Welcome to a rare, every-four-years occasion. No, I'm not referring to the presidential election season. It's best we leave politics off the table here at SuperPhillip Central. I'm talking about Leap Day! Not only that, but what's even rarer is an edition of SuperPhillip Central's Favorite VGMs on Leap Day!
This special edition is all Nintendo-themed this week. We start off with the Wii U launch title Nintendo Land. Then we have some cooperative action with The Legend of Zelda: Tri Force Heroes. Following up with that is a retro title, Super Mario RPG: Legend of the Seven Stars. Finally, we trek through a winter wonderland with Yoshi in Yoshi's Woolly World and do battle in Splatoon.
As it's a tradition to mention the VGM Database, be sure to check it out for over 1,000 past VGM songs!
v1086. Nintendo Land (Wii U) - Metroid Blast - Infestation
Starting off with this edition of SuperPhillip Central's Favorite VGMs, we have Metroid Blast, an attraction from the Wii U launch title Nintendo Land. It's such a delight to hear themes from the Metroid series given rousing orchestral versions, such as this particular theme. It makes shooting down enemies as Samus's dropship or as your Mii a much more thrilling experience.
v1087. The Legend of Zelda: Tri Force Heroes (3DS) - Main Theme
Overall, this next game was satisfactory. The online was quite uneven, especially if you were paired with jerks as teammates. However, the actual sum of The Legend of Zelda: Tri Force Heroes' parts was pretty good. The soundtrack remains excellent like many Zelda games before it. Even if Tri Force Heroes was more of a spin-off title, it is well worth playing.
v1088. Super Mario RPG: Legend of the Seven Stars (SNES) - Fight Against Monsters
We go a bit retro with the 1,088th VGM volume here with the normal battle theme, Fight Against Monsters, from Mario's first ever RPG. It was none other than Super Mario RPG: Legend of the Seven Stars, a then-historic partnership between Nintendo and Squaresoft. Yoko Shimomura contributed the majority of songs to the soundtrack while famed Nintendo composer Koji Kondo and even Final Fantasy composer Nobuo Uematsu contributed some tracks.
v1089. Yoshi's Woolly World (Wii U) - Fluffy Snow, Here We Go!
With winter wrapping up, I feel this song for one of the snow levels in the superb (dare I say better than the original Yoshi's Island!) Yoshi's Woolly World for the Wii U is posted at an optimal time. Fluffy Snow, Here We Go! is an uptempo track that is both cheery and playful, perfect for a romp in the snow with Yoshi.
v1090. Splatoon (Wii U) - Now or Never!
We wrap up this Nintendo-centric edition of SuperPhillip Central's Favorite VGMs with some music from Splatoon, Nintendo's wildly popular third-person squadron shooter. Now or Never! plays during the climax of battle, when time is just about to run out. Splatoon has such an eccentric soundtrack to it that only adds to the wacky and zany aesthetic of the game.
Monday, February 29, 2016
Sunday, February 28, 2016
Heroki (iOS) Review
On SuperPhillip Central's march towards March, we have a new review to share together. It's a mobile game that is currently exclusive to iOS devices. It's Heroki, and it absolutely surprised me with its quality.
There are just some games that take you back to your childhood. For me, my childhood was defined by two video game systems: the Super Nintendo and the Sega Genesis. Both saw a wide array of mascots, but since we're talking about a game published by Sega for this particular review, let's focus on the latter. The Sega Genesis saw many mascots, obviously Sonic the Hedgehog, but many others such as Ristar, Dynamite Headdy, Alex Kidd, and many more. It's why it's so amazing that Picomy's Heroki looks and plays just like a Sega game from the publisher's Genesis days, and that is very much high praise.
Heroki has you taking the titular character with a propeller on his head for a spin through 24 colorful and delightful levels spread out across three worlds. In each level, you'll have to defeat enemies, dodge obstacles, hit switches and buttons to open doors, and reach the goal ring at the conclusion of each level.
Levels are spread out affairs where there is some backtracking in them; usually when you hit one button to open a formerly sealed door in a portion of a level you've already visited. The backtracking didn't really annoy me, save for the underwater levels where Heroki's movements are slowed down just slightly. Otherwise, outside of water, Heroki moves a decent clip, making any need for backtracking not as tedious as it might sound.
