Stitchy in Tooki Trouble launches tomorrow on the Nintendo Switch eShop. In the meantime and on the eve of the game's release, SPC has a review of the game for your reading pleasure.
A scarecrow's journey that is short and somewhat sweet
Platformers are in great abundance on the Nintendo Switch ("great abundance" might even understate the situation on the Switch), and no matter what kind you're into, there's plenty of competition. Of course, there is Nintendo's stable of platformers, featuring Mario, Kirby, Yoshi, and Donkey Kong, with the latter being notable as an inspiration for the subject of this review: Stitchy in Tooki Trouble. A game developed by Polygoat, Stitchy in Tooki Trouble has some similarities to Donkey Kong Country, but only on the surface level and not as deep as the recently released Kaze and the Wild Masks (which SPC will cover when the physical release launches next month).
Regardless, when you're a platformer on the Nintendo Switch, it becomes difficult to separate yourself from the competition, especially with how strong said competition is. While Stitchy in Tooki Trouble serves as an incredibly competent and more importantly fun 2.5D platformer, it's hard to recommend over other, more proficient platformers on Nintendo's hybrid console.
While the difficulty does pick up after the first world, I never felt TOO challenged by Stitchy's adventure.
Stitchy the Scarecrow's adventure starts out simple and quick: a band of Tiki-like enemies approach the farm he's resting at and pilfer all of the crops from the farm's fields. Stitchy surprisingly comes to life and finds himself eager to go on a platforming journey to get those crops back and deliver some justice to the Tooki tribe in the process.
What follows is a series of three worlds featuring an assortment of platforming challenges. There is everything from swinging from ropes, deftly leaping from platform to platform which are undulating due to the ocean waves, sliding along icy floors and platforms, running from rising as well as pursuing lava, blasting from cannon to cannon in a Donkey Kong Country-style barrel sequence, and speaking of DKC, riding mine carts on a hazardous track, complete with death-defying leaps requiring utter precision and quick reaction times.
Shiver me timbers. I think I'm getting seasick with these uneasy waves!
The three worlds take place in a forest, a winter tundra, and a factory filled with lava. Each world consists of ten starting levels with the tenth being a boss battle. Boss battles are enjoyable enough, but there is a lot of waiting to deal damage to the boss in the process as they repeat rather simple patterns that need to be avoided as they linger in the background. Nevertheless, these battles employ some clever ideas.
There is an eleventh bonus level in each world, and these are unlocked by collecting all three Tooki totem pieces in each world's nine pre-boss levels. They aren't too difficult to discover their locations, as every level is incredibly linear with occasional secret areas. However, these are seldom off the beaten path. More often I was faced with missing a totem piece due to having only one chance at it, such as needing to bounce off an enemy's noggin to gain extra height to reach the platform where the totem piece rested. If I missed, I either restarted the level or intentionally perished. The latter didn't really matter, as lives are prominent due to gaining one for every 100 ears of corn collected. These are handed out like... um... ears of corn at a state fair. Okay, not the most creative analogy, but you hopefully get the point anyway.
Ears of corn are to Stitchy as coins are to Mario and bananas are to Donkey Kong. Collect 100 for an extra life!
Aside from collecting all of the Tooki totems in the game, there is also optional stars to obtain in each level as well. These don't involve collecting anything. Instead, they're purely speed running through levels to beat specific times. You can earn up to three stars in each level--including boss levels--for beating the game's target times. This is the most challenging aspect of an otherwise breezy game, and even then, it didn't take me that long to accomplish.
No, Stitchy in Tooki Trouble is not a lengthy platformer by any stretch. In fact, I got 100% on my save file in about three hours without having too much trouble. That isn't to boast or brag; it's merely to state that the level of difficulty in Polygoat's game isn't that strong. However, for children and less experienced platforming game players, I can see a lot of entertainment and challenge coming their way, which is fantastic, as Stitchy in Tooki Trouble is overall a well crafted game. It was just for me an incredibly short and breezy play.
Stitchy gets back in gear by collecting a heart to add to his health.
Despite my brief and breezy time with Stitchy in Tooki Trouble, I did find myself enjoying the game. There are some well executed ideas and concepts presented in Polygoat's title, and it looks and sounds pleasant as well. Veterans of the platforming genre won't find themselves tested too terribly much from Stitchy's adventure, aside from perhaps certain time trials, and the short length of the game is another glaring issue that might make a purchase less than ideal. For everyone else, there is a lot to like about Stitchy in Tooki Trouble. Just don't expect anything too a-maize-ing. (Sorry, not sorry.)
[SPC Says: C+]
A code was received by SPC from the publisher for the purpose of writing this review.
