Today, Microsoft announced one of the biggest corporate 180s in gaming history. No longer will the upcoming Xbox One suffer from DRM issues, no longer will it need a forced internet connection, and no longer will it block used games in any form. That's all great and all (we're happy for and proud of the collective of consumers and gamers whose voices were heard), and it's good for Microsoft. However, these issues shouldn't even have been on the table in the first place, and that's what annoys us about this whole situation. Microsoft has done little to earn our trust back and here's why.
Kinect is still mandatory at this stage, and with all that is happening with the NSA in the United States, we still aren't comfortable with the idea of an always-on Kinect.
Then there's the lineup and the cost of the system. Our most anticipated game for the system, Dead Rising 3, has been revealed to have lost the series' comedic edge, which was a good portion of the fun of the franchise. We were eager to see a revival of Killer Instinct, but then we learned it is free-to-play and you have to buy characters to actually have a complete experience. Let's face it-- Microsoft's first-party output is vastly inferior to what Sony and Nintendo offer. If Microsoft has nothing to excite us on their side with exclusives, then what is the point of getting an Xbox One in the first place-- to play multiplatform games that will be available on the PlayStation 4?
Microsoft fosters a software ecosystem where the most popular genres are shooters, racers, and sports games. We've honestly had our fill of all three. We've had enough Call of Duty. We've had enough Halo. We've had enough Gears of War. We've had enough Madden. We've had enough-- you get the idea. You probably yourself have had enough of what we've had enough of!
Let's also talk about Microsoft's treatment of indies. Sony and Nintendo are opening their arms wide open for indies, yet Microsoft contains the same ass-backwards and anti-indie policies that made so many developers scamper away in the first place.
However, what really pisses us off is that gamers are so quick to jump back into their abusive relationship with Microsoft over the lack of DRM. It's basically thanking a company for spitting in your face, yet forgetting that that company was the one that spat in your face in the first place. It's disconcerting to see how swiftly some gamers are to leap back into Microsoft's lap after the company already revealed their true colors and how much they honestly care about consumers (see: not at all).
Microsoft didn't kill DRM because they are nice and respectful to consumers. They didn't do it out of the goodness of their hearts. They did it because they had no choice in the matter unless they wanted the Xbox One to sell like crap.They killed DRM because they saw they were in deep, saw the PlayStation 4 pre-orders outpacing their system by a dramatic margin, and they absolutely positively hit the panic button. How else can this be interpreted with Microsoft and Xbox lackeys constantly defending their previous stances on DRM? They basically told consumers that their way was right and that consumers and gamers just "didn't understand." And we're supposed to automatically forgive them and their past arrogance?!
Some people are actually celebrating and championing Microsoft for "seeing the light." We think that's horrible. Remember, this was a company that was willing to bestow ungodly DRM on people and throw onto consumers a heavily anti-consumer console, where their used games policies are reprehensible and a forced internet connection was needed. Microsoft was willing to make consumers bend over and take it (excuse the analogy, we don't usually go there, but we're mad).
So no, Microsoft. You are not forgiven. You still have a mandatory Kinect, you still contain the worst lineup of first-party exclusives available, your support for your systems trails off early, and your Xbox One is still too expensive for our liking. The fact of the matter is that you've lost our trust after all the crap you've pulled. Fool us once, shame on you. Fool us twice, shame on us.
Showing posts with label used games. Show all posts
Showing posts with label used games. Show all posts
Wednesday, June 19, 2013
Thursday, April 25, 2013
The "Nextbox": What Would Make Us More Open to Microsoft's Next Generation Console
It was officially announced yesterday that Microsoft will be unveiling their latest home console on May 21, less than a month from now, at their own special event. We at SuperPhillip Central love console reveals and cannot get enough of them, so we're excited for this new chapter in the world of Xbox. However, there are some things that we really want to see for the console that might make us more willing to invest in the system. For one, we would hope that Microsoft learned from the Red Ring of Death problem that shoddily built consoles suck. Regardless, we have eight other things that would make us more open to the next generation of Xbox. Here they are.
- No always online.
This is a big one, so let's start off with it. An always online console would be a deal-breaker for many gamers, even those who have stuck with Microsoft through thick and thin. We understand the always online DRM is used to prevent copyright infringement on software, and that's all fine and well, but when it has proven time and time again to not work so well in its current form (see: Diablo III and SimCity), then that's when we get a little worried. Not everyone has access to the internet 24/7, and no, they and we will not just "deal with it" either. Still, if the rumors of the next Xbox forcing owners to always be online to use most features, at least we can have an open mind about it. The next point we have, though, we have totally closed minds to.
- Used games are not blocked.
