Showing posts with label battletoads. Show all posts
Showing posts with label battletoads. Show all posts

Friday, December 10, 2021

Battletoads (XB1, PC) Review

Much like this review, the Battletoads are a bit late to the party with their return to gaming prominence. Unlike SuperPhillip Central, however, the Battletoads are 26 years late! Regardless, does this latest franchise revival croon or croak? Let's find out with the SPC review!

The toads with 'tude return

One can argue that ever since purchasing Rare back in 2001, Microsoft hasn't really used the developer's huge history of franchises to the best of their abilities. Well, at least not until recently with the reboot of Killer Instinct and the wonderful collection of games from Rare's rich catalog of games with the remarkable Rare Replay. 

Last year, the latest Rare revamp and set of characters returning to the forefront was that of the Battletoads, indeed a relic of a different time in gaming when bipedal animals with attitude were all the rage. (Seriously, you can't even count all of the mascots and characters like that on one set of hands!) Developed by Dlala Studios under supervision by Rare, Battletoads (2020) takes the classic beat-em-up/platforming series and takes some liberties with the formula, making a fresh attempt to make the Battletoads relevant in a new century. 

Are the Battletoads back and better than ever? Not quite.

Battletoads begins with the trio of toads: Rash, Zitz, and Pimple as celebrities, marching triumphantly towards a ceremony in their honor. They're bona fide heroes in their realm. Unfortunately, though, the Toads have been in a chamber for the past 26 years that essentially lets them live out their fantasies. This chamber is unearthed by a construction crew, and soon, the Battletoads must transition from battling baddies to performing menial work in the real world where they are no longer heroes and just everyday, ordinary toads. Upon growing weary of this tedious and soul-sucking life, the Battletoads concoct a plan to battle the Dark Queen in order to reclaim their hero status, because of course they do. It's foolproof. Defeat the Dark Queen, and they'll be heroes, leaping out of a life of obscurity. From there, things get even wilder and wackier as the adventure begins. 

The script and dialogue of Battletoads idles on crude humor and utter insanity, and some of the jokes hit, and when they do, they're quite funny, but so often it's the opposite. Jokes tend to land flat, and the albeit lovingly drawn cutscenes tend to overstay their welcome. The fact that you can't skip these scenes, even in repeat playthroughs, tends to make me believe the developers either really thought they were funny or they were hiding how short of an experience this game is really. 

That's because Battletoads isn't a lengthy game at all. It can be handily beaten in a few short hours, if even that, and that's with the cutscenes interspersed between the levels. Of course, there is side content to engage with, such as nabbing collectables in levels, completing the game on different difficulties, and... well, that's pretty much it. Don't get me wrong, though--the game is an overall enjoyable one, teeming with a substantial amount of variety to make up for the brevity of the experience. 

One chapter pretty much focuses completely on platforming and puzzles.

Aside from the standard beat-em-up action that I wish was more routine and commonplace in this installment of the Battletoads series, there is some inspired platforming with a mix of puzzle-solving to complete, space shooter sections, hacking puzzles, and yes, the return of the Turbo Tunnel segments, though these use an over-the-shoulder camera view as opposed to a 2D isometric one used in the original NES game. 

The return of the hoverbike from Battletoads is here but in a new dimension!

By far my favorite parts of Battletoads on Xbox One and PC are indeed the beat-em-up parts. They're the deepest, despite being mostly all about bashing and beating baddies within an inch of their lives. You have a wide assortment of moves to tackle foes, such as defense-busting charge attacks, transformation attacks, a spit attack that can stun foes for a short while by sticking them in one place, and even some tongue-whipping action to lasso a foe and bring them towards your chosen Battletoad. Really, it's a shame that more of these levels weren't included within the game. Not only because they're the most enjoyable for me, but because they would have extended the length of the game as well. They're also quite frontloaded in the game, only appearing in the first half and then disappearing almost completely save for some late-game boss encounters.

Beat up baddies in these inspired beat-em-up-centered stages,
my preferred type of gameplay within Battletoads (2020).

