There're blocks, but this game is hardly a breeze!
Breezeblox has you moving a team of squares made up of four smaller squares through 150 unique levels of escalating difficulty. The levels feature a goal that on the surface seems relatively easy: simply getting a square object from the green starting spot to the red goal without falling off the level. However, don't think of the game's title as anything close to the actual truth-- this process is anything but a breeze.
For one, if any portion of the square object touches an edge, you automatically fail the level. Further complicating things (and in a good way, as one has to make a puzzle game interesting, after all!) is that the object itself when it is spread out flat takes up four squares. When the object stands upright it only takes up two squares. Each time the square itself is moved it alternates between these two states. This means you must maneuver the square object in just a way through the levels that you keep the square within the boundaries of the level all the while making progress. Oh, and for a final challenge, the square must land on the goal in a specific way. For instance, if the goal is two squares wide, the player object must land on it with the same exact pattern of squares shown.
|It starts out simple enough...|
|...But then you're dealing with breakable floors...|
|...Then after that, some different buttons...|
|...And after that, you start teleporting places...|
|...And then you start getting stuck on levels,|
thinking about all of your failings as a player.
As a value proposition, the lack of any real replay value may scare off some potential buyers, but considering Breezeblox holds some truly tricky levels of puzzling perplexity that can take some time to solve, it's a game I recommend. It's perfect for playing on the GamePad while you have music, TV, or whatever else going on in the background, whether you play one level or several.
[SPC Says: 7.0/10]
Review copy provided by Pugsley LLC.