Level design is something that has always fascinated me. Its importance in making a game fun to play cannot be spoken enough. In fact, level design can be the difference between a solid game and a poor one-- no matter how good your gameplay actually is. Of course, even some of the greatest games possess a level that make you think the intern got to design it on the main designers' days off. That is what this series of articles focuses on-- those poor levels in games that are either poorly designed, just plain boring, tedious, annoying, frustrating, hard for the wrong reasons, or a combination of several of those ideas. Once you have looked at the examples provided, feel free to chime in with your own picks for bad gaming levels.
For a look at past installments of Bad Levels in Gaming History, look no further than these links:
The Library - Halo: Combat Evolved (XBX, 360)
Whether you're playing the original Halo: Combat Evolved on the O.G. Xbox, or playing the remake in the Halo Anniversary Edition for the Xbox 360, one level that stands out as a slog no matter which version of the game you play is the Library level.
You get an NPC, 343 Guilty Spark, as your guide, and your job is to walk the master of unlocking (move over, Jill Valentine) to various locked doors that need opening by said guide. When you aren't dealing with the ever-annoying Flood enemies as you progress through the level, you're trying to survive in various firefights against Flood of various shapes and sizes (and weapons in the case of the rocket-toting variety).
All of it is an immensely slow and admittedly boring going of it through a level full of Halo's most annoying enemies. It's not well designed, it's certainly not fun, and it wasn't really made better with Halo Anniversary Edition.
Grannies World Tour, 8-Bit Edition - Rayman Legends (Multi)
Rayman Legends' predecessor, Rayman Origins, gave players who strove for 100% completion a wonderful final level to play. It was a hard-as-nails, but fair platforming challenge known as the Land of the Livid Dead, unlocking once all ten skeleton teeth were collected from treasure chase levels.
It seemed that Rayman Legends had a lot to live up to in giving the player a great reward for making it to the end of the game, a true platforming challenge. Instead, Rayman Legends was a loud fart of a final bonus level. In fact, the entire bonus world was pretty lame, but most notably the final bonus level, Grannies World Tour, 8-Bit Edition stunk the most.
The bonus world featured the popular music levels in the base game. Only this time different graphical effects got in the player's way as a means to sabotage their run. Such things included making the player play the level on an upside down screen, pixelating the screen to massive proportions, static and fuzz a la old CRT sets, and having a 4 x 4 display of miniature screens of the level.
What tricks does Grannies World Tour, 8-Bit Edition have under its sleeve? Why, it puts the player through all of these visual and graphical magical tricks to make going through a level where timing and precision jumps are necessary to survive next to impossible. Yes, jumping to the beat of the music is important, but when you have no visual in a section where you're running up a shaft filled with spikes on either side of the wall, this becomes mighty tricky, and frustratingly so. It's not a hard level because of its design; it's purely because of the cheap graphical tricks in action that makes the level so unnecessarily and aggravatingly difficult. That is not good or fun level design, no matter how you slice it.
Demolition Man - Grand Theft Auto: Vice City (PS2, XBX, PC)
We mentioned Supply Lines from Grand Theft Auto: San Andreas in a previous volume of Bad Levels in Gaming History. Now we look at San Andreas' predecessor with Grand Theft Auto: Vice City and its ultra annoying mission Demolition Man. A key difference between Supply Lines and Demolition Man is that the former is an optional mission, although incredible unfair, while the latter is a mandatory story mission.
What does Demolition Man entail? Well, actually the demolition here comes from a miniature RC helicopter which protagonist Tommy Vercetti is forced to pilot through a multi-story building being constructed. The goal is to drop bombs at several key locations, and this is all the while workers take potshots and attack your hard-to-control toy helicopter as you fly it through the construction site.