My main issue with Battletoads is that while there is a vast amount of gameplay variety, the game really suffers from a bit of an identity crisis. It can never decide what it wants to be. It starts as an inspired beat-em-up, but it continues to throw new gameplay mechanics and concepts that it becomes warped and discombobulated as a title. It seems like the developers wanted variety, but didn't know when to stop. Instead of putting so much effort into making so many different gameplay styles, they could have finely honed the beat-em-up aspect or better yet, focused on a couple or a few gameplay types rather than this handful and mishmash of types. As cliché as it is to use this phrase, Battletoads essentially becomes a "jack of all trades and a master of none" with this approach.

From a presentation aspect, Battletoads' art style is one that took some getting used to in order to appreciate it fully. However, once the initial shock from what I "wanted" the game to look like went away, I did find myself enjoying the art style. It's one that presents a lot of personality and character in its visual approach, ultimately delivering a delightful looking game for me. Your mileage will most definitely vary, though, but of course, art is indeed subjective. The voicework is wonderfully done with performances that fit in with the Adult Swim-like presentation of the story. Sure, a lot of it isn't that funny or at all humorous, but that isn't due to the delivery of the lines. That's purely on the writers and the script.

Up to three players locally can play together for some toad-ally radical fun.

Battletoads essentially makes the "too many cooks spoil the broth" colloquialism once again ring true, only the "cooks" in this context are all the different gameplay ideas. If one, two or even three ideas were more fleshed out, not only would the quality of the game most likely be better, but perhaps the length would be extended since so much development time seems to have been taken on making short but completely different types of gameplay segments. As is, Battletoads (2020) is a quick breeze of a game to play through that has moments of genius and good ideas, but ultimately fails to execute any of them with great results. Still, Battletoads remains a worthwhile game to play through, warts and all.

[SPC Says: C+]

Sunday, March 17, 2019

Top Ten Green Video Game Characters

Happy St. Patrick's Day, everyone. These characters are certainly not going to be pinched for not wearing green today, as SuperPhillip Central is here to count down the top ten video game characters who either wear green or full-blown ARE green with this list. The only major rule being imposed on this list is that each character or series of characters must originate from video games, so, apologies to the Teenage Mutant Ninja Turtles--as much as you're beloved. Take this green-tinted journey with me as I count down some of the most inspired characters in green garb and/or green skin.

10) Jade (Beyond Good & Evil)


We start this countdown of green clad characters with Jade from Beyond Good & Evil, who boasts and impressive resume despite appearing in just one game so far (hopefully soon to be two with the upcoming sequel). Not many video game characters can boast being a photo-journalist, a hero who rescues orphans, and one who exposes the corruption of the government all in the course of one game. What I especially like about Jade is that she's not some piece of eye candy made for the horny 18-35 male demographic--she's an actual person that everyone can relate to and enjoy playing as. She's a strong female character, and it was awesome to see back in the early 2000's, and it's still awesome to see today.

9) Rash and Zitz (Battletoads)


While the Teenage Mutant Ninja Turtles won't be making an appearance on this list, the characters concocted and created by Rare to serve as rivals to the heroes in a half shell are here (well, except the one that's brown--you don't qualify, Pimple). The Battletoads appeared in their own titular NES game, and as anyone who has played the game will tell you, Battletoads is hard as hell. Is there a level after the Turbo Tunnel? I've seen no evidence that there is, as I've never gotten past it! (Just kidding... about wondering if there are levels after Turbo Tunnel, that is.) The Battletoads series is one that many fans have craved to see a return of, and they got their wish this past E3 with the announcement of a brand new game in the series. Finally, all that teasing and hinting has paid off.

8) Reptile (Mortal Kombat)


Now, a casual onlooker might take one gaze upon Mortal Kombat's Reptile and say, "Okay, this is merely a recolor of Sub-Zero, Scorpion, and so on." Nay, I say! While Reptile started off as a basic palette swap for those characters, Reptile has indeed evolved into his own, even becoming the type of creature he's named after through subsequent sequels. This all culminated with Mortal Kombat: Deadly Alliance giving Reptile a full reptilian appearance with green talons and snake-like tail. Originally a hidden character in the series, Reptile is now a full fledged mainstay of the roster, appearing in the majority of Mortal Kombat games.

