Showing posts with label kingdom hearts: melody of memory. Show all posts
Showing posts with label kingdom hearts: melody of memory. Show all posts

Sunday, February 7, 2021

Toughest Tasks in Gaming History - Volume Nine

New year, new Toughest Tasks in Gaming History! Welcome to the first edition of TTIGH in 2021, and hopefully not the last either. These tasks are harder than (or just as hard as) Sony trying to supply enough PlayStation 5s to meet demand. That should give you an idea on just how difficult these next five gaming challenges truly are. We start off with a trio of 3D platformers, including Super Mario 3D World, Sackboy: A Big Adventure, and even go retro with a Nintendo 64 classic. Then, we change directions to some rhythm game goodness with Kingdom Hearts: Melody of Memory, and then end this edition with our fists-a-flyin' with Streets of Rage 4. Regardless of the game, you're going to encounter some gaming challenges that are seriously taxing to overcome!

Before checking out the latest five entries to our ever-expanded list of tough tasks in gaming history, check out all past volumes with these convenient links:

Clearing Champion's Road - Super Mario 3D World (Wii U)

With the updated Nintendo Switch version of Super Mario 3D World releasing this week with a brand-new mode and updates to the old 3D World adventure, it seems like a prime opportunity to leap into this edition of the Toughest Tasks in Gaming History with 3D World's toughest trial. The final level awaiting players of Super Mario 3D World in the Crown World is only unlockable if they earn all of the game's stamps, Green Stars, and hit the top of every level's flagpole in the game. Then, and only then, can they challenge the extra difficult super level that tests every platforming skill learned over the course of the game, Champion's Road.

Champion's Road isn't just difficult because of the myriad platforming challenges presented in players' paths, but it's also quite the endurance run, requiring almost perfection to complete in one run. There are no checkpoints to speak of, no power-ups to collect, and every obstacle is more intense and difficult than the last. 

Screenshot source: IGN

Here's just a sampling of the platforming and traversal challenges on offer on Champion's Road. There are narrow platforms that require running across as to not fall between the gaps to your demise, all the while avoiding the bum-rushing attempts of Chargin' Chucks. There are beat blocks that vanish and re-appear, requiring utterly perfect timing to leap on. There is a showdown with three Magikoopa that must be defeated while battling them on incredibly unstable ground. Then, there's a test of your underwater swimming abilities as you rush through a spike-filled passageway. Finally, a dangerous ensemble of dash panels suspended over the abyss necessitates the need for precision running, jumping, and avoiding the shockwaves of nearby enemies as you collect five key coins to unlock the way to the end. 

Whether Nintendo's "Thank You" message spelled out in clear pipes is to show gratitude for playing 3D world or being enough of a masochist to make it to the end of Champion's Road unscathed is up to interpretation. Either way, you're a Super Mario 3D World master if you can complete this level, especially with all five characters!

Getting a Gold on the Ripsnorter - Sackboy: A Big Adventure (PS5, PS4)

Speaking of endurance runs and no doubt a level inspired by Super Mario 3D World's Champion's Road, we have Sackboy: A Big Adventure (which itself has close 3D World influences) and its final Knitted Knight Trial: The Ripsnorter. Leading up to The Ripsnorter, you tackle 15 unique platforming obstacle courses, attempting to clear each which have their own hazards and gimmicks to play through. Some deal with bounce pads, others with rotating platforms, others with rising and lowering spikes. The point is that just clearing these with the gold medal times is challenging enough.

Then, you have The Ripsnorter, which isn't just what you'd expect to be a hard trial itself, but this level actually takes all 15 of the previous Knitted Knight Trials and stitches them together to craft one insane challenge! Simply surviving all 15 sections of The Ripsnorter, with no checkpoints, AND the need to clear it in under ten minutes (which shows just how lengthy of a trial The Ripsnorter is) will make even the most confident and proficient platformer sweat and shake. Each run I attempted usually ended in quick failure, but eventually muscle memory kicks in, you make more progress with each run, until finally, you reach the goal--and with a Gold medal to boot! Sackboy: A Big Adventure's Ripsnorter may just be a tougher trial to overcome than its clear inspiration, and those who do will not only feel accomplished but also feel relieved that they won't have to do it again!

Achieving 101% Completion - Donkey Kong 64 (N64)

Let's continue our 3D platforming kick with a retro classic, which was arguably designed a bit too big for its britches. In fact, that's where the main challenge of this particular tough task in gaming history from Donkey Kong 64 comes from. Past Donkey Kong Country games required you to find every possible secret to achieve the highest completion percentage, something you could show off and be proud of. Donkey Kong 64 continued that trend, though with how ridiculous and convoluted earning everything in the game was, this was no easy task!

