Showing posts with label rayman. Show all posts
Showing posts with label rayman. Show all posts

Tuesday, May 8, 2018

Rayman Legends: Definitive Edition (NSW) Review

We have arrived at SuperPhillip Central's first review of May, and it's for a 2D platformer that just can't stop getting ported. Who am I to complain, though, when it's a game that's as excellent as Rayman Legends? It's the Nintendo Switch's turn at the game, with what Ubisoft is calling the definitive version. It's Rayman Legends: Definitive Edition for the Switch. Let's check it out.

The legend continues on Nintendo Switch.


Rayman Legends was one of the standout titles on the Wii U, PlayStation 3, and Xbox 360. It has since been ported to nearly every platform under the sun, including PC, PlayStation 4, Xbox One, and PlayStation Vita. Now, the game gets yet another shot in the spotlight with a console it should be most welcome on, the Nintendo Switch--home to lovers of the platforming genre (thanks to a certain mustachioed plumber among many other Nintendo creations). The Switch version of Rayman Legends labels itself as the "Definitive Edition". Is this the case, or is the port a definitive dud?

Let's skip all pretense here and allow me to answer that question immediately. Rayman Legends: Definitive Edition is the total package here with all of the content of past ports and a new Kung Foot tournament mode included (though the latter isn't that big of a deal). At the game's launch, Rayman Legends: Definitive Edition suffered greatly from poor performance and long loading times. This has since been patched to run as smooth as the lanes of a well-maintained bowling alley. Rayman Legends looked gorgeous when it originally launched in 2012, and it still amazes thanks to the awesome work put in by the Ubi Art engine and the artists who utilized it. A delightful orchestral soundtrack backs up the action, and there are certain in-level triggers that happen where songs will seamlessly conclude or change to their next section after specific parts of levels are entered or completed. It's a wholly fantastic, bombastic score, worthy of listening to outside of the game.

If anyone has earned the right to strike a pose, it's Rayman.
Rayman Legends itself is the same game as it ever was, a sequel to Rayman Origins. The game contains five worlds based on various themes, and each possess a plethora of levels in them that range from incredibly creative to devilishly difficult. They're all aces, regardless. What's fun about Rayman Legends is how the game constantly introduces new mechanics into its levels. Unlike a Mario game, these mechanics aren't one-off experiences. Instead, they linger throughout a world, constantly reiterating on themselves, and creating new scenarios and challenges in the process.

Look out below!
The second world of the game, Toad Story, introduces wind tunnels that Rayman can use to gain as well as maintain altitude or slowly fall to the ground. This mechanic returns in the rest of the levels in the world but in different ways. There are wind channels to guide Rayman through a corridor of thorny vines, wind channels to keep Rayman elevated over a continuous bottomless pit for one level, and wind channels to navigate a crumbling castle. Whereas Mario games take a mechanic and exhaust every idea out of it in one level, Rayman Legends goes the distance, takes off, and runs with them.

With all of this wind blowing through this corridor, I hope Rayman doesn't get an
ear infection! Wait a minute. Does Rayman even have ears?
The levels keep pumping out new ideas or new twists on existing ideas that Rayman Legends remains refreshing to play from beginning to end. One level has you infiltrating an underwater base to press two buttons on opposite sides of the base to unlock a door to the final area of the level. The way to each button is simple enough, but when one is turned on, the power shuts off and the backup security systems engage. What could be a careless joyride through the level turns into a careful stealth section, dodging lasers and lights in spectacularly fun fashion.

Stealthin' like Sam Fisher, boys.
Meanwhile, another level shrinks Rayman down to a much smaller size. This allows him to walk along wires that he would otherwise grab hold of and slide down them in his regular size, as well as be able to enter small tunnels and channels that he otherwise wouldn't be able to go. While he can't defeat enemies as tiny Rayman, he can use foes as platforms and a means to bounce up to higher areas.

