Make Room for the 'Shrooms
One of the many things I miss about the Wii was how it was essentially the PlayStation 2 of that generation. What I mean by that is that a lot more experimental and off-the-wall gaming experiences were to be found on Nintendo's eccentric little white system and in retail form, no less! Red Fly Studio's Mushroom Men: The Spore Wars is such a game. Not only is it a character-driven 3D platformer, something unheard of in this day and age in gaming, but it's an eclectic one with loads of personality. There is indeed fungus among us with The Spore Wars, but is that fungus of good quality?
Mushroom Men: The Spore Wars starts out with an asteroid crashing into the Earth. This asteroid leaves off a mysterious green dust that is harmless to humans, yet packs a wild punch to the floral, fauna, and fungi of the world unknown to the humans. To survive from the harsh outside world and creatures that have turned nasty due to the asteroid's green dust, fungi-- now able to think for themselves, communicate, and walk freely-- form tribes. However, these tribes spark a civil war that our protagonist Pax, a wandering mushroom, finds himself involved in.
|Something told Pax that the dreaded "stick"|
was not the appropriate weapon for this battle.
|What secrets are housed within these four walls?|
There are also egg-like containers that reveal weapon parts. When a certain weapon has all of the required parts acquired, you can create that weapon. From weapons that thrust to weapons for crowd control, collecting all of the weapons in Mushroom Men: The Spore Wars is not only helpful to extend the otherwise short playtime of the game, but it also allows Pax to have greater attack power, needing less strikes from his weapons to slay stronger foes.
|This weapon uses a bottle cap attached|
to a string to deal heavy damage to foes.
This problem is further aggravated by the lack of a lock-on system for doing battle with enemies such as spiders, scorpions, rats, cockroaches, and other pests. To attack a foe you have to shake the Wii Remote, which all to itself isn't that comfortable or intuitive to do. When you attack, depending on the weapon protagonist Pax carries, you will either thrust or slash forward. This means the camera moves during this attack animation, making it so you have to constantly readjust the camera position after each attack Pax unleashes on foes. Many times you can completely whiff and attack due to the position of the camera, resulting in some really annoying combat scenarios. This is not exemplified any better than trying to face off against aerial enemies, which can just be an effort in futility.
|The "Radical" class of weaponry slows Pax down|
to a crawl but brings a hefty dose of pain to enemies.
|"Whee! Look, ma. I'm on SuperPhillip Central!"|
|Place your bets in this battle between brave |
Pax and a wily jackrabbit!
[SPC Says: C]