Not only is the helicopter a pain to move around the tiny, cramped spaces offered by the building under constructed, but the goons trying to bat your copter down are quite persistent. Plus, did I mention you have a limited amount of time to do all this? What all this adds up to is a mission that is worth praising for trying to keep Vice City's mission variety fresh, but one that fails in being anything close to fun.
Mos Eisley and Beggar's Canyon - Star Wars: Shadows of the Empire (N64, PC)
With it being exactly one month until the North American release of Star Wars: The Force Awakens, it seems like the perfect opportunity to dig deep into the Star Wars series of games, particularly Shadows of the Empire. Now, this game was a fantastic early 3D Star Wars game for the Nintendo 64, releasing the same holiday season as the system itself. A PC port released the following September in North America.
While the opening level is indeed one of the game's best, a different vehicle mission holds some notoriety in these parts of SuperPhillip Central. It's the mission that takes place in Mos Eisley and Beggar's Canyon, a speeder bike run through both locales. It has Dash Rendar chasing after several bikes, having the player attempt to careen through the tight and narrow spaces of the course while trying to smash into the bikes, jostling them into walls.
This level is, dare I say, fun in some regards, but it's also a nightmare in others. The controls aren't the tightest, and the narrow passageways that you have to go through and tricky turns make for a ride that is less than fantastic. It's a problematic level in many forms of the word, but thankfully, it's just one rough level in an otherwise enjoyable early 3D Star Wars game.
Death Mountain - Zelda II: Adventures of Link (NES)
A bad level can easily be well designed or at least designed competently. However, in Death Mountain's case from Zelda II: Adventure of Link, the area in particular seems to do more in the way of being designed to frustrate and aggravate the player rather than make them feel fairly challenged.
Death Mountain is a labyrinth of caves that offer the game's hardest regular enemies as well as troublesome platforming challenges. Throw in many dead ends, as a maze is wont to have, and you are dealing with a truly difficult area of the game in an already difficult title to begin with.
To have a chance of surviving Death Mountain, your Link needs to have a fair amount of health, magic, and other attributes that most likely need to be grinded to high levels just to stand said chance. It's too annoying of a place to pass as anything but bad by level standards because if you need to grind in an already grind-heavy game to stand a chance of survival, then you know your level isn't very good. At least this is the argument that SuperPhillip Central presents. Do you agree?
Wednesday, November 18, 2015
Monday, November 16, 2015
SuperPhillip Central's Favorite VGMs - Really Retro Edition
As is customary most of the time at the start of the work week, SuperPhillip Central's Favorite VGMs are here to soothe you with their sultry songs from video games both past and present. This edition is all retro with music from systems like the NES, Super Nintendo, Sega Genesis, and Sega Saturn.
We start off with the action-packed Radiant Silvergun. Then we kick some ninja butt with The Revenge of Shinobi. Next, Top Gear (no relation to the car-enthusiast show of the same name) and Contra get their time in the sun. Lastly, Ninja Gaiden's NES debut ends this edition.
If you want to take a trip back into the past with past VGM volumes, look no further than the VGM Database.
v1006. Radiant Silvergun (SAT) - Return (Early Take)
We begin this edition of SuperPhillip Central's Favorite VGMs with the most recent console in this edition, the Sega Saturn. That's how retro we're going with this edition, dear friends! Radiant Silvergun's soundtrack was composed by the great Hitoshi Sakimoto, a man who went on to compose one of my favorite soundtracks of all time, Final Fantasy Tactics.
v1007. The Revenge of Shinobi (GEN) - China Town
Yuzo Koshiro is one of the most impressive video game soundtrack composers around, and his early works really rock. Not literally, as this song from The Revenge of Shinobi's China Town level is hardly what you'd call rock 'n roll. Regardless, Mr. Koshiro's works both past and present never manage to fail to impress, if I do say so myself.
v1008. Top Gear (SNES) - Track 1
Kemco and Gremlin Graphics teamed up to release this 1992 Super Nintendo release, Top Gear-- known as Top Racer in Japan. Top Gear is a notable game in the Super Nintendo's library as it was one of the first racers for the system. Top Gear also gets credit for having a sensational soundtrack, as this theme, among many others in the game, shows.
