Wednesday, July 1, 2009

Sonic Rivals (PSP) Review

This how the rest of the week will pan out. Today I'll be posting a classic review for Sonic Rivals in anticipation for tomorrow's guest review of Sonic Rivals 2. Then Friday we have another brand new review but by yours truly. It'll be The Conduit for Wii. My plan for this month is to devote the majority of new reviews to classic games. A retro month, if you will! For now, let's race on over to a very old review of Sonic Rivals! While the game's average, this review certainly is below that!

Can we get rid of the racing next time?

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Sonic Rivals is the PSP's first full-fledged Sonic adventure, and it brings with it a lot of good but a lot of bad simultaneously. The game features four characters to jet as, Sonic, of course, Knuckles, Shadow, and the newcomer, Silver with one character being unlockable. The story is essentially that Eggman is up to no good, and rather than team up to take him down... let's race each other to see who can beat him first! ...Wait, what? Regardless of the story's angle, as soon as you pick your starting racer you're launched into the game's first zone in attempt to beat your rival to the finish. Using moves from previous games such as the spin dash and homing attack to new ways of taking out your opponent like various items including a freezing type pick-up to a star that lets you speed through the races faster. It's important to note that these "races" are not made of laps. In fact, if you threw out the racing element you'd think you were playing a game almost worthy of the 2-D Sonics. However, the racing aspect forces you to compete against a computer who knows how to effectively use items, take you out from nowhere, and catch up as if you were walking to the finish instead of rocketing towards it. I'd much rather be playing a 2-D platformer version of this game than simply a "let's push right the entire time which is sometimes halted by the annoying AI" racing game.

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What is this-- a footrace? Speed it up!

Boss battles consist of taking out one of Eggman's nefarious robotic creations. Each boss battle requires you to hit Eggman a set number of times before your rival does. So... just because I hit Eggman six times and his bot's beginning to smoke mean that my rival would have to hit him seven times to win still? My rival must be hitting Eggman pretty weak for it not to explode already. Nonetheless, that's my only quip with bosses.

A cool addition to this game is the use of cards. No, they aren't used in-game like a Baten Kaitos or a Yu-Gi-Oh!-- they're collected after completing tasks such as winning a race, beating a specific time, collecting a set number of rings, and other goals. There are 150 to collect, and these bring a heck of a lot of replay value to Sonic Rivals. It's just that some might not want to wade through all the racing to do so. Extra modes include cups which are essentially useless as they don't unlock anything or do anything specifically for the player.

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Eggman can go lay eggs. It's roller coaster time.

Nonetheless, Sonic's PSP adventure is neither great nor horrible. It's just there. While I can say anything is better than the 360 and PS3 adventures, this game is still nothing special. I'd really prefer something other than racing against a sometimes cheap AI and would rather explore some of the levels more thoroughly in a platform-only setting. Maybe next time, Sonic.

[SuperPhillip Says: 5.0/10] - Average.

Central City Census - July

It's the dawn of a new month, people, so that means out with the old CCC and in with the new!

We asked what you thought of Project Natal, Microsoft's supposed "Wii-killer". The majority of readers thought it was at least interesting while a smaller minority either didn't care or didn't like what they saw. I thought it was really cool, but I want to see actual games being played with it before it becomes "must-buy".

Rhythm games have been around for some time, but it was only until Guitar Hero where they came extremely popular and mainstream. July's Central City Census asks what is your favorite music game, so break out the drumsticks, strap on your guitar, and let's start rockin'.

Tuesday, June 30, 2009

Review Round-Up - June

Tiger and tennis headline this month of SPC reviews.

The Wii MotionPlus peripheral hit the States earlier this month, and while Grand Slam Tennis was fun and impressive, Tiger Woods PGA Tour 10 blew me away as you can tell by the scores. Rune Factory Frontier is my personal disappointment this month while Starfy and MySims surprised me with how good they were. Classic reviews range from Mario's second soccer outing to a triple dose of Mega Man! Classic reviews are listed in italics whereas the new reviews are in ordinary font.

All scores are out of 10.

5 = Average

The Legendary Starfy (DS) - 8.5
Rune Factory Frontier (Wii) - 5.5
MySims Racing (Wii) - 8.0
Grand Slam Tennis (Wii) - 7.75

Tiger Woods PGA Tour 10 (Wii) - 9.25

Mario Strikers: Charged (Wii) - 8.25
Kirby: Squeak Squad (DS) - 7.0
Perfect Dark Zero (360) - 9.0

Bomberman Live (XBLA) - 8.0
Mega Man ZX Advent (DS) - 8.5

Mega Man: Powered Up (PSP) - 9.0
Mega Man Maverick Hunter X (PSP) - 9.0


What reviews did you enjoy this month?

SuperPhillip's Favorite Video Game Commercials Part 2

Two weeks ago on this day we took a look at fifteen of my favorite video game commercials. Each video has five commercials save for the second which only has four. This installments entries include Super Mario Bros. 3, Perfect Dark Zero, Banjo-Tooie, Gears of War, Paper Mario, and more. Let's get to it.



Super Mario Bros. 3 (NES)


This Super Mario Bros. 3 commercial shows a myriad of people shouting Mario in conveniently colored clothes. The camera pans out slowly eventually showing that the folks are standing in a pattern to show a giant Mario face covering all of North America.

Star Fox 64 (N64)

Simulating a test pilot preparing for Star Fox 64, there's not much that can be said about this commercial other than I couldn't for the life of me remember what Star Fox 64's commercial was. Then I saw it recently, and it was like a missing piece in my brain was restored. You know how that is?