In order to clear Donkey Kong 64 with 101% completion, proficient and utterly patient platforming players needed to: collect all 201 Golden Bananas (equivalent to Super Mario 64's Power Stars or Banjo-Kazooie's Jiggies), earn all Banana Medals (for collecting every banana in the game's levels), earn all Battle Crowns (for completing arena battles), photograph all Banana Fairies, collect all Boss Keys, and finally, earn the Rareware and Nintendo coins (from completing the classic Jetpac and Donkey Kong arcade games respectively).

Now, this might seem like a tremendous amount of playtime and almost work to complete, and as any DK64 player will tell you, that's because it is. With five Kongs to play as, the most work comes from having to find barrels to switch between characters, as the Kongs could only collect their specifically colored bananas. The levels in DK64 were huge and expansive, offering plenty of nooks and crannies to hide bananas, Golden Bananas, blueprints to find and obtain, and much more that were exclusive to each Kong. That meant a lot of switching between Kongs, backtracking, and utter frustration. And don't even get me started on that dreaded Beaver Bother mini-game either! While enjoyable to play, much like a game featured in our previous edition of Toughest Tasks in Gaming History, clearing Donkey Kong 64 completely really isn't and is more trouble than it's reasonably worth!

Accomplishing All Feats - Kingdom Hearts: Melody of Memory (PS4, XB1, NSW)

Rhythm and music game lovers received an entirely new game to adore this past holiday season, and that adoration would only increase if they were Kingdom Hearts fans. Kingdom Hearts: Melody of Memory took the Theatrhythm formula from the Nintendo 3DS games and transplanted it from a 2D perspective into a 3D one. With Yoko Shimomura and company's music to join them on their journey through the game's multitude of songs, Melody of Memory ended up being a generally enjoyable music game, as evidenced by our SPC review.

There is no shortage of songs and content to sink one's teeth into in this Kingdom Hearts rhythm game, and that proof is no better seen than in the game's 80 feats. These are in-game challenges that require either consistent play through the game or a high level of musical skill to achieve. Some are easy enough to accomplish, such as beating a boss level, beating the game, or clearing a set number of songs--things that are natural to the completion of the game's World Tour mode. Others are meant solely for diehard fans of the game and experts alike. These range from grind-like feats like defeating 100,000 enemies and opening 100 treasure chests, to more skill-based challenges like clearing a myriad of the hardest difficulty's songs with a full chain (never missing a single note) or getting a score of over 9.800,000 on a Proud mode song. Suffice it to say, not only are a lot of these feats incredibly arduous to achieve, but many also require a dedication to the game that most probably won't have! 

All S Ranks on Mania Mode - Streets of Rage 4 (PS4, XB1, NSW, PC)

The development group of DotEmu, Lizardcube and Guard Crush delivered a terrific revival of the Streets of Rage series with Streets of Rage 4. It played as great as it looked--and SoR4 was no stinker when it came to its visuals! The game also brought with it a stiff challenge as well, even on the easiest difficulty level, So, when you've got the toughest difficulty level, Mania Mode, it's certainly not for the weak-skilled. 

Simply beating a level in Mania Mode is a tough task to ask for all to itself, and beating the game in Mania Mode is even harder. But, what about clearing each level with an S Rank? Good luck, as that requires you to keep up your combo streak to impressive levels, where a quick potshot from an enemy will make you lose all those priceless points. As any Streets of Rage 4 player can tell you, that's all too easy to have happen in any difficulty, much less Mania Mode! Enemies are fast, enemies are highly skilled, and while the number of them is pretty much unaltered, they're far more dangerous. Surviving is a challenge all on its own, so if you can master Mania Mode, you are without a doubt one of the best beat-em-up players around.

Fortunately, there is no trophy or achievement for earning all S Ranks in Mania Mode. In fact, all you have to do is beat one level in said mode to unlock the difficulty's sole trophy/achievement, so most players won't find a desire or need to overly frustrate themselves. That said, if you're still wanting an intense and supremely difficult challenge, then just try to S Rank all of Mania Mode. Just try not to break that controller of yours in half out of a streets-induced rage!

Monday, February 1, 2021

Review Round-Up - January 2021

The Ghost left his mark on SuperPhillip Central with Ghost of Tsushima being January's featured game of the month.