v1009. Contra (NES) - Ending Theme
All right. Time to admit it, kids and kidettes. You used the 30 live cheat to get through Contra, didn't you? It's okay. We pretty much all did. Heck, I'd argue that the first level, the Waterfall, is one of the hardest, making it easy to see the Game Over screen before even finishing that level. Still, even with 30 lives in tow, Contra is still quite the challenging game, so this ending theme is your reward for hanging tough.
v1010. Ninja Gaiden (NES) - Unbreakable Determination
Earlier in this edition we had Sega's ninja series, Shinobi, represented. Now we give our full attention to Tecmo's Ninja Gaiden. Watch out for those quick-to-respawn enemies as you make your way through level 4-2 on Ryu Hayabusa's quest to seek revenge for the death of his father. As many know, Ninja Gaiden would be rebooted on the Xbox, even having THIS game as an unlockable bonus.
We start off with the action-packed Radiant Silvergun. Then we kick some ninja butt with The Revenge of Shinobi. Next, Top Gear (no relation to the car-enthusiast show of the same name) and Contra get their time in the sun. Lastly, Ninja Gaiden's NES debut ends this edition.
If you want to take a trip back into the past with past VGM volumes, look no further than the VGM Database.
v1006. Radiant Silvergun (SAT) - Return (Early Take)
We begin this edition of SuperPhillip Central's Favorite VGMs with the most recent console in this edition, the Sega Saturn. That's how retro we're going with this edition, dear friends! Radiant Silvergun's soundtrack was composed by the great Hitoshi Sakimoto, a man who went on to compose one of my favorite soundtracks of all time, Final Fantasy Tactics.
v1007. The Revenge of Shinobi (GEN) - China Town
Yuzo Koshiro is one of the most impressive video game soundtrack composers around, and his early works really rock. Not literally, as this song from The Revenge of Shinobi's China Town level is hardly what you'd call rock 'n roll. Regardless, Mr. Koshiro's works both past and present never manage to fail to impress, if I do say so myself.
v1008. Top Gear (SNES) - Track 1
Kemco and Gremlin Graphics teamed up to release this 1992 Super Nintendo release, Top Gear-- known as Top Racer in Japan. Top Gear is a notable game in the Super Nintendo's library as it was one of the first racers for the system. Top Gear also gets credit for having a sensational soundtrack, as this theme, among many others in the game, shows.
v1009. Contra (NES) - Ending Theme
All right. Time to admit it, kids and kidettes. You used the 30 live cheat to get through Contra, didn't you? It's okay. We pretty much all did. Heck, I'd argue that the first level, the Waterfall, is one of the hardest, making it easy to see the Game Over screen before even finishing that level. Still, even with 30 lives in tow, Contra is still quite the challenging game, so this ending theme is your reward for hanging tough.
v1010. Ninja Gaiden (NES) - Unbreakable Determination
Earlier in this edition we had Sega's ninja series, Shinobi, represented. Now we give our full attention to Tecmo's Ninja Gaiden. Watch out for those quick-to-respawn enemies as you make your way through level 4-2 on Ryu Hayabusa's quest to seek revenge for the death of his father. As many know, Ninja Gaiden would be rebooted on the Xbox, even having THIS game as an unlockable bonus.
Sunday, November 15, 2015
PictoParty (Wii U eShop) Review
We're halfway through the month of November and there is no first review for the month in sight! ...Until now. No worries, dear friends, SuperPhillip Central has a wide amount of games we're covering from now until the end of the month, so have no fear!
Our first review of the month is a Wii U eShop game that released a couple of weeks ago. If you know Pictionary, then you probably know what PictoParty is all about. Nonetheless, does this game draw a good conclusion or not? Find out with my review!
