Shades of brilliance color this puzzle platformer.
In Hue, you play as the titular boy who is in search of his mother who was a researcher in the field of color at a seemingly prestigious university. Her research allowed her to create a ring that granted her the ability to see color in their otherwise monochrome world. There is some good news and there is some bad news for Hue. The bad news is that the ring has been fractured into eight pieces, each representing a different color. The good news is that Hue's mother has left behind a series of letters to inform Hue of her work as well as encourage him on his journey. For players, her letters also wax philosophical, asking questions for players to ponder like "do we all see the same color when we say we see red?"
|Starting off, the entire world is in monochrome. (Totally unlike this screenshot.)|
As you can guess, starting off, Hue is rather easy. After all, you have just one color choice to change the background. As the game progresses, new colors are added into the fold, so by the end of the game you're switching between multiple colors of the eight total available in Hue. Changing colors is performed by tilting the right analog stick, which brings up a color wheel. By pushing the stick towards a color and letting go, the background changes to the color selected. Unfortunately, there is some frustration with this setup. It's all too easy to push the analog stick towards a color, and then when you let go, the cursor can hit an incorrect color when the analog stick reverts to its default position. While this isn't too annoying early on, when you're tasked with timing the switching of colors with immense precision, especially in a room that takes a long time to complete, a wrong color pick can send you back to the beginning of the room. This can waste minutes of your time and all your previous work in that room is for naught! Not cool.
|As evident by the amount of colors, Hue is still early in his journey here.|
Hue's longevity is a bit of an oxymoron. There really isn't any to be found. Bonus collectibles in the form of 28 beakers can be gathered for those wanting the trophy for it, but other than that, there is nothing to be found replay value-wise. Once the initial 4-6 hour journey has been completed, the only reason to return to the game is to enjoy the story again and play through the puzzles. Most will probably find one play-through enough, though.
|This particular room requires switching between colors and|
jumping almost simultaneously after to the next suspended box.
|A special color blind option is available for those needing it.|
[SPC Says: C+]