One of the big things that we at SuperPhillip Central do is rent and trade video games. When we are finished with a title and we don't plan on keeping it in our collection, we unload it. However, if the next Xbox truly does ban used games, then this is impossible for us to do. It means we would be much more careful about purchasing a game and less open to impulse buys. Why get a game without fully knowing how good it is? If we can't sell it or trade it in after the fact, then why risk getting a disappointing game just to sit on our shelf and bring down our entire collection? This is why we don't want the rumor about the next Xbox blocking used games to be true. We hope other gamers and consumers will also want the same thing.
- Better first-party output
You'd be hard pressed to find many people who would say that Microsoft puts out the best first-party games. We believe that Nintendo and Sony blow out Microsoft's offerings in the form of excellent quality. While the house of Xbox does have some stellar exclusives such as Halo and Forza, they really depend more on third-parties to sell their systems than the other two console manufacturers. We would like Microsoft to be more like Sony in this regard: have a system that not only has really good third-party support, but also wonderful first-party output to make the next Xbox seem more enticing to people like us. We can only tolerate so much Halo and Gears before we grow bored and yearn for something new.
- Give us more than "just" gun games.
There is no question that a huge amount of the Xbox user base is in love with shooters, most particularly of the first-person variety. We've seen series like Halo, Gears of War, Call of Duty, Borderlands, Medal of Honor, etc. do well on the system. Regardless, we'd love to see the Xbox brand expand from games with guns to something more. Kinect gave us more casual-related software, but how about more platformers, action-adventure titles, and games of that kind? Make a presence beyond gun games. We're not saying that Microsoft only makes shooters, hence why we put just in quotations. We're saying that a big focus of Microsoft is to this genre, so we'd love for them to focus on other genres to give the next Xbox a more well-rounded library of first and third-party software.
- Give Rare its balls back
One of the reasons we were so excited for the Xbox 360 was to see what games Rare, a former developer owned by Nintendo, would make via glorious glorious HD visuals. We got a tremendous taste of that with games like Perfect Dark Zero, Kameo: Elements of Power, Viva Pinata and its sequel, and Banjo-Kazooie: Nuts & Bolts. Since then, they've been relegated by Microsoft to do casual projects and avatar work. How the mighty have most certainly fallen. It's no secret that Rare is not the same developer with the exact same staff as from their Nintendo days, but if the developer can return to form and create games that are as innovative and charming as their early Xbox 360 days, it will be hard for us to turn a blind eye to Microsoft's next console.
- Smaller focus on Kinect.
Kinect gave the Xbox 360 a new lease on life in the console market, that much is certain. However, it also made a lot of core gamers unhappy as Microsoft focused more on casual gamers than core gamers. Now, don't get us wrong-- it's awesome that Microsoft went for a new audience to expand the marketplace beyond just typical gamers. We love being able to call out plays and tell our Xbox 360 to do things with the sound of our own voices. However, Kinect showed that it's not very good for a lot of genres beyond party games and mini-game compilations in its current form. If somehow Kinect is a part of the next Xbox, we hope that it is much improved from its original state so it can be used in other types of genres and isn't the main focus of the console.
- Better focus on indies
Microsoft has been particularly a pain in the ass when it comes to dealing with indies. For one, Microsoft charges a fair amount of money just for a developer to put up a patch. That reeks of greed, and it is unfortunately pushing a lot of indies away from Microsoft. We want Microsoft to take notice to how Nintendo and Sony are treating indies. They're welcoming them and their games with open arms by lessening licensing fees, sometimes even giving out free dev kits, and so much more. Microsoft has a lot to learn from those two publishers, so we hope Microsoft changes its tune and isn't so arrogant.
- Changes to Xbox Live
First and foremost, if we are already paying for the privilege of playing online with our friends, doing party chat, and so much more, why are there still ads covering up the dashboard? We find it bizarre how this works. Shouldn't the online service that is free (PSN) be the one with all of the ads, and the one that costs $60 a month be the one that doesn't have ads? Unfortunately this is not the case. It screams arrogance and contempt for Microsoft's own customers.
Secondly, and this is a total pipe dream, but we'd love to see Microsoft lower the price of admission to Xbox Live Gold. Heck, perhaps they could even make it free like Sony's current PSN. Again, there's probably no chance in Hell of this happening, but we can always be optimistic that Microsoft might make us happy in this regard.
Those are what we want from Microsoft's next system. What about you? Do you disagree or agree with our points? That's just fine either way. Let us know your thoughts by posting in the comments section below!
- No always online.
This is a big one, so let's start off with it. An always online console would be a deal-breaker for many gamers, even those who have stuck with Microsoft through thick and thin. We understand the always online DRM is used to prevent copyright infringement on software, and that's all fine and well, but when it has proven time and time again to not work so well in its current form (see: Diablo III and SimCity), then that's when we get a little worried. Not everyone has access to the internet 24/7, and no, they and we will not just "deal with it" either. Still, if the rumors of the next Xbox forcing owners to always be online to use most features, at least we can have an open mind about it. The next point we have, though, we have totally closed minds to.
