Boy and the Cursed Kingdom or spiritual successors of familiar IPs such as Bloodstained: Ritual of the Night ala Castlevania. Now, DotEmu and Lizardcube, teaming up alongside SEGA, bring back the classic arcade beat-em-up action of the Streets of Rage series with Streets of Rage 4. While dripping with a lovely coat of nostalgia, Streets of Rage 4 offers some things new to make the franchise's return all the more worthwhile and enjoyable.

Streets of Rage 4's story is delightfully cheesy, taking place a full ten years after the conclusion of the third game. It has the twins of former series main villain Mr. X, appropriately named Mr. Y and Ms. Y, with a plan to brainwash the denizens of Wood Oak City through the sound of music. That's the hypnotic sound of music--not to be confused with the musical. It's up to the slightly older but nevertheless no worse for wear team of Axel Stone, Blaze Fielding, and newcomers Cherry Hunter (Adam of Streets of Rage 1's daughter), and cybernetic body of destruction Floyd Iraia to make things right and bring the newly formed crime syndicate down.

The original Streets of Rage trio is ready to take back these streets.

All of the gameplay tropes of the beat-em-up genre and the Streets of Rage series in general are present and accounted for in Streets of Rage 4. You have your punches and kicks attached to the same button, throws, as well as breakable weapons to use that are found scattered around levels and dropped by foes. There is food to restore health, points to obtain, high scores to aim for, and of course, hordes and hordes of baddies to beat down. 

What Streets of Rage 4 adds to the mix is a play off of the special attack that each of the base characters can perform. The special attack costs a modest amount of health to use, but it's also quite powerful--great for cleaning the area of foes. Floyd's special attack is an insanely powerful beam that stretches across the room, which can eliminate enemies (or at least deal tons of damage to them) with ease. Streets of Rage 4 throws in the ability to regain the health lost from using special attacks by quickly attacking foes to generate the health back. If you take damage, the consequence is that health and more is lost. This new special attack mechanic is a fun one to engage with, offering a nice risk versus reward angle to the gameplay.

That's a bit much, don't you think?

Adding more risk and reward is that of how combos work in the game. The more damage you deal to enemies without getting hit, the more your combo number increases, thus earning you more points when the combo ends naturally. If a combo gets broken up, you don't earn any bonus points, but if you do succeed and let the combo run out by itself, those bonus points are yours. The higher the combo, the easier it is to rack up some impressive point totals. Doing this is mandatory if you wish to get those ever-elusive and difficult "S" ranks. 

There are 12 stages in Streets of Rage 4, and playing through the game initially offers about 90-120 minutes of baddie-beating entertainment. While single player is enjoyable enough, Streets of Rage 4 shines brightly as a co-operative affair with friends either locally or online. For the latter, you can play with one other player, but locally, you can have up to four players dishing out pain to the Y Syndicate all over the streets and parts therein of Wood Oak City. 

Up to four players can bash baddies locally, or two can play together online.

Apart from the Story mode in Streets of Rage 4, there is a number of other modes and unlockables to make an otherwise short game last you long. (And let's face it--beat-em-ups aren't exactly known for their breadth of content!) First, there's Arcade mode, that allows you to run through the game with a set of lives that accumulate and carry over between stages. Then, there's a Boss Rush mode that expectedly has you face off against every boss encounter in the game. Finally, there's a Battle mode that pits you and another player against each other in a versus match on one of several stages. The latter here isn't too interesting, but it does allow for some fun here and there. Additionally, both the Story and Arcade modes feature five unique difficulties, making for a beat-em-up experience that everyone can enjoy and be challenged by.

While we're on the subject of things everyone can enjoy, the unlockables in Streets of Rage 4 are rather cool, offering the original sprite-based versions of the leads from Streets of Rage 1-3 that unlock through a point milestone system that adds your score from a given stage to the ever-increasing tally. At various milestones you unlock new content. Characters aren't the only thing you can unlock either, as there's a really cool CRT filter that makes the game look just like the SEGA Genesis / Mega Drive versions of the original trilogy.

This concert is about to be cancelled.

As for how Streets of Rage 4 looks, it dazzles with delightful, intricately detailed environments brimming with personality and vivid color. The characters animate magnificently with a nice comic book shading technique, and the frame-rate is as solid as the gameplay mechanics themselves. The flashy cutscenes, mostly still-frame in design, are a beauty to behold as well. If there's one part of the presentation of the game that disappointed me, it's that for a series that holds so many bops on the Genesis / Mega Drive, I failed to take anything from the music for Streets of Rage 4. It's hardly bad, but it's nothing that left an amazing impression on me, even with all of the talent on board. No doubt I am in the minority here, so as always with something as subjective with music, your mileage may, and probably will, vary.

Streets of Rage 4 delivers on its promise of being an enhanced and updated beat-em-up that is drenched with nostalgia but also offers enough newness to be worth the price of admission. The game stands with the best in its series and the best in its genre. The new "risk versus reward" spin of special attacks and the combo system in general encourage experimentation with the game's combat mechanics while also providing great rewards for players who master them. All in all, if you enjoy a well executed beat-em-up, you'll very much enjoy taking it to these streets.

[SPC Says: B]