Wednesday, August 17, 2016

Yooka-Laylee (Multi) Gamescom 2016 Trailer

Tour the fantastical worlds of Yooka-Layle, a 3D platformer from the talents behind games like Donkey Kong Country and my personal favorite, Banjo-Kazooie! This all-new Gamescom trailer showcases some new areas, a new transformation for Yooka and Layle, and a lot more. Yooka-Layle is set to release early next year.

Tuesday, August 16, 2016

Metroid Prime: Federation Force (3DS) Co-Op Trailer

While not the 30th anniversary game for the Metroid franchise that fans have wanted (far from it, judging by the harsh blowback of the game since its announcement two E3s ago), Metroid Prime: Federation Force, to me, looks pretty interesting. Played either solo, locally with friends, or online, the game seeks to bring a different perspective to the Metroid franchise. Metroid Prime: Federation Force launches for the Nintendo 3DS this Friday.

Obliteracers (PS4) Review

Continuing the review output for the month of August is Obliteracers, a fresh take on a familiar formula. How does she handle? Let's find out with this SuperPhillip Central review.

Opponents obliterating each other as well as my overall fun.


In a genre so full of me-toos and derivative games, it's nice to see Varkian Empire's Obliteracers try something new with their action racing. That said, Obliteracers is sort of a misnomer for the name of the game. The central mechanic of Obliteracers is all about destroying the other cars while driving along one of a handful of twisty tracks such as a sky high mining metropolis, a minefield in a desert, and a tropical coast. There are no laps, there are no finish lines, and there really isn't a reason to be in first place except for one mode.

The weapons offered by Obliteracers run your standard gamut of explosive goodness-- machine guns, rockets, mines, shockwaves, a trail of slippery oil to let loose behind your vehicle, and even a series of flames that burn from the sides of your ride. All of these are used to blow up, annihilate, and destroy the other opponents who dare share the same track as you.

This weapon launches three pink missiles at opponents unfortunate enough to be in your path.
What also makes Obliteracers stand out other than being all about destruction rather than pure racing is that the game has a fixed camera that is centered on the leader of the pack of cars. Thus, every player is shown on the screen at the same time, and if you don't keep up and go off screen, you car gets obliterated. While this is generally fine with just four vehicles on screen at the same time, it is especially and painfully clear in events with eight or more vehicles that this doesn't work so well. Like, at all.

You see, there is very little real estate on the screen for eight or more racers, In these more crowded races, the area upon which you're considered too far behind, thus being knocked out is larger. In addition to that, most of the time if you're leading the pack, the camera angle forces you to make blind turns or worse, blind jumps, usually leading to you falling off the track.

Things can get quite crowded with eight opponents at once.
The main campaign of Obliteracers features several dozen events focusing around four types. Survival has you trying to outlive the other vehicles on the track. Doing so gives you a point. Earn a set amount of points before your opponents to win. Knockout and Endurance are similar. Knockout earns you points for defeating opponents, though if your car is destroyed, you have to wait until the next round to come back. Meanwhile, Endurance forgoes rounds, having you instantly return to the action if you are destroyed. Finally, Leader mode gives points for any kill to the player in first place. Doing well in these campaign events earns you bombs. The more you collect, the more events you unlock.

In the initial few races I felt in control of my own destiny. To put it in less dramatic terms, when I won, I felt like I earned it. When I lost, it was because I screwed up. Later events with eight or more racers are basically crap shoots. In a game of Survival, it never seemed prudent to take the lead, as you'd just have a bunch of weapon-toting opponents on your tail, ready to fire at you. Being in the back was safer, but it still wasn't a safe bet. It seemed like I would win a round randomly when things finally fell correctly into place out of pure happenstance.

