Thursday, July 16, 2020

Paper Mario: The Origami King (NSW) "Learn About the World" Trailer

Paper Mario: The Origami King is but a day away from release, so Nintendo has provided a brand-new trailer providing an overview of some of the colorfully crafted areas from the game. From Whispering Woods to Scorching Sandpaper Desert, there are plenty of sights to be seen within the game. Watch this trailer to get a small glimpse of a sampling of areas within Paper Mario: The Origami King!

Monday, July 13, 2020

Rank Up! - Ranking the Animal Crossing Series (Again)

It's been quite a while since we've last seen this old relic and staple from SuperPhillip Central's past arrive on the site. It's none other than "Rank Up!" where we take a look at my order of a particular game series's various entries, from least favorite to most favorite.

While I've previously covered the Animal Crossing series many moons ago, new entries have been added since, and I'm eager to see how my opinion of Nintendo's adorably charming series has changed compared to back then (or maybe it hasn't!). I'm ranking the Animal Crossing series through eight games--all the mainline releases and some spin-offs as well. So, without further ado, let's start this installment of Rank Up!

8) Animal Crossing: Amiibo Festival (Wii U)


It was difficult being a Wii U owner--take it from a firsthand account. Whether it was with multiple delays, droughts, and few worthwhile releases, to own a Wii U was to suffer. The holiday season of 2015 was a disappointing one, and perhaps that's sugarcoating things. Between a lackluster and content-deprived installment of the Mario Tennis series and this game, Animal Crossing: Amiibo Festival, kicking off this Rank Up! countdown, it was a trying time to be a Nintendo fan.

It seemed that Animal Crossing: Amiibo Festival was more about having a game release to coincide with selling amiibo figurines for Nintendo rather than putting out an actually entertaining Animal Crossing game. Amiibo Festival did its best to delight with its board game influences, but beyond its cute and cheery presentation was a game devoid of fun or merriment. It was utterly a bore, better spelled a "bored game" instead. (I'm here all night.)

7) Animal Crossing: Pocket Camp (iOS, AND)


Nintendo pursued the mobile gaming audience with a multitude of attempts to enter the market, hoping to have an extra source of income and success. However, few of the attempts actually bore wildly successful fruit. Animal Crossing: Pocket Camp is Nintendo's take on its series in mobile form, with all of the annoyances and boredom that comes with games of its style. Perhaps it's different now, but I remember at launch that the game took forever to get anything worth value, showcasing itself as a tedious grind. It's definitely not what I want out of the Animal Crossing series, but for those without a Nintendo system to play the more traditional games in the series, perhaps Pocket Camp is a suitable supplement. ..I doubt it, though.

6) Animal Crossing: Happy Home Designer (3DS)


Another spin-off in the Animal Crossing series, Happy Home Designer focused on the interior and exterior design aspects of Animal Crossing. The game put you in the titular role of a Happy Home Designer, taking on requests from various animal villagers and doing your best to fulfill them by placing appropriate furniture in and outside of their homes. Though one could just do the bare minimum to pass the requirements for each animal client (and the game did a poor job of rewarding you for being more creative than necessary), I did discover the joy of customizing the appearance of each house--both indoors and out--to look as good as my imagination could make it. The ease of placing furniture and objects with the simple-to-use controls would later be implemented into Animal Crossing: New Horizons in a most welcome fashion.

5) Animal Crossing: City Folk (Wii)


Let's go the city, shall we? That was Nintendo's modus operandi for Animal Crossing: City Folk for the Wii, but outside of the eponymous city setting that players could visit by bus, City Folk felt more like a console version of Animal Crossing: Wild World. That's not to say that City Folk wasn't enjoyable. It just seemed like a super safe sequel and hardly a major evolution in the Animal Crossing franchise's formula. It also doesn't help that the game required a miserable peripheral in order to chat with friends when visiting them online. That said, Animal Crossing: City Folk gave me plenty of hours (see: hundreds of hours) of enjoyment even if it was essentially Wild World 2.0.