Sometimes Teensies are placed in some truly precarious locations.
That melon smell is never going to get out of this one's robe.
There are also some spectacular music levels that unlock at the end of each world that have you hopping, bopping, and smacking at a breakneck pace to the music. While many of these music stages contain hazards that are somewhat unexpected (and will kill you), making for the requirement to try them multiple times before you finally reach their conclusions, they remain enjoyable.

The music levels require good timing to reach the end. Don't platform while off the beat!
Even still, there is a bunch of refashioned levels from Rayman Origins in Legends--pretty much the majority from that game. These are a nice throwback to Rayman Legends's predecessor, and the new locations of hidden goodies make them worthwhile to replay if you've already burned through them in the original Origins.

Like the PlayStation 4 and Xbox One versions, the Murfy levels of Rayman Legends: Definitive Edition have you controlling Rayman in the levels while pressing what I like to call the "Murfy Button" to have his winged friend interact with the environment--slicing ropes, moving platforms, tickling enemies, etc. While you're limited to this type of interaction in the campaign, you can play all of the Murfy campaign levels how Wii U owners did by using the touch screen to control Murfy while the rather smart AI controls Rayman or which ever character you choose to play as. Being able to both play as the character doing the actual platform and also being able to play as Murfy, interacting with the level, is something that I don't recall other versions of Rayman Legends having, making an argument that the Definitive Edition on the Nintendo Switch really is the definitive version of Rayman Legends.

Rayman Legends: Definitive Edition is bursting from the seams with content, whether it's finding all of the captured Teensies, collecting enough Lums in each level, completing the ambushed levels (where you have a set amount of time to rescue three Teensies before they're rocketed off one-by-one), scratch tickets to collect that unlock new content within the game, daily and weekly online challenges, the Kung Foot mini-game (yay, I guess?), and much more. If you somehow missed one of the hundred or so ports of the game, then Rayman Legends on the Nintendo Switch is a surefire purchase for platforming paradise. For everyone else, perhaps you'd like to own the Switch version of Rayman Legends, as the game definitely is definitive.

[SPC Says: A-]

Monday, February 22, 2016

SuperPhillip Central's Favorite VGMs - Phil's Birthday Blowout 2016 Edition

No, this edition title has nothing to do with SuperPhillip Central's Favorite VGMs or even SuperPhillip Central. Instead, it selfishly has to do with yours truly, who turns the big 3-0 this Saturday. This edition is my own pre-birthday celebration of hitting this age milestone of three decades on this earth.

This birthday blowout edition is full of bright, bouncy, and cheery themes. We begin with the Toytown level theme from Ape Escape 3. Then we enter the Dream Forest of the original Rayman. Konami Krazy Racers then drives us to our next theme. Following those three games, we wrap up this celebratory edition of SuperPhillip Central's Favorite VGMs with music from Final Fantasy: The 4 Heroes of Light and Banjo-Kazooie: Nuts & Bolts.

As always, check out the VGM Database for past VGMs featured on this weekly segment.

v1081. Ape Escape 3 (PS2) - Toytown (Part 1)


Ape Escape 3 was a PlayStation 2 game I had overlooked. In fact, I overlooked the entire series until its PlayStation Portable port of the first game in the form of Ape Escape: On the Loose. While that makes me ashamed (though slightly, as how much shame can a person have for not playing Ape Escape?), I'm glad I finally warmed up to the franchise.

v1082. Rayman (PS1, SAT) - Dream Forest


Rayman released on iOS devices last week, and I sort of have trouble thinking how a game that was already difficult even with analog controls could be played with competence and no frustration with touch controls. Regardless, most players might only get acquainted with this theme of the first world, Dream Forest, as the original Rayman is indeed one challenging game.

v1083. Konami Krazy Racers (GBA) - Main Theme


This theme might become grating after hearing its short twenty second loop repeat on and on, but for the most part, Konami Krazy Racers' main theme is catchy as all get out with its infectious rhythm and voice samples. Konami Krazy Racers was a great launch title for the Game Boy Advance that was the perfect time waster until Mario Kart made its handheld debut.

