Thursday, May 27, 2010

3D Dot Game Heroes (PS3) Review

As promised, here's my review of 3D Dot Game Heroes, a game that owes a lot to the work of one Shigeru Miyamoto. Do you think the creators of this game spent their childhood playing inside caves and adventuring? Me neither, but that doesn't stop this homage from being a good one!

A Chip Off the Old-School Block
All Screenshots by SuperPhillip


Nostalgia is a many splendored thing. Many of us now in college or even older hark back to a time where boops and beeps reigned supreme, where arcade high scores were that era's trophies and achievements, and where gaming was just much simpler. Atlus and From Software have teamed up to recreate such a game for current-gen hardware, 3D Dot Game Heroes. While it borrows heavily from a certain Nintendo franchise featuring a mythical princess and a triforce, 3D Dot Game Heroes offers a unique twist on the Zelda formula. What the game lacks in originality, it makes up for in sheer fun and charm.

The kingdom of Dotnia is in serious need of a hero. Legends tell of a young warrior who gathered the six fabled orbs to vanquish an ancient evil, sealing it inside the dark orb. It is many eons later, and a new evil has arisen, stealing the dark orb. It is up to your custom hero to seek aid of the six sages, conquer foe and beast alike, and reclaim the six orbs to take the fight back to the sinister Fuelle. It's nothing we haven't see before, but the simple story works. There's numerous game references and humor thrown in to keep what small amount of story there is fresh.

As you begin the game, you're opted to choose a pre-made hero or create your own from scratch using the wonderful character creation tool. If neither of those options suits your mood, you can always edit a preexisting character and animate them from walking animations to celebratory movements. The creator is simple enough to use, so anyone can start churning out character after character as the game allows you to choose a new hero to play as once you boot up the game.

One of many friendly locales in Dotnia.

Progression in 3D Dot Game Heroes is relatively simple. You traverse a sprawling world map, picking up clues from NPCs on where to venture off to next. As you acquire new items, you can access previously unreachable areas of the world map to explore even further in the kingdom of Dotnia. The main focus are the six temples where the six sages keep their six orbs. Inside these dungeons are your standard Zelda fare. There's rooms where the goal is to eliminate all of the enemies in the room, block-pushing puzzles, switch-throwing puzzles, and the occasional use of a special item to be found. Each dungeon has keys to unlock new rooms and further move along your progression in said dungeon, a special treasure that endows new abilities or a new item, and a boss key which opens up the door to the big bad boss' chambers where the battle for one of the six mystical orbs takes place.

Use the Paralax spell to discover
which statue needs to go where.

Boss encounters are the highlight of the game as fighting wave after wave of normal enemies can get a tad tedious. Unlike more recent Zelda games, all that is needed to slay each boss is your normal sword instead of the item found within the monster's dungeon. You'll match sword and shield with giant worms, a laser-spewing rock golem, dragons, a tentacle-slamming octopus, and many, many more. The trick here is to study the patterns of each boss as there are several trophies available for beating each boss completely unscathed.



From worms to golems, the bosses here are no pushovers.

A hero is nothing without their arsenal of cool weaponry. As you progress through each game's themed dungeons, you'll unlock new skills and items to wield. They can be as simple as bombs to destroy cracked walls to unveil hidden caverns and passageways or more complex such as the hookshot-like item used to cross chasms by attaching itself to a post and pulling the player across. Once again, these items are very akin to the Legend of Zelda. There's even enemy-stunning boomerangs, bows and arrows, and magical shields thrown into the mix for good measure. If you're going to take the weaponry of a game, why not take it from the best in its genre?

Thankfully, there's also an abundance of helpful sub-items and swords to obtain. Each sword has its own set of stats and can be upgraded a finite number of times at the local blacksmith. Finding all of the swords in the game is no easy task as not only do you have to participate in long-winded trading sequences, but there's also several mini-games to play for your prizes. For instance, one has you dashing through an obstacle course to achieve the best time while enough is your typical tower-defense game. The variety here is more than welcomed as questing through dungeon after dungeon slaying foes can make a hero grow weary in a hurry! There's also life up and magic up trinkets scattered all around the world of Dotnia for players to discover. As yet another nod to the Zelda franchise, gathering four of these will up your hero's maximum health. You can opt to collect empty bottles and fill them with helpful potions to recover health as well. The Zelda influences don't even end there. All the way up to the hidden fairy fountains which restore your health to maximum and the cave that if you bomb the resident inside demands you to pay him to fix the door, there's a multitude of similarities between 3D Dot Game Heroes and the Legend of Zelda.

This is but one of many available camera views.

Playing 3D Dot Game Heroes is like an acid flashback to a simpler time in gaming, only this time we have many more buttons to work with! Players can cycle through their inventory with the shoulder buttons, guard attacks with a flick of a shield, and slash enemies into oblivion. With full health, your sword is strong and versatile taking up a huge portion of the screen. When your hero is damaged, the sword's swipe becomes increasingly weaker, almost flaccid when you approach death's door. By gathering red apples, the health-restorers of Dotnia, your sword's attack becomes stronger.