4) Animal Crossing (GCN)


I remember having a choice between two games for a gift in September. They were both GameCube games: one was Super Monkey Ball 2, the sequel to a game I loved, so it was most likely going to be a sequel that I enjoyed. The other was Animal Crossing, which was at the time an unknown quality to me. I read about it intently in the multiple previews that spawned from the pages of Nintendo Power magazine, but other than that, getting it would be based on faith.

My choice between the two games was apparently a good one, as I've loved Animal Crossing as a series ever since. While I did later end up also getting Super Monkey Ball 2, Animal Crossing on the GameCube gave me a new franchise to love, and I remember losing so many hours of my real life to my new virtual life in my charming town of Mabel. Between attempting and being successful at catching every bug and fish in the game, making sure I talked to every villager each day, amassing a hefty collection of furniture and Bells, and being ready for each and every holiday, Animal Crossing was as much of my real life as school was back in the day.

I'd also feel so guilty missing a day in the game, too, and would doubly be upset if a favorite villager suddenly decided to up and move. The struggle, as they say, was real. While many games in the Animal Crossing series have since improved on the formula in many ways, it's a combination of nostalgia and liking the simplicity of the original that I adore the GameCube's Animal Crossing so much.

3) Animal Crossing: Wild World (DS)


The second game in the Animal Crossing series launched on handhelds with the release of Animal Crossing: Wild World on the Nintendo DS. Now, players no longer had the need to be tied to a TV to play Animal Crossing. They could now play it anywhere! Not just that, but with the Nintendo Wi-Fi Connection, now they could play it with anyone, too. (Well, provided they had one another's friend codes, of course!)

Wild World's big deal was obviously online, so players could explore each other's towns, but so much more was added, as well. There was a higher level of character customization, touch screen support for a myriad of uses (such as inventory, inputting messages, creating various clothing and sign designs), and a new camera perspective which was more level with the player, allowing the view to show both the ground and sky. Various games in the series have since run with all of these ideas and many have done them better, but that doesn't stop Wild World from being a solid game still.

2) Animal Crossing: New Leaf (3DS)


The latest two Animal Crossing games focus more on customization and quality of life features to make for better games. It only makes sense then that these latest two entries are the ones I prefer the most. The first of which is Animal Crossing: New Leaf, which had its biggest new feature being that of serving as your town's mayor. As mayor, you could start public works projects to create new buildings, places of interest, and objects in your village, such as cafes, police stations, windmills, lighthouses, streetlamps, wells, bridges, and more. Ordinances could also be started to better suit your playing style, such as opening and closing shops earlier or later--depending on your preference--or asking your fellow villagers to help water plants so they wouldn't perish so easily.

The added freedom that was granted to players in crafting their own town experience in Animal Crossing: New Leaf is one of the major reasons why I adore it so much and can return to it to this day. Even with the newest game out now, New Leaf still has various reasons to keep coming back to its beautiful, auto-stereoscopic world.

1) Animal Crossing: New Horizons (NSW)


A game that couldn't have released at a better time, Animal Crossing: New Horizons is the perfect getaway when most people can't literally "get away" from these chaotic times. And calling these times "chaotic" is a bit of an understatement. Regardless, with the pandemic and need for social distancing, players have found their islands in New Horizons to be a wonderful place of refuge for our weary world.

The amount of freedom that was found in New Leaf was exponentially increased in New Horizons, offering the ability to customize one's island to insane lengths. You can not just only place where you want buildings for island residents and places like shops and the museum to be located, but you can also terraform the heck out of your island, too--creating the paradise you've always dreamed of living in. The only obstacle is your imagination, and perhaps your patience, too, considering how long and lengthy of a process fine-tuning one's island can be!

Between amassing a massive collection of furniture, catching all of the local fauna through the game's four seasons, donating finds to the museum, participating in the Stalk Market, and the immense amount of updates provided by Nintendo, I've yet to grow bored of Animal Crossing: New Horizons through my nearly 200 hours of playtime. It is without question my favorite entry in the Animal Crossing franchise, and one of my favorite games in 2020 thus far.

