Showing posts with label 13am games. Show all posts
Showing posts with label 13am games. Show all posts

Sunday, July 1, 2018

Runbow (NSW, PS4) Review

Earlier today, I posted the Review Round-Up for June 2018. I say, let's not waste any time by posting the first review for July! It's for a game I was quite enthusiastic about on the Wii U, it's Runbow! Here's my review of the Nintendo Switch version, though the PS4 is also mentioned.

Taste the Runbow


Originally a Wii U exclusive, Runbow has thankfully branched out and hit several other platforms, most recently, the Nintendo Switch and PlayStation 4. Why "thankfully"? More people than ever before get to experience the wacky, wild, colorful wonder that brings hectic multiplayer mayhem that Runbow consistently delivers to players. Now, that the audience for Runbow is no longer limited to a struggling console, many more gamers around the world can finally get a taste of the Runbow.

Runbow is a chaotic 2D platformer where the goal is to complete the objective of each level without dying. Most of the time it's as "simple" as reaching the trophy at the end of the level. Other times, Runbow asks of you to collect a certain number of coins or defeat a specific amount of enemies. I put "simple" in quotes because Runbow has a highly creative mechanic to it that makes rushing through its levels to complete one of its three objectives far more challenging than it otherwise would be.

As you run through levels, the level's background every handful of seconds swipes its way to a different color on a consistent basis. For example, platforms that are orange and solid on a blue background disappear by sight and by touch when an orange background slides into view. Different levels offer a varying range and speed of colors being swiped, making for some truly tricky platforming.

Guest character Shantae from her titular Wayforward-developed
series leads a cavalcade of characters through this blazing cavern.
Runbow is easy to control, giving you access to a basic assortment of moves: a jump which can turn into a double jump, a normal punch to attack enemies when a normal bounce on the head just won't do, a rocket punch that can propel you upward for extra height or to the left or right for extra distance, as well as butt stomp to smash through floors and to defeat certain types of enemies. Sometimes I would find myself entering a double jump too quickly, resulting in deaths that I didn't feel were my complete fault, but when the game allows you infinite tries, it's a minor frustration.

The main Adventure mode sees you going through nearly 150 levels of color-swapping, platforming goodness, and these take place on one of four different, interconnected grids. You start at the bottom left corner, and as you complete levels, the spaces adjacent open up, allowing you to play them. Some levels are more difficult than others, with green levels being the easiest and red being the hardest. The nonlinear way you can go about picking levels makes it so if a particular levels is finding you frowning at its challenging, you can select an alternate one to attempt. Of course, completionists will want to complete every grid space and level possible--all the while looking to beat the top target time in order to earn three medals on each level.

Neither spikes nor enemies will stop our crew from reaching our prized trophy!
Medals are but one way to unlock a seemingly endless amount of content that Runbow has to offer. From over 15 guest characters from various indie games like Shovel Knight, SteamWorld Dig, Hyper Light Drifter, Freedom Planet, Shantae, Mutant Mudds, Azure Striker Gunvolt, The Fall, and more, to concept artwork and new costumes, Runbow is packed with more goodies inside than a pot of gold. Completing in-game achievements such as beating Adventure Mode, playing 10 multiplayer games, perform 10 butt stomps in one game, among others, unlocks new content, so you're essentially always unlocking something to keep you playing--which is no problem as the gameplay should do that for you by itself.

Outside of the Adventure Mode that can be played with friends cooperatively (or competitively as it sometimes was in the levels I played) there are three multiplayer modes available for local or online matches. Up to nine players locally can engage in a match, and for Nintendo Switch owners, this is made much easier than the Wii U original, where you needed to link controllers together just to play. Just with one JoyCon by itself, you have two controllers already accessible to you. I can only imagine that the PlayStation 4 version is a little tougher to rustle up multiple controllers to play locally, but thankfully, as stated, online is very much an option where on both platforms up to nine players can compete.

Modes in multiplayer include Run, Arena, and King of the Hill. Run is as simple as it sounds, having players rush from the start of a level to its end. The first player to nab the trophy at the goal is the victor. Arena is a survival mode where opponents fight to be the last one standing in one of multiple battlefields with varying hazards and power-ups in play. Finally, King of the Hill tasks players with taking command of a stationary point for seven seconds. You don't have to stand in the hill for seven concurrent seconds, just seven total. It can get insanely competitive and wild seeing players duke it out for the hill, smashing one another out of the way as they vie, however futile it is, to capture the hill for themselves.