Heroki himself has an arsenal of moves bestowed onto him. For one, he can grab and hold crates, and then he can aim and throw at foes to dispatch them (somewhat similar to how Yoshi throws eggs in the Yoshi's Island series). If Heroki needs to descend quickly, one tap of a button does this, also allowing him to crash through blocks made out of clouds.
Each level is scored by how many collectibles you gather. In total, there are six golden letters to find which spell HEROKI, five Emerils that when you gather enough unlock new moves at the end of a given world, and one treasure chest that houses presents for Heroki's home or extra lives. These collectibles can be out in the open like many of the HEROKI letters, but to find the Emerils and treasure chests you'll need to search high and low, far and wide, and so forth. Many borrow from the New Super Mario Bros. playbook and place them behind fake walls, ceilings, and floors. However, each have a geographic hint to them such as marking or crack to assist.
Outside of venturing through levels, Levantia is the safe bastion away from danger where Heroki can chat with the locals, stock up on helpful items, participate in various mini-games, and explore to his heart's content. While Levantia is a nice excursion to the game, it isn't by any means a necessary place to visit regularly unless you're eyeing some of Heroki's achievements.
There are three touch control styles to Heroki, and my personal favorite of these options puts a virtual joystick on the screen wherever you touch in order to guide Heroki around. The virtual buttons also allowed me to use his special moves such as a dashing bash through walls and doors, a move that slows everything down, giving the player enough time to draw a path for a wind gust. This wind gust is great for turning on fans, removing sand piles, dissipating poisonous smoke, and moving certain objects.
The other two control styles for touch controls are pushing, where you move your finger on the screen, and Heroki will move in the opposite direction of your digit. Finally, there is the pull option, where you drag your finger around the screen and Heroki follows.
A problem with all three of these control styles, however, is that you do not get an optimal amount of precision with any of them. Instead, there are moments where Heroki will move too far in one direction, perhaps even unintentionally run into an enemy, causing him damage. Thankfully, Heroki is such a beginner-friendly game, and there are plenty of checkpoints that death isn't too big of a punishment.
If you have one (and you really should for some iOS games), an MFi controller works wonders with Heroki. Controlling the game is an absolutely joy with an actual d-pad and buttons, each assigned to a different power of our propeller-ed protagonist. Still, even without a controller with tangible buttons, Heroki is a pleasure to play.
Aside from being a pleasure to play, Heroki is also a pleasure to look at. The game is absolutely gorgeous, offering stunning characters models, colorful graphics, beautiful backgrounds, and everything running at a steady frame-rate for the most part. It's as if the artists got out a big fat crayon with the color name printed on its side being "awesome." The music of Heroki is suitably charming as well, bringing with it cheery themes that don't offend the ears by any stretch of the imagination.
Like I said in the introduction of this review, Heroki really does feel like an artifact from the Sega's Genesis days-- obvious technological advances not withstanding. Although the touch controls are imperfect and there is some backtracking to be found that some might find tedious, Heroki is a well designed, breezy game that seldom failed to put a smile on my face. Whether it was while searching high and low for a level's hidden treasure chest or taking on the final boss in a dramatic showdown in the lightning-filled clouds, Heroki is a wonderful gem of a mobile game throughout its ten-hour duration. Fly on, Heroki. Fly on.
[SPC Says: B+]
Fun takes flight
There are just some games that take you back to your childhood. For me, my childhood was defined by two video game systems: the Super Nintendo and the Sega Genesis. Both saw a wide array of mascots, but since we're talking about a game published by Sega for this particular review, let's focus on the latter. The Sega Genesis saw many mascots, obviously Sonic the Hedgehog, but many others such as Ristar, Dynamite Headdy, Alex Kidd, and many more. It's why it's so amazing that Picomy's Heroki looks and plays just like a Sega game from the publisher's Genesis days, and that is very much high praise.
Heroki has you taking the titular character with a propeller on his head for a spin through 24 colorful and delightful levels spread out across three worlds. In each level, you'll have to defeat enemies, dodge obstacles, hit switches and buttons to open doors, and reach the goal ring at the conclusion of each level.
Levels are spread out affairs where there is some backtracking in them; usually when you hit one button to open a formerly sealed door in a portion of a level you've already visited. The backtracking didn't really annoy me, save for the underwater levels where Heroki's movements are slowed down just slightly. Otherwise, outside of water, Heroki moves a decent clip, making any need for backtracking not as tedious as it might sound.
