This is it, ladies and gentlemen, the final award of the SPC Best of 2008 celebration. It's been a wild ride with many outstanding games being nominated and winning various awards, but now it's go time. Here we are with the best of the best-- the nominees for Game of the Year. These games have all won at least one award already representing the best the Wii, HD, and handheld platforms have to offer, but which is my game of 2008?
Let's start with a look at last year's game of the year:
GOTY 2007: Super Mario Galaxy (Wii)
Beautiful worlds, extremely creative and mindblowing platforming action, my personal favorite soundtrack of last year, and charm that many games can only dream of possessing all make up the as-deliciously-tasty-as-Sweet-Sweet-Galaxy Super Mario Galaxy. Not just a game to define 2007, but perhaps a game to define this generation. The team at Nintendo EAD fantastically expanded on the gravity concept of early vids to create a package that is truly out of this world.
And now on to this year's GotY...
Game of the Year 2008 ~ Nominees
Super Smash Bros. Brawl (Wii)
It's few games that come out that mesh quality and quantity together for a brilliant game. Super Smash Bros. Brawl for the Wii is one of these. With a multitude of unique characters, interactive stages, and many goodies to unlock through play, there's most likely many who purchased this title on its release date and still haven't seen all that this game has to offer.
Yet another title that combines quality and quantity is LittleBigPlanet for the Playstation 3. Spawning a community full of dedicated and creative level makers, LittleBigPlanet's fun will only dry up when the creativity of its community does, and that does not seem to be happening any time soon. No matter if you love making levels or not, there's plenty in this package to love and adore.
Dead Space (PS3, 360, PC)
Speaking of "quality and quantity", it's EA who opted to adapt a new business plan-- less phoned-in efforts, more excellent games, and Dead Space is proof that the concept is golden. Spine-tingling creatures that leap out from nowhere, a haunting setting aboard a space vessel, and a story that makes one scratch their brain until the final pieces come together at the game's finale. All that is needed now is for more folks to purchase Dead Space and EA's titles of its similar aspiring vein.
Castlevania: Order of Ecclesia (DS)
While Issac in Dead Space uses a variety of firearms to take out his foes, Shanoa of Order of Ecclesia uses magical glyphs-- magic that creates weaponry like axes and rapiers. Armed with a more old-school difficulty than most Castlevanias released nowadays and a wonderful variety of level locations, and Castlevania: Order of Ecclesia may be the best Metroid-styled Castlevania yet. Just don't tell any Symphony of the Night fanatics...
The end has come. There's but this last award to give out. Which game will win it? Which game deserves praise as Game of the Year? Is it Super Smash Bros. Brawl? Is it LittleBigPlanet? Is it Dead Space? Or could we have an upset with a handheld title being my Game of the Year with Castlevania: Order of Ecclesia? The wait is soon to be over.
And this year's game of the year is...
GOTY 2008: LittleBigPlanet (PS3)
With 40 cleverly concocted levels already in the game from Media Molecule to explore and collect costumes, stickers, and level pieces in, one of the deepest level creators ever seen on a console, and a multitude of users designing mind-boggingly awesome levels both based off games and totally unique, LittleBigPlanet is my personal Game of the Year. It was a close race with Brawl as both games scored the same, but not only is LBP a new franchise but it's one that I've already spent an exhaustive amount of time creating levels and playing online with friends.
Runner-up for GotY 2008: Super Smash Bros. Brawl (Wii)
Don't get me wrong though-- every game that was nominated is at the very least worth a look. Some like Gears 2 may not be for me, but you might love the heck out of them.
Thanks for joining me at my award "show". I'd like to personally thank everyone for their support whether it be for posting my stories on their own blogs, sending a supportive and/or constructive e-mail, comment, or c-box entry, or simply those who occasionally pop in and read a story or two on SuperPhillip Central. Your support is extremely appreciated, and I'm honestly very proud to have you as my readers. Have a wonderful new year, and we'll see each other in 2009!