Welcome to SuperPhillip Central's Favorite VGMs! Our focus with this segment is to showcase the best and brightest themes within the universe of video games. Do you like video games? Do you like music? Then you'll most likely enjoy what we have to share in this weekly dose of VGM goodness. This week we have music from Disney Epic Mickey, Sonic Generations, and Pokemon Gold, Silver, and Crystal!
v671. Disney Epic Mickey (Wii) - Dark Beauty Castle
One of the greater disappointments in recent gaming history, Disney Epic Mickey was a Wii project that owners of all other systems were envious over. However, that envy eroded once it was apparent that the final product was not going to look anything like its impossible concept art. Still, at least one can enjoy the soundtrack, offering a wide array of moods with its symphonic sounds.
v672. Sonic Generations (PS3, 360) - Rooftop Run Act 1
Sonic Generations was Sonic Team and SEGA doing the Sonic the Hedgehog series right. It was a perfect formula to build off future games off of. Instead of doing that, however, we have a completely different and according to previews, mighty unsatisfying direction taking place for the franchise. Like all Act 1 levels in Sonic Generations, Classic Sonic's 2D escapades are to be enjoyed in these levels.
v673. Space Channel 5 (DC) - Spaceport: Introducing Ulala!!
Ken Woodman was the original composer to Mexican Flyer. The producer behind Space Channel 5 enjoyed it so much that he suggested that SEGA buy the rights to it. Thus, SEGA did, and the song and all of its remixed forms became synonymous with Ulala and the Space Channel 5 franchise.
v674. The Sky Crawlers: Innocent Aces (Wii) - Rally
The Sky Crawlers was a project that crossed two media: video games and anime. The anime aired in Japan in all of its animated glory, while the Wii game released in most parts of the world. It was nice to see Project Aces work on something other than Ace Combat even if just for one game. The most appealing part of The Sky Crawlers: Innocent Aces was the superb music that accompanied players on the various missions in the sky.
v675. Pokemon Gold/Silver/Crystal (GBC) - Goldenrod City
Let's go old school with this last VGM volume of this edition of SuperPhillip Central's Favorite VGMs. We turn our attention to Pokemon Gold, Silver, and Crystal with this listen to Goldenrod City's theme. It's a cheery theme that satisfies the aural senses with its chiptune loveliness.
Showing posts with label innocent aces. Show all posts
Showing posts with label innocent aces. Show all posts
Monday, July 28, 2014
Monday, February 27, 2012
SuperPhillip's Favorite VGMs - SuperPhillip's Birthday Blowout Edition
Today is my birthday, and I'm celebrating it not only with dinner with the family but with five brand-new VGMs to share with the SPC faithful (and the not-so SPC faithful)! Volumes 51-55 will consist of titles like Castlevania: Symphony of the Night, Tales of Symphonia, and Gran Turismo 4! Are you ready to put on your birthday hats and crack out the noisemakers? Here we go!
v51. Castlevania: Symphony of the Night (PS1) - The Tragic Prince

What was your first foray into the dark of night with Castlevania, if any? Mine was the Nintendo DS's wonderful Castlevania: Dawn of Sorrow. In fact, I like it more than Symphony of the Night. Is it purely because I played Dawn of Sorrow first? Quite possibly so. Regardless, I cannot deny that Symphony of the Night was a tremendous game all on its own, too. Just when you thought you beat the game, nope-- you had the upside-down castle to trek through. What a surprise for this stellar game!
v52. The Sky Crawlers: Innocent Aces (Wii) -
First Sky Duel

The Sky Crawlers: Innocent Aces is yet another overlooked gem in the sea of under-appreciated titles for the Nintendo Wii. Made by Project Aces, masters of the Ace Combat franchise, this anime tie-in game was quite challenging to play, but the soundtrack made me come back to it time and time again. The insanely catchy and outstanding songs that accompanied the intense dog-fighting action games from Project Aces are known for were all amazing on the ears as evident by First Sky Duel, one of many combat themes heard in-game.
v53. Tales of Symphonia (GCN) - Old Familiar Scent of Iselia