Spring has sprung, and with it a new season featuring more of the Best Levels in Gaming History! We've reached the 22nd volume (wow!), and there's no signs of stopping. Whether they be actual levels, missions, maps, or even this time around, golf courses, these sectioned-off portions of games are some of the greatest ever. We've got a packed list of franchises represented this time around--we start with Spider-Man, move on to Sackboy, Crash Bandicoot, and Yooka-Laylee for some platforming fun, and end things by checking in on our backswing with some Mario Golf.
If you have some time to spare or are simply yearning for more great gaming levels, then no look further than every installment of Best Levels in Gaming History right here with these convenient links:
Hold onto your web-shooters - Marvel's Spider-Man: Miles Morales (PS5, PS4)
Our opening Best Level in Gaming History is also the adrenaline-pumping opening to Marvel's Spider-Man: Miles Morales, "Hold onto your web-shooters". After the events of the original Spider-Man game from Insomniac, Miles Morales has taken on the mantle as a second Spider-Man and has the original Spider-Man as his mentor. The two are entangled in a mission to oversee the transport of a convoy of R.A.F.T. prisoners who had escaped in the previous game. A helicopter malfunction results in a crash and the escape of several prisoners, including one rambunctious member of Spidey's rogue's gallery, Rhino.
While Spidey takes on Rhino, Miles focuses on the brawn that are the more manageable prisoners. Here, players learn the ins and outs of the most basic of combat: punches, kicks, web-shooting, evading attacks--that sort of thing. After two mobs of enemies, with the second batch having long-range weaponry in the form of guns, Spider-Man wrestles with Rhino, as the latter charges through the city, with Miles pursuing.
Eventually, the three make it into a mall, where Miles takes over the Rhino-riding duties, weaving through stores, displays, and avoiding taking damage. The fun goes from the top floor straight to the bottom floor, and the rampage continues, even blasting through J. Jonah Jameson's Christmas-themed podcast set, much to Jonah's dismay and utter rage.
The chase continues through the city streets, causing much more unintended collateral damage, but it ends when Rhino smashes himself, with Spidey and Miles in tow, into a flammable tank, which explodes upon impact. After Miles takes care of some crowd control of the escaped prisoner kind, Spidey #1 finds himself on the receiving end of Rhino's offense, leaving him unable to move. It's Miles' turn to shine, armed with an unknown and mysterious new electrical power that courses through his body, Venom Power, Miles does battle with Rhino, ultimately defeating him.
Between the amazing set pieces on display, whether it's the carnage on the streets or the rampage through the mall, the intense action, great and amusing dialogue, or how seamlessly everything happens (whether on PS4 or PS5), the opening mission in Marvel's Spider-Man: Miles Morales starts the game on an insanely impressive note. And the entertaining ride only gets more enjoyable from there.
Flossed in Space - Sackboy: A Big Adventure (PS5, PS4)
Let's move on from one PlayStation Studios game to another, this time with Sackboy: A Big Adventure, a game that was runner-up on SPC's Games of 2020 list. For good reason, too, as the Sackboy's Super Mario 3D World-like platforming adventure was a masterclass of wonderful design, enjoyable and accessible platforming, and abundant imagination. So many of the levels could be selected from the game and represented for this type of article series, but if you've played Sackboy: A Big Adventure, then you probably already know what level type is most worthwhile.
This obvious pick is any one of the music levels featured in the game. These levels take a licensed track from popular music, such as Britney Spears' Toxic or Mark Ronson and Bruno Mars' Uptown Funk, and almost seamlessly syncs the running and jumping action on screen with the music. It's similar to Rayman Legends' lovely music levels, though these in Sackboy are not levels you just run like there's no tomorrow. No, in Sackboy, you play these levels at your own pace.
Really, any of the five or so music levels featured in Sackboy: A Big Adventure could easily be selected for this volume of Best Levels in Gaming History, but I'll pick my personal favorite, featuring Foster the People's Houdini. The level Flossed in Space, an obvious but still clever riff off of Lost in Space, features a copious amount of portals that warp Sackboy to and from destinations, moving platforms, and a stupendous intergalactic space theme that is all complemented beautifully by the backing music. Part of my love for this level stems from the actual song, which is quite the bop, and another part is just how well executed the transitions between portions of the song are. It's an overall incredibly fun, sensationally original level that oozes with personality, much like the overall adventure of Sackboy itself.
Off Beat - Crash Bandicoot 4: It's About Time (Multi)
On the subject of 3D platformers, let's turn our focus to a much more difficult game. While I didn't necessarily love Crash Bandicoot 4: It's About Time for several reasons--as you can read in my review--there is no question or hint of denial on my end that a multitude of levels within the game are abundantly packed with creativity and genius. My pick for my favorite level within Crash 4 comes from the New Orleans-inspired music level Off Beat.
