Showing posts with label ghost of sparta. Show all posts
Showing posts with label ghost of sparta. Show all posts

Thursday, August 18, 2011

Most Overlooked PSP Games - Part Five

We've reached Part Five of our trip through the severely underrated PlayStation Portable catalog. With the PlayStation Vita on the horizon, what better way to send off Sony's first handheld than with another look at a series of overlooked titles from the PSP's library? One could argue nearly every game in North America is overlooked, and they would sadly be right thanks to how rampant piracy is. That notwithstanding let's check out and induct five new titles into the Most Overlooked PSP Games hall of fame.

God of War: Ghost of Sparta


Kratos's second handheld adventure brought him to Hades and back to recover his brother in God of War: Ghost of Sparta. Unlike Chains of Olympus, however, the previous handheld entry, Ghost of Sparta went under the radar. PSP owners just didn't bite. That's a shame, too, as there's a meaty experience, wonderful and impressive visuals, and sensational boss battles to take part in. Not even the rage of the gods was enough for consumers to take note of this epic title.

Tactics Ogre: Let Us Cling Together


From legendary game designer Mr. Yasumi Matsuno, the same mind behind Final Fantasy Tactics, comes the remake of the popular PlayStation One classic, Tactics Ogre. This journey chronicling the Wallister Resistance has players participating in terrific tactical RPG battles where players must think ahead if victory is their goal. The many available classes and abilities allow for various and unique strategies so no two battles were ever alike. As of right now, one can pick up this title from Amazon.com for under twenty clams.

Patapon 3


Pata-pata-pata-pon. Sony's attempts to establish new franchises worked well with some properties (i.e. Resistance, Motorstorm, and InFAMOUS) while others did not do so well. Such is the life of the Patapon franchise. This rhythm war game has players tapping buttons to the beat of the music to take down large bosses, enemy armies, and other opponents to achieve conquest. War is hell, and nothing shows it better like cute anamorphic creatures duking it out against one another!

Final Fantasy IV: The Complete Collection


Containing the original Final Fantasy IV, remade with higher-resolution sprites and environments, WiiWare's Final Fantasy IV: The After Years, and a brand-new Interlude that connects all three games together, Final Fantasy IV: The Complete Collection is the ultimate package for fans of Final Fantasy IV. This game was great back when it was released on the Super Nintendo, and it's great now more than a decade later. Consumers apparently did not think that this compendium of Final Fantasy IV was worth purchasing over Dissidia 012, but let me tell you that it is.

The Legend of Heroes: Trails in the Sky


This portable RPG packs a huge wallop. There's over fifty hours of content to explore and have players sink their teeth into. From all of the optional sidequests to journeying through the expansive world map and many game towns, there's something for everybody in The Legend of Heroes: Trails in the Sky. The combat system is truly entertaining, the original soundtrack is wonderfully captivating, and the visual style is quite remarkable. Those looking for the start of a new trilogy in the series and a solid RPG should look no further than Trails in the Sky.

===

We've reached the climax of yet another Most Overlooked article. Agree or disagree with my choices? Let me know in the comments section. And if you missed out on a past Most Overlooked PSP Games article, you can always click one of the following links:

Thursday, April 21, 2011

God of War: Ghost of Sparta (PSP) Review

Time for the second promised PSP review of the week. It's a game I got for $19.99 at Best Buy-- a great deal for a great game. It's a side-story in the God of War franchise, Ghost of Sparta. Let's see how it holds up in portable form.

A Ghost of A Chance


Since its debut in 2005, the God of War franchise has been hacking and slashing its way into the hearts of gamers. Although Kratos himself is quite unlikeable, his antihero persona and his pure badassery has resonated with gamers. In 2008 Ready at Dawn Studios crafted the first portable entry in the series, Chains of Olympus. Now two years later, they're telling yet another tale of Kratos' storied past with God of War: Ghost of Sparta. Is yet another God of War needed, or is this series merely a ghost of its past self?

When Kratos was a child, his brother, Deimos, was abducted by Ares under the Gods' instructions. Now that Kratos is an adult and now the God of War himself, he gets surly visions of the past and the future. To soothe these savage thoughts, Kratos must head to Atlantis, Sparta, and even into Death's Domain to search for his long-lost brother, destroy the God of Death, Thanatos, and make it out of there with his life. The story in Ghost of Sparta is told through flashback sequences and cutscenes featuring the haunting female narrator that fans of the series have known to love. There's much less story to get in the way this go around, and what there is doesn't intrude on the experience.