The first full month of 2021 is in the books, and with that comes the monthly tradition of the Review Round-Up! Let's take a trip back at the month that was with this look at the reviews published on SPC during January 2021, complete with links and excerpts of each review! It says something strong about this latest cluster of reviews when the lowest rated game gets a B grade.

The month started in a big way with a look back at the single player campaign of Guerilla Games' Ghost of Tsushima, which told a heartfelt tale and took players through an emotional journey. It earned the highest grade of the month with an A-. Following our strong start, we took a musical turn with the rhythm game goodness of Kingdom Hearts: Melody of Memory, giving a great performance and making this reviewer for an encore someday. The game received a B+ grade.

Another game soaring to the heights of a B+ grade was Ristar, our lone retro review of the month. It was wonderful returning to this Genesis platformer. From the stars to the links, SPC then took on the excellent golf simulation of PGA Tour 2K21, particularly the Nintendo Switch version. The game scored under par, earning a B for its efforts. Finally, we took the latest Spider-Man game for a swing with Marvel's Spider-Man: Miles Morales--this time the PS4 version--which got a B+ grade to end the month on a good note.

To round out this Review Round-Up, here is the list of reviews, links to each, and excerpts for your reading and viewing pleasure. As always you can check out all past reviews ever published on SuperPhillip Central with the SPC Review Archive. 

The games planned for review this February will have a bit of a 3D platforming focus. You'll see what I mean later this month!

Ghost of Tsushima (PS4) - A-

Ghost of Tsushima is one part sensationally crafted story that paints a bleak picture of life in war-torn Japan, one part incredible combat that is both visceral and mechanically sound, and one part well presented to make for one wonderful open-world adventure. There is some sense of being formulaic with its structure and how discoveries are stumbled upon. Overall, though, Ghost of Tsushima ends up being one of the PlayStation's strongest open-world action games, and one that stands tall among PlayStation's impressive lineup of first-party titles. Another jewel in Sony's first-party crown, for sure.

Kingdom Hearts: Melody of Memory (NSW, PS4, XB1) - B+

Kingdom Hearts: Melody of Memory takes 18+ years of series history, most notably the sensational soundtracks, and puts them in one concise musical collection that can be enjoyed by any rhythm game fan or music lover. Those only interested in buying this game for the story should probably just catch the ending on YouTube or something, as the new story content isn't worth the $60 price of admission. Memory Dives and the occasional clutter that inhibits seeing and reacting to note prompts on time also detract from the game, but overall my experience with Kingdom Hearts: Melody of Memory was a positive one. I definitely ended my time with the game on a good note.

Ristar (GEN) - B+

What doesn't deliver a star-ache, or a headache for us humans, is Ristar as an overall game. Sonic Team may have left poor Ristar in the blue blur's dust, but there's no denying that the game successfully differentiates itself from the developer's other, more popular Genesis works. The fact that Ristar still plays as well today as it did over 25 years ago is a testament to Sonic Team for making one of the better, more innovative and creative platformers of the 16-bit era. It may be a short game, but it's also certainly a sweet one. With a wonderfully clever grab mechanic that pours over into all facets of the game from offense to traversal, Ristar remains a very worthy play that any platformer fan out there.

PGA Tour 2K21 (NSW) - B

[PGA Tour 2K21 is] honestly a superb golf simulation, offering controls that can be tailored to suit both beginners and veterans of the genre (and of course everyone in between). Swinging the club feels fantastic, and the system incorporated into the game featured is fun and especially refreshing coming off decades of three clicks gauges and swing meters. For a terrific round of golf, don't pull out a Callaway club: pull out PGA Tour 2K21 on Nintendo Switch from your bag instead.

Marvel's Spider-Man: Miles Morales (PS4) - B+

[Marvel's Spider-Man; Miles Morales] offers a greater amount of combat options, improved mobility, and a story that I was eager to press on and find out what was going to happen next. Technical bugs and glitches do bring the overall experience down, at least on the PlayStation 4, but overall, Marvel's Spider-Man: Miles Morales swings with the best of them and is a worthy follow-up to the original Spider-Man.

Two of Sony's first-party delights bookended the month of January here at SPC,
with Marvel's Spider-Man: Miles Morales ending the month just right.

Friday, January 22, 2021

Kingdom Hearts: Melody of Memory (NSW, PS4, XB1) Review

The reviews are about to pile up here on SuperPhillip Central for the rest of the month. First, we engage in a musical journey through the Kingdom Hearts series of games with Kingdom Hearts: Melody of Memory, available on the Nintendo Switch, PlayStation 4 and Xbox One. Let's take a look (or is it a listen with this music game's case?) with the SPC review.