v1084. Final Fantasy: The 4 Heroes of Light (DS) - Main Theme


We go old-school Final Fantasy with this soundtrack. Final Fantasy: The 4 Heroes of Light may have released in the past decade, but it hearkened back to more classic Final Fantasy games. Its soundtrack was a mix of retro and modern, a really well done mix, now that I mention it.

v1085. Banjo-Kazooie: Nuts & Bolts (360) - Jinjo Challenge


Banjo-Kazooie: Nuts & Bolts was not the Banjo-Kazooie game fans were expecting from Rare and Microsoft, but the game itself is quite the joy to play and build fantastic vehicles to clear the game's multiple challenges. Jinjo Challenge is but one of these challenge types, and it is an orchestrated version of Banjo-Tooie's Jinjo Village theme.

Thursday, June 11, 2015

7 E3 2015 Announcements That Would Have Me Hyped Like Crazy

E3 2015 is approaching like a speed demon. Next week will be like Christmas for gamers, where all the biggest announcements from the big three-- Nintendo, Sony, and Microsoft-- as well as third-parties and indie developers will be made and games will be showcased. It takes very little to get me excited, as I just love all things gaming pretty much, but these seven dream games/announcements would make me flopping around on the floor with excitement like a fish without air. Okay, maybe I could have used a more pleasant simile, but you get the picture!

- A new Diddy Kong Racing


A rumor exists on the Internet that a project, either developed or co-developed by Retro Studios and Monster Games, are hard at work at a new Diddy Kong Racing, featuring Nintendo's lesser known characters as racers. This rumor dates back to last year, and it has recently popped up this week due to Nintendo of Europe filing a trademark for "Diddy Kong", and Diddy Kong being absent from Mario Kart 8's roster. While someone might just be playing with my heartstrings, Diddy Kong Racing is my favorite kart racer of all time, and I jump at any chance to believe that a new entry is being made.

- A new Metroid


Nintendo's Shinya Takahashi, a man who runs one of Nintendo's development division, stated last year that there are plans to build a future for both 2D and 3D Metroid. Could it be that many months after Donkey Kong Country: Tropical Freeze, Retro Studios' last release, had its development finished (about 18 months ago) that they could be working on a new Metroid? Whether or not it's a dual release like in 2002 with the GameCube's Metroid Prime and the Game Boy Advance's Metroid Fusion releasing on the same day with a new 2D and 3D Metroid releasing simultaneously, one for Wii U and one for 3DS, I just want a new Metroid!

- LEGO City Undercover 2


This is one that probably won't happen at all, due to the fact that WB Games has LEGO Jurassic World releasing this week, LEGO Avengers releasing late this year as well as LEGO Dimensions, all for Wii U. It seems way too packed with LEGO releases to do a fourth game this year. However, LEGO Undercover continues to be my favorite in the series, and I would love a return to the Grand Theft Auto-lite world with Chase McCain, Frank Honey, and all the lovable characters that exist inside. The game remains one of my favorites on the Wii U, and a sequel would send me hooting and hollering like the Nintendo 64 kid.

- Sly Cooper 5


With a movie set to release next year, I believe, it would make sense for a movie tie-in game similar to what Insomniac Games is doing with Ratchet & Clank. Considering there was a huge cliffhanger at the end of Sly Cooper: Thieves in Time, I'd love to find out what actually happens with regards to Mr. Cooper. It would also give me yet another reason to purchase a PlayStation 4, as colorful platformers are hard to find on anything but Nintendo systems, and 3D platformers are even rarer.

- Rare's new game being Banjo-Kazooie... or Jet Force Gemini... or Perfect Dark


Basically, if it's a franchise from its Nintendo days, I'm most likely interested in it seeing a sequel by this iteration of the Rare team. Heck, I adored Perfect Dark Zero, despite it not being fit to be in the same sentence as its predecessor. I know there's rumors that Battletoads, a true blast from the past, might be Rare's next game, or at least from another Microsoft-owned company similar to Killer Instinct. However, nothing gives me more excitement than seeing a franchise from my most nostalgic gaming period-- the N64 generation-- given a current generation entry.