And things just become too chaotic with 12 opponents on screen at once.
Then there's this event-- a 12 racer Endurance event that totally made me just flabbergasted at how it passed testing and QA. As stated earlier, an event with eight or more opponents makes for a crowded screen. 12 opponents that can constantly re-spawn into the race? Even worse. If you get destroyed, your car is but one of 12 that zooms into the picture, making it very difficult to even see when you drive back into view. And not only does the camera not actually follow the leader but instead the middle of the pack (leading you to have to negotiate a turn at a weird angle due to this, oftentimes resulting in you falling off the track or going off course), but as cars bump into and jostle one another, getting off course is commonplace. This race usually had up to 10 cars fall off at one turn. Additionally, you can forget about picking up weapons or being able to feel like you have any control in this race. It's pure rage-inducing, and it's amazing that the developers felt that the game could work with so many racers on screen at one time. It can't.



So, as a solo game, Obliteracers isn't too compelling. In fact, it can be darn frustrating, and maddeningly so. However, with friends, Obliteracers is a rip-roaring good time. Being able to share the same screen and enjoy some local multiplayer fun is indeed entertaining. Online is also available, but it's pretty hard to find and join a game. Thus, Obliteracers is almost forced to be a local multiplayer-only game due to the lack of players online.

Thus, Obliteracers is a tough sell overall. The main campaign struggles to hold one's attention for long with its pithy amount of event types, almost entirely luck-based and borderline broken events in later offerings, and short longevity. The online servers also don't have too many players either. However, if you have friends locally to play with, then Obliteracers can give you a few game nights of wacky entertainment. Just don't take the gameplay as anything but severely flawed fun.

[SPC Says: D+]

Review copy provided by Deck 13 Games.

Monday, August 15, 2016

SuperPhillip Central's Favorite VGMs - Olympic Gold Edition

SuperPhillip Central's Favorite VGMs is here to cap off your Monday evening right with a collection five fantastic video game tunes. With us being right in the middle of the Olympics, it only makes sense to have at least one VGM volume dedicated to the event. First, however, we kick things off with a battle theme from Fire Emblem Fates. THEN, we dive into the Olympics with Mario & Sonic at the Rio 2016 Olympic Games. Super Monkey Ball 2 delivers a chill tune, followed by Digimon Story: Cyber Sleuth offering a dungeon theme. Finally, Kingdom Hearts HD 2.5 ReMIX concludes this Olympic Gold edition of the Favorite VGMs.

v1206. Fire Emblem Fates (3DS) - Alight (Storm)


Kicking off this week's edition of SuperPhillip Central's Favorite VGMs in high gear is a battlefield theme from Fire Emblem Fates, another great entry in the Fire Emblem series. This earlier-in-the-year release came in three versions. I'm still knee deep in Birthright, but there was also Conquest and Revelation. Regardless of which version you pick, you're bound for an enjoyable game with an absolutely astounding soundtrack.

v1207. Mario & Sonic at the Rio 2016 Olympic Games (Wii U, 3DS) - Football (Chorus Mix)


Coming from the latest in Mario and Sonic the Hedgehog's Olympic rivalry, this version of the football theme has the crowd providing vocals during a tense game of the footie. Even if things don't go your way on the field, you can take pride that you did your best with no regrets. Take THAT, Hope Solo!

v1208. Super Monkey Ball 2 (GCN) - Monkey Target 2


Let's go from some action-packed themes to something much more chill and relaxing. It's the mini-game theme of Monkey Target, making its second appearance in a Super Monkey Ball game. The warm electric guitar synth ostinato that covers the entire track forms a stellar harmony with the main melody. It's a perfect song to unwind after cursing out the incredibly stressful main campaign.

v1209. Digimon Story: Cyber Sleuth (PS4, Vita) - Final Phase


Another release from this year (Fire Emblem Fates and Mario & Sonic being the others), Digimon Story: Cyber Sleuth offers over 100 hours of gameplay to those who clamor for it. The RPG action is mighty tempting to do just that. Then, you have the wonderful soundtrack to go along with it, such as this theme for the final dungeon in the game.

v1210. Kingdom Hearts HD 2.5 ReMIX (PS3) - Roxas


The somber and melancholy theme of Roxas from Kingdom Hearts II and its up-port on the PlayStation 3 is what rounds out this week's video game music picks. Yoko Shimomura pulls at the heartstrings with her flute and piano composition. A truly marvelous theme.