Pictionary is an old board game that gives a player a word to draw while the others quickly try to guess it. It's decades' old, and it never fails to bring a good time if you have the friends and family members for it. The Wii U even had an unofficial version of Pictionary with its Sketch mini-game from Game & Wario. Funnily enough, despite the more comprehensive and complicated modes in Game & Wario, the Stortzum household spent more time playing Sketch than anything else in the collection.
It's about time that a developer takes a concept immensely suited for the Wii U GamePad like Pictionary and make a digital version of it. Enter PictoParty by Retroid Interactive, a studio mainly comprised of two individuals. While you need at least two people to play, which may be a roadblock for some less socially oriented, PictoParty shines as a great party game for Wii U system owners.
If you've played Pictionary before, then the concept of PictoParty is simple enough. The GamePad player serves as the drawer, given a set time limit to draw objects and activities for the player viewing the television screen to guess. The better you draw, the more likely it is that the other players will correctly guess the item you're trying to draw.
Obviously you're not just drawing random things. You get a word on the Wii U GamePad screen that you attempt to draw. If a correct guess is given by the TV viewers, then you tap the "Correct" button. If you get stuck or cannot figure out how to draw the word given, you can tap "Pass". However, tapping Pass can give you a time penalty. This penalty can be set at the beginning of a round, as well as how long a given round is, what in-game dictionaries like Food or Activities words will be pulled from, and if players can utilize color in their drawings.
As stated, you can add and remove any dictionary (or category) of words you'd like to make games as easier or as harder as you'd like. Obviously having a game full of only one dictionary, Animals, is much easier than having a game full of every dictionary within PictoParty. Additionally, some words used in the game are a little bit obtuse. For instance, I don't even think Bob Ross (RIP) could come up with how to accurately draw an "inflatable boat" or "savanna" for players to quickly guess.
You're not just limited to PictoParty's dictionaries, either. You can opt to create your own dictionaries full of any words you'd like. You can even bring your (im)mature sensibilities to the table and have a game full of dirty words. Just remember not to invite the kiddies to these games!
PictoParty is indeed an entertaining game, and it is one that even had my mom enjoying it, constantly saying "let's do just ONE more round". After about four more rounds, we were finally done that evening. However, at the same time, if you already own a copy of Pictionary, you pretty much own a physical version of PictoParty. It's just with Retroid Interactive's game you don't have to fumble with pencils, pens, cards, paper, and the like. It's all streamlined with PictoParty. Still, if you're looking for a more modern version of Pictionary, then PictoParty is an absolute joy for family members and friends to spend a riveting evening around the TV and Wii U GamePad for.
[SPC Says: B-]
Review copy provided by Retroid Interactive.
Our first review of the month is a Wii U eShop game that released a couple of weeks ago. If you know Pictionary, then you probably know what PictoParty is all about. Nonetheless, does this game draw a good conclusion or not? Find out with my review!
Be quick to the draw.
Pictionary is an old board game that gives a player a word to draw while the others quickly try to guess it. It's decades' old, and it never fails to bring a good time if you have the friends and family members for it. The Wii U even had an unofficial version of Pictionary with its Sketch mini-game from Game & Wario. Funnily enough, despite the more comprehensive and complicated modes in Game & Wario, the Stortzum household spent more time playing Sketch than anything else in the collection.
It's about time that a developer takes a concept immensely suited for the Wii U GamePad like Pictionary and make a digital version of it. Enter PictoParty by Retroid Interactive, a studio mainly comprised of two individuals. While you need at least two people to play, which may be a roadblock for some less socially oriented, PictoParty shines as a great party game for Wii U system owners.
If you've played Pictionary before, then the concept of PictoParty is simple enough. The GamePad player serves as the drawer, given a set time limit to draw objects and activities for the player viewing the television screen to guess. The better you draw, the more likely it is that the other players will correctly guess the item you're trying to draw.
