A Legend Reborn
For those uninitiated, The Legend of Zelda: Ocarina of Time features a story that tells the tale of a young child living in the Kokiri Forest who is the only child living there without his own fairy. One day, the Great Deku Tree, the mighty spirit of the Kokiri Forest, feels an evil presence in the world and assigns Navi, a helpful fairy, to join up with the young child, who he sees as the one to save Hyrule from this evil. This young child is none other than Link, and Ocarina of Time sees him leaving Kokiri Forest for the expanses of Hyrule, reaching far and wide in the kingdom, meeting with Princess Zelda, and going on a journey between time periods in his quest to save the kingdom from the wretched Ganondorf.
|And so begins one of Link's most memorable adventures!|
|L-Targeting is used to center Link's focus on one enemy at a time.|
|Link once again meets up with the enigmatic Sheik. Who is this young man? (Oh, just play along!)|
|Link learns an abundance of ocarina songs that have a myriad of powers.|
One of the best changes involves a certain pair of notorious boots discovered in the Ice Cavern. These Iron Boots had the reputation in the Nintendo 64 original of having players being forced to pause the game and equip or remove them from a menu. For the Water Temple, this process was needed more times than players could count, immensely slowing down to pace of the game to a tedious crawl. In Ocarina of Time 3D, the Iron Boots are not a piece of gear. Instead, they're just another item, meaning you can use the touch screen to equip and remove them with ease and without the need to pausing and unpausing the game over and over again.
|Constantly equipping and removing the Iron Boots in the Water Temple is no longer a nightmare.|
After the initial quest is completed, taking somewhere around 15-25 hours depending on how skilled you are and your familiarity with the original game, you unlock the Master Quest option. This quest not only presents a mirrored Hyrule to explore-- even having the dialogue of certain characters change to reflect this-- such as a character saying in the original quest that something is to the west, while in the Master Quest, they say it's somewhere to the east instead-- but Link takes more damage upon getting hit. Then, there is the most exciting part of the Master Quest, completely retooled dungeons filled with different puzzles. While the rooms and designs of the dungeons remain untouched, how you get through them and the order of rooms you move through to progress through the dungeons changes.
|Young Link overlooks the central area of Dodongo's Cavern, the second dungeon in his adventure.|
|While Adult Link stares at this ominous and foreboding statue in the Spirit Temple.|
[SPC Says: A+]