This song is a quaint reminder of home. Iselia is the opening town in Tales of Symphonia, a game that was like a wet tasty tonic for the desert which was RPGs on the Nintendo GameCube. Was the game good because it had no competition on the 'Cube, or was the game good just because it was of fair quality? I vote for the latter. The chibi-inspired cel-shaded characters, the Motoi Sakuraba soundtrack, and the exciting and engrossing battle system all meshed together to create a significant exclusive for the GameCube. In Japan, Tales of Symphonia would appear on Sony's PlayStation 2.
v54. Dragonball Z: Budokai (PS2, GCN) - Challengers

Kenji Yamamoto is a name you should know, but he's not who you think he is. Confused? Kenji Yamamoto is the man who does many of the Metroid soundtracks, but the Kenji Yamamoto in this case who composed the music for various Dragonball games and shows is not that man. Still confused? Well, I can't really help you there. Regardless, Challengers is one sensational battle theme full of great guitar thrashing and harmonious chords. My older brother was a huge fan of these games, but I didn't get into them until Budokai Tenkaichi 2 on Wii and PS2. Perhaps I was missing out, but reviews don't seem to indicate that.
v55. Gran Turismo 4 (PS2) - Moon Over the Castle

Gran Turismo 4 was my first introduction to the driving simulator genre. I did not go all hardcore with it and purchase a driving wheel to get a truly authentic feel for the game, but I did sit through multiple six hours races, purchasing new, more capable cars with the cash I won from sweet victory after sweet victory. Moon Over the Castle is a theme that is synonymous with Gran Turismo, and the fourth version is something spectacular. It begins with a humble Latin chorus before kicking it into third gear with some hard rock. This is a version of the theme that I had never heard. It is the extended version. Enjoy.
That ends the VGMs for this week, but the birthday bash has just begun. Stay tuned later in the day for more video game-related material right here at SuperPhillip Central!
v51. Castlevania: Symphony of the Night (PS1) - The Tragic Prince

What was your first foray into the dark of night with Castlevania, if any? Mine was the Nintendo DS's wonderful Castlevania: Dawn of Sorrow. In fact, I like it more than Symphony of the Night. Is it purely because I played Dawn of Sorrow first? Quite possibly so. Regardless, I cannot deny that Symphony of the Night was a tremendous game all on its own, too. Just when you thought you beat the game, nope-- you had the upside-down castle to trek through. What a surprise for this stellar game!
v52. The Sky Crawlers: Innocent Aces (Wii) -
First Sky Duel

The Sky Crawlers: Innocent Aces is yet another overlooked gem in the sea of under-appreciated titles for the Nintendo Wii. Made by Project Aces, masters of the Ace Combat franchise, this anime tie-in game was quite challenging to play, but the soundtrack made me come back to it time and time again. The insanely catchy and outstanding songs that accompanied the intense dog-fighting action games from Project Aces are known for were all amazing on the ears as evident by First Sky Duel, one of many combat themes heard in-game.
v53. Tales of Symphonia (GCN) - Old Familiar Scent of Iselia

This song is a quaint reminder of home. Iselia is the opening town in Tales of Symphonia, a game that was like a wet tasty tonic for the desert which was RPGs on the Nintendo GameCube. Was the game good because it had no competition on the 'Cube, or was the game good just because it was of fair quality? I vote for the latter. The chibi-inspired cel-shaded characters, the Motoi Sakuraba soundtrack, and the exciting and engrossing battle system all meshed together to create a significant exclusive for the GameCube. In Japan, Tales of Symphonia would appear on Sony's PlayStation 2.
v54. Dragonball Z: Budokai (PS2, GCN) - Challengers

Kenji Yamamoto is a name you should know, but he's not who you think he is. Confused? Kenji Yamamoto is the man who does many of the Metroid soundtracks, but the Kenji Yamamoto in this case who composed the music for various Dragonball games and shows is not that man. Still confused? Well, I can't really help you there. Regardless, Challengers is one sensational battle theme full of great guitar thrashing and harmonious chords. My older brother was a huge fan of these games, but I didn't get into them until Budokai Tenkaichi 2 on Wii and PS2. Perhaps I was missing out, but reviews don't seem to indicate that.
v55. Gran Turismo 4 (PS2) - Moon Over the Castle