If all else fails, run!

The God of War series is known for its visceral violence, hack and slash action, perplexing puzzles, and non-deep stories. Ghost of Sparta is no exception. While the puzzles in this game are rather simplistic and the game itself only lasts 4-5 hours, there's plenty more to do once the game is beaten. The first time the game is completed, you unlock God Mode, the highest difficulty imaginable for the game. Then there's the a battle mode where you encounter battles with set winning conditions. In addition to these modes, there's a place where you can earn treasures from the red orbs earned during Kratos' campaign.

Kratos has his enemy on the ropes.

There's three types of orbs in Ghost of Sparta: red, blue, and green. Red orbs are sacrificed to power up Kratos' weapons and magic spells. As they level up, Kratos learns new moves that can dish out more damage on his foes. As mentioned already collecting red orbs in mass can also be used in the Treasures menu to unlock hidden abilities. Blue orbs power up the God of War's magic meter whereas green heals his health bar.

If you've played a God of War game before, you probably know what to expect from this handheld entry. The square button unleashes weak attacks while the triangle button strikes down with heavy attacks. Enemies that are weakened enough can be grabbed with the circle button. In Kratos' journey he'll face off against a menagerie of monsters and foes such as minotaurs, cyclops, harpies, and other unworldly beasts. Some enemies have protective armor on them that can only be destroyed by holding the R button while attacking. This sets Kratos' weapons on fire to dish out massive damage. However, while the R button is held down, the fire gauge goes down. If it empties all the way, you'll have to wait for it to restore.

Jam on the circle button to make this Medusa pay.

Many times during the game whether during a set piece or during battle, you'll be prompted to press a button to enter a mini-game of sorts. God of War was the franchise that made quick-time events popular, and there's no sign of them going away in this game. Whether you're jamming on the circle button to open doors, pressing the correct button at the correct time to save yourself from impending doom, or hitting the right button(s) to kill off a gigantic beast, you'll be using the QTE a lot in Ghost of Sparta.

As Kratos progresses through his adventure, he'll come across new skills and abilities. One bestows upon him a conch shell that can freeze enemies in the area around him for quick kills. Another gives Kratos a spear and shield. With the spear Kratos can attack enemies from afar while the shield is perfect for blocking attacks as well as walls of fire that would otherwise cook Kratos' goose. Along with new abilities, there's treasure chests hidden throughout Atlantis, Sparta, and Death's Domain. These house items such as Gorgon Eyes, Phoenix Feathers, and Minotaur Horns. When five of these are collected, a sacrifice is made, and the God of War's health, magic, or fire gauge is increased by a bit.

A God of War game wouldn't be complete without big and bad bosses to beat down, and Ghost of Sparta does not disappoint in this arena. Conflicts between bosses pull out all the stops. In one battle you'll be avoiding a creature that was once Kratos' mother while another will have you free-falling from the sky in a mad attempt to catch up and kill a gigantic harpy that is retreating. Rest assured QTEs are aplenty in these encounters.

This mama Harpy won't know what hit her!

Ghost of Sparta is a gorgeous, jaw-dropping game. It's no surprise either as we're at the end of the PlayStation Portable's life, so Ready at Dawn pulled out all of the stops on the graphics for this game. Rain, wind, and fire effects are impressive, character models and levels are richly-detailed, and backgrounds are full of life. The audio features a pumping orchestral score, perfect for slaying baddies to while TC Carson once again gives off a wonderful performance as the God of War. Overall, there's no complaints when it comes to the presentation that Ready at Dawn gave this game.

While Ghost of Sparta is a short game, there's enough content to justify multiple playthroughs. Higher difficulties earn Kratos new costumes, collected treasures give Kratos new powers such as unlimited magic and ten times the red orbs, and the bonus content gives new meaning to the word "incredible". While not as influential as the original God of War, Ghost of Sparta does its job and does it well, even if the God of War formula is in serious need of spicing up.

[SuperPhillip Says: 8.75/10]