Wednesday, July 8, 2020

Double-Dipped 2: More Games I've Purchased More Than Once Over the Years

Care for seconds? Exactly two months ago, I debuted a new article series right here on SuperPhillip Central: Double-Dipped! Here, I go into some detail about video games I've bought at least twice and tell you a little about my history with the games. With a second edition happening this morning, you could say that I'm double-dipping on the Double-Dipped series of articles! How meta!

I have six more games that I've done the (dis)honorable duty of buying more than once, but if you need to catch up on the first entry of Double-Dipped, look no further than this link. Now, with that out of the way, let's get to episode two!

Resident Evil 4 (GCN, PS2, Wii, PS4)


Let's start with a game that is my most bought game of all time! It's none other than one of my favorites I've ever played, despite its dark subject matter (I prefer more sunshine and rainbow fare, personally). Regardless, it's Resident Evil 4, and being one of my top ten games of all time, I'd be amiss if I didn't mention this bad boy on this article series. It's not just the fourth mainline installment in the Resident Evil series, but it's also a game I've purchased FOUR times!

You may ask, "Phil, what is your malfunction? Why buy the same game four times, even if it's one of your favorites ever?" The answer is this: each release I bought introduced something worthwhile to pick up a new version. The first time I bought the game was in 2005 and that was because, duh, the game was brand-new. The PlayStation 2 port that later released added new content in the form of a Ada's Assignment (thankfully Shinji Mikami's head is still intact with the rest of his body). Then, the Wii version--my favorite of the bunch--added motion control aiming and various gesture-based movement for quick-time events. Finally, the PlayStation 4 entry brought my favorite survival-horror game into HD with trophy support. Although Resident Evil 4 isn't the scariest of entries, seeing how many times I've purchased and played the game across all platforms is truly terrifying--even to me!

DOOM (PS4, NSW)


We go from repeated trips to the unfriendly Spanish countryside to a hellish version of Mars with DOOM's 2016 outing. The first time I played DOOM was on the PlayStation 4, and I absolutely had a blast with the game--ripping and tearing with both delight and glee, as well as uncovering each level's myriad secrets. The multiplayer, too, was a joy to play, focusing on deathmatches either solo or with teams. Then, DOOM surprisingly got announced for the Switch, and all my ripping and tearing could be brought along with me on the go. Sure, the visuals were caked with a Vaseline-like sheen, but it was otherwise DOOM in all its glorious, gore-filled splendor.

As much as I adored DOOM 2016 and bought the game twice, I doubt I'll do the same with the Nintendo Switch port of DOOM Eternal, for the simple fact that I am not in love with the multiplayer of Eternal as much as I was with the original DOOM. While I appreciate the new approach with two demons against one Doomslayer in Eternal, I'm just not thrilled with playing through that again. Plus, I just prefer the original campaign of DOOM to its sequel--though both game campaigns are great.

Saints Row: The Third (PS3, NSW, PS4)


Resident Evil 4 was a quadruple dip, but here's a game that is close to rivaling it--and it's not even a particularly favorite game of mine. It's just one that I enjoy playing through now and again, and like RE4, each version I buy introduces enough newness that it's overall worth it. I'm referring to Saints Row: The Third. Whether it's the original game, in which I earned every trophy in the PlayStation 3 version, or enjoying the game either docked or in the manner that sold me on the Nintendo Switch version: portable play, I saw myself returning to the gang-riddled streets of Steelport more times than I expected! The latest version of the game is a remastered one, and on the PlayStation 4 it's rather well done. In some aspects, it's more of a remake than a remaster, with its amazingly detailed environments and characters when compared to the original.