- Sonic the Hedgehog's 25th anniversary game


Sonic Boom: Fire & Ice was announced prior to E3, and that might be all we're getting from SEGA this year when it concerns the Blue Blur (besides the next Mario & Sonic Olympics entry). That's fine with me, as next year will be Sonic the Hedgehog's 25th anniversary. It makes sense that Sonic Team would want to release a new game to capitalize on that occasion. However, I don't think it's too soon to reveal the actual project, whether a sneak peak or teaser, to Sonic's fans at this year's E3.

- Rayman's return


I generally don't watch third-party E3 conferences, but that may be changing with EA's and Ubisoft's this year. While I couldn't care less about the umpteenth entry in the Assassin's Creed franchise, any word on a Watch Dogs sequel, or the return of Sam Fisher, what would excite me would be a new entry in the Rayman franchise. Rayman Origins and Rayman Legends are two of the best 2D platformers I've ever played, so a third HD entry would have my head in the clouds, dreaming of nabbing Lums and rescuing Electoons. If you haven't guessed by now, my favorite types of games are fantastical cartoon-like concoctions.

===

What announcements from this year's E3 would make you go bananas? Let me know in the comments section below!

Tuesday, June 12, 2012

Rayman (PS1, SAT) Retro Review

If you can recall, I previously listed Rayman as one of my favorite platforming mascots. Most of that was due to the fact that I greatly enjoyed his latest platforming romp, Rayman Origins. Now, I am turning my attention to his very first adventure, Rayman, for this first review of June. Note: All screenshots are from the PlayStation version of the game.

Meet the Old Crazy


Poor Rayman never reached the heights of popularity of Mario or Sonic, though one could consider Rayman to be the French equivalent of those two platforming icons. My first run-in with Rayman was an awful Nintendo DS port of Rayman 2: The Great Escape around the system's launch followed by the Nintendo 3DS port of the same game. Apparently, Ubisoft loves to create less than satisfactory ports of Rayman 2. What hooked me on the character, however, was his most recent adventure, a return to form with Rayman Origins. That game made me want to check out Rayman's first game, simply called Rayman. Does it still hold up in the present?

As typical of platformers, the story of Rayman is not anywhere near a harrowing tale of complexity and drama. It is quite basic. The Electoons, a source of power within Rayman's world, have been captured by the main villain of the game, the mysterious Mr. Dark, and placed within cages all around the various levels of the game. Don't you feel the need to get involved and save the day as well as ridding Rayman's realm of Mr. Dark?

Rayman comes across as a simple platformer, but there's some depth to be had. For one, Rayman can only get hit about four times before he dies. Lives are earned through gathering orbs and collecting Rayman idols placed in usually precarious locations. Levels generally consist of an abundance of secret areas, and the levels are split up between sections of huge areas and rooms, sort of like Yoshi's Island or Wario Land.

Right away you can see how
striking this title truly is.
At the start of the game, Rayman only has the ability to move, jump, and climb certain structures. This makes enemies a big threat. However, as you progress throughout the game, Rayman learns new helpful abilities to take down Mr. Dark's forces a peg or two. He can gain the ability to throw a powered punch, to hang from cliffs and pull himself up, to grab special objects like rings to fling himself across chasms, and to pull out his signature helicopter move, allowing Rayman to slowly float across gaps effortlessly.

Can you keep up with the action?
There are a handful of worlds for Rayman to visit. They forgo the typical tropes found in most platformers. One world you'll be in a swampy forest while another you'll be walking along a world filled with musical instruments as platforms and hazards. There's usually five or six levels in each world, and there is a spot on each world's map to save progress. The last level of each world pits Rayman against a boss character. From bipedal saxophones to stone golems, Rayman has his work cut out for him.