Gran Turismo 4 was my first introduction to the driving simulator genre. I did not go all hardcore with it and purchase a driving wheel to get a truly authentic feel for the game, but I did sit through multiple six hours races, purchasing new, more capable cars with the cash I won from sweet victory after sweet victory. Moon Over the Castle is a theme that is synonymous with Gran Turismo, and the fourth version is something spectacular. It begins with a humble Latin chorus before kicking it into third gear with some hard rock. This is a version of the theme that I had never heard. It is the extended version. Enjoy.
===
That ends the VGMs for this week, but the birthday bash has just begun. Stay tuned later in the day for more video game-related material right here at SuperPhillip Central!
Friday, October 21, 2011
Underrated Soundtracks This Gen Part 2: And the Beat Goes On
If you recall, a week or two ago I listed a handful of games with under-appreciated soundtracks. Well, this evening I will be doing so again with some more new scores that invoke a warm, fuzzy feeling and were underrated. Let's begin, shall we?
Perfect Dark Zero (360)


David Clynick comes off the impressive Perfect Dark soundtrack with the ever-rocking Perfect Dark Zero score. Whether Jo's shooting through the subway system of the city or safariing through a hot, steamy jungle, there's a great sounding song to back up the ambiance and roar of her weaponry. Classic themes, rock anthems, pan flute melodies, and more await players who pick up this Xbox 360 launch title. Sure, the visuals look dated several years after the fact, but the music still reigns supreme in this writer's heart.
Kameo: Elements of Power (360)


From Hero's Theme to Thorn's Pass, the haunting choir backing these epic songs make up just a sampling of the Kameo: Elements of Power soundtrack. Kameo was another Xbox 360 launch title from Rare, and Rare's games make up a majority of the soundtracks broached about on these segments. Nonetheless, there's a lot to love about this game, and the score is just one of those things. It's always impressive when a game's soundtrack rivals that of big budget blockbuster movies, and Kameo is just another example of this in the video game industry.
NIER (PS3, 360)


GamesAndBiz, a reader of SuperPhillip Central, mentioned this game in the comments section of the original list. I just so happened to agree with his sentiments on the soundtrack. One could argue that NIER was an underrated gem itself, so it only makes sense that the game's score would be underrated, too. The titular character's journey to find the cure to his daughter's disease is only heightened by the powerful and gripping music accompanying his quest. Take a listen to the following trio of examples to understand why NIER makes my list.
The Sky Crawlers: Innocent Aces (Wii)


The Sky Crawlers: Innocent Aces for Nintendo Wii is based off the anime of the same way. The game itself features intense dog-fighting, high-flying action, and a myriad of missions to play through. What accompanies the game is a stellar soundtrack which increases the tension as pilots protect precious cargo, take down enemy fighters, and escort a fleet to home base. Forgive the generic names of the songs as there is no official soundtrack was official names to these pieces. Regardless, these themes speak for themselves.
Perfect Dark Zero (360)


David Clynick comes off the impressive Perfect Dark soundtrack with the ever-rocking Perfect Dark Zero score. Whether Jo's shooting through the subway system of the city or safariing through a hot, steamy jungle, there's a great sounding song to back up the ambiance and roar of her weaponry. Classic themes, rock anthems, pan flute melodies, and more await players who pick up this Xbox 360 launch title. Sure, the visuals look dated several years after the fact, but the music still reigns supreme in this writer's heart.
Kameo: Elements of Power (360)


From Hero's Theme to Thorn's Pass, the haunting choir backing these epic songs make up just a sampling of the Kameo: Elements of Power soundtrack. Kameo was another Xbox 360 launch title from Rare, and Rare's games make up a majority of the soundtracks broached about on these segments. Nonetheless, there's a lot to love about this game, and the score is just one of those things. It's always impressive when a game's soundtrack rivals that of big budget blockbuster movies, and Kameo is just another example of this in the video game industry.
NIER (PS3, 360)


GamesAndBiz, a reader of SuperPhillip Central, mentioned this game in the comments section of the original list. I just so happened to agree with his sentiments on the soundtrack. One could argue that NIER was an underrated gem itself, so it only makes sense that the game's score would be underrated, too. The titular character's journey to find the cure to his daughter's disease is only heightened by the powerful and gripping music accompanying his quest. Take a listen to the following trio of examples to understand why NIER makes my list.
The Sky Crawlers: Innocent Aces (Wii)