Off Beat starts out innocently enough with a vertical climb of boxes and platforms to the rooftops, and this is where the real fun begins. Complete with rising and lowering block platforms with mischievous faces painted on them, ghosts that bugle out and drop painful-to-the-touch notes from their trumpets, helpful bipedal cannons that assist Crash by blasting him across the city skyline with ease, and even a parade featuring familiar Crash characters and even a Spyro the Dragon appearance, Off Beat is a level that is hardly one-note. It's fun to run through, features limited "gotcha" moments that I felt plagued this game throughout its adventure, and is just jam-packed with creativity.
Cliffside Quest - Yooka-Laylee and the Impossible Lair (Multi)
From 3D platforming to 2.5D platforming, we turn to the wildly charming, clever, and well executed Yooka-Laylee and the Impossible Lair from Playtonic Games. While Yooka-Laylee was a spiritual successor to Banjo-Kazooie that didn't quite stick the landing, with Impossible Lair, Playtonic successfully nailed its take on the Donkey Kong Country-style with some insanely ingenious additions as well.
The levels in Yooka-Laylee and the Impossible Lair are pretty much all wonderfully well done, but nearly all of them are somewhat linear affairs. That's what makes the Cliffside Quest level so unique in Impossible Lair. The premise is simple: Yooka and Laylee are greeted with a statue of villain Capital B., and inside a protected shield is a bee, essentially the "goal" of the level. However, in a "so close, yet so far" type of scenario, Yooka and Laylee need to track down six gems that are scattered on all corners of this nonlinear level in order to unlock the shield and complete the level.
Whether in its springtime version or its frozen variant, Cliffside Quest has myriad platforming challenges to take on, and most of these are relegated to specific rooms and chambers. There are climbing challenges, where Yooka and Laylee must avoid killer lasers as they climb, there are enemy gauntlets, swimming situations, and much more to track down all six gems to satisfy the conditions of clearing the level. It's a scavenger hunt of sorts, and one that is enjoyable in either variant of this atypical, untraditional level in Yooka-Laylee and the Impossible Lair.
Mario's Star - Mario Golf (N64), Mario Golf: World Tour (3DS)
We wrap up this 22nd volume of Best Levels in Gaming History with a first. Yes, in the 21 previous installments of Best Levels in Gaming History, we've never seen a golf course ever represented. Time to give the game of golf its proper due with some representation, and why not with Mario Golf: Super Rush for the Nintendo Switch fast approaching!
One of the most creatively designed courses in Mario Golf history comes from the very first Mario Golf for the Nintendo 64. Mario's Star is the ultimate course in that game, and what makes it so creative in its design is how each hole is essentially art of famous Mario characters and enemies comprised of things like bunkers, water hazards, rock, fairways, greens, and more. As you can see in the attached photos, the noble and honorable Princess Peach gets immortalized in this course with a striking portrait (and one hard hole of golf, might I add!).
It's more than a gimmick, though, which is much appreciated. The designs lend themselves well to a challenging round of golf, but one that is ultimately fair in its difficulty. Mario's Star would reappear as one of the six downloadable courses in Mario Golf: World Tour for the Nintendo 3DS. In fact, every course in the aforementioned DLC are courses from Mario Golf for the N64 that have been remixed, remade, and mostly renamed for World Tour.
NEO: The World Ends With You has received a new trailer featuring for the first time the English voice cast and dub. More interestingly, a release date has been revealed. NEO: The World Ends With You will hit Nintendo Switch and PlayStation 4 on July 27th, 2021. Lastly, the newly announced Epic Games Store PC release is set for Summer 2021.
We continue this month of reviews on SuperPhillip Central with another brand-new review. On the eve of its release, we turn our focus to a bite-sized 3D platformer, Toree 3D. For a dollar, can you really go wrong with this game? Let's find out with the SPC review!
A quick and fun 3D platformer you can buy on the "cheep"
With the Nintendo eShop, I've gotten to a point of paranoia when I see games listed at launch at one dollar. Too many times these games that are at this price point turn out to be low effort, less than great games that sell purely on their $1 price, because "hey, if it's bad, I'd only be out a dollar!" Thankfully, for Toree 3D from developer SIACTRO and publisher Diplodocus Games, it may be a dollar game, but it's by no means one that can be described as "low effort" or "less than great". This 3D platformer is a quality speed-running game that deserves any Nintendo Switch platforming fan's attention.
Toree 3D is described as "a bite-sized 3D platformer", and that's an incredibly apt description for it. This platformer is a quick one, as you can run (and jump) through all of its levels in less than 45 minutes. However, there's more to Toree 3D than just playing through its nine levels and calling it a day.