![]() |
| Obviously this is a drawing of someone throwing a baby across the room. ...Oh. It's someone being tickled? Riiiiight! |
As stated, you can add and remove any dictionary (or category) of words you'd like to make games as easier or as harder as you'd like. Obviously having a game full of only one dictionary, Animals, is much easier than having a game full of every dictionary within PictoParty. Additionally, some words used in the game are a little bit obtuse. For instance, I don't even think Bob Ross (RIP) could come up with how to accurately draw an "inflatable boat" or "savanna" for players to quickly guess.
![]() |
| The addition of colors makes otherwise tough items to draw much easier for both the drawer and the guesser(s). |
PictoParty is indeed an entertaining game, and it is one that even had my mom enjoying it, constantly saying "let's do just ONE more round". After about four more rounds, we were finally done that evening. However, at the same time, if you already own a copy of Pictionary, you pretty much own a physical version of PictoParty. It's just with Retroid Interactive's game you don't have to fumble with pencils, pens, cards, paper, and the like. It's all streamlined with PictoParty. Still, if you're looking for a more modern version of Pictionary, then PictoParty is an absolute joy for family members and friends to spend a riveting evening around the TV and Wii U GamePad for.
[SPC Says: B-]
Review copy provided by Retroid Interactive.
Labels:
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Thursday, November 12, 2015
Nintendo's First iPhone Game Is 'Miitomo’
Many people expected Super Mario, or a version of it, to be the first game from Nintendo on the iPhone. However, the company recently announced that its first game will be called Miitomo. The game will be available for download in March 2016. The news was announced during a press event with investors and the media and the company went on to say that it will be the first of five games the company intends to release between March 2016 and March 2017. Users will be able to download Miitomo free of charge, but it is expected to feature in-app purchases.
The game is basically about creating avatars, or Miis, that can communicate with others in a virtual world. This explanation of the game makes it feel like another medium for communication rather than an actual game like Super Mario 3D World. It perhaps doesn’t sound like it will offer the engaging game play that will draw people away from classic smartphone games, or playing the ever-improving bingo games on bingo apps like these- bingo-apps.co.uk. However, the company says it will encourage more shy people to be open and take part in discussions, which can’t be bad things.
Nintendo is delaying the launch of the game until March 2016 because it wants to fully educate the public about the benefits of the game before it is launched. Many people expected the game to be launched this festive season, but the company said it would rather focus on marketing other games they have in the pipeline for now.
It is not yet clear if Super Mario will be part of the other four unknown games from Nintendo, but the company have already said that they will be pay-to-download games instead of using a freemium model. The hope for many in gaming circles is that the new games will have more gaming aspects to them than does the communication-focused Miitomo.
During the announcement, there was no mention of Apple TV support for any of the upcoming games.
The name of the game Miitomo is Japanese for My Friends, and early descriptions suggest it will be similar to Tomodachi Life. Get ready to build and populate islands with your friends!
Labels:
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Wednesday, November 11, 2015
Most Overlooked Current Gen Games - Part One
The Most Overlooked Games series has been around almost as long as SuperPhillip Central has-- seven years now. With each entry, we take a look at five of the most overlooked, less talked about games on various systems, past and present. With this new entry in the long-running series, we reach a new destination, the current generation of consoles. From colorful and charming games with great personality to survival horror delights (going from cute to creepy), this inaugural list of Most Overlooked Current Gen Games delivers variety. After all, it IS the spice of life!
Tearaway: Unfolded (PS4)
The original Tearaway released on the PlayStation Vita a couple of years ago. It received great critical acclaim, but it suffered in sales due to the fact that it released on the Vita, a platform that isn't particularly overly active in sales. Thus, the game was given a second chance to shine, this time on the PlayStation 4 with Tearaway: Unfolded. The game keeps its lovely charm and creative gameplay, using the Dualshock 4 controller in engaging ways to engage with the environment. You are essentially the god of the world, helping Atoi out of predicaments and helping the cute avatar progress through the game's many areas. Tearaway: Unfolded didn't see much in the way of sales success, despite once again receiving a wide amount of critical acclaim. It's sad, as not only is the game a joy to play-- it's a joy to behold.