![]() |
| One of the 120 Emerils that Heroki can stumble upon. Can you collect them all? |
![]() |
| This big blue croc stands/sits/rests between Heroki and this Emeril. |
![]() |
| Ah, the golden 'H'! The first of many letters to find in this level! |
There are three touch control styles to Heroki, and my personal favorite of these options puts a virtual joystick on the screen wherever you touch in order to guide Heroki around. The virtual buttons also allowed me to use his special moves such as a dashing bash through walls and doors, a move that slows everything down, giving the player enough time to draw a path for a wind gust. This wind gust is great for turning on fans, removing sand piles, dissipating poisonous smoke, and moving certain objects.
![]() |
| No worries-- Heroki is definitely pulling his weight on his adventure. |
A problem with all three of these control styles, however, is that you do not get an optimal amount of precision with any of them. Instead, there are moments where Heroki will move too far in one direction, perhaps even unintentionally run into an enemy, causing him damage. Thankfully, Heroki is such a beginner-friendly game, and there are plenty of checkpoints that death isn't too big of a punishment.
![]() |
| Don't mind Heroki, Mr. Cactus and Mr. Condor. He's just passing through. |
Aside from being a pleasure to play, Heroki is also a pleasure to look at. The game is absolutely gorgeous, offering stunning characters models, colorful graphics, beautiful backgrounds, and everything running at a steady frame-rate for the most part. It's as if the artists got out a big fat crayon with the color name printed on its side being "awesome." The music of Heroki is suitably charming as well, bringing with it cheery themes that don't offend the ears by any stretch of the imagination.
![]() |
| Movement is a bit more sluggish when Heroki is underwater. |
[SPC Says: B+]
Friday, February 26, 2016
The Legend of Zelda: Twilight Princess HD (Wii U) Embrace the Dark Trailer
Here we have a birthday present from Nintendo to me! Okay, okay. 1) My birthday is tomorrow, and 2) This trailer might be for everyone else. DON'T RUIN THIS FOR ME!
In all seriousness, The Legend of Zelda: Twilight Princess HD has had its North American commercial posted on Nintendo's YouTube channel. I now share it with you. This remastered version of Twilight Princess releases exactly one week from today. All copies will be bundled with the Wolf Link amiibo.
In all seriousness, The Legend of Zelda: Twilight Princess HD has had its North American commercial posted on Nintendo's YouTube channel. I now share it with you. This remastered version of Twilight Princess releases exactly one week from today. All copies will be bundled with the Wolf Link amiibo.
Thursday, February 25, 2016
Multiplayer Madness 3: My Favorite Multiplayer Games Revisited
Whether locally or online, multiplayer is a marvelous way to extend the life of a given video game. That said, not all games need multiplayer shoehorned in. The fact of the matter is that the games on this list, part three of my descent into Multiplayer Madness, has multiplayer that feels like a natural extension of the single player. From Grand Theft Auto V to Wii Sports Club, this list has a wide variety of titles in it that I can't help but enjoy and recommend to you, SuperPhillip Central's readers. If you haven't checked out the previous two parts of Multiplayer Madness, play catch up with these two links: number one and number two.
Grand Theft Auto V (Multi)
To be totally honest, with this first game on my list of favorite multiplayer games, the favorite part here is roaming an immensely expansive game world with other players. There's nothing like speeding along the Great Ocean Highway with a fellow brother of destruction in the passenger seat of your red and black Banshee, warding off a five-star rating to little chance of success. Of course, the various missions and heists you can pull off with other players are also quite rewarding. Then there's excursions like car and boat races, deathmatch modes, and even riveting games of tennis and golf to enjoy. Additional fun comes from the constant progress you make while playing online. You can use money earned to buy new properties, but my favorite thing to do is get a stylish collection of clothes to saunter 'round Los Santos with.
Wii Sports Club (Wii U)
This next game had a really weird release schedule, being sold in parts digitally. I waited until the full package, the retail release of Wii Sports Club, before jumping in. The same five sports from the original Wii Sports are a part of this package, but this time around they all feature Wii Motion Plus controls for added precision and more responsiveness. Whether I successfully made delicate touches with the Wii Remote to hit the tennis ball in the exact location on the court I wanted, or used the GamePad to pitch and field balls in baseball, the added depth to the controls of each sport led to a greater satisfaction with the Wii Sports package. With four players, the satisfaction turned to total contentment.