Paper Mario (N64)


A very creative commercial using cardboard characters. My favorite part is Peach tied up and hanging over a paper shredder. The horror. The horror! I don't wish to spoil the whole thing, so check it out and enjoy!

Banjo-Tooie (N64)

Bears can't fly, Banjo! You need a parachute! Banjo doesn't listen and fights the parachute instructor. Banjo leaps from the plane until he realizes Kazooie is nowhere to be to seen! Some gameplay footage ends with Kazooie sipping a mai-tai or some not-for-kiddies drink as Banjo crashes to the ground. He's obviously dead because in Banjo-Kazooie, you'd die from a fall that large. R.I.P. Banjo the bear. That's why he looks so different in Nuts & Bolts.

Perfect Dark (N64)

Perfect Dark's commercial shows Joanna waking up, bathing, grabbing some sort of green drink, applying lipstick, putting on panties, opening her closet to reveal a hidden gun cache, zipping up her leather uniform, and then entering the game world-- having several thousand lonely gamers blowing their loads.



Kirby Canvas Curse (DS)

This commercial is sickeningly cute, and that's why I love it. It shows two costumed characters-- one Kirby and the other a tampon-- traveling along through a city block, playing on a swing set, and other heinously cute acts. It's a fantastic and funny commercial for sure.

Kirby: Nightmare in Dreamland (GBA)


With the melody of Secret Agent Man, 3-D animated Kirby shows off his various powers in an ultra-cool fashion, angry eyebrows and all. Not much to say about this commercial as it's one that's just eye candy for Kirby junkies.

Pikmin 2 (GCN)

We see a plethora of "Pikmin" scurrying through city streets. They arrive at two lounging gentlemen who tell the costumed creatures that they retrieved the wrong order. They wanted two hot dogs.

The Legend of Zelda: Oracle of Ages/Oracle of Seasons (GBC)

An epic commercial to say the least, The Legend of Zelda pair of linked handheld adventures feature Link trekking across a snow-covered wasteland, climbing vines to reach a tower's top, and then playing a magical lute all leading up to gameplay footage. Short and sweet.



Crash Team Racing (PS1)

Remember when someone in a Crash Bandicoot costume stood in front of Nintendo and Sega's headquarters with a megaphone? Well, he's back at it again, but this time he's driving a limo. I hope he got used to that job because his games aren't selling that well anymore.

Ratchet & Clank Series (PS2)


A series of commercials from the original Ratchet & Clank all the way to Ratchet & Clank: Up Your Arsenal. Each one is hilarious.

Syphon Filter 2 (PS1)

Another funny commercial from Sony's marketing team (where did they go wrong?) where Gabe Logan is blasting at enemies from atop a train. What's shown is in-game footage. Suddenly an enemy cries out wanting a less painful way to die. He chooses an unsuspecting taser, gets jolted by thousands of volts and gets knocked over the edge of the train. Painless enough for you?

Perfect Dark Zero (360)


Someone has stolen files from DataDyne's office building. The commercial shows an investigating team snooping around the building taking evidence such as bullet shells. We see an overly anxious gentleman frightened for his life, perhaps a survivor. After the gameplay video (yep, a commercial showing gameplay? Wow.), we see the man in Joanna's sniper sights.

Gears of War (360)

Accompanied by a somber song, Mad World, an animated scene shows Marcus Fenis walking through a dilapidated alleyway. Suddenly he becomes face to face with a giant Locust creature. This was the most emotional element of the game-- a commercial.

Monday, June 29, 2009

SuperPhillip's Favorite VGMs - "More Beautiful Than Fireworks" Edition

On this pre-Fourth of July edition of SuperPhillip's Favorite VGMs, we're going to be listen to a special symphonic version of Zelda's Kakariko Village, partake in some 16-bit ectasy with Breath of Fire, and hop to it with New Super Mario Bros.' Mushroom Waltz. And away weeee gooooo~!

v341. The Legend of Zelda Series - Kakariko Village (Hyrule Symphony)

This is the extremely magnificent Hyrule Symphony version of Kakariko Village, a mainstay of The Legend of Zelda console games since A Link to the Past. I yearn for a Zelda game with a full orchestra. I imagine this is what it'd sound like. Sigh... a boy can dream.



v342. Final Fantasy Fables: Chocobo's Dungeon - Door Crawl


Door Crawl is the credits theme of Final Fantasy Fables: Chocobo's Dungeon, an extremely overlooked Nintendo Wii title. While not as difficult as the more notorious "rogue-likes", the game is a blast for new players of the genre and lovers of the Final Fantasy universe. While I may not know what Ai Kawashima is singing, I can tell that her voice is very impressive as is this moving credits theme. Now stop listening to this track and pick up Final Fantasy Fables!



v343. Jet Force Gemini - Sekhmet


I believe this the fourth track I've featured from Jet Force Gemini, a truly under-appreciated gem in the Nintendo 64 library. Then again, I guess that's the prerequisite for what defines a cult classic. Sekhmet is the perfect theme for running and gunning through the open-air rooms of the Sekhmet spaceship. It sounds like it's taken directly from a science fiction novella. Make it so, number one.



v344. Breath of Fire - Battling

Battling is the second battle theme of Breath of Fire. If memory serves me correctly, it replaces Beginning of Battle as the normal battle theme once your party enters underwater in the ocean. The track plays through twice before fading. Enjoy.



v345. New Super Mario Bros. - The Mushroom Waltz

The Mario series has always been known for lively and catchy music, and while New Super Mario Bros' soundtrack may have not matched the quality of its predecessors, it did have several songs that were memorable. The Mushroom Waltz is one of these tracks. I especially love it when the goombas bounce in time with music.



Until next week, make your own fireworks!