Disgaea 5: Alliance of Vengeance (PS4)
Selling less than 25,000 units in its launch week in Japan, Disgaea 5: Alliance of Vengeance is as niche as niche gets when it comes to tactical RPGs. Still, the series survives due to its dependable fan base that enjoys each entry, and rightfully so, as the games are not only beautiful to look at, but they deliver excellent gameplay, a colorful cast of characters, and more doods than you can shake a penguin at. Disgaea 5 follows this tradition, offering new changes to the series, such as the ability to show 100 characters on screen at the same time compared to the fraction of characters that could appear at once in the PS3 games. New classes, a new revenge system, and new moves make for a game that appears on the current generation of PlayStation hardware in style.
Rayman Legends (PS4, XONE, Wii U)
You can't say that Ubisoft didn't try with Rayman Legends. I'm not referring to the wonderful quality of the game-- more to the fact that Ubisoft has released the game on essentially every platform under the sun to try to find some sort of sales success. From last generation platforms like the PlayStation 3 and Xbox 360 to the current generation with the PS4, Xbox One, Wii U, and PlayStation Vita. Rayman Legends works as single player game and a multiplayer one. There are traditional Rayman platforming levels, but included in this sequel are Murfy levels that in this writer's opinion work best and are more intuitive control-wise on the Wii U and PlayStation Vita, mostly to thank because of the touch screen interactions. You can move platforms and interact with mechanisms as an AI or human player progresses through a given level. The art is sensational, the music is as good as ever, and the gameplay shines with Rayman Legends.
Resident Evil: Revelations 2 (PS4, XONE, Vita)
Also released on last gen platforms, Resident Evil: Revelations 2 saw an episodic release schedule, offering four episodes. The game sees players taking on a dual role as Claire Redfield, the main protagonist in the game, and Moira, who is the original Resident Evil's Barry Burton's daughter, who serves as part of the supporting cast. The game feels more like a survival horror game like older Resident Evil games and less like the action-intensive sequels that we've come to know as of late. The story takes place between Resident Evils 5 and 6, telling a tale of Claire and Moira being abducted and placed on an island by a mysterious masked person. It's a story of their survival and hopeful escape from the island. Resident Evil: Revelations 2 didn't see much in the way of attention when it released, slowly rolling out episodes one after the other. Still, if you have the time and the desire, Revelations 2 is worth checking out.
Zombi (PS4, XONE)
ZombiU was a failure in sales on the Wii U, being a launch title for the system from Ubisoft. Because of its poor sales, Rayman Legends, another Ubisoft game, was delayed on the Wii U and ported to various systems. ZombiU received a second chance with a digital release on the PlayStation 4 and Xbox One, though doing away with the U in the title and obviously the GamePad-centric features of the Wii U. Zombi is indeed a survival horror game in the most literal sense of the term. You're trying to survive the zombie apocalypse in London, England, and when your character dies, that's it. He or she is gone forever, and your new character awakens with little equipment to begin with. This makes it so every encounter with a zombie is a tense one. Make a wrong move and you risk being bitten, immediately making you lose your survivor. Yes, you can defeat a past survivor turned zombie, but can you make it to that zombie's location and stay alive? Zombi is a fantastic game that-- I'm going to hate myself for saying this since it's so cliche-- is like the Dark Souls of zombie games. Ew. That left a bitter taste in my mouth.
