Showing posts with label atlus. Show all posts
Showing posts with label atlus. Show all posts

Tuesday, March 24, 2026

Snowboard Kids 2 (N64) Retro Review

Let's pause from modern releases for a brief moment and take some time to look back at a Nintendo 64 racing game that trades in your typical ride with wheels with one that is flat and stiff as a board. Because it literally is a board--a snowboard! Let's carve through the snow with this retro review of Snowboard Kids 2.

A Nintendo 64 racer that seamlessly shreds the slopes at first but ends up wiping out in the end.


Fresh off the release of Snowboard Kids the year prior, the sequel, Snowboard Kids 2, took to shred the slopes with the familiar cast of the previous game for more snowboarding in a variety of fantastical locations. Atlus certainly was chasing after that Mario Kart money with the Snowboard Kids series, and taking the character racing genre and putting it on snowboards was an incredibly creative concept. While the execution oftentimes stumbles, it's creative nevertheless. That said, I unfortunately found that my experience with the sequel mostly went all downhill from there, both figuratively and literally. 

Right away when sliding downhill for the first time on the first course of Snowboard Kids 2, I noticed how slow the gameplay felt. You definitely don't move with great speed, and it's absolutely agonizing when you get hit with an item or stumble into a fall, because getting up is even slower. Having to jump repeatedly to pick up any semblance of speed is also--you guessed it--slow, too. 

Snow time like the present to carve a path to the finish line.

Pulling off tricks off of jumps is a risk versus reward proposition in action, as it sees you holding a direction on the analog stick as you leap. This is simple enough to pull off--perhaps TOO simple, as I often found myself mistakenly flipping when trying to make small jumps. Of course, this resulted in my character crashing and burning, meaning yep, more slow jumping to gain what Snowboard Kids 2 calls "speed". 

Successful tricks earn you gold, which is used outside of races to purchase new boards, but also used in races to pick up items. There are two types of items in Snowboard Kids 2, red and blue items. Each uses a different button on the Nintendo 64 controller to use. Red items generally come in the form of projectiles, such as ice shards that freeze players in place, parachutes that send players flying into the air and slowly falling to the ground, and snowmen that when a player is hit by one, their turning ability is impaired considerably. Meanwhile, blue items are usually for support, whether summoning a jet for your board to speed past opponents more easily, a pan item that falls on top of all opponents to crush them--immediately stopping them in their place--and a small rock which can trip up an opponent that passes over it.

One lovely touch in Snowboard Kids 2 is depending on the course, characters will change their outfits appropriately.

I found the counter system in Snowboard Kids 2 to be less than ideal. To avoid or evade an item that is homing in on you, you have to jump at the right time. A trick will send it flying back at your opponent, but this is understandably much more difficult to do correctly. Most of the time, you'll have to just surrender and take a hit like a champ, resulting in the agonizing wait for your character to get up and build up speed once again.  

There are two primary modes within Snowboard Kids 2: Story and Battle, the latter of which allows up to four friends to play any race against one another whenever and however they choose. Meanwhile, Story takes your character of choice through a series of races, one after the other, with intermissions in between each race to explore the small arctic town hub to purchase new snowboards with money earned through races, as well as take on different challenges. Serving as basically bookends before and after races are short and cute vignette cutscenes that see a certain troublemaker causing problems for the Snowboard Kids crew. 

Jungle boogie your way into the lead, but good luck keeping it with this AI!

Story mode features nine race courses, and most of these aren't limited to snow-themed excursions. Instead, you also have a tropical beach that leads into an undersea voyage, a royal castle, a haunted house, and even a trek through outer space. Each race is three laps, and upon reaching the bottom of the course, you ride a ski lift that takes you back up to the top of the race for the next lap. With such a small gate to enter the ski lift, you can bet that there is a lot of jockeying for position and pushing other players out of the way. This can be a bit frustrating for the player pushed out of the way, but it adds to the chaos all the same.

The end of lap one is ahead, so a ride up the mountain on the ski lift awaits as well.

Speaking of frustrations, Story mode's CPU opponents start off innocently enough, but by the mode's latter half, they become utter bullies. It feels incredibly cheap, really, as the CPU will know just when to use an item to screw you over, thus making you have to play catch up for an entire lap. Of course, as soon as you do that catching up, something else happens to make for an overly aggravating time. 