- Used games are not blocked.
One of the big things that we at SuperPhillip Central do is rent and trade video games. When we are finished with a title and we don't plan on keeping it in our collection, we unload it. However, if the next Xbox truly does ban used games, then this is impossible for us to do. It means we would be much more careful about purchasing a game and less open to impulse buys. Why get a game without fully knowing how good it is? If we can't sell it or trade it in after the fact, then why risk getting a disappointing game just to sit on our shelf and bring down our entire collection? This is why we don't want the rumor about the next Xbox blocking used games to be true. We hope other gamers and consumers will also want the same thing.
- Better first-party output
You'd be hard pressed to find many people who would say that Microsoft puts out the best first-party games. We believe that Nintendo and Sony blow out Microsoft's offerings in the form of excellent quality. While the house of Xbox does have some stellar exclusives such as Halo and Forza, they really depend more on third-parties to sell their systems than the other two console manufacturers. We would like Microsoft to be more like Sony in this regard: have a system that not only has really good third-party support, but also wonderful first-party output to make the next Xbox seem more enticing to people like us. We can only tolerate so much Halo and Gears before we grow bored and yearn for something new.
- Give us more than "just" gun games.
There is no question that a huge amount of the Xbox user base is in love with shooters, most particularly of the first-person variety. We've seen series like Halo, Gears of War, Call of Duty, Borderlands, Medal of Honor, etc. do well on the system. Regardless, we'd love to see the Xbox brand expand from games with guns to something more. Kinect gave us more casual-related software, but how about more platformers, action-adventure titles, and games of that kind? Make a presence beyond gun games. We're not saying that Microsoft only makes shooters, hence why we put just in quotations. We're saying that a big focus of Microsoft is to this genre, so we'd love for them to focus on other genres to give the next Xbox a more well-rounded library of first and third-party software.
- Give Rare its balls back
One of the reasons we were so excited for the Xbox 360 was to see what games Rare, a former developer owned by Nintendo, would make via glorious glorious HD visuals. We got a tremendous taste of that with games like Perfect Dark Zero, Kameo: Elements of Power, Viva Pinata and its sequel, and Banjo-Kazooie: Nuts & Bolts. Since then, they've been relegated by Microsoft to do casual projects and avatar work. How the mighty have most certainly fallen. It's no secret that Rare is not the same developer with the exact same staff as from their Nintendo days, but if the developer can return to form and create games that are as innovative and charming as their early Xbox 360 days, it will be hard for us to turn a blind eye to Microsoft's next console.
- Smaller focus on Kinect.
Kinect gave the Xbox 360 a new lease on life in the console market, that much is certain. However, it also made a lot of core gamers unhappy as Microsoft focused more on casual gamers than core gamers. Now, don't get us wrong-- it's awesome that Microsoft went for a new audience to expand the marketplace beyond just typical gamers. We love being able to call out plays and tell our Xbox 360 to do things with the sound of our own voices. However, Kinect showed that it's not very good for a lot of genres beyond party games and mini-game compilations in its current form. If somehow Kinect is a part of the next Xbox, we hope that it is much improved from its original state so it can be used in other types of genres and isn't the main focus of the console.
- Better focus on indies
Microsoft has been particularly a pain in the ass when it comes to dealing with indies. For one, Microsoft charges a fair amount of money just for a developer to put up a patch. That reeks of greed, and it is unfortunately pushing a lot of indies away from Microsoft. We want Microsoft to take notice to how Nintendo and Sony are treating indies. They're welcoming them and their games with open arms by lessening licensing fees, sometimes even giving out free dev kits, and so much more. Microsoft has a lot to learn from those two publishers, so we hope Microsoft changes its tune and isn't so arrogant.
- Changes to Xbox Live
First and foremost, if we are already paying for the privilege of playing online with our friends, doing party chat, and so much more, why are there still ads covering up the dashboard? We find it bizarre how this works. Shouldn't the online service that is free (PSN) be the one with all of the ads, and the one that costs $60 a month be the one that doesn't have ads? Unfortunately this is not the case. It screams arrogance and contempt for Microsoft's own customers.
Secondly, and this is a total pipe dream, but we'd love to see Microsoft lower the price of admission to Xbox Live Gold. Heck, perhaps they could even make it free like Sony's current PSN. Again, there's probably no chance in Hell of this happening, but we can always be optimistic that Microsoft might make us happy in this regard.
===
Those are what we want from Microsoft's next system. What about you? Do you disagree or agree with our points? That's just fine either way. Let us know your thoughts by posting in the comments section below!
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