Showing posts with label gates to infinity. Show all posts
Showing posts with label gates to infinity. Show all posts

Tuesday, October 29, 2013

Better Late Than Never Reviews: Pokemon Mystery Dungeon: Gates to Infinity (3DS) Review

What a long-winded headline! Anyhow, while many Pokemaniacs are deeply engaged with Pokemon X and Pokemon Y, we have a review for another Pokemon game. However, this one released earlier in the year and is not of the same genre. Pokemon Mystery Dungeon: Gates to Infinity brought the Pokemon Mystery Dungeon spin-off series into three-dimensions. Here is our review.

To the Gates to Infinity and Beyond!


The Pokemon brand is one that isn't just limited to the mainline games, releasing a new generation once every few years or so. No, Pokemon is a brand that has spun off into many sub-series and games, such as Pokemon Snap, Pokemon Stadium, Pokemon Ranger, Pokemon Rumble, PokePark, et al. One such spin-off series is Pokemon Mystery Dungeon, a series that dates back to the Game Boy Advance. The latest addition to this sub-series is Pokemon Mystery Dungeon: Gates to Infinity for the Nintendo 3DS. It foregoes the 2D sprites of past games with fully polygonal 3D models for characters and backgrounds. Should you bother to explore Gates to Infinity's world?

Pick two Pokemon-- one you play as,
and one that serves as your partner.
Pokemon Mystery Dungeon: Gates to Infinity's story begins with you, the player, receiving a cry for help within a dream. When you wake up, you find yourself within the Pokemon world, yourself turned into one of a handful of Pokemon choices, such as Pikachu, Axew, and Tepig, for instance. You also select your Pokemon partner, which will join you throughout your adventure. What the actual adventure comes down to is that the Pokemon world is in danger of destruction, and only you have the power to save it. The story is rather enjoyable, with various intriguing plot points. The problem, however, is just how chatty the Pokemon are. This wouldn't be an issue if you could skip dialogue or speed through it somehow. This isn't possible, however, making for occasional long sessions of dialogue that the player needs to sit through. Still, the interactions between Pokemon are really endearing, so I can't really say I didn't enjoy some conversations.

These Pokemon can be Chatty Cathys.
Think of Pokemon Mystery Dungeon as a beginner's take on the Mystery Dungeon genre (i.e. roguelike). You explore dungeons that are randomly generated-- each time you visit a dungeon, the layout is completely different in its design of hallways and chambers. Your goal is to defeat enemy Pokemon as you traverse through each dungeon, finding the stairs that will take you to the next floor until you reach the end. At the end is usually a boss fight or a Pokemon that must be saved or defeated.

Found it! The way to the next floor!
Movement within a dungeon is on a grid. You can move in eight directions, and each time you move one space or perform an action such as using an item, attacking, or using one of your Pokemon's four abilities, every other Pokemon in the dungeon also gets to move once or perform an action.

The spoils of war.
Like the main Pokemon games, each Pokemon and ability has its own type or types, like Fire, Water, Electric, Grass, Rock, and so forth. The rock-paper-scissors approach to Pokemon battles is still present in Pokemon Mystery Dungeon. For example, an Electric move on a Water Pokemon will be super effective, causing major damage, while a Grass move on a Fire Pokemon will hardly make that Pokemon flinch.

Like the mainline games, Pokemon learn new
moves at various different levels.
This is pretty much where the complexity of the game ends. It's very basic combat. It's easy enough to gain levels that you can pretty much plow through any battle or boss fight with little danger. The addition of items that can make enemy attacks miss the player's party more or revives a fallen Pokemon makes the game even easier. I was able to get through most combat situations without even using defensive items. All I needed were healing Oran Berries, as if your or your partner's HP hits 0, you fail the current dungeon.

If you're looking for a challenge,
this game might make you fall asleep, too.
Dungeons themselves aren't too interesting either. They are pretty much the same in structure only with a different aesthetic. By the third or fourth floor of a ten floor dungeon, I started to grow bored of the environment and running through the same room types and long hallways leading to dead end after dead end. Yes, there are some things to liven up dungeons, such as some floors taking away the ability to regenerate HP through movement, but these don't liven things up enough. Extra dungeons unlock after the game is beaten, a 20-hour task, and special dungeons can be created on the fly through using the Nintendo 3DS system's camera to find circular objects within its viewpoint.

No time to take in what little sights there are--
we have a Pokemon world to save!
Pokemon-wise, what is available is only an extremely small sampling of pre-fifth generation Pokemon. Every other Pocket Monster is from the Black and White games. As someone who skipped out on playing heavily through both titles, I didn't recognize a good majority of the Pokemon represented. Still, there are some very nice designs present. Occasionally, you will defeat a Pokemon and they will ask to join your party. You can accept and have them added to your ranks, or you can reject their offer and gain experience from them, just like any ordinary felled foe Pokemon. Thankfully, a Pokemon need not be in your party to gain experience. They will simply need to be in your party to gain all of the levels they acquired while in your reserve of Pokemon pals.