The Sky Crawlers: Innocent Aces for Nintendo Wii is based off the anime of the same way. The game itself features intense dog-fighting, high-flying action, and a myriad of missions to play through. What accompanies the game is a stellar soundtrack which increases the tension as pilots protect precious cargo, take down enemy fighters, and escort a fleet to home base. Forgive the generic names of the songs as there is no official soundtrack was official names to these pieces. Regardless, these themes speak for themselves.
BGM (5)
BGM (14)
BGM (17)
BGM (14)
BGM (17)
Final Fantasy Tactics A2: Grimoire of the Rift (DS)

Recently reviewed, Final Fantasy Tactics A2: Grimoire of the Rift is a tremendous tactical RPG that oozes with charm. The soundtrack in part by Hitoshi Sakimoto (who coincidentally has composed the music for the other games in the series) is simply sensational with some themes borrowed from Final Fantasy Tactics Advance. However, most of the music is brand-new, and it sounds fantastic. These songs I have selected I believe best represent the new audio content offered of the FFTA2 soundtrack.

Recently reviewed, Final Fantasy Tactics A2: Grimoire of the Rift is a tremendous tactical RPG that oozes with charm. The soundtrack in part by Hitoshi Sakimoto (who coincidentally has composed the music for the other games in the series) is simply sensational with some themes borrowed from Final Fantasy Tactics Advance. However, most of the music is brand-new, and it sounds fantastic. These songs I have selected I believe best represent the new audio content offered of the FFTA2 soundtrack.
Crossing Over the Hill
A Time Eternal
Into the Fantasy
A Time Eternal
Into the Fantasy
LocoRoco 2 (PSP)


This game is not only quirky gameplay-wise, but it's also off-the-wall in the music department as well. With childlike vocals, a capella tracks, gibberish noises, and much more, the LocoRoco 2 soundtrack is a carnival of surprisingly fun sounds. It's difficult to pick just three pieces of music, but I somehow managed to get by regardless. Just listen to the examples provided, and you, too, will understand just how awesomely bizarre the entire score of the game truly is.


This game is not only quirky gameplay-wise, but it's also off-the-wall in the music department as well. With childlike vocals, a capella tracks, gibberish noises, and much more, the LocoRoco 2 soundtrack is a carnival of surprisingly fun sounds. It's difficult to pick just three pieces of music, but I somehow managed to get by regardless. Just listen to the examples provided, and you, too, will understand just how awesomely bizarre the entire score of the game truly is.
Dadhi Dado Da
Muimui House
Moja's Song
===
Muimui House
Moja's Song
===
There you have it. Another installment of Underrated Soundtracks in the books. Do you have a personal favorite soundtrack that I have forgotten thus far? Enlighten me in the comments section. Your words are always appreciated.
Friday, February 12, 2010
The Sky Crawlers: Innocent Aces (Wii) Review
Ah... the great blue yonder. I would like to thank the Wright Brothers for making the following game possible. Without them, we'd still be battling in tanks, and this next reviewed game would be called the Tank Crawlers instead of what it really is, The Sky Crawlers: Innocent Aces.
Crawling in My Sky, These Wounds Will Not Heal.