This arena is only big enough for Juan player--Me!
Finally, for solo players, there's the ultimate challenge in Runbow that has you entering a colossal monster known as the Bowhemoth. This is an endurance run of the game's hardest levels, and you play through them one after the other. A tally keeps track of your deaths, and for those seeking a true trial, they can attempt to get the in-game achievement and unlockable goody of beating the mode with 10 deaths or less, or in 20 minutes. Either way, you're in for a stiff challenge with no way to save your progress until the very end.

The digital versions of Runbow on the Nintendo Switch and PlayStation 4 do not include the DLC of the Deluxe Edition. Those are included in the physical release coming at the end of the month, but need to purchased separately for digital downloaders. I didn't get to try the DLC out on the Nintendo Switch build I was playing, as it will be available at launch on Tuesday before the date this review was published. If the content is just as good as the Wii U's Deluxe Edition, then I believe it's worth buying, as it's a fair amount of content added to the Runbow package for those who are enjoying the game and want to experience even more fun that it has to offer.

The latest ports of Runbow mean that the game gets an wider audience, and that excites me. Not only was Runbow an incredibly good game on the Wii U, where it originally exclusively launched to a much smaller audience, but it definitely needs to be played by more people to catch Runbow fever. Between the clever color-swiping mechanic, the charming presentation with satisfying salsa and mambo music played on top of it, brilliant and challenging level design, nearly perfect controls, and a multitude of content to unlock, Runbow will colorize and brighten up your library, regardless of which console you get ready to Runbow on.

[SPC Says: A-]

Review code provided by Headup Games.

Monday, February 27, 2017

Runbow: Deluxe Edition (Wii U) Review

As promised, I end my birthday with a bang with the second of two reviews, and what better way to celebrate a birthday than with a party... game! Like Hue before it, we have another game with a color-switching mechanic. However, this one is totally involuntarily and, as stated, is a party game as well as a platformer. It's Runbow, but not the digital version-- no, the retail release from this past November, Runbow: Deluxe Edition!

Runbow, party of up to nine? Your fun is waiting.


13AM Games was a brand-new indie studio when they released Runbow back in 2015 on the Wii U. It saw moderate success, so much so that a year later the game received a special retail release. That physical version of the game is Runbow: Deluxe Edition, and it's all the fun of the Runbow experience without taking up room on your Wii U hard drive!

Runbow at its core is a fast and frenetic 2D platformer that feels great to play. What separates it from other indie darlings of the platforming variety is the game's constant color switching mechanic, where the background routinely shifts between different colors. When the screen shifts colors, say from red to yellow, what platforms were yellow have now disappeared into the background, and what platforms were red, previously removed, appear to platform on. Initial levels bounce slowly between two colors while later challenges task you with running through obstacle courses that routinely shift between a multitude of colors at a rapid pace. This background color-changing mechanic not only forces you to be aware of where the visible platforms are, but it also forces you to be cognizant of when they will vanish and where new ones will appear.

This multiplayer match of survival is just as hot and heated as the lava here!
Despite its poor sales, the Wii U happily established itself as the local multiplayer machine when compared to the PlayStation 4 and Xbox One (though that isn't to say that those systems lack games for local couch play). Runbow cheerfully leaps into the local multiplayer library of the Wii U, offering up to nine players locally with the use of Wii Remotes, Nunchuks, Wii Classic Controllers, the Wii U Pro Controller, and of course the Wii U GamePad.

Local multiplayer's competitive offerings sport four unique modes. You get standard races where the goal is to foil your opponents with or without the aid of items to reach the level's goal, a trophy. You also have the wicked and wild king-of-the-hill style mode, which sees each opponent trying to stand on a level's platform for a specific amount of time (though this does not need to be done all in one mounting of the hill). Then, there is pure survival, where opponents attempt to slam others off the level into lava or some other type of hazard, and the player left standing is the victor. Finally--and this is the mode that unlike the other competitive multiplayer modes, cannot be played online-- is Defeat the Color Master, where the GamePad player does the background color-switching themselves, doing their best to foil his or her opponents run to the goal by tricking as well as tripping them up.