Super Bomberman R (NSW, PS4)


Bombs away! A launch title for the Nintendo Switch, Super Bomberman R was an enjoyable but overall disappointing return of Bomberman. The gameplay was smooth enough, but issues with the camera and a lack of content made for some buyer's remorse from this reviewer / blogger. However, the game would receive a steady flow of free DLC and an abundance of patches that would properly upgrade the game to tiptop shape. The camera was fixed, the AI in battle mode was made less frustrating and cheap, and the amount of content in both single player and multiplayer was boosted considerably. After having sold off Super Bomberman R's Switch version, I was now having seller's remorse! Thus, I picked up the game on the PlayStation 4, and further thus, my history of being a double-dipper continued with yet another game. What a blast!

Captain Toad: Treasure Tracker (Wii U, NSW)


Much like Captain Toad and his confidante Toadette, I was certainly ready for adventure. But no, not just once--twice, in fact! The Wii U original Captain Toad: Treasure Tracker brought the diorama-style bonus stage concept from Super Mario 3D World and turned it into a full fledged game, perfect for sessions both lengthy and bite-sized! Of course, Treasure Tracker was much more fleshed out, featuring copious amounts of tricks, twists, obstacles, enemies, and puzzles to solve in its miniature diorama levels. The main goal of collecting each level's Power Star was as clear as one of these prized trinkets shining in the night sky, but side goals and optional collectibles made for some fun replay value as well. The Nintendo Switch version brought with it a trio of new levels--and since launch, even more via paid DLC--but my main reason for picking up the game again was for the same reason I got a lot of Wii U games turned Switch ports: because I prefer to play on the Nintendo Switch hardware!

Hot Shots Tennis (PS2, PS4)


Wow! We're already at the final game on this second installment of Double-Dipped! Let's make it count, shall we! Hot Shots Tennis originally launched on the PlayStation 2 back in the day, and on the PlayStation 4, it launched as a digital title through emulation. Unfortunately, Sony opted not to continue this practice and cut it off really early in the PS4's life--closing the door for other titles to potentially be ported and emulated. Still, it was Hot Shots Tennis in a higher resolution and with trophy support, and the game had its original's tried and true gameplay. It was ultimately a winner in my book, and one that I routinely return to in order to get a match in here and there. It's also mighty challenging against the AI, as one failed serve or backhand could result in the game giving YOU the backhand--right across your unsuspecting face! Hot Shots Tennis is one of the rare games in which the second time around I had to get it digitally as opposed to my preferred method as both a collector and lover of all things retail, physically.

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That wraps up this second edition of Double-Dipped! Which games have you bought more than once, whether on the same platform or not? Let me know in the comments section below!

Tuesday, July 7, 2020

Star Wars Episode I: Racer (PS4, NSW) Review

We move on to SuperPhillip Central's second review of July. We've already gotten tricky in an urban setting, but now we're going to speed through the stars and planets aboard podracers with Star Wars Episode I: Racer, particularly the newly released port from Aspyr Media. Is this port worthy of exclaiming "Now THIS is podracing!"? Let's find out with the SuperPhillip Central review.

Go, Podracer. Go, Podracer. Go, Podracer, Gooooooo~!


Originally released in May of 1999, Star Wars Episode I: Racer takes players behind the cockpit of a high-speed, high-flying podracer just like in the famous high-stakes scene from the first Star Wars prequel, The Phantom Menace. This newly released version comes from Aspyr as well as an "if it ain't broken, don't fix it" type feeling to it. The tried and true podracing action is present and accounted for, but if you're looking for a sizable upgrade and update to the 1999 original, you won't find it here.

Star Wars Episode I: Racer features four grand prix events that takes players through a gamut of races--over 20 across a handful of planets. Because races take place on similar planets, don't be surprised to come across familiar, recycled parts of track. This doesn't happen too often, but it is noticeable as well as understandable. Races can last upwards of seven minutes long, and they feature an abundance of alternate paths and shortcuts that are both fun and rewarding to find. As races are completed by coming in the required position, you unlock new podracers to play as along with their vehicles. I personally found sticking with Anakin Skywalker as my favorite, but the list of unlockables is rather lengthy, including a special mirror mode that opens up after completing all 20+ races in the game.