He's overcompensating for something with that big sword!

3D Dot Game Heroes uses a stellar art style where everything from the houses to the townspeople to the monsters are made up of blocks. When a monster is vanquished, they explode in dozens of dots. The game offers several different camera views for playing such as at a 45 degree angle to your hero to an isometric view to a purely over-the-head perspective. There's something for everyone here when it comes to camera control. Things up close appear bright, colorful, and crisp whereas things in the background end up all blurry. There's seldom any stutter in the framerate, and load times are kept to a minimum. (You can opt to install the game on your PS3 for faster load times.) The soundtrack on one hand is very simplistic and old-school. To me, most of it just comes off as grating to my ears. I appreciate the ode to 8-bit music, but a little goes a long way for me personally.

Overall, 3D Dot Game Heroes makes no attempt to hide its copying of the original Legend of Zelda. Would I call it a rip-off? Not by any means. Homage is the better word for it. Most players will plow through this game within 10-15 hours. Then there's all the optional side content, hard-as-nails trophies to unlock, and miss-able events to watch. Players can spend literally dozens of hours in the character creator alone much more the actual game. Those yearning for an old-school Zelda game in Atlus clothing will absolutely fall in love with this title. Everyone else may be put off by the now archaic game design to give this game a second glance. Those that stick with it, however, will find a game that is definitely worth owning and Dotnia a kingdom worth saving.

[SuperPhillip Says: 8.0/10]

Wednesday, May 26, 2010

Most Played Wii Games According to the Nintendo Channel - Games 30-21

It's time once again to delve into the Nintendo Channel to find out what games I'm playing the most. This time we're checking out games 30-21. This will be the final installment of our three part series, so I hope you cherish these last few moments we have together! All kidding aside, here's where you can check out past installments:

Most Played Wii Games According to the Nintendo Channel
Most Played Wii Games According to the Nintendo Channel - Games 20-11

And with that, let's begin with number thirty!

30) Zack & Wiki: Quest For Barbaros' Treasure - 15 Hrs. 54 Min.

What an infuriating game this turned out to be. Combine a cute aesthetic with bone-crushing hard puzzles and you get a game that definitely is for a limited group of players. The later stages were just frustrating as all get out due to lackluster motion controls. This is a game that would have greatly benefited from Wii MotionPlus. Alas, Zack and Wiki, may you get that sequel that you so graciously deserve.


29) Metroid Prime Trilogy - 15 Hrs. 57 Min.

Three times the Prime, but you can tell with the amount of time I put into this title that I didn't plow through all three games like I planned. Instead, I played through the entirety of the original Metroid Prime, played a little of Metroid Prime 2: Echoes, and completely skirted on playing the third. I had just played that one a couple years back. The new Wii motion controls worked wonderfully with these games, and I can't imagine going back to a more traditional controller to play them.


28) No More Heroes - 17 Hrs. 9 Min.

Travis Touchdown's first bloody battles in Santa Destroy were a blast to play. The game's caveats were the bland world map and sometimes uneven difficulty. Waggle was kept to a minimum only used to recharge Travis' katana. Meanwhile, motion controls used for finishing moves gave the game an extra oomph to combat. While the game was far from perfect, No More Heroes was a fun diversion until the next big Wii title came along.


27) Resident Evil: The Darkside Chronicles - 17 Hrs. 16 Min.

Armed with a new chapter to the Resident Evil franchise in Operation: Javier, The Darkside Chronicles was close to surpassing the House of the Dead: Overkill as my favorite on-rails shooter. It had everything from intense bosses to upgradable weaponry to mission rankings and bestiary info. It was a Resident Evil fanboy's wet dream. It had so much content that a fan could sit there for hours playing until the only thing he could utter was "Brraaaaaaaains." Definitely pick this one up if you're a fan of the genre and can handle the sometimes erratic camera.


26) The House of the Dead: Overkill - 17 Hrs. 28 Min.

Even though the main game is only six levels long, it still beat out the Darkside Chronicles by twelve minutes. I must have played through these half-dozen levels ad nauseum, upgrading my weapons, blowing the skulls off of the undead, and partaking in a particularly disturbing adventure with more F-bombs than an Eddie Murphy stand-up special. Am I dating myself with that reference? Regardless, Overkill remains my top pick for best Wii rail-shooter, and lord are there a lot of them.


25) Super Swing Golf: Season 2 - 17 Hrs. 30 Min.

My first Wii golf love, Super Swing Golf: Season 2 is just two minutes ahead of the House of the Dead: Overkill in playtime. How about that? Nonetheless, the game had you playing fantasy golf with a likable cast of customizable characters. You could outfit them with purchased and earned costumes as you saw fit. The story mode took place on a Super Mario Bros. 3-like game map with you taking on challenges to advance. Better played with buttons than motion controls, Super Swing Golf: Season Two will give you more pang for your buck (pang is the currency of SSG, get it?).


24) Sonic Riders: Zero Gravity - 18 Hrs. 13 Min.