I ordered eggs, not Rayman.
Speaking of boss battles, the fights here are quite intense. Like I said, Rayman has a limited amount of hits he can take before he perishes, and the bosses pull no punches. Their patterns offer a myriad of moves to outmaneuver, and they mix things up on a consistent basis. The first fight against an irritated mosquito has the enemy dropping small and then humongous barbed balls onto the arena which bounce when dropped. Rayman must time his movements just right to pass under them unharmed. The boss can also jet horizontally across the battlefield. Rayman needs to either duck or leap over the mighty mosquito depending on where it attacks.

As if the bosses weren't tough enough, the actual game is deviously difficult, something you wouldn't expect for a game that you would think would appeal most to children. Levels feature loads of platforming peril and challenges that require quick wits and reactions. One level in particular involves  Rayman and a brass instrument-shaped series of enemies which use their ability to blow Rayman away from them. Rayman gains a lot of speed when being blown back, and players must use his momentum to jump over a succession of increasingly smaller vertically-inclined platforms as he gets pushed back and forth. Falling means you must ascend this tower of instruments all over again. To say this part of the game is annoying to play (and it's only the second world!) would be an understatement. Enemies are pretty crafty, too. When they see Rayman is firing one of his fists outward at them, they appropriately duck under them. This can be maddening to the player, but it shows some intelligent AI. Challenge is one thing, but I think for a game that tries to appeal to everyone, Rayman will turn a lot of people off before they even get to the meat and potatoes of the title. It also doesn't help that there is some trial and error to be had here-- especially with a few obnoxious blind jumps.

That red power-up bestows Rayman with increased health.
As stated previously, Mr. Dark captured all of the Electoons and stuck them inside cages. There are six cages in each level that need to be broken open with a punch from Rayman. Cages are well hidden and require you to explore far and wide. Some cages don't spawn until you complete a certain objective or visit a specific portion of level. Other cages require you to return to the level when you have picked up the required ability to reach the cage. Breaking open cages and freeing Electoons isn't just a personal goal for players to achieve; in order to reach the final, final boss of the game, all cages must be opened in every level.

Rayman is a gorgeous 2D game. The vibrant and vivid visuals from characters to the cheery backgrounds speak greatly of the talented artists and the terrific art style the game sports. Rayman and the various other characters in the game animate splendidly, presenting believable movements. Even with all the chaos that occurs on the screen, Rayman rocks a solid framerate at all times. Rayman is indeed a beautiful looking game, and even when you die time and time again, you will appreciate the art the game holds. From sights to sound, the music of the game is pretty catchy and is overwhelmingly good. It isn't the best the series has to offer (no, that accolade belongs to Rayman Origins), but it is pleasant on the ears regardless. Sound effects come across as suitable for each situation. For instance, when Rayman incurs damage, he utters a hiccup-sounding yelp that is pretty adorable. Point being, if it is presentation you are worried about, Rayman will no doubt surprise you.

One ability allows Rayman to grip these floating rings.
Rayman is an interesting title and conundrum. On one hand it is full of exquisite charm, personality, fun platforming, and gameplay. On the other hand it is full of such frustrating difficulty (even early on, but it is always perceived as fair) that the intended target of the game will without a doubt abandon the game when they reach a roadblock or stumbling point. If you are into platformers that are unapologetic in their challenge, then Rayman is an apt choice for a fan of those types of games. For people easily irritated, this limbless wonder's game might be good to pass on, or perhaps you could look into the slightly toned down DSiWare version of the game. Whichever your stance, I believe Rayman for either PlayStation One or Sega Saturn is worth a look as even with its challenge, its unbridled character, setting, and presentation exudes such a level of charm that the game is really hard to pass on.

[SuperPhillip Says: 8.0/10]

Wednesday, May 23, 2012

Top Ten Platforming Mascots

My favorite genre in the entire world is the platformer. Whether 2-D or 3-D, it brings me a lot of joy to explore colorful, vibrant worlds and be entertained by the tight and bewildering level design. Platforming games (or run and jumps) are near and dear to my heart. The best ones feature memorable heroes or heroines. This is a top ten list featuring my favorite platform game mascots. Will your favorites make the list?