Who hasn't dreamed of flying high in the sky-- passing through clouds and soaring among the stars and sky? Well, if you can't charter a plane and lack a pilot's license, you can always enter the flight simulation department with some video games. Recently, XSeed and Namco-Bandai along with Project Aces, the team behind the Ace Combat games, have partnered up to create a new flight combat game utilizing the Wii's unique controls. The end result? The Sky Crawlers: Innocent Aces for the Nintendo Wii. Does this flight combat game soar high or crash and burn?
War is common on Earth these days, but in Innocent Aces it's not between countries. This war is between two rival companies of all things. You play as Lynx, a new pilot with the Cheetah Brigade. You fly along some rather annoying characters such as the whiny girl who always cries about wanting to fight, some adolescent boys, and the token douche. The video game is a companion piece to the feature-length animated movie simply entitled, The Sky Crawlers. You need not watch the movie to understand the plot though it certainly doesn't hurt. Production I.G. handles all of the game's beautiful hand-drawn cinematics, and each mission is bookend-ed by a briefing and congratulatory speech after battle.
Innocent Aces utilizes a lot of varied mission types to keep the game fresh and lively. One mission you'll simply be taking out all enemy targets while another will have you defending a base or weapon against enemy attacks. There's nineteen mission in total to tackle, and I'd be lying if I said the difficulty was even. One mission may be relatively difficult while the next is a breeze to beat. This is especially so in missions when piloting the Senryu airplane-- a craft with horrible maneuverability. There is this one mission where you have to help your squadmates in picking off the attackers pursuing them. This is a limited time engagement, and the time restrictions are so strict that the mission is next to impossible. I haven't even mentioned yet that you're forced to pilot the Senryu. It makes for an effort in frustration, and that's but the ninth or so mission. The following missions are a cakewalk in comparison, so that's what I mean by uneven difficulty.
There's multiple control options available to players when they start up Innocent Aces. The Wii remote and nunchuk combination is the most entertaining. You hold the Wii remote in your left hand (it really doesn't matter), and you use that as your throttle. You hold up to speed up and hold down to slow down funnily enough. Meanwhile, you use the nunchuk to control the direction of your craft's flight. This might seem too gimmicky, but it is a novel approach to flight control. Of course, if you're like me, being novel isn't enough. I need to know I'm in control of my plane, so that's why I stuck with the Gamecube and Classic controller options. Everything is much tighter and responsive with the Gamecube or Classic controllers especially in those anger-inducing Senryu stages.
In flight, you have a myriad of maneuvers and tricks at your disposal. Each plane has a secondary fire that can be used such as land bombs, rapid fire machine guns, and missile launchers. Unlike your primary fire, secondary fire does not have infinite ammo to use and squander, so aim true and make those shots count, captain. As you approach an enemy plane, a gauge on the bottom portion of the screen will rise. The more it rises, the higher the chance you'll be able to perform a successful TMC or Tactical Maneuver Command. These moves place you directly behind the currently-viewed enemy fighter for you to blast them out of the sky with ease. There's also a variety of rolls and loops that can be performed to get enemies off your tail in a fast fashion or to make a turn quickly.
There's around six different planes available to players in Innocent Aces, each with their own stats and abilities. You can customize any plane from engine size to secondary weapon to paint job at your leisure. As you complete missions with good marks, you unlock even more options to outfit your soaring eagles with. With three difficulties each with different grades awarded to them, you'll be playing Innocent Aces long after the five hours to beat the game are up.
Innocent Aces is a gorgeous-looking game. Everything runs smoothly without a hint of a framerate drop Meanwhile, the planes and other combat vehicles are designed and rendered well, and the backdrops are probably the most impressive aspect of Sky Crawlers' visual appeal from intensely beautiful sunsets to the landscape viewed from above. On the sound side of Sky Crawlers, the intense dogfighting is complemented by banter from your comrades as well as enemy forces sort of like a more realistic Star Fox 64. The music is some of the best so far this year with catchy and infectious new-age orchestral music composed by Nakamura Kazuhiro, a new composer who has previously done work on the Tales Of franchise.
If you can get by the uneven difficulty and the occasional frustrating mission, The Sky Crawlers: Innocent Aces is an excellent thirty dollar investment. The sense of flight is terrific, the dogfighting is intense and incredible, and the game really is fun to play regardless of what control setup you choose. Without a doubt, this is one of my biggest surprises of the year thus far. If you're looking to soar like an eagle and sometimes crash like a lead balloon, The Sky Crawlers: Innocent Aces may just be the next Wii game for you.
[SuperPhillip Says: 8.0/10]
Crawling in My Sky, These Wounds Will Not Heal.