PlayStation All-Stars Battle Royale (PS3, Vita)
I had hoped PlayStation All-Stars Battle Royale would be supported with DLC for much longer than it actually was. That said, the project itself wasn't the total success it could have been, but I still find myself drawn to this Super Smash Bros. alternative regardless, as the allure of fighting as PlayStation characters like Nathan Drake, Sackboy, Kratos, and Sly Cooper is too appealing to me. Although the Super-cenrtic point system made traditional combat feel worthless, the actual fighting system is quite well done. PlayStation All-Stars Battle Royale was such a fun game for me that I purchased it twice, once for the PlayStation 3 original and then for on-the-go goodness with the Vita version.
Sonic & All-Stars Racing Transformed (Multi)
I don't hold this next racer to as high of an esteem as other fans of the game due to several glitches and a lesser amount of polish compared to its predecessor, but Sonic & All-Stars Racing Transformed has been such a delight to play that I've gone through the game not only once on the PlayStation 3, but again on my older brother's PSN account. Then again on the Wii U version. Not only is there a World Tour mode that pits players against a myriad of challenge types, but there is your standard Grand Prix as well. The tracks are long and many change the topography and obstacles between laps, making for an ever-evolving, nay, transforming set of tracks and races.
Mario Kart 7 (3DS)
Let's go from one kart racer to another. While not the best handheld entry of Mario Kart (for me, that prestigious title goes to Mario Kart DS), Mario Kart 7 has given me so many hours of play, whether online or locally. The former still has plenty of players, so you can always find a room online in seconds, while locally I can play with my older brother even though he doesn't have the game himself. Through the Nintendo 3DS's Download Play, we can race on any track we want, unlike Mario Kart DS's version of Download Play. Of course, my brother is stuck playing as Shy Guy with a generic kart, but the experience is still one that is great fun. He's at no disadvantage other than his usual poor run of luck at the end of a given race!
Mario Golf: World Tour (3DS)
There was no doubt in my mind that my favorite golf game, the original Mario Golf on the Nintendo 64, would never be usurped by any future golf game. That was until I played Mario Golf: World Tour. The amount of content in this game is phenomenal, whether it's the Castle Club mode where you star as your Mii, the immense amount of challenges, courses, and unlockable characters, costumes, and gear. This is the only Nintendo 3DS game I bought an extra copy of so I could play it with my older brother. Even without local play, there are so many weekly and monthly tournaments as well as fantastic online play that I've easily put over sixty hours into Mario Golf: World Tour, meaning I've thoroughly toured the Nintendo 3DS version of Mario Golf's world.
Donkey Kong Country 2: Diddy's Kong Quest (SNES)
The oldest title on this list gives me such great nostalgia and memories of much younger versions of my older brother and I playing the entire Donkey Kong Country Super Nintendo trilogy together. My personal favorite of the trio of games, and one of my favorite games of all time, is Donkey Kong Country 2: Diddy's Kong Quest. Unlike Donkey Kong Country and Donkey Kong Country 3, where I'd always be Diddy Kong in DKC and Dixie Kong in DKC 3, my brother and I split roles on each play-through. Some play-throughs I'd be Diddy while others I'd happily play as Dixie. The levels, ambiance, music, secrets, and bosses are my favorite of the series, and I hold the game to such a high standard.
Grand Theft Auto V (Multi)
To be totally honest, with this first game on my list of favorite multiplayer games, the favorite part here is roaming an immensely expansive game world with other players. There's nothing like speeding along the Great Ocean Highway with a fellow brother of destruction in the passenger seat of your red and black Banshee, warding off a five-star rating to little chance of success. Of course, the various missions and heists you can pull off with other players are also quite rewarding. Then there's excursions like car and boat races, deathmatch modes, and even riveting games of tennis and golf to enjoy. Additional fun comes from the constant progress you make while playing online. You can use money earned to buy new properties, but my favorite thing to do is get a stylish collection of clothes to saunter 'round Los Santos with.
Wii Sports Club (Wii U)
This next game had a really weird release schedule, being sold in parts digitally. I waited until the full package, the retail release of Wii Sports Club, before jumping in. The same five sports from the original Wii Sports are a part of this package, but this time around they all feature Wii Motion Plus controls for added precision and more responsiveness. Whether I successfully made delicate touches with the Wii Remote to hit the tennis ball in the exact location on the court I wanted, or used the GamePad to pitch and field balls in baseball, the added depth to the controls of each sport led to a greater satisfaction with the Wii Sports package. With four players, the satisfaction turned to total contentment.