Tearaway: Unfolded (PS4)
The original Tearaway released on the PlayStation Vita a couple of years ago. It received great critical acclaim, but it suffered in sales due to the fact that it released on the Vita, a platform that isn't particularly overly active in sales. Thus, the game was given a second chance to shine, this time on the PlayStation 4 with Tearaway: Unfolded. The game keeps its lovely charm and creative gameplay, using the Dualshock 4 controller in engaging ways to engage with the environment. You are essentially the god of the world, helping Atoi out of predicaments and helping the cute avatar progress through the game's many areas. Tearaway: Unfolded didn't see much in the way of sales success, despite once again receiving a wide amount of critical acclaim. It's sad, as not only is the game a joy to play-- it's a joy to behold.
Disgaea 5: Alliance of Vengeance (PS4)
Selling less than 25,000 units in its launch week in Japan, Disgaea 5: Alliance of Vengeance is as niche as niche gets when it comes to tactical RPGs. Still, the series survives due to its dependable fan base that enjoys each entry, and rightfully so, as the games are not only beautiful to look at, but they deliver excellent gameplay, a colorful cast of characters, and more doods than you can shake a penguin at. Disgaea 5 follows this tradition, offering new changes to the series, such as the ability to show 100 characters on screen at the same time compared to the fraction of characters that could appear at once in the PS3 games. New classes, a new revenge system, and new moves make for a game that appears on the current generation of PlayStation hardware in style.
Rayman Legends (PS4, XONE, Wii U)
You can't say that Ubisoft didn't try with Rayman Legends. I'm not referring to the wonderful quality of the game-- more to the fact that Ubisoft has released the game on essentially every platform under the sun to try to find some sort of sales success. From last generation platforms like the PlayStation 3 and Xbox 360 to the current generation with the PS4, Xbox One, Wii U, and PlayStation Vita. Rayman Legends works as single player game and a multiplayer one. There are traditional Rayman platforming levels, but included in this sequel are Murfy levels that in this writer's opinion work best and are more intuitive control-wise on the Wii U and PlayStation Vita, mostly to thank because of the touch screen interactions. You can move platforms and interact with mechanisms as an AI or human player progresses through a given level. The art is sensational, the music is as good as ever, and the gameplay shines with Rayman Legends.
Resident Evil: Revelations 2 (PS4, XONE, Vita)
Also released on last gen platforms, Resident Evil: Revelations 2 saw an episodic release schedule, offering four episodes. The game sees players taking on a dual role as Claire Redfield, the main protagonist in the game, and Moira, who is the original Resident Evil's Barry Burton's daughter, who serves as part of the supporting cast. The game feels more like a survival horror game like older Resident Evil games and less like the action-intensive sequels that we've come to know as of late. The story takes place between Resident Evils 5 and 6, telling a tale of Claire and Moira being abducted and placed on an island by a mysterious masked person. It's a story of their survival and hopeful escape from the island. Resident Evil: Revelations 2 didn't see much in the way of attention when it released, slowly rolling out episodes one after the other. Still, if you have the time and the desire, Revelations 2 is worth checking out.
Zombi (PS4, XONE)
ZombiU was a failure in sales on the Wii U, being a launch title for the system from Ubisoft. Because of its poor sales, Rayman Legends, another Ubisoft game, was delayed on the Wii U and ported to various systems. ZombiU received a second chance with a digital release on the PlayStation 4 and Xbox One, though doing away with the U in the title and obviously the GamePad-centric features of the Wii U. Zombi is indeed a survival horror game in the most literal sense of the term. You're trying to survive the zombie apocalypse in London, England, and when your character dies, that's it. He or she is gone forever, and your new character awakens with little equipment to begin with. This makes it so every encounter with a zombie is a tense one. Make a wrong move and you risk being bitten, immediately making you lose your survivor. Yes, you can defeat a past survivor turned zombie, but can you make it to that zombie's location and stay alive? Zombi is a fantastic game that-- I'm going to hate myself for saying this since it's so cliche-- is like the Dark Souls of zombie games. Ew. That left a bitter taste in my mouth.
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