Don't worry, you can very much become the queen of the hill too.
Outside of those competitive modes, there is the opportunity to play cooperatively in the Adventure mode. You can also play this mode by oneself, which for some of the level designs, the mode works best this way. Regardless, whether alone or with a friend (three or more is usually a recipe for disaster-- though a fun disaster), Adventure mode comes complete with over 120 levels (including the DLC levels of Satura's Space Adventure) set across several grids. Since levels are usually less than a minute to complete, deaths aren't annoying despite putting you back at the start of your run.

It's a rainbow stampede of colorful characters all vying for that prestigious trophy.
The sense of progression in Adventure mode is nice and nonlinear, having adjacent levels on the grid open up next to the one just completed. If a particular level proves too much of a challenge currently, you can try a different level and path to the opposite corner of the grid's starting position. At this corner is a boss level, quite similar to most of the traditional levels only there's a boss to smack at the level's end.

Other than running for the goal, there are two other level types, though rarer in appearance: one where you take out a set number of enemies, and one where you need to collect a certain number of trinkets.

It's just fine and dandy to simply complete each level, but you also can earn up to three stars based on your completion time of each level. As rewards such as achievements and bonuses like concept art are unlocked through acquiring stars on levels, it's a good motivation to try your best and master the Adventure mode.

Don't just complete Adventure mode levels-- race to the finish to score those wonderful three stars!
Achievements and art aren't the only types of unlockables in Runbow: Deluxe Edition either. Performing certain tasks unlocks a host of indie and downloadable game all-stars, sort of like a Super Smash Bros. of indie characters. Whether it's Commander Video from the Bit.Trip series, Gunvolt from Inti Creates' Azure Striker Gunvolt, Freedom Planet's Lilac, Rusty from Image and Form's SteamWorld series, or an abundance of other characters who are purely visual in difference (possessing different animations as well as funny taunts to annoy your opponents), the amount of different characters both familiar and new to play as is really cool.

This familiar cast of characters is just half of the indie faces available to unlock in Runbow: Deluxe Edition.
The Adventure mode isn't the only single-player or cooperative mode available. Once you think you've become an expert at Runbow's massive amount of challenge, the game will prove your thinking wrong with the Bowhemoth mode. This mode has you running through increasingly more difficult chambers, one after the other without the ability to save. Making it to the finish is quite the challenge, and doing so with limited deaths or in a fast time (both things that aren't mandatory to do, but they are for unlocking certain content) are even more arduous of tasks. You're a near Runbow master if you can stay strong and persevere the Bowhemoth's challenges.

As stated, part of the fun of Runbow is how simple it is. That goes for the controls as well, which are as pick-up-and-play as any game I've recently played. There are but three actions in Runbow: moving, jumping, and punching. You can double jump and use your punch as a final boost either upward or to the side. Though the punch can see your cooperative buddies occasionally throwing shade at you for hitting them into a pit. However, this uppercut move is great for defensive reasons, such as getting extra height or rescuing yourself with a last second save. The only issue with the punch is that it's so easy to double tap the punch button that you might do a dashing punch when you don't want to and at an inopportune time.

Keep an eye on the background in order to gauge which platforms will be safe to jump on and off of.
What separates the original version of Runbow and this Deluxe Edition? Well, obviously other than one being digital only and one being a physical disc with a voucher to digitally download the peppy salsa soundtrack, the Deluxe Edition has all the individual DLC packs included without multiple separate downloads. You're technically paying the same amount of money whether you get the digital version and all the separate DLC packs or the physical Deluxe Edition with everything included. The only big differences are freeing up some much-needed space on your Wii U's hard drive and the included voucher for the soundtrack.

I've read that the original version of Runbow initially suffered from performance problems that greatly affected the frame-rate, something that would be seriously annoying for a precision and timing-based platforming game like this. However, and for at least the Deluxe Edition, these performance problems have been completely ironed out. No frame-rate issues of any kind were experienced through my 10+ hours with the game. The only concerning part of Runbow, regardless of which version you get, is that the online isn't too popular anymore. Definitely make sure you have friends or family members to play with.

Runbow: Deluxe Edition takes everything players loved about the original Wii U exclusive and makes it available in physical form. For those who were new to the game like me, then you'll get a bevy of awesome content, crazy multiplayer, and a tremendous amount of laughter. While the Adventure and Bowhemoth modes won't last you too terribly long, Runbow: Deluxe Edition definitely deserves a space in your Wii U library, especially if you don't already own the original digital release.

[SPC Says: A-]