Seriously, I didn't understand what the point of some of the races was when every time I'd make some headway, I'd get screwed over in the race somehow. With races that can take upwards of five minutes to complete, this can just frustrate further, as it's pretty much not only a crap shoot if you win later races, but it also feels like a total waste of 5+ minutes each time to lose in a cheap manner at the last lap. It would be fine if this happened occasionally like in Mario Kart, but no, it happens more often than not within Snowboard Kids 2. Some might just say to "get good", but unless the RNG gods are in your favor, giving you proper items to evade attacks and having the CPU not use items at the absolute wrong times, it's more luck than skill-based in Story mode.

Borrowing a page from Diddy Kong Racing in a sense, there are a handful of bosses interspersed within Story mode. These are less races, though, and more battles, requiring you to whittle away at a retreating boss's health to zero with offensive items before they can cross the finish line. These battles are more annoying than fun, though, as obviously bosses shoot myriad items back at your character as well. Factor in how slow it is to recover, and you have another needlessly irritating time.

A boss battle. Oh, joy.

Really, Snowboard Kids 2 is a deceptive game. It has such a cute and charming presentation with its colorful cast of big-nosed characters, crisp and vivid courses, and an especially admirable amount of draw distance as well to see all of the graphical goodness that the game has to offer. But peeling off this cozy and cute layer and going deeper into the game out from a superficial level, inside, Snowboard Kids 2 is just a dang bully of a game. When a lot of it is encountering pure, opportunistic jerks of CPU opponents, contend with the RNG of the game in general, and facing frustrating gameplay--especially recovering from falls and from getting hit by items--it's simply not the best time.

Someone must have known we were coming because they baked a cake!

That's why I'm so disappointed with the game, overall. Snowboard Kids 2 is relentless in its cheapness masquerading as "challenge", and for a game I yearned to play for the longest time, I step away from the snowy slopes, as a player, left out in the cold. What started as a game that I was open to enjoying quickly turned into one that gave me quite the frosty reception. Tracking down a copy for the price the used market asks for now is in no way worth it unless you have a side of masochism to you and your wallet. I'm more than happy to give the cold shoulder to Snowboard Kids 2, because while it was not a broken racing game gameplay-wise, it felt that way from an AI point of view, making it all in all quite a disappointment.

[SPC Says: D+] 

Tuesday, June 15, 2021

Shin Megami Tensei V (NSW) Release Date Trailer

After having leaked a few weeks ago, the release date for the Nintendo Switch exclusive Shin Megami Tensei V is now official: November 12th! Not only this, but that date is a worldwide launch. Nintendo shared this overview trailer showcasing gameplay featured within Atlus' latest RPG during its E3 2021 showcase. Take a look below!

Wednesday, January 27, 2021

Persona 5 Strikers (PS4, NSW, PC) "The Phantom Thieves Strike Back" Trailer

RE-introducing the Phantom Thieves in this all-new trailer for the upcoming Warriors-style Persona 5 Strikers! Get acquainted with the cast of colorful characters from Persona 5 interspersed with red-hot gameplay footage in this trailer. Persona 5 Strikers strikes on the PlayStation 4, Nintendo Switch, and PC on February 23rd!

Tuesday, December 8, 2020

Persona 5 Strikers (PS4, NSW, PC) Announcement Trailer

February is going to be quite the busy month next year! Following the story trailer of Ys IX: Monstrum Nox, we have the official western localization announcement trailer for Persona 5 Strikers from Atlus West. Though to be fair, this isn't too surprising after the announcement was prematurely leaked last week. Still, it's great to have the game *finally* heading to this side of the world. Persona 5 Strikers launches on PlayStation 4, Nintendo Switch, and Steam on February 23, 2021.

Friday, May 27, 2016

Rockin’ Kats Review (NES) - SuperPhillip Central Patron Post

If you've been following SuperPhillip Central lately, then you probably remember me posting about my new Patreon initiative to help to continue covering recently releases in a timely fashion. One of the benefits and rewards of being a backer of my Patreon is the ability to write monthly guest posts on a topic of your choosing.

The first of these posts is from a recent Patreon contributor, lunar4lyfe. The following is his review of an overlooked NES game called Rockin' Kats. Once you check out his review, I'm sure you'll gain some interest in trying it out.

Check out the original review here.

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Rockin’ Kats is an action/platform game released by Atlus in 1991 for the Nintendo Entertainment System. It’s a great little side-scrolling action game that never reached the popularity of SMB 3. It’s too bad, because it’s a charming and fun platformer with a funky backstory(more on that in a minute). Because of it’s cartoony box art, Rockin’ Kats was most likely dismissed by gamers back in the day as just another kids’ game, though the cat vs dog theme could have been an awesome cartoon back in the 90’s (who didn’t like Tom & Jerry?).