Who hasn't dreamed of flying high in the sky-- passing through clouds and soaring among the stars and sky? Well, if you can't charter a plane and lack a pilot's license, you can always enter the flight simulation department with some video games. Recently, XSeed and Namco-Bandai along with Project Aces, the team behind the Ace Combat games, have partnered up to create a new flight combat game utilizing the Wii's unique controls. The end result? The Sky Crawlers: Innocent Aces for the Nintendo Wii. Does this flight combat game soar high or crash and burn?
War is common on Earth these days, but in Innocent Aces it's not between countries. This war is between two rival companies of all things. You play as Lynx, a new pilot with the Cheetah Brigade. You fly along some rather annoying characters such as the whiny girl who always cries about wanting to fight, some adolescent boys, and the token douche. The video game is a companion piece to the feature-length animated movie simply entitled, The Sky Crawlers. You need not watch the movie to understand the plot though it certainly doesn't hurt. Production I.G. handles all of the game's beautiful hand-drawn cinematics, and each mission is bookend-ed by a briefing and congratulatory speech after battle.
Innocent Aces utilizes a lot of varied mission types to keep the game fresh and lively. One mission you'll simply be taking out all enemy targets while another will have you defending a base or weapon against enemy attacks. There's nineteen mission in total to tackle, and I'd be lying if I said the difficulty was even. One mission may be relatively difficult while the next is a breeze to beat. This is especially so in missions when piloting the Senryu airplane-- a craft with horrible maneuverability. There is this one mission where you have to help your squadmates in picking off the attackers pursuing them. This is a limited time engagement, and the time restrictions are so strict that the mission is next to impossible. I haven't even mentioned yet that you're forced to pilot the Senryu. It makes for an effort in frustration, and that's but the ninth or so mission. The following missions are a cakewalk in comparison, so that's what I mean by uneven difficulty.
There's multiple control options available to players when they start up Innocent Aces. The Wii remote and nunchuk combination is the most entertaining. You hold the Wii remote in your left hand (it really doesn't matter), and you use that as your throttle. You hold up to speed up and hold down to slow down funnily enough. Meanwhile, you use the nunchuk to control the direction of your craft's flight. This might seem too gimmicky, but it is a novel approach to flight control. Of course, if you're like me, being novel isn't enough. I need to know I'm in control of my plane, so that's why I stuck with the Gamecube and Classic controller options. Everything is much tighter and responsive with the Gamecube or Classic controllers especially in those anger-inducing Senryu stages.
In flight, you have a myriad of maneuvers and tricks at your disposal. Each plane has a secondary fire that can be used such as land bombs, rapid fire machine guns, and missile launchers. Unlike your primary fire, secondary fire does not have infinite ammo to use and squander, so aim true and make those shots count, captain. As you approach an enemy plane, a gauge on the bottom portion of the screen will rise. The more it rises, the higher the chance you'll be able to perform a successful TMC or Tactical Maneuver Command. These moves place you directly behind the currently-viewed enemy fighter for you to blast them out of the sky with ease. There's also a variety of rolls and loops that can be performed to get enemies off your tail in a fast fashion or to make a turn quickly.
There's around six different planes available to players in Innocent Aces, each with their own stats and abilities. You can customize any plane from engine size to secondary weapon to paint job at your leisure. As you complete missions with good marks, you unlock even more options to outfit your soaring eagles with. With three difficulties each with different grades awarded to them, you'll be playing Innocent Aces long after the five hours to beat the game are up.
Innocent Aces is a gorgeous-looking game. Everything runs smoothly without a hint of a framerate drop Meanwhile, the planes and other combat vehicles are designed and rendered well, and the backdrops are probably the most impressive aspect of Sky Crawlers' visual appeal from intensely beautiful sunsets to the landscape viewed from above. On the sound side of Sky Crawlers, the intense dogfighting is complemented by banter from your comrades as well as enemy forces sort of like a more realistic Star Fox 64. The music is some of the best so far this year with catchy and infectious new-age orchestral music composed by Nakamura Kazuhiro, a new composer who has previously done work on the Tales Of franchise.
If you can get by the uneven difficulty and the occasional frustrating mission, The Sky Crawlers: Innocent Aces is an excellent thirty dollar investment. The sense of flight is terrific, the dogfighting is intense and incredible, and the game really is fun to play regardless of what control setup you choose. Without a doubt, this is one of my biggest surprises of the year thus far. If you're looking to soar like an eagle and sometimes crash like a lead balloon, The Sky Crawlers: Innocent Aces may just be the next Wii game for you.
[SuperPhillip Says: 8.0/10]
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