Now this is one of my guilty pleasures. Before Sonic opted to match Mario in go-karts, he raced on air boards. The gimmick here was that Sonic, Tails, Eggman, and the rest of the crew could call upon the power of gravity to make sharp turns. The game got exceeding difficult the further you played through it, but everything from the course design, unlockable characters, and soundtrack kept me playing more and more.


23) The Conduit - 18 Hrs. 17 Min.

I'm just trying to understand how I played this game for over eighteen hours. I couldn't have played online that long since it was full of hackers and cheaters, and the story mode campaign was quite linear and not too worthwhile. So where did these eighteen hours come from? Did I sit idly on the title screen for all that time? Who knows. Regardless, The Conduit was a remarkable first effort by High Voltage Software at crafting their own IP. It may have been rough around the edges, but it was a fun and enjoyable game if you kept your expectations in check.


22) MySims Kingdom - 18 Hrs. 54 Min.

The MySims franchise branched out into the adventure genre with MySims Kingdom. The same building and socializing aspects the previous game touched upon were there, but new challenges and puzzles were thrown in. Your cast of heroes sailed from island to island fixing problems the various MySims characters had. Throw in some hilarious dialogue, and you have one game that sucked up a lot of my time.


21) Super Metroid - 19 Hrs. 27 Min.

The only Virtual Console game on this list period, Super Metroid is a Super Nintendo classic now playable on Wii. My older brother and I each had our own save files and completed the game with 100% of the collectibles-- which without a guide-- was not an easy task. Powers like the space jump, the spin attack, and speed dash brought all-new levels of awesome to Samus' 16-bit debut. It wouldn't be until 2002's Metroid Prime and Metroid Fusion would Samus Aran return to gamers near and far.


That does it for the Most Played trilogy. What about you? What games are you currently playing a lot of? Let me know in our lovely comments section!

Tuesday, May 25, 2010

3D Dot Game Heroes (PS3) Screens

With a new game that allows the player to take photos comes new screens I've grabbed from 3D Dot Game Heroes. This time around, there's someone familiar parading around the world of the game. I guess he really needs no introduction. Expect a full review of 3D Dot Game Heroes later within the week.











Monday, May 24, 2010

SuperPhillip's May Pick-Ups


May was an eventful month for your good friend, SuperPhillip. It started off with picking up Picross 3D for the DS which I gave an 8.5 to in my review. I then branched off and purchased 3D Dot Game Heroes off of Amazon since no store in the area had any copies remaining. A kind soul on CheapAssGamer bought a copy of Super Street Fighter IV for me for only $35 shipped. That was abundantly kind of him. A user on GameTZ traded me Pac-man World 2/Pac-man VS. for my copy of Trauma Center: Under the Knife. Finally, the coup de grace this month is my purchase of Super Mario Galaxy 2 with player's guide. You can expect reviews of all of these games sometime within the next month or so.

SuperPhillip's Favorite VGMs - New and Improved Edition

It's new and improved this week because I changed video editor software. Camtasia Studio's trial ran out, so I switched to Windows Movie Maker. I like it a lot more actually, and it's free compared to the $200 you have to cough up for the full version of Camtasia! The fun starts at VGM 563, but don't skip the first two. They're just as good. This week SimCity 3000 returns, Sonic speeds onto the scene once again, and Fox McCloud and company ride onto the list in their Landmaster. But wait-- there's more! Enjoy this all-new video structure to its fullest!

v561. SimCity 3000 - Central Park Sunday

City life is always tough for a country boy. The pollution, the traffic, the big buildings, the one way streets-- it can seriously be threatening for a person. I don't know where I'm going with this as I was born in the suburbs. SimCity 3000... it's a game about building and managing your own city. Cool concept with an excellent execution.



v562. Mega Man ZX - Green Grass Gradation (Arranged)

This version of Mega Man ZX's Green Grass Gradation comes from ZX Tunes, a rearranged and remixed album featuring all of the works from the original DS game. I like the clear and crisp techno themes represented here. It's perfect for running, gunning, and making your way through the game's confusing world map.



v563. Sonic Advance - Secret Base Zone - Act 2

We have a whole new look now for SuperPhillip's Favorite VGMs. I hope you enjoy it as much as I enjoy this song-- which is to say a lot. It's the second version of the Secret Base Zone's theme. It's much more fast-paced for those crazy loop-de-loops. Did you guys happen to like Sonic Advance? I thought it was one of the better 2D Sonic games for sure.



v564. Star Fox 64 - Titania and Macbeth

The song for the Landmaster vehicle in Star Fox 64, Titania and Macbeth are the two planets where the off-road tank is used. I happen to love these levels, Macbeth more so. Star Fox 64 still reigns as the champion of the series after the competent and fun Star Fox Assault and the not very good Star Fox Command.



v565. Mario Kart: Super Circuit - Sky Garden

Not to be confused with Donkey Kong Jungle Beat's level of the same name, Sky Garden is a sky high course built on top of the clouds. With no railings, it can be easy to fall off if you don't know what you're doing! One well-placed mushroom can have you skipping over one-fourth of the track if you know when and where to use it!



How'd you like the new structure of the videos? Let me know in the comments section. Until next week, we bid adieu to my lovely, lovely VGMs!