The bottom screen can serve
as a helpful map for you.
Outside of dungeons, there rests Post Town, where many story events take place, as well as Pokemon shops and destinations to break up any dungeon monotony. Outside Post Town is Paradise, a place founded by your partner Pokemon and yourself. In the game, you eventually can have sections of wasteland turned into expansions for Paradise. You can ask a certain fiend turned friend Pokemon to build specific locales in each expansion area, like fields to grow berries, training dojos to learn new moves, and a lot more. This adds to the lengthy replay value of Gates to Infinity.

The graphical upgrade of this 3DS debut of the Pokemon Mystery Dungeon series makes for an appealing title to look at. The Pokemon have a fair amount of detail to them and animate well. Areas are suitably colorful, though there is occasional frame-rate hiccups to be wary of. The 3D effect of the Nintendo 3DS is nothing to gloat about, but it is sometimes nice to have on. The audio in the game is really nice. I remember a fair number of tracks, and have even listened to them outside of the game. That's how much I liked them. Overall, the presentation of Gates to Infinity is an excellent one.

Pokemon Mystery Dungeon: Gates to Infinity won't excite or engage more experienced players of roguelike titles. It is really an easy game to play through, but Pokemaniacs and those new to the genre will find a lot to love. The story segments overstay their welcome at times, and the dungeons aren't the most interesting to explore, but the positives shine brighter than the negatives. Those searching for a relatively safe addition to the Pokemon Mystery Dungeon series will find that the Gates to Infinity will be open for you.

[SPC Says: 7.0/10]

Monday, September 23, 2013

SuperPhillip Central's Favorite VGM - Fall Into Autumn Edition

We're not dead, but SuperPhillip Central has been less busy as of late. Real life takes precedence over the internet any day. However, there is plenty of new content that will be forthcoming, such as new reviews, interviews, and editorials. We thank you for your understanding. Now, as it is mandatory for Mondays, we have five more video game music tracks to share with you. From pinatas to plump plumbers, this edition of the VGM has got you covered.

v466. Viva Pinata (360) - Day 6


Viva Pinata is one of Rare's best post-Nintendo titles. It oozes with the studio's charm, and it is simply a great game. Getting pinatas to visit your garden through various methods of coaxing, defending your prized pinatas from unimaginable horrors, and making sure all of your friends get along with one another were all parts of this magnificently creative game. Here's hoping Microsoft allows Rare some wiggle room to create an Xbox One sequel to diversify the shooter-heavy lineup.

v467. Mega Man: Powered Up (PSP) - Cut Man


If there was any justice in the world, then the next two games being represented on SuperPhillip Central's Favorite VGM would have sold better. Instead, these remakes failed to sell well, and ended up killing any chance of seeing other alike remakes. We so wanted Mega Man: Powered Up 2 to happen! Still, we're happy we at least got to replay the original Mega Man and Mega Man X with polygonal graphics, updated levels and content, and impressive music.

v468. Mega Man: Maverick Hunter X (PSP) - Sigma Palace Stage 1


Mega Man: Powered Up added a ton of content, but Mega Man: Maverick Hunter X wasn't too shabby in that regard either. Comparing the two it's no contest. Regardless, Maverick Hunter X changed where the location of the dash capsule upgrade was, remixed the later stages of the game, and added a Vile mode. Like Powered Up, the music was also redone to great effect. While it's not as good as the SNES original, Maverick Hunter X's music isn't half bad.

v469. Pokemon Mystery Dungeon: Gates to Infinity (3DS) - Hazy Pass


Roguelikes are for the hardest of the hardcore, but the Pokemon Mystery Dungeon games give the genre a beginner friendly touch. Gates to Infinity released this past March in North America, and it's a rather meaty game. The soundtrack is particularly lovely, but it's hard for us to remember a Pokemon game-- spin-off or not-- that had bad music for the majority of its music. Hazy Pass' pan flute gives this track a rustic, earthly feeling-- perfect for exploring the rocky innards of the area it plays in.

v470. Wario Land: Super Mario Land 3 (GB) - Overworld


We like 8-bit soundtracks, as they really show how good a composer is at working with bare minimum. Perhaps it's more difficult to create compelling music for an 8-bit system's sound card than for a system nowadays because of all of the technical limitations. It's very easy to create a mess of a composition that sounds absolutely horrid. Wario Land has some nice music, and we've chosen one of the main themes heard in most levels of the game to represent this 8-bit classic.

Monday, March 11, 2013

Pokémon Mystery Dungeon: Gates to Infinity (3DS) North American Commercial

"Dude", here comes the Pokemon Mystery Dungeon: Gates to Infinity North American commercial. Beyond this campy commercial, lies an interesting discovery-- a Pokemon Pikachu 3DS XL. Could that be coming to North America? It would be so cruel if it was in the ad and wasn't on its way to our shores. That said, the demo of this game really turned me onto getting and reviewing the latest in the Pokemon Mystery Dungeon series. The game comes out the same day as Luigi's Mansion: Dark Moon, but it will be available for five dollars less. Both release March 24.