10) Banjo-Kazooie


Seldom apart from one another, the team of Banjo-Kazooie is one for the ages. Yes, they can sometimes not get along and begin bickering, and Kazooie can say the wrong thing at the wrong team, but you've got to be endeared by their charm. Together they are powerful as Kazooie rests in Banjo's blue backpack and can peck at foes and give extra air time for her partner's jumps. With the help of shaman Mumbo Jumbo, the two can get transformed into a variety of creatures and items like an alligator, a bee, a termite, and even a washing machine. Hope they brought some bleach! The two separated from one another often in Banjo-Tooie in order to access unique areas of each of the game's expansive levels, brimming with secrets and hazards alike. And even though Banjo and Kazooie returned on the Xbox 360 in a fashion that most fans wouldn't have preferred, Nuts & Bolts was still a remarkable game that showed that Rare still had some talent left, despite what critics may say. Sure, they've been gutted a little since, but that's beyond the point!

Notable Titles:

Banjo-Kazooie (N64) - 1998
Banjo-Tooie (N64) - 2000
Banjo-Kazooie: Grunty's Revenge (GBA) - 2003
Banjo- Kazooie: Nuts & Bolts (360) - 2008

9) Klonoa 


Do your ears hang low? Do they wobble to and fro? Can you tie 'em in a knot? Can you tie 'em in a bow? Can you throw 'em over your shoulder like a continental soldier? Do you ears hang low? Well, for Namco's Klonoa, they certainly do. This floppy-eared hero has appeared in a handful of games on a variety of platforms such as the PlayStation 1 and 2, Game Boy Advance, and Wii. Klonoa isn't your typical platformer. You grab enemies and either throw them or use them to gain extra height. Door to Phantomile on the original PlayStation was the world's first introduction to the cat-like character, and when I saw the game in action I immediately fell in love-- with the game, not the furry. Door to Phantomile would be completely remade in 2009 on Nintendo's Wii. It featured new costumes, new challenges, and of course, new graphics.

Notable Titles:

Klonoa: Door to Phantomile (PS1) - 1998
Klonoa 2: Lunatea's Veil (PS2) - 2001
Klonoa: Empire of Dreams (GBA) - 2001
Klonoa 2: Dream Champ Tournament (GBA) - 2005
Klonoa (Wii) - 2009

8) Wario


For this man, greed is most definitely good. He made his debut in 1992's Game Boy classic Super Mario Land 2: 6 Golden Coins where he occupied Mario's castle when the blue-suspendered hero was away on an adventure. Then he commandeered Mario's series by stealing the starring role from the portly plumber, thus resulting in the Wario Land franchise. Wario is very much the antithesis and rival of Mario. While Mario is selfless, ready to help others without thought, and relatively thin compared to his rival, Wario is selfish, only willing to help others if it benefits him, and is a porker. Apparently all that garlic he eats is high in calories... Wario's games are traditional 2-D platformers with tons of exploration to find hidden treasure chest and valuable loot. If you look closely, you can see Wario's pupils turning from their normal round shape into dollar signs! Not only has the character evolved from a one note villain to a humorous antihero, but his games constantly offer something new to the table.

Notable Titles:

Super Mario Land 2: 6 Golden Coins (GB) - 1992
Super Mario Land 3: Wario Land (GB) - 1994
Wario Land II (GBC) - 1999
Wario World (GCN) - 2003
Wario Land: Shake It! (Wii) - 2009

7) Sackboy


Media Molecule shopped around for interest to their LittleBigPlanet concept. Sony took them up on their offer and the rest is history. The world of LittleBigPlanet allows players to create their own 2-D worlds with the assistance of multiple tools. Of course, none of that matters if the gameplay doesn't hold a proverbial candle to it. Thankfully it does, and the avatar that players utilize in each LittleBigPlanet level is none other than the character of made of yarn, Sackboy. Sackboy is fully customizable, allowing those with the desire to to doll it up in various doodads such as wigs, hats, glasses, masks, costumes, shirts, pants, dresses, shoes, and accessories like a captain's hook, for starters. DLC enabled people to purchase costumes from such famous franchises like Metal Gear Solid, Final Fantasy, and Disney/Pixar's Toy Story. For a character that can only express itself through mime-like actions, Sackboy certainly does resonate really well with people, earning him a spot on this list.