Sunday, August 14, 2016

Star Ocean: Integrity and Faithlessness (PS4) Review

After a nice handful of days to myself, I have a brand-new review to share with you, SPC faithful. It's for a series that I really enjoyed the second and third games of, yet haven't played the first and fourth. It's Star Ocean, and this evening I'm taking a look at the latest in the series, Star Ocean: Integrity and Faithlessness.

Nothing to fear but the Eternal Sphere itself.


My first dive into Square Enix and tri-Ace's Star Ocean series was with the original PlayStation's Star Ocean: The Second Story. It was a near perfect mix of science fiction storytelling, fast paced action-RPG goodness, beautiful 2D art and environments, a large series of worlds to explore, and a sensational soundtrack. Its followup, Star Ocean: Till the End of Time on the PS2 was also heralded for its quality. However, Star Ocean started to drown in itself with the release of The Last Hope on last gen systems, and now it's trying to come up for air with its newest installment, Integrity and Faithlessness. While it does get its head above the waves, the series looks like it's still treading water.

Right away when you compare Star Ocean: Integrity and Faithlessness with other JRPGs being released around the same time or in the coming months, you get the immediate sense that this is as budget as a retail JRPG release on a current-gen HD console can be. Firstly, the story of this Star Ocean's impact left me indifferent at best and bored at worst. This was mostly due in part because the game for the most part lacks cutscenes. Instead, happenings in the story occur in real-time scenes, with you having the ability to slowly saunter around as the other characters pantomime to one another. It comes across as incredibly amateur and disappointing, due to how much the Star Ocean series in the past has loved using CG and specially done cutscenes. It's also annoying because you can't just tap on the confirm button to make the dialogue go faster or even skip most scenes. No, you have to listen to pretty much everything each character says, making repeated play-throughs not likely at least for me.

Worse than the Ethereal Queen, scenes that you can't skip at all!
The actual story boldly goes... well, not very far. The story is played out relatively straight, having the big bad wanting to use the powers of a mysterious and gifted-in-magic girl to rule the galaxy. This results in Fidel, the hero's party in a game of we-have-her, we-lost-her, we-have-her, oops-by-golly-we-lost-her-again for most of the game. The major moments of Star Ocean 5 don't really have much kick to them dramatically due to the aforementioned lack of cutscenes and just aren't really interesting in general.

The world of Star Ocean 5 isn't a grand one either. This RPG is a 20-25 affair which has a limited amount of locales to visit, many of which you'll be backtracking to and passing through often just to get to your next destination. The ability to fast travel doesn't unlock until about three-fourths of the way through the game, only exacerbating this issue.

From strolls through the Coast of Minos...
Overworld, cave, and dungeon areas are rather simplistic, too. Dungeons are just mere mazes with extraneous rooms and zero puzzles or refreshing features whatsoever. These areas all connect to one another along with the handful of towns in the game. Like any RPG worth its weight in Mythril, in Star Ocean 5, towns have shops where you can buy can weapons, armor, equipment, item creation tools, and items. You can also pass by the locales that will have a dialogue box pop up as you near them, making their dialogue completely superfluous to the journey at hand. A main staple of the Star Ocean series, that of Private Actions, returns in Integrity and Faithlessness. When Fidel crosses over a specially marked circle, his party splits up and goes their separate ways in a given town. With assistance of the super helpful mini-map the game employs, Fidel can track down party members that have a special event that occurs when Fidel is nearby. Sometimes Fidel is asked a question that depending on his answer either raises or lowers his affinity to that party member. Depending on who has the highest affinity with Fidel at the end of the game depends on which post-credits ending scene you'll get.