A fun rhythm game? Great music and gameplay are the key[blade].


We've previously seen Square Enix properties get the rhythm/music game approach with the Theatrhythm series on the Nintendo 3DS, offering battles and adventures that took place on musical stages, and featuring franchises like Final Fantasy for two entries and Dragon Quest for an un-localized one. If there was ever any series left under Square Enix that needed a rhythm game for its sensational music, that series would have to be Kingdom Hearts. Now, this has become reality with Kingdom Hearts: Melody of Memory, developed by Indiezero of Theatrhythm fame.

Really, one could describe Melody of Memory as an evolution of Theatrhythm. The major difference here is that while the entries for Final Fantasy and Dragon Quest stayed in 2D, Kingdom Hearts sees a leap to full 3D. It's especially awesome to see all the variety of locales and environments, such as the world of Alice in Wonderland or Hercules' ancient Greece, in wonderful three-dimensional glory, as Sora and friends run through them, attacking foes in time with Yoko Shimomura, et. al's phenomenal music. 

Kingdom Hearts: Melody of Memory's main mode, the sea salt ice cream of the package, if you will, is the World Tour. This mode takes players through a musical journey of Kingdom Hearts music through the memories of Kairi. She regales players between groupings of song stages with recaps of events from the series' long history. Everything from 2002's original Kingdom Hearts up until SPC's Game of 2019 Kingdom Hearts III is touched upon. Not all of the story content here is recycled, though, as there is some new story elements at the end of the game. However, that requires approximately ten hours of playing through music stages to see--albeit this is an extraordinarily fun task.

There are different types of music stages in Melody of Memory, but the majority--and thankfully so since they're the most enjoyable--are Field stages. These have your party of three characters--whether Sora, Donald and Goofy; Roxas, Axel and Xion; Aqua, Terra and Ventus; or Riku and a pair of Dream Eaters--running along a path. As enemies come towards your party, you'll press one of three attack buttons to defeat them, and this is always done with the beat of the music or as notes are played. On many occasions, you'll need to defeat multiple enemies at once, requiring the press of the normal attack button and one or both shoulder buttons (depending on if there are two or three enemies you need to dispatch at once). There are also Ability Crystals that your lead character uses to smash and summon magic, which is designated to the top face button in traditional Kingdom Hearts control style. Lastly, there are moments where your lead character must jump to attack enemies, jump to avoid enemy attacks, and glide, having you guide them along a series of notes with the analog stick or D-Pad.

Field music stages are without a doubt the highlight of Melody of Memory.
The developers must have known, too, as they are easily the most abundant in the game.
Timing is everything. After all, this IS a rhythm game. The better you time your strikes and attacks to the notes and beats, the better your score. Of course, there are visual prompts to follow along with, as you'd be pretty much up Timeless River without a paddle without them! These prompts are two rings: one that stays in the center and one that surrounds the outside and closes in on the center target. Press the button as the two overlap for a Rainbow Excellent grade on that note, rewarding you more points. The grades go from Rainbow Excellent to just Excellent, to  Good, to a complete Miss, also effectively depleting a chunk of your party's HP and breaking your current combo chain in the process. 

While Field levels are the most fun to play in Kingdom Hearts: Melody of Memory, they aren't exactly perfect experiences. This problem is with the transition from 2D, which the Theatrhythm games had, to 3D, which Melody of Memory has. On a 2D plane, it's simple to see notes, beats, and whatnot coming up, but in Melody of Memory, more often than I'd like, the paths that your party travels on occasionally has a lot of curves and undulations. This makes seeing the visual cues and prompts more difficult than it necessarily needs to be. 

The problem isn't just relegated to Field levels. They rear their nasty head into the "Memory Dives", the second type of music stage in Melody of Memory. These have your lead character gliding while a cinematic scene of some sort plays on the screen. It's here where the visual cues indicating what type of action you need to take--whether it's a button press, button hold, an analog stick directional push, or whatnot--can easily get obscured and lost. The screen can just become way too busy visually, much like the Field levels can. 