PlayStation All-Stars Battle Royale (PS3, Vita)
I had hoped PlayStation All-Stars Battle Royale would be supported with DLC for much longer than it actually was. That said, the project itself wasn't the total success it could have been, but I still find myself drawn to this Super Smash Bros. alternative regardless, as the allure of fighting as PlayStation characters like Nathan Drake, Sackboy, Kratos, and Sly Cooper is too appealing to me. Although the Super-cenrtic point system made traditional combat feel worthless, the actual fighting system is quite well done. PlayStation All-Stars Battle Royale was such a fun game for me that I purchased it twice, once for the PlayStation 3 original and then for on-the-go goodness with the Vita version.
Sonic & All-Stars Racing Transformed (Multi)
I don't hold this next racer to as high of an esteem as other fans of the game due to several glitches and a lesser amount of polish compared to its predecessor, but Sonic & All-Stars Racing Transformed has been such a delight to play that I've gone through the game not only once on the PlayStation 3, but again on my older brother's PSN account. Then again on the Wii U version. Not only is there a World Tour mode that pits players against a myriad of challenge types, but there is your standard Grand Prix as well. The tracks are long and many change the topography and obstacles between laps, making for an ever-evolving, nay, transforming set of tracks and races.
Mario Kart 7 (3DS)
Let's go from one kart racer to another. While not the best handheld entry of Mario Kart (for me, that prestigious title goes to Mario Kart DS), Mario Kart 7 has given me so many hours of play, whether online or locally. The former still has plenty of players, so you can always find a room online in seconds, while locally I can play with my older brother even though he doesn't have the game himself. Through the Nintendo 3DS's Download Play, we can race on any track we want, unlike Mario Kart DS's version of Download Play. Of course, my brother is stuck playing as Shy Guy with a generic kart, but the experience is still one that is great fun. He's at no disadvantage other than his usual poor run of luck at the end of a given race!
Mario Golf: World Tour (3DS)
There was no doubt in my mind that my favorite golf game, the original Mario Golf on the Nintendo 64, would never be usurped by any future golf game. That was until I played Mario Golf: World Tour. The amount of content in this game is phenomenal, whether it's the Castle Club mode where you star as your Mii, the immense amount of challenges, courses, and unlockable characters, costumes, and gear. This is the only Nintendo 3DS game I bought an extra copy of so I could play it with my older brother. Even without local play, there are so many weekly and monthly tournaments as well as fantastic online play that I've easily put over sixty hours into Mario Golf: World Tour, meaning I've thoroughly toured the Nintendo 3DS version of Mario Golf's world.
Donkey Kong Country 2: Diddy's Kong Quest (SNES)
The oldest title on this list gives me such great nostalgia and memories of much younger versions of my older brother and I playing the entire Donkey Kong Country Super Nintendo trilogy together. My personal favorite of the trio of games, and one of my favorite games of all time, is Donkey Kong Country 2: Diddy's Kong Quest. Unlike Donkey Kong Country and Donkey Kong Country 3, where I'd always be Diddy Kong in DKC and Dixie Kong in DKC 3, my brother and I split roles on each play-through. Some play-throughs I'd be Diddy while others I'd happily play as Dixie. The levels, ambiance, music, secrets, and bosses are my favorite of the series, and I hold the game to such a high standard.
Monday, February 22, 2016
SuperPhillip Central's Favorite VGMs - Phil's Birthday Blowout 2016 Edition
No, this edition title has nothing to do with SuperPhillip Central's Favorite VGMs or even SuperPhillip Central. Instead, it selfishly has to do with yours truly, who turns the big 3-0 this Saturday. This edition is my own pre-birthday celebration of hitting this age milestone of three decades on this earth.
This birthday blowout edition is full of bright, bouncy, and cheery themes. We begin with the Toytown level theme from Ape Escape 3. Then we enter the Dream Forest of the original Rayman. Konami Krazy Racers then drives us to our next theme. Following those three games, we wrap up this celebratory edition of SuperPhillip Central's Favorite VGMs with music from Final Fantasy: The 4 Heroes of Light and Banjo-Kazooie: Nuts & Bolts.
