Wednesday, July 1, 2020

Review Round-Up - June 2020

A clear copy of the Paper Mario formula with Bug Fables: The Everlasting Sapling
didn't bug me when the end result was so satisfying!
Hope everyone is staying safe and if you can, staying inside... perhaps while playing some video games? Regardless, it's time for the Review Round-Up, where you and I join forces to look at the games that I reviewed for the previous month. In this case, we'll be talking about June 2020! Let's get to it, gang!

We kicked things off with the boys of summer with Super Mega Baseball 3, which knocked it out of the park in Metalhead's third series outing with a B+. Then, the Saints marched in to aim for the spotlight again with an impressive remaster, suitably titled Saints Row: The Third - Remastered. It, too, received a B+. From there, Nintendo and ND Cube's Clubhouse Games: 51 Worldwide Games presented fun fare for gamers of all ages and skill levels, winning a B+ grade as a prize. Finally, SPC's Game of the Month is Bug Fables: The Everlasting Sapling, delighting with its excellent take on the Paper Mario formula, and excelling at it as well. So much so that I couldn't help but give the game a highly recommended A- grade.

To conclude this month's Review Round-Up, here are excerpts from each game review from June 2020, and a final reminder to check out the SPC Review Archive for every game review ever posted on SuperPhillip Central.

Super Mega Baseball 3 (PS4, XB1, NSW, PC) - B+
The Super Mega Baseball series is known for both its entertaining and accessible gameplay, and now Super Mega Baseball 3 further hammers this point home like a long, powerful drive over the center field wall. It makes even finagling with team budgets, lineups, and free agency--stuff that I found difficult to wrap my head around in more sim-like games--to be incredibly approachable and dare I say, fun. While the high cost of entry robs the game from being a complete grand slam, as it might be a barrier of entry for some prospective players, the welcoming gameplay and robust lineup of modes gives Super Mega Baseball 3 the walk-off home run all the same.
Saints Row: The Third - Remastered (PS4, XB1, PC) - B+
Saints Row: The Third - Remastered may not have evolved too much in the gameplay department, but what it has done is more than market itself well as a remaster, looking phenomenal at times. Much of the humor is dated and beyond juvenile, but there is some good stuff that gave me a giggle here and there. If you're sick of Steelport and the Saints' adventures therein, this remaster is not going to do anything to sweeten your opinion on the fictional city, but for those who want to jump in for a first, second, or--like me--a third time, then Saints Row: The Third - Remastered is a great game and excellent effort.
Clubhouse Games: 51 Worldwide Classics (NSW) - B+
Clubhouse Games: 51 Worldwide Classics is one of those games that I see myself coming back to for the near and also distant future. It's perfect to bring out for parties, family get-togethers, and any not-so-special occasion as well, such as when you're bored and looking to play a quick game of Four-In-A-Row or Dominoes to kill some time. Though online is a ridiculously rough spot, Clubhouse Games: 51 Worldwide Classics is an otherwise highly competent and well put-together collection of gaming classics. Not all of the 51 games are winners, but the majority of the games brought and continue to bring loads of fun to the SuperPhillip household. I managed to accumulate armfuls of favorites. You certainly will, too.
Bug Fables: The Everlasting Sapling (PS4, NSW, XB1, PC) - A-
Bug Fables: The Everlasting Sapling takes the ball that Nintendo and the Paper Mario series dropped and absolutely runs with it to amazing levels. The game is polished well, full of fun secrets to discover in its colorful worlds, complete with a superb script (though one that occasionally drags on during some scenes), and features a sublime take on Paper Mario's heralded battle system. It's easy to dismiss Bug Fables as a mere clone, but the game does so much differently and dare I say sometimes better than its clear inspiration that it's hard to even care. On "paper", Bug Fables: The Everlasting Sapling is a great game inspired by a Nintendo classic. In execution... well, it's still a great game inspired by a Nintendo classic!
What better way to stay in and enjoy some gaming than with a collection of 51 worldwide classics?
That's exactly what the sequel to 2005's Clubhouse Games gave Switch owners.

Monday, June 29, 2020

Bug Fables: The Everlasting Sapling (PS4, NSW, XB1, PC) Review

SuperPhillip Central ramps up the reviews even more as we inch(worm) closer to the end of June(bug) with another new review. If you can't tell already by the awful insect-related puns of this opener, I'm reviewing Bug Fables: The Everlasting Sapling, newly available on the PlayStation 4 (which this review is based off of), the Nintendo Switch, and Xbox One. (Note: Bug Fables launched last year on PC.)