Meanwhile, Memory Dive stages are my least favorite type of stages in the game, 
though that isn't to say they're horrible--no, not by any stretch of the imagination!
The last type of stage in Kingdom Hearts: Melody of Memory are the boss battle stages, which show your party doing battle against--who else--a boss. The controls here are set up the exact same as Memory Dives, and you are essentially watching a cinematic. It's more interactive, though, as there are certain sections of these battles where the prompts will be covered in shadow. This indicates the boss is readying an attack. Depending on how many prompts you successfully nail with proper timing, you'll limit the damage (or completely nullify it) from their attack. There are but a handful of boss battles in the entire game, but they are entertaining all the same--at least more so than Memory Dives. 

Sadly, boss battles happen all too infrequently in Melody of Memory's World Tour mode.
That's why it's a bit disappointing that so much of the World Tour mode features Field stages, yet the final game represented in the mode, Kingdom Hearts III, is mostly comprised of Memory Dives. Perhaps Melody was too far along in development to add creatures and scenes from Kingdom Hearts III as Field stages, but either way, it's a bit of a bummer. 

Nevertheless, World Tour features practically every location and major battle represented by songs in Melody of Memory. While some Disney worlds are notably absent, such as Pirates of the Caribbean and Tarzan, there are nearly 150 songs across the entire Kingdom Hearts series showcased in Melody of Memory regardless. World Tour also has a cute way to traverse its map, bringing along the Gummy Ship from the series to move around. Most worlds in World Tour feature two songs each: one for the field version of the world and one for the battle version. (For instance, The Three Musketeers world of Kingdom Hearts 3D: Dream Drop Distance fame features both All for One and One for All.)

Alongside each song in World Tour is a trio of challenges to complete. In order to pass through some gates that otherwise block your progress in this mode, you need to complete some of these challenges. Most are rather simple, offering tasks like clearing a song without using an item, defeating a certain percentage of a specific type of enemy, or hitting a number of slide notes cumulatively across all song play-throughs, to name a few examples. 

Partners like the "zero to hero" Herc occasionally join in on the musical fun.
Each song has three difficulties: Beginner, Standard, and Proud. The former, of course, has the smallest amount of notes and challenging prompt patterns while the latter offers a stiff challenge with massive strings of complicated prompts and patterns to play through. Each song on each difficulty is rated in challenge by a number: 1 being the easiest and 15 being the hardest. Starting off, I needed to get acclimated to the game well enough, as jumping and hitting targets took some getting used to with the timing, but eventually I moved on to Standard. By the time I completed World Tour, I felt comfortable enough with the game to make the bold leap to trying out Proud versions of songs. Occasionally I did well. Most times, however? Not so much.

Kingdom Hearts: Melody of Memory's World Tour mode also comes with an item synthesis and collection system. You can earn items from regular play, as well as synthesize them in true Kingdom Hearts fashion to create everything from potions to heal yourself mid-song, to entirely new songs to add to your collection. Such songs available are the familiar lyrical songs from Kingdom Hearts I - III (though Face My Fears is questionably absent), but more notably, themes from Disney movies along with a sample of their cinematics such as Aladdin's "A Whole New World" or Beauty and the Beast's eponymous song. You can also collect a host of cards, picturing the cast, characters, enemies, Keyblades, story scenes, and more to add to the longevity. While most of the collectable cards here are random in attaining them (random as in what you'll get--not how you'll get them), there's a degree of fun in acquiring them and browsing through one's collection. I at least loved getting a new card here and there as I played.

Last but certainly not least is the multiplayer mode of Kingdom Hearts: Melody of Memory, which has two players battling it out while playing a song of either player's selection, chosen randomly between the two songs chosen. As you successfully hit notes, you fill a gauge that when full, unleashes some kind of effect on the other player. This can be anything from making prompts appear at the last possible moment to making enemies completely invisible. The player with the most points at the end of the song not only wins the match but wins a reward in the form of a collectable card. While playing songs with other players runs pretty much without any hitches or lag, I feel this is a superfluous mode. I appreciate its inclusion, but I most likely won't spend too much more time with it.

Perform tricks in online matches to turn the battle in your favor--or put the match completely out of reach!
Kingdom Hearts: Melody of Memory takes 18+ years of series history, most notably the sensational soundtracks, and puts them in one concise musical collection that can be enjoyed by any rhythm game fan or music lover. Those only interested in buying this game for the story should probably just catch the ending on YouTube or something, as the new story content isn't worth the $60 price of admission. Memory Dives and the occasional clutter that inhibits seeing and reacting to note prompts on time also detract from the game, but overall my experience with Kingdom Hearts: Melody of Memory was a positive one. I definitely ended my time with the game on a good note.

[SPC Says: B+]