7) Frogger (Frogger)


How can anyone have a list of the top green video game characters without mentioning one of the O.G.s? Frogger, like many long-running video game series and characters, has had several ups and downs. From his arcade origins to the PS2/GameCube/Xbox era reboot that saw the four legged frog turn into a bipedal, fully voiced character, back to his arcade game roots, Frogger is a well known character in gaming. That's of course not to say the character and series are as popular as they once were, but if you make a list of the top arcade titles of the past, Frogger would definitely be up there. The brave little frog that could laughs in the face of danger, triumphantly and courageously crossing traffic-ridden streets, flowing rivers of logs and lilypads, all for his heroic duty of guiding his fellow amphibians home.

6) King K. Rool (Donkey Kong)


The most notorious villain within the Donkey Kong franchise (originating in 1994's Donkey Kong Country, as well as appearing in various spin-offs like Donkey Kong Land, DK King of Swing, and Donkey Kong: Barrel Blast), King K. Rool kommands--er--commands the Kremling army, a roster of reptilian forces that come in all sorts of shapes and sizes. Whether he's in the role of a king, a kaptain, a kommander, or even a mad scientist (or is that one of his siblings?), King K. Rool seldom gives up in his plan to destroy the Kongs once and for all. His arrival in the Super Smash Bros. series as a newcomer in the latest game in the series made many fans howl with delight, much like yours truly. A fantastic and long overdue addition for a delightfully entertaining character.

5) Blanka (Street Fighter)


There aren't too many characters in the Street Fighter series that are as beloved as Blanka, who debuted in Street Fighter II. Since that Super Nintendo classic, the human turned mutated beast Blanka has appeared in almost every Street Fighter game since. Always depicted with green skin and orangish-red hair, there's no mistaking Blanka when you see him, and if the appearance wasn't enough of a dead giveaway, his animal-like fighting style, complete with electric-based attacks should hammer the point home. Street Fighter V's third season recently brought Blanka back into the roster after a much derided absence.

4) Master Chief (Halo)


The hero of the Halo franchise, Master Chief is a soldier of few words, but as they say, actions speak much louder than words--as do the high-powered shots that M.C. lets loose from the various weaponry within the Halo franchise. Master Chief always is up for his next mission when duty calls, and whether that's against the Covenant, Flood, or whatever group that stands in his path from his objective. The strong, silent type, this character trait can either be seen as something that makes Master Chief stand out and more bad-ass, or a character without much depth. Whichever the case, there's no denying that Master Chief is lean, mean, and green fighting machine.

3) Yoshi (Yoshi)


With a brand new game hatching on the Nintendo Switch at the end of the month with Yoshi's Crafted World, it's a good time to be Yoshi. The dinosaur debuted in Super Mario World, as a mode of transportation for Mario. Obviously annoyed and frustrated with callously being leaped off from over bottomless pits and chasms, Yoshi went on to star in his own series of games. Starting off with Yoshi's Island and then its followup Yoshi's Story, Yoshi would become a regular member of the Mushroom Kingdom ensemble, also appearing in various Mario spin-offs, from sports titles to party games. This is all the while starring in his own titles, which would lead up to what I consider the game to finally have usurped Yoshi's Island's throne, Yoshi's Woolly World.

2) Link (The Legend of Zelda)


The hero of time, hero of wind, and just plain hero of Hyrule, Link is the legendary character possessing the Triforce of Courage within The Legend of Zelda series. Taking on foes like the beast Ganon, Calamity Ganon, Vaati, Yuga, and more, Link always puts on a brave face whenever Hyrule is in danger. Over 30 years of green tunics will associate such a color with our hero. It wasn't until Breath of the Wild that Link opted for a fashion conscious change of color with a blue tunic. Regardless, coming from one of the longest, most historic and beloved gaming franchises, Link from The Legend of Zelda continues to remain one of the most notable video game characters who adorn the green color.