Move over, Paper Mario. The bugs are here to claim your former throne.


Paper Mario and its GameCube sequel, The Thousand-Year Door, are darlings within the Nintendo community, and for good reason--they're funny, charming, and well designed RPGs with a clever gameplay hook. Since Sticker Star, however, the series has gone off the rails in a direction less than satisfying for many fans. Where Nintendo and Intelligent Systems have strayed from their winning formula, developer Moonsprout games has moved in to deliver an original take on the gameplay systems found in the early Paper Mario games with Bug Fables: The Everlasting Sapling. Thankfully, these bugs and their fables aren't ones you'll need to call an exterminator for, as the game pleasantly ended up being both a refreshing and familiar take on the Paper Mario formula.

Bug Fables: The Everlasting Sapling sees a trio of unlikely teammates: Vi the Bee, Kabbu the Beetle, and Leif the Moth (aka Team Snakemouth) on a quest to recover three magical and mysterious artifacts for the Queen Ant. The goal of this quest is to use these artifacts to find the location of the titular Everlasting Sapling. The first three chapters show our heroes' hunt for the mystical artifacts while the latter four chapters involve some complications from third parties that make this quest much more difficult, to say the least!

Like its clear inspiration, Bug Fables features charming characters with amusing personalities and occasionally humorous dialogue to go along with all that in spades. Though like Paper Mario as well, sometimes I did find that even with all of the clever lines and funny flourishes given to the dialogue, I wished that the characters would just get to the point. Certain story segments just ran on a touch too long for my personal attention.

Explore lands far and wide in the kingdom of Bugaria.
It's hard not to compare Bug Fables to Paper Mario's first two entries, especially when the developer Moonsprout Games made the intentional decision to make the type of game that Nintendo refuses to nowadays. That said, Bug Fables does bring a lot new to the table when it concerns combat, particularly its battle system. There aren't any partners that join up with our trio of heroes in the game. Instead, the three teammates are what you're ultimately working with the entire game. Battles feature context and timing-sensitive button presses to attack enemies as well as lessen or full-on nullify damage taken from foes.

Vi, Kabbu, and Leif line up one after the other, and this order can be alternated with the press of a button, and it's oftentimes important and strategic to do so. After all, the party member up front will deliver more damage while the character in the back will deal the least. A bonus, however, for being in the back is that they won't be targeted as much as the character leading the lineup. A fun twist on the Paper Mario formula, indeed, as is the ability to perform what the game calls a "Turn Relay". This allows a party member to surrender their turn and essentially donate it to another character who has already taken their turn. While this party member will get a second turn to attack, heal, or whatnot, their damage output will be lessened substantially. Then, there are special moves that require special consumable points to use, which offer devastating attacks and healing moves for Team Snakemouth to use, but also require more complex button combinations, timing, and reflexes to pull off.

Time your inputs correctly to deal the most damage to your target or, in some cases, targets!
All three members of Team Snakemouth have their own positives and negatives in battle. Vi's boomerang is perfect for picking off enemies in the air, and bringing them down to the ground for other members of the team to deal out damage on. Kabbu is great for smacking some sense into shielded enemies, and Leif can deliver more attack damage to plant-based enemies and reach underground foes, as well.

The fact of the matter is that with Bug Fables, you're actively engaged in each battle, regardless of how strong or weak an enemy encounter is. That's because if you don't properly time your button presses, battles will drag out longer than they otherwise would--and you'll take a lot more damage as well, thus resulting in requiring you to heal your team more often. And if a battle becomes too easy that you don't wish to waste the time to battle a particular normal, everyday encounter, equipping a special item called the "Bug Me Not" medal, automatically eliminates a foe you bump into on the field or in a dungeon. This is assuming you're at a high enough level compared to the group of enemies you bump into, of course.

Ooh. Things aren't looking too good for Team Snakemouth.
Speaking of medals, these are the Bug Fables substitute of the Paper Mario series's badges. They're found all around Bugaria--hidden in secret areas, rewarded for completing quests, and found in shops, ripe for purchasing. These bestow unique abilities when equipped to the party or a specific party member. Things like preventing status ailments, strengthening a party member's attack while slightly lowering their defense, or raising their max HP, are just some of the things that medals do when equipped. However, each medal has a point value attached to it, and you can't equip more medals than you have points available to you. Fortunately, when you level up, you can increase this amount as one of the three choices available to you as an upgrade. The other two include increasing the max HP of each party member or upping the amount of move points you have.