Storyline and Level Design

Willy is a cool jazz cat with a punch gun that shoots out a punching glove. How cool is that??  His girlfriend Jill is kidnapped by the dog crime boss of New York, Mugsy. And now Willy needs to rescue Jill so they can be together. Ah, the storylines of 8-bit era games, so simple yet classic. Fun Fact: The Japanese version of Rockin’ Kats is called NY Nyankies, yes, it’s a play on words (New York Yankees, if you didn’t catch it). Now on to the levels, each level is a “channel”, you can play channel 1-4 in order you like. The final level, channel 5 only appears after you have finished all the other levels. Willy can also buy upgrades to his punch gun, like bombs and spike ball. Once you have purchased the upgrade from the store,  you can switch between them on the fly and use the new upgrades as you see fit. There are situations in the game where a specific upgrade would be the perfect solution and makes it much easier to pass. For example, there is a level with long jumps and if you fall into the river, you lose a life. But if you have the rocket skates, then it makes the platform jumping much easier. This small strategic element might not seem much, but it increases the replay value after your initial play through of the game. Levels will play differently depending on what upgrades you get after the first level.


Controls and Gameplay

Rockin’ Kats isn’t particularly difficult, especially if you have enough money after the first level to buy all the upgrades. There is a “secret” level, that is somewhat more difficult, but overall, it’s of low to medium difficulty. The whole game can be beaten within a few hours. The control is solid, with just a jump button and an action button, but is very responsive. I hate NES games with “muddy” controls. To make the platforming more interesting, Willy’s punch gun can be used to propel and bounce off of walls, ground, and even enemies.  That makes it possible, to an extent, to “climb” walls or bounce off of enemies to reach a new height. If you hold the action button, Willy’s punch gun will hold out its glove and you can pick up certain items and throw them at the enemy. The bounce is pretty satisfying, after a while I find myself bouncing across levels instead of just “walking”. Willy can also grapple on to ledges and swing himself to higher ground or cross a large chasm. I am pretty amazed at the level of interaction developers have put into the design. For example, the best weapon in the game (Spike Ball Glove) can punch away almost anything including bullets and other projectiles, and is also stronger than the regular punch glove obviously. There are also small nuances that only after playing for a bit can you “get it”. For example, if you jump and punch the ground diagonally, Willy will propel in the direction opposite of the punch and if you touch an enemy while propelling, it is considered a hit. It becomes more natural how that works once you have done it.


Value and Rarity

While not as expensive as some of the other similar games, Rockin’ Kats is still somewhat “rare” at around $70. You will have no trouble finding a good condition, cart only copy of the game on eBay for around that price. Though a complete CIB copy could run you around $200ish. A recent CIB excellent copy was sold at $170 range. It’s becoming harder to collect CIB copies of NES games as good copies most likely already found its way into a collector’s shelf. There are listings on eBay currently that is selling just the box for $100! Which is pretty ridiculous as the game is only $70. It’s been happening with alot of games, that the box and manual have become more scarce because people used to discard boxes because they take up room and offer no real “entertainment” value. Nowadays, with retro collecting more prevalent, people are hopefully starting to keep boxes and cases of their games.

Summary

Rockin’ Kats is a charming action/platform game that is still fun in today’s gaming world. While graphics, level design and storyline are somewhat mediocre, the varied gameplay mechanics and the funky music are excellent. Hardcore retro gamers will probably find the game a bit too easy, but I still enjoyed my recent playthrough. It’s become a cult classic that is causing its value to steadily increase. NES collectors playing it for the first time will not be disappointed, and sitting at around $70 for a cart only copy, it is still very easily collectible. Get it now while it’s still relatively unknown, I have a feeling that it will continue to increase in value for years to come.

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Once again, thanks to lunar4lyfe for this interesting read and for contributing to SuperPhillip Central in an immeasurable way.

Wednesday, August 8, 2012

Code of Princess (3DS) Character Showcase Trailer

Interested in seeing a new trailer for Code of Princess? How about one full of characters sporting their English voices for the game? Alongside this new trailer, Atlus USA has given Code of Princess an October 9th, 2012 release date for North America. Code of Princess might suffer the fate of being overlooked by many this coming fall, and it is a shame; the title is looking quite manic and entertaining.