Notable Titles:

LittleBigPlanet (PS3) - 2008
LittleBigPlanet (PSP) - 2009
LittleBigPlanet 2 (PS3) - 2011
LittleBigPlanet (PSV) - 2012

6) Ratchet


From the incredible minds at Insomniac Games comes the best platformer franchise from the Sony camp, the Ratchet & Clank series! Unlike Naughty Dog's Jak series, Ratchet & Clank has never skewed from its intended audience or change themes from its lighthearted fare to something darker a la the transition from Jak and Daxter: The Precursor Legacy to Jak II. The Ratchet & Clank series is known for its trademark humor, action-oriented platforming, the ability to upgrade your various inventive guns through using them routinely, and acquiring hidden special bolts to unlock cool in-game content such as new costumes for Ratchet to wear. The character of Ratchet is primarily precocious and his weapon of choice when not blowing away baddies with one of many firearms is his daunting wrench. That baby certainly packs a wallop! Though All 4 One was a misstep for the franchise, I look forward to the future of Ratchet & Clank as it is a generally consistent (even in the PS2 era when it had multiple consecutive years of releases) and enjoyable series.

Notable Titles:

Ratchet & Clank (PS2) - 2002
Ratchet & Clank: Going Commando (PS2) - 2003
Ratchet & Clank: Up Your Arsenal (PS2) - 2004
Ratchet & Clank Future: Tools of Destruction (PS3) - 2007
Ratchet & Clank Future: A Crack in Time (PS3) - 2009

5) Rayman


I consider Rayman to be the French equivalent to Mario, a hero that is astonishingly underrated in most parts of the world. Rayman does not have any limbs to work with. Instead, he has disjointed hands and feet which he uses to punch foes and run wildly through platforming stages of peril and simultaneous bliss respectively. You can thank the brilliant mind of Michel Ancel for the creation of the limbless wonder. It's his character, and his team within Ubisoft have crafted some of the finest and more memorable entries in the platformer genre. Sure, Rayman 2 may be a game that most people are sick of seeing as it is constantly being ported to various devices, but it is still one of the better 3D romps available. The most recent Rayman release, Rayman Origins, brought the French hero back to the spotlight in a sensational and beautiful 2D game. Here's hoping the upcoming Rayman Legends is even more promising when it is most likely unveiled officially come E3.

Notable Titles:

Rayman (PS1, SAT) - 1995
Rayman 2: The Great Escape (PS1, N64, DC) - 1999
Rayman 3: Hoodlum Havoc (PS2, GCN, XBX) - 2003
Rayman Origins (PS3, 360, Wii) - 2011 
Rayman Origins (PSV, 3DS) - 2012

4) Kirby


Kirby sucks. And blows. But that's why we love him. Created by Super Smash Bros. creator Masahiro Sakurai, Kirby is one cute and charming character. He has the ability to suck up enemies and copy their power. Kirby can quickly become one mean and lean killing machine with powers like Sword, Ice, Fire, Beam, Wheel, Spark, and many, many more. The Kirby universe is full of plenty of memorable characters like Metaknight, King Dedede, and Waddle Dee, for starters. Nintendo is usually very perceptive of allowing their pink puffball to appear in experimental games. Whether they're atypical platforming adventures like Kirby: Canvas Curse or Mass Attack or titles of a completely different genre like Kirby's Block Ball, Pinball Land, and Dream Course, Kirby is a hot commodity and a respectable seller for the big N. His games might be on the easy side of the difficulty spectrum, but that doesn't stop Kirby from appearing on the number four spot on this top ten.