Medals are found all over Bugaria. Can you collect them all?
If somehow Bug Fables isn't challenging enough for you, almost immediately when you gain control of your party, you're gifted a hard mode medal, which makes enemy encounters much more difficult. While using items, dodging well, making limited mistakes in battle, and being overall smart in your combat strategy are all important in the base game, in hard mode, the need for all this is increased exponentially. Hard mode can be deselected at any time in the inventory menu by taking off the medal associated with it, and I found myself having to do this as the game gets quite hard! Still, there's a nice, stiff challenge here waiting for players who wish to up the stakes more.

When you're not thorax deep in battle, you're exploring colorful landscapes and vistas, performing plentiful platforming and puzzle solving. The former doesn't have the tightest implementation around, with a fair amount of my jumps resulting in near misses and mild frustration, but overall, it gets the job done. Vi, Kabbu, and Leif possess their combat abilities outside of battle to aid in puzzle solving and exploration, such as using Vi's boomerang to hit far-off switches, Kabbu's ability to dig underground to reach otherwise inaccessible areas, and Leif's ability to freeze foes and use them as platforms to access higher places.

Outside of following along with the main story, Bug Fables features a hefty amount of optional content, whether it be that of side quests (most are throwaway, but some do shine, offering new areas to explore and providing a deeper understanding of Team Snakemouth's individual members) or special bosses to tackle. This brings about one of my main issues with moving around Bugaria, and that's the means of fast travel, which is through various ant tunnels. So many quests require you to move back and forth from location to location through the means of these aforementioned tunnels. It gets rather tedious to backtrack repeatedly ad nauseum, and this was really the main point of contention I have with the game. It made doing multiple side quests more of a chore than something fun and rewarding.

Still, though, Bug Fables: The Everlasting Sapling takes the ball that Nintendo and the Paper Mario series dropped and absolutely runs with it to amazing levels. The game is polished well, full of fun secrets to discover in its colorful worlds, complete with a superb script (though one that occasionally drags on during some scenes), and features a sublime take on Paper Mario's heralded battle system. It's easy to dismiss Bug Fables as a mere clone, but the game does so much differently and dare I say sometimes better than its clear inspiration that it's hard to even care. On "paper", Bug Fables: The Everlasting Sapling is a great game inspired by a Nintendo classic. In execution... well, it's still a great game inspired by a Nintendo classic!

[SPC Says: A-]

Dangan Entertainment provided a code for the purpose of this review.

Saturday, June 27, 2020

Clubhouse Games: 51 Worldwide Classics (NSW) Review

The weekend is a great time to unwind and play a game or two... or one of 51! That's exactly what you get with Clubhouse Games: 51 Worldwide Classics for the Nintendo Switch, and here is SuperPhillip Central's review!

Nintendo's got game... and LOTS of them!


The original Clubhouse Games released on the Nintendo DS in 2005 as part of Nintendo's Touch! Generations lineup of casual-oriented software for the system. It brought about many digital family game nights and rowdy online sessions with friends alike almost 15 years ago. Now, it's 2020, and fortunately, Nintendo--with the help of Super Mario Party developer ND Cube--has decided to bring the series back out of long hibernation for a sequel. Clubhouse Games: 51 Worldwide Classics is no doubt packed with games from all around the world to enjoy, but some odd quirks stop it from being as terrific of a title as it could have been.

Clubhouse Games: 51 Worldwide Classics features--unsurprisingly--51 unique games from all around the world. You have various categories of games, from board games to parlor games, and card games to action games. There's definitely something for everybody in this collection of classic games.

While it was easy for me to dive in and play the games I already knew the rules for and enjoy them immediately, it was also a barrel of fun to pick up and learn the rules of new games, some of which I had never even heard of before this package. I'm alluding to titles like Mancala, Nine Man's Morris, Hare & Hounds, and Pig's Tail, for instance.

Mancala, pictured here, wasn't just one of the games I learned to play--it was one I learned to love.
Fortunately, each game not only houses an adorably cute opening video presentation of each game, complete with a family of wooden figurines interacting with one another in amusing ways, but the games have a comprehensive list of rules to interact with. For games like Chess and Shogi, for example, you can even turn on an assist grid that shows where there are safe and hazardous spaces for your pieces to move. Super helpful and there whenever you need them.