...to leisurely walks through Central Resulia.
Three of the towns in Star Ocean 5 have a quest board on display in the center of town. As you make progress in the game and complete quests, new quests are added to each board. These objectives range from tracking down a certain NPC, defeating a specific foe or series of foes, or tracking down a special item to satisfy the demands of that quest-giver. For the most part, early quests had me going to nearby locations to pick up the item or defeat the enemy that was needed for that quest. Later in the game, thanks to the ability to fast travel, the need to travel more was necessary to complete the later quests in the game.

Completed quests earn Fidel's party experience points, currency, an occasional item, and skill points. The latter is spent on upgrading abilities and roles for Fidel and his friends. Abilities are helpful bonuses that can assist in everything from a higher skill level in alchemy, cooking, and compounding, to name a few; better chances for an enemy of a certain type to drop an item upon being defeated; and a better ability to get good stuff from harvest, fishing, or mining spots in the overworld.

First rule of battle: always face your opponent!
Roles, on the other hand, are essentially instructions that you can give to the AI in battle to get a better grip on battle. Each party member can be equipped with four roles. These range from always catching spells or using skills, being able to take down plant-based enemies quicker, staying in close range of an enemy, and a lot more.

Battles in general are flashy, real-time affairs where a rock-paper-scissors-like triad system is used. Weak attacks break up strong attacks, strong attacks break up guards, and guards can counter weak attacks. Successfully using the correct attack or guard at the right time slightly raises something called the Reserve Gauge. Fill it up enough and you can use a powerful Rush Attack. However, when Star Ocean 5 eventually has Fidel's party at a full seven member limit, trying to see what a foe is about to do with all of the graphical special effects and magic on the battlefield does not come easy. I just ended up using special attacks for the most part, completing ignoring the rock-paper-scissors system altogether. I still ended up filling up the Reserve Gauge regardless, especially when later in the game I could just synthesize and augment weapons that allowed me to fill the Reserve Gauge at an extraordinarily faster pace.

Man-Eating Tree meets Tree-Killing Man.
These battles still end up being enjoyable. Sure, early on you can get away with just button mashing your way to victory, but as the challenge increases, so does the amount of overseeing you have to do for your party. Just controlling Fidel alone won't help. Switching between characters on the fly is done easily, as is switching between targets. In battle you can pause the action to seek through your inventory for a lifesaving item, pick a spell to use, reorganize roles, or change up what main battle skills everyone in the party uses. While the battles can become to flashy for their own good, I always felt that I was in control of how battles turned out in the end.

Miki serves as one of two main spell casters in Fidel's party.
Star Ocean 5's visuals return to the idea of this being a budget JRPG. Obviously, this is the PlayStation 3 version jazzed up to look nicely on the PlayStation 4. After playing several games built for the PS4, it's hard to look past characters clipping through their clothing and other characters, poor textures on things like the large rocks on the beaches, the massive amounts of pop-in of blades of grass in Resulia Plains, and so forth. While the visual appearance of Star Ocean 5 isn't the most impressive, Motoi Sakuraba's soundtrack to the game most certainly is. It isn't his best work, but it's no doubt a better effort than his recent Tales soundtracks.

Star Ocean: Integrity and Faithlessness is really a game that is late to the party. It's 2016, so its old school styling and tropes, ones that were fine for the era of game it's serving as, don't really fit this more modern era of gaming. Sure, there aren't any random encounters, instead offering battles that occur by engaging or being engaged by the enemy while fighting in the same maps you explore. But instead, there is a lot to not like, such as the cheap-feeling lack of cutscenes, the lack of autosave, the inability to skip most story sequences, getting a game over and then having to sit through the same scene before the boss that annihilated your party (especially one where you have to defend a brain-dead AI teammate), and some sudden difficulty spikes. At the same time, as a fan of games of this ilk, though knowing and dealing with all these negative aspects of Star Ocean: Integrity and Faithlessness, I ended up enjoying the game overall. It's not at all worth its full MSRP asking price, but if you wait for it to drop a little, I think it's worth delving in to.

[SPC Says: C+]