Friday, August 27, 2021
No More Heroes 3 (NSW) Launch Trailer
Metroid Dread (NSW) Trailer 2
Sunday, August 22, 2021
Ayo the Clown (NSW, PC) Review
Two reviews in one night? Is SPC daffy? Well, I'd like to think of the site as more of a Bugs Bunny-type character, but that's irrelevant as we have a second review to share! This one is a 2.5D platformer that also released this month. It's Ayo the Clown.
There's no clowning around with this statement: This is one fun platformer.
Clowns--they're generally associated with childhood nightmares and other horrors, whether that be justified or not. However, indie developer Cloud M1 is looking to right the wrong of clowns past with an adorable game starring a cute, precocious clown named Ayo. Fittingly enough, this 2.5D platformer is called Ayo the Clown, and it just so happens to also be a relatively well done game that succeeds in being an enjoyable romp.
Ayo the Clown's journey begins when he wakes up during a thunderstorm to discover that his dog Bo has disappeared. Ayo rushes out from his home to go on an eight-world adventure in search of Bo, aka clown's best friend. The story is a simple one but has plenty of charm to it thanks to being told through lovingly narrated storybook-style cutscenes.
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| Lovingly drawn and narrated, these storybook-style scenes are great inclusions to the game. |
If I had to compare any style of platformer to Ayo the Clown, the most obvious pick would have to be the Yoshi series. Like Yoshi, Ayo has similar abilities, a simple enough difficulty that gets more challenging if you try to 100% each level (although Ayo's boss fights might make stretch that a bit--more on those later), and a cutesy, colorful, cartoon-y visual style and presentation.
However, unlike Yoshi, starting off in Ayo the Clown, our hero forgot something in his rush to find his dog: He's totally lacking in abilities! Yes, in the beginning of the game Ayo can only move left and right; he can't even jump. Instead, in the first level of the game, he interacts with bounce pads that catapult the clown upwards in lieu of a jump.
Thankfully, Ayo soon learns a jump ability the very next level, and then a lot of other moves quite consistently. He's able to blow up a balloon after each jump that gives him a little extra height and distance. He learns the ability to ground pound Yoshi-style. There are also a slide, a pushing ability, and even a wall jump that becomes unlocked through normal play. The latter, though, is a bit unwieldly to say the least. It requires the player to wait a second for Ayo to start sliding down the wall before they can initiate that signature move. On too many occasions I found myself doing it too early or too late, resulting in Ayo either falling back down or worse, falling to this doom in precarious situations where wall jumps need to be performed over pits.
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| Need some extra height and distance, Ayo? Then bring out that balloon of yours! |
The platforming in Ayo the Clown feels adequate enough, though there were times where I felt I either died or took damage unfairly. First and foremost, the hitboxes of enemies in order to defeat them by jumping on their heads is way too strict. You either have to jump on them dead in the center or you'll find Ayo taking damage instead. This actually made the very first level of the game one of the most challenging for me for my entire play-through just because you have to take out enemies by jumping on them. Later levels lowered the need for this due to being able to jump manually, practice with knowing how strict the hitboxes were, and the ability to occasionally use clown-inspired weapons like a water balloon, a balloon sword, and a toy hammer.
These weapons are power-ups in the same way that the Fire Flower is a power-up for Mario. One hit and the power-up--or in this case, weapon--is gone. Since some levels of the game require these weapons in order to access hidden areas containing collectables, it was important I hung on to the weapons as much as I could. Thankfully, there seemed to be plenty of power-ups placed throughout levels, so I was never in short supply. If I took damage, I knew I could either wait a little bit for the next power-up in the level or simply go back a short way to pick up a power-up I purposefully neglected to nab in case I did take damage.
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| (To the tune of Old MacDonald Had a Farm) Ayo the Clown had a dog: L-O-S-T, LOST! |
Like any platformer worth its weight, Ayo the Clown features collectables to grab in each level to add some longevity to the game. There are six to collect in each level: three teddy bears and three lollipops. Some are hidden more cleverly than others, and the ones that are hidden well will require intrepid exploring to discover. There are also gems to grab, which serve as the in-game currency of Ayo the Clown, though these simply allow you to purchase one of three items as the game progresses: an upgraded balloon, an extra heart, and a key to an extra world in the game, featuring two truly tricky levels.
There are also ten toys to collect, which don't really serve a purpose other than being for completionists. That said, these are acquired by completing little side quests in levels that are offered by characters within the game's town.