Clubhouse Games: 51 Worldwide Classics has easy-to-learn controls for players of all skill levels. Even playing with my game-averse dad was something that we both enjoyed, as he [eventually] learned the controls and even won a bunch of games--particularly some of his in-real-life favorites, Billiards and Bowling. The latter uses touch or Wii Sports-like motion controls so you feel like you're in a bowling alley yourself--save for the need to spend money on a rented pair of bowling shoes.

"Four-in-a-row!" More than just the name of the game; it's also the objective!
Multiplayer is of course a huge part of Clubhouse Games, and it works well enough with this Nintendo Switch sequel. The majority of the 51 classics in Clubhouse Games on Switch can be played locally on one screen. When you get to certain card games like Texas Hold'Em or the Uno-like Last Card, it gets trickier. You'll need a Switch for each player for these games, as they'd otherwise be impossible to play when everyone can see each others' cards. That said, only one copy of the game is needed across all Switches. The player or players without the game can download a free trial version of Clubhouse Games: 51 Worldwide Classics from the Nintendo eShop and link up with the Switch of the player who owns the full version. It's a charitable way to handle things--and moreover a most welcome one.

Texas Hold'Em is one of several games that requires multiple Switches to play locally.
What isn't so wonderful is playing multiplayer online, particularly with randoms. There is a twofold issue with Clubhouse Games: 51 Worldwide Classics' online on the Nintendo Switch. The first is that you need to have the Nintendo Switch Online app on a smart device to voice chat, which isn't new to Nintendo's online method with the Switch--just one that is woefully under-cooked and inefficient. Secondly, and most alarmingly, there is sometimes a hellish amount of lag present when playing online with other players. I'm not just talking about action-oriented games, either--I'm talked about turn-based ones as well, which is just amateurish from Nintendo. Considering the original Nintendo DS Clubhouse Games had competent online as well as voice chat directly in the game, and this Switch sequel has neither--and you're playing money to play online via Nintendo Switch Online--is an absolute travesty and unacceptable.

Still, as someone who prefers to play locally and with friends, Clubhouse Games: 51 Worldwide Classics' shameful online isn't that big of a deal, but for those who do want to play with players from across the country and around the world, it's a travesty. No hyperbole intended, either.

I'm having Mario Party flashbacks all of a sudden!
That said, even as a solo player in Clubhouse Games: 51 Worldwide Classics, there's plenty to accomplish. A clever medal system rewards players for beating the AI at various difficulties--and the AI can be quite challenging at later levels--and there's also some modest unlockables here and there. It will certainly take some time to play each game, master each game and, earn medals (which you can compare and contrast what medals other players on your friends list have for an alternate form of competition).

Sorry, Blue, but the old rope-a-dope technique won't save you here!
Clubhouse Games: 51 Worldwide Classics is one of those games that I see myself coming back to for the near and also distant future. It's perfect to bring out for parties, family get-togethers, and any not-so-special occasion as well, such as when you're bored and looking to play a quick game of Four-In-A-Row or Dominoes to kill some time. Though online is a ridiculously rough spot, Clubhouse Games: 51 Worldwide Classics is an otherwise highly competent and well put-together collection of gaming classics. Not all of the 51 games are winners, but the majority of the games brought and continue to bring loads of fun to the SuperPhillip household. I managed to accumulate armfuls of favorites. You certainly will, too.

[SPC Says: B+]

Azure Striker Gunvolt 3 (NSW) First Look Trailer

Speaking of Inti Creates, a special announcement arrived last night from the development studio: it's the return of the Azure Striker Gunvolt series with the third numbered entry coming to Nintendo Switch. A new playable character was introduced alongside Gunvolt's tried and true (and blue) gameplay, and Keiji Inafune of former Mega Man series fame is supervising the combat and action of the game. Currently, no release date has been given for Azure Striker Gunvolt 3, but the announcement was exciting enough as is.

Bloodstained: Curse of the Moon 2 (NSW, PS4, XB1, PC) Official 2nd Trailer

Alongside the Nintendo Switch announcement of Ys IX: Monstrum Nox (updated as I had the subtitle backwards!), a reveal that excited me the most during the New Game+ Expo from earlier this week was that of Inti Creates' Bloodstained: Curse of the Moon 2. With more playable characters, the option to switch between them on the fly, and co-operative play--a first for the series, Bloodstained: Curse of the Moon 2 looks to be a solid followup to the excellent 8-bit original. Bloodstained: Curse of the Moon 2 launches on all major platforms on July 10th.