1) Luigi (Super Mario)


One of the most popular second bananas in gaming, Luigi is often in the shadow of his more celebrated brother Mario--heck, the poor plumber gets such abuse in the Mario & Luigi game, often called "Green Mario", for Petey Piranha's sake! In 2001, his character received a cowardly, scared-y cat trait to distinguish him more from his brother, as seen in Luigi's Mansion. That only makes us want to root for Luigi even harder. Anyone can be brave in the face of danger like Mario, but it takes a true hero to overcome the odds, get courage from inside, and march through one's fear to save the day like Luigi does. Besides, what other video game character can win mini-games in Mario Party by doing absolutely nothing?

Thursday, June 9, 2016

Top Five Desired Xbox IP Revivals for E3 2016

E3 2016 is less than a week away, and many publishers have already unofficially started the event by posting their E3 trailers for various games. However, Microsoft and Sony remain tight-lipped for the most part-- not revealing what they plan to reveal at the big show next week. For every Halo and Gears, there are a multitude of Xbox franchises that remain dormant. This list of five wanted franchise revivals for E3 2016 might just be wishful thinking, but they're the ones that I'd love to see a return to by Microsoft and its developing partners.

5) Project Gotham Racing


Formerly a Sega property and known as Metropolis Street Racer on the Dreamcast, Microsoft got around to owning the franchise, thus changing its name to Project Gotham Racing when it launched on the Xbox. After Bizarre Creations, the developer for the series, was purchased by Activision, the Project Gotham Racing franchise has been put on hiatus. With a much more arcade-centered focus than Microsoft's other racing property, Forza, it seems to me that the series could and should make a return, as both could coexist. That's why I'd love to see the arcade styling of Project Gotham Racing return to Xbox with an announced revival at this year's E3.

4) Kameo


The Legend of Zelda-like Kameo: Elements of Power was a wonderful launch title for the Xbox 360 which had a history of development across Nintendo's GameCube as well as the original Xbox before finally launching on the 360. The game allowed Kameo to transform into various creatures, each with elemental abilities used to beat down enemies and solve puzzles. A sequel was intended and in the planning stages, and judging by the discovered artwork, it was aiming for a more realistic direction. Here's hoping Microsoft and Rare have Kameo return in a big way this E3.

3) Battletoads


Whether it's the Xbox boss Phil Spencer wearing a Battletoads T-shirt or the appearance of the Battletoads via cross-marketing in Killer Instinct or the Xbox version of Shovel Knight, the not-so-subtle hinting and coy eye winking towards a new Battletoads make the series's return not a question of if but more a question of when. The use of Rare's storied IP by Microsoft has been flawed at best, so it would be nice to finally see the Xbox brand take advantage of some of the fan-favorite franchises that are held hostage by Microsoft. Seeing Battletoads in a revival this E3 (finally) would go a long way in starting to effectively use Rare's franchises and put them to good use.

2) Perfect Dark


While it was a sales success when it released at the Xbox 360's launch and the multiplayer was quite addicting, Perfect Dark Zero was not a well received by fans successor to the original Perfect Dark. Basically everything that made the Nintendo 64 original so well regarded by fans was ignored by the developers with Perfect Dark Zero. Fans like myself want a return to the N64 original, nixing the American Joanna Dark and insulting plot, while bringing back all that goodness that the 2000 debut of Perfect Dark brought to us. Perfect Dark is a more objective-based campaign than Halo, so it wouldn't really have to compete with Microsoft's marquis series. Instead, it would simply coexist.

1) Banjo-Kazooie


With Yooka-Layle by former Rare Golden Age staffers in development, it seems like the itch for a Banjo-Kazooie-like game has been scratched. However, what about for those of us who want to see Rare's bear and bird duo given a new chance to shine? After the wonderful but not-quite-what-fans-were-looking-for Nuts & Bolts, it's about time that Rare and Microsoft give Banjo and Kazooie a new, more traditional platforming adventure for fans to enjoy. It would fill a hole in the Xbox's lineup while capitalizing on the much desired by fans (as apparent by the success of the Yooka-Layle Kickstarter) 3D platformer genre.