The levels themselves in Ayo the Clown run the gamut of easy and breezy to rough and tough. They all can be rather lengthy affairs if you plan to 100% a given level. It was common for some levels to last upwards of 15-20 minutes, though these were the ones that featured bosses. Levels feature abundant gimmicks and obstacles, such as conveyor belts, rotating circular platforms, vines to climb, pinball tables, and even altered gravity that puts Ayo on the ceiling.
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| Jaws, this shark ain't, but it'll still put a pretty painful bite into Ayo! |
Additionally, there are many segments in the game's levels where Ayo briefly takes charge of a vehicle, whether that be a tank or helicopter. These sections break up the platforming well, and are a nice change of pace from jumping and clowning around through typical sections of levels.
I mentioned bosses earlier, and in a strange design decision, the developer decided to not make bosses their own stages. Instead, they come at the tail end of traditional platforming levels. Seeing as, again, levels are lengthy enough, the addition of bosses at the end of some of them makes already long levels even longer experiences. If you were to fail a boss and lose all of your lives, that means you have to begin at the level from the very beginning. That's 15 minutes or more wasted--easily.
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| Bosses are the final challenge of each world's already lengthy last levels. It's quite an endurance run, for sure! |
The bosses of Ayo the Clown are the most challenging aspect within the game. All bosses have multiple phases, meaning new attacks to learn and avoid, or worse yet, meaning new attacks to learn and get hit by. The latter is more common due to many of the attacks not being telegraphed well ahead of time. Battles can feel cheap by feeling like they're trial and error, and many times your feeling would be correct. Still, the bosses are enjoyable, and you get a real sense of accomplishment for defeating them.
If I had to call the graphics of Ayo the Clown anything, it would be something between colorful and sterile. The 3D models don't really have too much going for them, but the environments are cheery and lively enough. Simple things like the way checkpoints will slam a pie into poor Ayo's face upon passing them didn't go unnoticed by yours truly. However, where Ayo the Clown truly impresses is with the aforementioned storybook cutscenes as well as the soundtrack, delivering several bops that I couldn't help humming along to as I played. Overall, the presentation is pretty nice and appealing.
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| There's plenty to look at in both the background and foreground in many of Ayo the Clown's levels. Sometimes hazards will pop in to and from either! |
Ayo the Clown won't take veterans of the platforming genre too terribly long. Maybe 5-7 hours to 100%. However, at the same time, the cutesy charm and clown hero might not appeal to many older players. That leaves kids, which Ayo the Clown might be too difficult for due to those dastardly bosses stuck at the end of already lengthy levels.
Still, Ayo the Clown has clever level design, creative ideas permeating throughout the adventure, and some well-conceived (but not always well-executed) ideas. If you are a platforming fan looking for an adorable and delightful new run and jump for your Nintendo Switch or PC, have an open mind, and want a game that can be as challenging as it is cute, then get ready to clown around with Ayo--Ayo the Clown, that is!
[SPC Says: B-]
A code was received by SPC from the publisher for the purpose of writing this review.
The Falconeer: Warrior Edition (NSW) Review
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| Having trouble keeping a foe in view? Use the lock-on camera to always keep 'em in your sights. |
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| Customize your warbird to your liking with a multitude of available options. |
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| Well, that's something you don't see every day--lots of water! (Were you expecting me to call attention to the giant turtle?) |
Wednesday, August 18, 2021
Death's Door (XBS, XB1, PC) Review
SuperPhillip Central rides into the second half of August with a wide roster of new reviews to share. Starting off is the sensational Zelda-styled Death's Door from Devolver Digital and Acid Nerve. Just how good is it? Let's find out with the SPC review!
You'll definitely want to knock, knock, knock on Death's Door.
Shovel Knight, Celeste, Hollow Knight, Hades - what do these games have in common? Well, in this writer and reviewer's opinion, they're some of the greatest breakout games from the indie scene and some of the best games released in their given years. If it's not too presumptuous to say, I think Devolver Digital and Acid Nerve's latest title, an isometric Zelda-style action-adventure game, Death's Door may just be worthy enough to be included to this roster of aforementioned awesomely impressive indie games.
Death's Door sees you playing as an unnamed crow, a Reaper, tasked with harvesting the soul of a monster. Upon defeating the monster you're ordered to take down, the soul is abruptly stolen from you. Your adventure thus sees you not only needing to get that soul back, but also needing to acquire three souls from all ends of the world to unlock the titular Death's Door.
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| Ah, this must be the fabled Death's Door. So THAT'S why the game is called what it is! |
As for the world of Death's Door, it's inhabited by characters both eccentric and charming. This is countered by a solemn, foreboding world. By no means is it depressing or makes for a chore to play - it just has its own feel to it, and it feels rather unsettling in a good way. Myriad secrets hide within the world to explore, many of which cannot be obtained right away. However, through a combination of learning new magic, returning to previous areas, and much welcomed fast travel, this makes for less of a headache.
