Home, Sweet, But Repetitive and Shallow Home
One of my most loved aspects of the Animal Crossing series outside of interacting with the various villagers of my town is the customization options allowed to me within the games. I adore updating my appearance through clothing styles, updating my house with the coolest furniture and decorating in smart ways, and keeping my style up to date. When Nintendo announced Animal Crossing: Happy Home Designer, a game focused on the customization aspects of the series, I jumped for joy... well, not literally. However, the final product is mired with shallow and repetitive gameplay despite having some glimpses of brilliance inside.
Starting out with Happy Home Designer, the character customization allows you to create your character your way without the traditional way of the series of some traveling cat asking you questions with the answers influencing your appearance. In Happy Home Designer, you get a selection of faces, hair styles, and skin colors (and yes, there's finally something for darker folks out there) to choose from. Like many things in the game, you can design your character your own way.
The internal clock isn't used like a typical Animal Crossing game. Instead, in Happy Home Designer, you go to your desk at the Happy Home Academy to save your data and progress to the next day. Each day you can do just one project, whether it be for the town plaza or for a villager.
|Mingle with the townspeople (aka perspective clients)|
and admire your handiwork in the town plaza.
|Eat your heart out, Baskin Robbins.|
|Looks like a suitable waiting room for this hospital to me!|
Let's open it up to patients, shall we, Isabelle?
|Ah, the great outdoors. Customize the house, |
place trees and flowers, and just let your imagination run wild!
What is rewarding, however, is how simple, easy, and intuitive it is to design homes both outside and indoor with Happy Home Designer's interface. No longer are you stuck pushing and pulling furniture in place like the traditional Animal Crossing games. Instead, you use the stylus to choose furniture, plop it down, and you can move and spin it around with pulls and taps of the stylus. Copying either furniture or patterns on the ground is as simple as holding the L button and tapping the desired item to be copied. You not only design the indoors of homes, but you can customize each villager's lawn with decorations, furniture, and even customize the appearance of their house with a large range of options and features. It's a great interface that I hope is used in future Animal Crossing games. It'd be an absolute travesty if it's not.
|It's fulfilling to make a design that is appealing to the eye--|
even if the game doesn't care how well you do it.
|Getting an early start on next month's Halloween holiday.|
[SPC Says: C]