As always, check out the VGM Database for past VGMs featured on this weekly segment.
v1081. Ape Escape 3 (PS2) - Toytown (Part 1)
Ape Escape 3 was a PlayStation 2 game I had overlooked. In fact, I overlooked the entire series until its PlayStation Portable port of the first game in the form of Ape Escape: On the Loose. While that makes me ashamed (though slightly, as how much shame can a person have for not playing Ape Escape?), I'm glad I finally warmed up to the franchise.
v1082. Rayman (PS1, SAT) - Dream Forest
Rayman released on iOS devices last week, and I sort of have trouble thinking how a game that was already difficult even with analog controls could be played with competence and no frustration with touch controls. Regardless, most players might only get acquainted with this theme of the first world, Dream Forest, as the original Rayman is indeed one challenging game.
v1083. Konami Krazy Racers (GBA) - Main Theme
This theme might become grating after hearing its short twenty second loop repeat on and on, but for the most part, Konami Krazy Racers' main theme is catchy as all get out with its infectious rhythm and voice samples. Konami Krazy Racers was a great launch title for the Game Boy Advance that was the perfect time waster until Mario Kart made its handheld debut.
v1084. Final Fantasy: The 4 Heroes of Light (DS) - Main Theme
We go old-school Final Fantasy with this soundtrack. Final Fantasy: The 4 Heroes of Light may have released in the past decade, but it hearkened back to more classic Final Fantasy games. Its soundtrack was a mix of retro and modern, a really well done mix, now that I mention it.
v1085. Banjo-Kazooie: Nuts & Bolts (360) - Jinjo Challenge
Banjo-Kazooie: Nuts & Bolts was not the Banjo-Kazooie game fans were expecting from Rare and Microsoft, but the game itself is quite the joy to play and build fantastic vehicles to clear the game's multiple challenges. Jinjo Challenge is but one of these challenge types, and it is an orchestrated version of Banjo-Tooie's Jinjo Village theme.
This birthday blowout edition is full of bright, bouncy, and cheery themes. We begin with the Toytown level theme from Ape Escape 3. Then we enter the Dream Forest of the original Rayman. Konami Krazy Racers then drives us to our next theme. Following those three games, we wrap up this celebratory edition of SuperPhillip Central's Favorite VGMs with music from Final Fantasy: The 4 Heroes of Light and Banjo-Kazooie: Nuts & Bolts.
As always, check out the VGM Database for past VGMs featured on this weekly segment.
v1081. Ape Escape 3 (PS2) - Toytown (Part 1)
Ape Escape 3 was a PlayStation 2 game I had overlooked. In fact, I overlooked the entire series until its PlayStation Portable port of the first game in the form of Ape Escape: On the Loose. While that makes me ashamed (though slightly, as how much shame can a person have for not playing Ape Escape?), I'm glad I finally warmed up to the franchise.
v1082. Rayman (PS1, SAT) - Dream Forest
Rayman released on iOS devices last week, and I sort of have trouble thinking how a game that was already difficult even with analog controls could be played with competence and no frustration with touch controls. Regardless, most players might only get acquainted with this theme of the first world, Dream Forest, as the original Rayman is indeed one challenging game.
v1083. Konami Krazy Racers (GBA) - Main Theme
This theme might become grating after hearing its short twenty second loop repeat on and on, but for the most part, Konami Krazy Racers' main theme is catchy as all get out with its infectious rhythm and voice samples. Konami Krazy Racers was a great launch title for the Game Boy Advance that was the perfect time waster until Mario Kart made its handheld debut.
v1084. Final Fantasy: The 4 Heroes of Light (DS) - Main Theme
We go old-school Final Fantasy with this soundtrack. Final Fantasy: The 4 Heroes of Light may have released in the past decade, but it hearkened back to more classic Final Fantasy games. Its soundtrack was a mix of retro and modern, a really well done mix, now that I mention it.
v1085. Banjo-Kazooie: Nuts & Bolts (360) - Jinjo Challenge
Banjo-Kazooie: Nuts & Bolts was not the Banjo-Kazooie game fans were expecting from Rare and Microsoft, but the game itself is quite the joy to play and build fantastic vehicles to clear the game's multiple challenges. Jinjo Challenge is but one of these challenge types, and it is an orchestrated version of Banjo-Tooie's Jinjo Village theme.
Subscribe to:
Posts (Atom)