Speeding through the canyons of Tatooine is a great way to unwind after a rough day at the office.
Piloting your podracer is simple enough, though I did notice that there was some obscurities in the controls. While the menu does show you the button layout and controls for each action on the PlayStation 4 or Nintendo Switch controller, it fails to fully explain certain concepts. For instance, boosting is said to be performed by--on the PS4 controller at least--pressing the X button. Fine enough, but what the game fails to tell you is that first you must hold the analog stick forward long enough to charge enough energy to then hit the X button to perform a boost. Of course, you can't boost forever, as holding down the button too long will result in your machine overheating, and then catching fire.

But there is also something to be said for chilling out in the mountains as well.
I mentioned that controlling your podracer is easy, but this gets thrown out when it concerns various tracks' anti-gravity segments. These have you piloting your machine through tunnels at a high speed while your vehicle flies through the air. It's way too easy to brush up against an obstruction like an asteroid, resulting in your machine crashing in a fiery blaze and costing you valuable time. Fortunately, these sections are used sparingly throughout the game and are limited to just one planet's series of tracks. It's just that when that planet showed up during a grand prix, you can bet I grimaced a bit.

Anti-gravity... the bane of my Star Wars Episode I: Racer existence!
Back to the subject of the game not explaining boosting well, there's also another part of Star Wars Episode I: Racer that isn't overly clear. This regards purchasing parts and picking them up from the junkyard. There's no mention of how purchasing mini droids will clean up old parts bought from from the junkyard or how the whole setup works. It's something that I had to go to an outside source--in this case, GameFAQs, to discover for myself. A mild complaint if there was ever, especially since the Internet is so easily accessible, but still a complaint nonetheless.

When it concerns this port, Aspyr didn't put too much extra TLC into it, aside from boosting the frame-rate and resolution to a mild amount. It's a better looker compared to the Nintendo 64 original, but at the same time, the graphical push also reveals some of the newfound ugliness of the environments as well. Thankfully, you'll be flying through them a little too fast to notice that much. That said, what is unavoidable is looking at the graphical nastiness that are the batch of racers, seen before and after each race. These monstrosities are rather repugnant to look at, and are Star Wars Episode I: Racer at its worst when it comes to visuals. The pre-race cutscenes that introduce each planet the race takes place on possess a low frame-rate, almost quaint in how sluggish these scenes are.

Split-screen is present for local multiplayer mayhem.
Sound-wise, Star Wars Episode I: Racer features plenty of music from John Williams' excellent score from The Phantom Menace, though the original developers lay a little too heavily on Duel of the Fates. Yeah, the theme is a brilliant and tense one, especially with that ostinato, but there's a bit of an over reliance on it. Though you DO get a wholly symphonic version as well as a symphonic + vocal version to enjoy, alongside a myriad of other themes from the first prequel film. The voicework is well done, whether it's Jake Lloyd as young Anakin Skywalker or pre-race commentator and "Whose Line Is It Anyway?" vet Greg Proops' planet introductions. Overall, the sound is rather superb in Star Wars Episode I: Racer.

What you see (and what you hear) is pretty much what you get with Aspyr's take on Star Wars Episode I: Racer. Sizable upgrades and major updates are not the main attraction here, as there aren't really any to speak of. Instead, you get the basic podracing package on more desirable hardware in a higher definition and a better frame-rate. More importantly, however, the game runs as wonderfully as it has ever run--or in this case, raced, and it's still worthy of a play to this day.

[SPC Says: B]

Aspyr Media provided a code for the purpose of this review.

Paper Mario: The Origami King (NSW) North American Commercial

A TV spot with more paper puns than you can fold creases at, Nintendo shared its North American commercial for its upcoming game Paper Mario: The Origami King. The game launches exclusively on the Nintendo Switch on July 17th! Are you planning on picking up this visually pleasing game?