Notable Titles:

Kirby's Dream Land (GB) - 1992
Kirby's Adventure (NES) - 1993
Kirby Super Star (SNES) - 1996
Kirby 64: The Crystal Shards (N64) - 2000
Kirby's Return to Dream Land (Wii) - 2011

3) Donkey Kong


This list is now on like Donkey Kong. Starting out as a villain who abducted Mario's girlfriend Pauline (I can only imagine how relations between the two would have worked out), Donkey Kong was a huge, hairy ape that had a bad attitude. Even if he was the bad guy, DK can find solace in the fact that he was a part of the first true platformer, the arcade hit Donkey Kong, characterized by jumping over barrels and pits. He wouldn't get a true starring role in the platforming genre until a then relatively unknown company named Rare placed him-- and his snazzy new red tie-- in the excellent Donkey Kong Country. The series would span four major games and spawn a spinoff series on the Game Boy in the form of Donkey Kong Land. Though, DK wouldn't star or even be in all of them. Apart from the DKC series, Donkey Kong has had nontraditional platforming jaunts with games like the superb bongo-beating Donkey Kong: Jungle Beat and the climbing platformer of DK: King of Swing (highly underrated game). It is for these reasons that the king of the jungle swings to the number three spot.

Notable Titles:

Donkey Kong (ARC) - 1981
Donkey Kong Country (SNES) - 1994
Donkey Kong 64 (N64) - 1999
Donkey Kong: Jungle Beat (GCN) - 2005
Donkey Kong Country Returns (Wii) - 2010

2) Sonic the Hedgehog


A fierce rival to the number one mascot on this list, Sonic the Hedgehog is occasionally labeled as the blue blur. That is because of his ability to speed through levels at the drop of a hat. His signature blue quills, ability to roll up in a ball, figure-8 pattern legs as he runs, and green eyes are all qualities of the azure hedgehog. Sonic seemingly always has time for a chili dog as he combats the evil Dr. Robotnik/Dr. Eggman and stops yet another one of his out there schemes. Sonic's best buddy is none other than Miles "Tails" Prower, a two-tailed fox with high intellect and the know-how to create some incredible inventions. Sonic in recent years has seen middling reviews save for a couple of gems like Sonic Colors and Sonic Generations. Created by Yuji Naka, who has since left Sonic Team for his own company, the quick feet, sharp 'tude, and free will of Sonic make the character one that fans just can't get enough of. Oh, all that disturbing fan-made furry art!

Notable Titles:

Sonic the Hedgehog (GEN) - 1991
Sonic CD (SCD) - 1993
Sonic Adventure (DC) - 1999
Sonic Colors (Wii) - 2010
Sonic Generations (PS3, 360, 3DS) - 2011

1) Mario


I don't think this should come as any form of surprise at all, quite honestly. The portly plumber which made the platforming genre a household name, selling millions upon millions of hardware and copies, and making Nintendo billions, Mario is definitely the go-to mascot for the platforming genre. He is the brainchild of Shigeru Miyamoto, who I gave a hard time in a previous post (but only out of love), and premiered in a little game called Donkey Kong, where he was known only by the moniker of Jumpman. He only received a his trademark hat and black mustache because the 2-D sprite for Mario had indistinguishable facial features. A mustache made it easy to see where his mouth, eyes, among other features were at. Without Mario, Nintendo would have nowhere near the same amount of success and positive mind share in the market. But I guess that goes without saying.

Notable Titles:

Super Mario Bros. (NES) - 1985
Super Mario World (SNES) - 1991
Super Mario 64 (N64) - 1996
Super Mario Galaxy (Wii) - 2007
Super Mario 3D Land (3DS) - 2011

===

This ends our look at my favorite platforming mascots. What do you think about this list? Which are your personal favorites? List yours below.