Unfortunately, on many occasions I found myself seriously wishing there was a map feature in Death's Door. For one, it was all too easy to stumble upon something I couldn't collect or somewhere I couldn't access and forget where it was when I finally had the skills available to me. In addition, getting lost - while rare - can and does happen, which a map would have assisted with heavily.
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| Like any well-crafted adventure, there is a wide assortment of colorful characters to discover. |
Regardless, Death's Door's world had me exploring decrepit cemeteries, visiting the garden and subsequent estate of a witch, and journeying through the forest. Each area distinguishes itself from the other in splendid fashion, offering plenty of points of interests, intriguing discoveries, and varied enemies to keep the experience not just fresh but one that you'll want to keep going through to see what you'll uncover next.
I spoke briefly about discoveries and secrets in Death's Door's world, and there is a multitude of things to stumble upon. Souls from defeated enemies and found in 100 soul increments in the wild can be used to purchase increased stats, such as stronger physical attacks, stronger magical attacks, better evasion and speed, and decreased charging time. Life seeds are scattered around the world, and these can be planted in special pots to instantly grow into life-restoring plants. However, these pots only have a one-time use, and then they're no longer available unless you return to the hub world or worse, perish in battle. Thankfully for the latter, death isn't too punishing, generally placing you back at the last door you exited from. Considering doors are placed in close proximity to the central area of dungeons and areas, it's nothing much to get aggravated over.
Apart from souls and life seed, there are a multitude of collectible items and weapons that serve as a means to get 100% completion in the game. These are enjoyable to find, sometimes requiring a bit of sleuthing and extra exploration to uncover. Finally, shrines can be stumbled upon, rewarding either a vitality or magic shard. Collecting four of either increases your crow's health and magic by a point respectively.
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| Things can get chaotic quite quickly within Death's Door's world. Stay sharp! |
You'll need all of these goodies to survive the harsh world of Death's Door. The game can be quite challenging, though by no means an impossible struggle. Enemies require deft dodging, smart attacking, and patience to overcome, especially when engaged in groups, something that happens constantly during the game's Avarice trials. These trials serve as a means to earn new magic.
Magic is used not only to defeat foes, but also solving puzzles and just making progress in Death's Door in general. From lighting torches with the flame spell, to blowing up baddies and cracked walls with the bomb spell, there are four magic spells to earn within the 7-10 hour runtime of the game. Much like how healing works in the game, the way magic recovery works in Death's Door is different than most games, though nowhere near as fickle as healing your health. Instead, all it takes is dealing damage to objects and enemies to restore magic energy.
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| The earliest magical ability our avian ally obtains is that of aiming and shooting arrows. |
Death's Door has a pretty straightforward but super satisfying gameplay loop. You venture through a new corner of the world, you push through areas, finally reaching the "dungeon" of sorts, find four lost crow souls to send to the afterlife, thus opening a door that leads to Avarice, learn a new magic, use that magic to progress to the next area, battle the boss, take their soul, move to the next area to repeat the process. Written out that way, it sounds a bit more involved than it is, and a bit more mundane at that. Don't be mistaken, though, it's immensely enjoyable.
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| One of the early bosses in Death's Door, and one heck of a welcome to the game's world. |
The environments within Death's Door are positively stunning. They look wondrous, and the art style and design make each stand out wonderfully. They're insanely impressive to look at, and I found myself sometimes distracted - but in a good way as I didn't really mind - during battles and exploration because of how gorgeous they looked. The game runs at a steady frame-rate, and is smooth as the slice from Death's scythe. One important aspect of Death's Door's presentation that I cannot boast about enough is the soundtrack. Oh my goodness, is it fantastic. It's full of dramatic, well composed, masterfully performed orchestral music that fits the vibe of the game splendidly. I went ahead and purchased the album from the composer's Bandcamp page immediately after beating the game. That's how much I enjoyed it.
Really, that's how much I enjoyed Death's Door, without any hesitation taking a second play-through of the game to sweep up the missing achievements I needed. What Acid Nerve crafted with Death's Door is nothing short of phenomenal. This Zelda-like game with an isometric perspective and bleaker, harsher world is one that I wholeheartedly recommend. Exploration is enjoyable, combat is challenging and rewarding, and the presentation is a sight (and sound) to behold. Prepare yourself for a fantastic adventure, as that's exactly what you'll receive with Death's Door.
[SPC Says: A-]
