The visual style on display in Toree 3D is reminiscent of old PlayStation games, only touched up and looking clean.
Starting off with Toree 3D, you have eight starting levels to choose from, playing them in any order. Of the eight levels there are four themed locales each that they take place in, from rushing across city rooftops in a colorful metropolis to leaping off moving traffic on a futuristic highway, or slipping and sliding along icy platforms in a snowy winter wonderland, the levels in Toree 3D offer short bursts of entertainment, smart level design, and of course, plenty of motivation to speed run through them.
Levels in Toree 3D offer plenty of obstacles and gimmicks to them. There are moving platforms, boost pads and conveyor belts that increase Toree's running speed in the directions that point, as well as wind gusts that Toree can use to gain height--or be used as obstacles to attempt to push poor Toree off platforms. Enemies are to be avoided, as unlike a traditional 3D platformer, there's no means to defeat these foes. Instead, touching them instantly K.O.s our feathered friend. Fortunately, plenty of checkpoints are available to instantly revive a doomed Toree to their location upon death, so there's little downtime between deaths. Of course, better yet is to not die at all!
There really are three objectives in each level of Toree 3D, though the game doesn't exactly spell it out for you. The first is to simply reach the goal. The second requires you to collect all of the stars in a level. Most of these are in plain sight, and you'll pretty much run into most of them without trying. A select few are hidden and require some mild exploration, but this happens rather rarely. Finally, the last objective is to reach the goal as fast as humanly--or in Toree's case--as chickly possible.
Collect every one of these stars in all nine levels to make one of the two unlockable characters playable.
Levels aren't too terribly long, with most of my speed running attempts taking anywhere between 1-2 minutes to get through the levels. My beginning speed-running career in Toree 3D saw plenty of "C" ranks, as the times needed to get that much desired "A" rank are pretty tight. However, because levels aren't lengthy affairs, and furthermore, they're just plain fun to run (and jump) through, I found myself with plenty of motivation and enjoyment in repeatedly going through these levels. Each run would see me dare to make even more death-defying jumps and double jumps in my attempt to shave seconds off my run. Usually these attempts would end in failure, but eventually I'd make my way to my coveted trophy, that prized "A" rank.
Included in Toree 3D are three playable characters, though two of these need to be unlocked through collecting all of the stars and what I would assume is clearing all nine levels with an "A" rank. I say "I would assume" because I've got two more levels to somehow figure out the best speed-running strategies for, as well as execute them to actually get the needed "A" ranks. You can bet your beak that I'm not about to give up on that challenge, Toree! The unlockable character earned from collecting every level's amount of stars has unlimited flight, allowing you to flap and fly freely through levels--though their levels are not scored by ranks. Sorry, you'll have to do your speed runs legitimately--a lesson I learned quite quickly.
Overall, Toree 3D is a wonderfully playing 3D platformer, but I do have one slight issue with the game. That involves the camera control. There is currently no way to invert the camera's X and Y axes, which takes a stubborn amount of getting used to, for sure. Many times in levels you need to not only control Toree delicately, but the camera as well. It's not too much of an issue when you're casually running through levels, but when you're trying to speed run, one mistaken camera turn can result in a botched run. It's my hope that the developer adds camera options in a future patch.
Toree dresses for success with this adorable set of earmuffs.
Toree 3D delivers a delightful low-polygon aesthetic to players. It's like the developer took a PlayStation 1 game and put it in high definition and resolution. It makes sense, too, as SIACTRO and Diplodocus Games' past title, Macbat 64, brought with it a Nintendo 64 visual look to it. Now we just need their next game to feature a Sega Saturn aesthetic, and the circle of major fifth generation console visual styles will be complete! Nevertheless, Toree 3D runs well with nary a major case of slowdown or frame-rate issues in sight. There's some nice touches here visually, too, such as seeing our fine feathered friend don earmuffs in the icy levels, for instance. Additionally, the music of Toree 3D is catchy, and it really got me into the groove to race through levels with my adrenaline pumping.
Hitch a ride across these moving trucks in this Neo-Tokyo-like level.
Toree 3D more than justifies its dollar price tag, offering well executed 3D platforming and engaging levels that encourage repeated play-throughs to attempt to aim for those coveted "A" ranks (though leaderboards, even offline ones, would have been appreciated). This is a game that is perfect to pick up and play, put down, and then come back to now and again. It's a beauty to look at, it runs well, and it even has some cool, light spooky elements as well, though these seem to clash with the style of the game ultimately. Still, if you're up for a quick, bite-sized 3D platformer, have a dollar or some Gold Points to spare, then you should definitely download Toree 3D.
[SPC Says: B]
A code was received by SPC from the publisher for the purpose of writing this review.