Almost got in over my head with the edition title this week! What I was trying to get through is that this week SuperPhillip Central's Favorite VGMs is providing two Final Fantasy games, two games with character names that end in "man", and a game that didn't make it outside of Japan. Well, you don't have to wait in anticipation for long; just move your eyes lower to see which games are featured this week!
It begins with the arcade version of Dissidia: Final Fantasy and World of Final Fantasy. Both spin-offs, and while I can't speak for the quality of Dissidia, World of Final Fantasy is very much worth it. Then, we welcome Mega Man and Bomberman with their own adventures, Mega Man 6 and Bomberman Generation. Concluding this week is Tales of Rebirth.
Click on each volume link in the article to hear the song represented. As always, the VGM Database is your source for every piece of music added to the SuperPhillip Central Favorite VGM library.
v1461. Dissidia: Final Fantasy (ARC) - Antipyretic (from Final Fantasy Tactics)
One of my favorite, maybe even my absolute favorite, video game soundtracks is Final Fantasy Tactics. While the plebs played their Final Fantasy VII, a segment of video game players used their more refined taste to prefer Final Fantasy Tactics. (And no, I was not being serious with that previous statement, so bark at some other passerby.) Now, Dissidia: Final Fantasy sees itself in Japanese arcades with an impending PlayStation 4 launch next January. Being a fond admirer of Final Fantasy Tactics and its score, imagine my excitement when hearing Antipyretic from FFT in the game! Give up yet? IT. WAS. FANTASTIC!
v1462. World of Final Fantasy (PS4, Vita) - To Zanarkand / Blitz Off
Dissidia: Final Fantasy is getting criticism towards some of the re-imagined takes on Final Fantasy classic themes. It's safe to say that not every remix is a winner. That said, a game that I think remixed Final Fantasy music from the entire mainline series of games by an exquisite degree is World of Final Fantasy. Seriously, listening to this soundtrack brought back so many old memories while bringing a fresh take to each and every familiar theme. Masashi Hamauzu of Final Fantasy XIII composing fame arranged these awesome new takes on the earliest games all the way up to the more modern.
v1463. Mega Man 6 (PS1) - Credits - To be Continued...
The NES Mega Man games were remade and launched on the PlayStation 1 as a Japanese exclusive in the form of Rockman Complete Works. That said, these past few years have seen the first four Rockman remakes put on PlayStation's digital marketplaces. Even further back, they were the foundation used in the mid-2000's Mega Man Anniversary Collection, retaining much of the remixed music, such as this one, a delightful tune to celebrate another Dr. Wily defeat and another adventure in the books.
v1464. Bomberman Generation (GCN) - Nekki Moon
I have a fondness for the PS2, GameCube, and Xbox generation of games. Not so much towards the appeal nowadays of many genres I don't care for, but more that this generation saw an abundance of classic series basically getting a swan song. The generation after? Many would be put into hiatus, retirement, taken out back and shot, etc. -- which ever word or phrase suits you. Bomberman was one of those, but at least this generation of games were awesome, just like Nintendo 64 ones before it. Nekki Moon has a slow, minute-long buildup before coming to its satisfying and somewhat maniacal melodic section.
v1465. Tales of Rebirth (PS2) - Icy Edge
We're just moving through all different kinds of games here on this edition of SuperPhillip Central's Favorite VGMs. I conclude this edition with a theme from Tales of Rebirth, a Japanese-only release in the popular series. This game forgoes the popular 3D models on 3D backgrounds for a more Star Ocean-like approach: 2D sprites on 3D backgrounds. It's merely a coincidence, but Motoi Sakuraba composed both Star Ocean and several titles in the Tales series. Icy Edge presents its listener to an exciting expedition for the ears, perfect for adventure!
Showing posts with label mega man 6. Show all posts
Showing posts with label mega man 6. Show all posts
Monday, September 4, 2017
Friday, December 25, 2015
SuperPhillip Central's Favorite VGMs - Merry Christmas 2015 Edition
Let SuperPhillip Central be the 131st site to wish you and yours a Merry Christmas! While the site may be late wishing you a happy holidays, at least we have a gift for you unlike those other sites! It's the gift of song with this special edition of SuperPhillip Central's Favorite VGMs. Yep, it's a double dose of this recurring weekly segment, specially packaged for Christmas!
All of the songs featured have some winter and Christmas charm to them. We start with Sonic the Hedgehog 3 and its Ice Cap Zone Act 1 theme. We then go trekking through a winter wonderland with Mario in Super Mario 64. The Blue Bomber feels Blizzard Man's icy wrath with a song from Mega Man 6. What concludes this special holiday edition of SuperPhillip Central's Favorite VGMs are songs from Sonic 3D Blast and Donkey Kong Country 3: Dixie Kong's Double Trouble.
Once your stomach is full from Christmas dinner, why not rest up by your computer and listen to past VGM volumes and games featured with the SPC VGM Database?
v1036. Sonic the Hedgehog 3 (GEN) - Ice Cap Zone Act 1
We seem to have an influx of Sonic the Hedgehog, with Sonic and the Black Knight being the last VGM volume of our last edition of the old VGMs. That's okay, as if I had to listen to music from any gaming series, the Sonic the Hedgehog franchise's music would be near the top of my list. With this 1036th VGM volume we delve into the treacherous terrain of the Ice Cap Zone, a popular zone within Sonic the Hedgehog 3. Merry Christmas, Sonic!
v1037. Super Mario 64 (N64) - Cool Cool Mountain
Borrowing the Slider theme melody from the same game, Super Mario 64's Cool Cool Mountain plays in two levels within the game. The first is this titular one, while the second is in the final third of the game, played during Snowman's Land. There are few games that do winter well while leaving players with great memories. Super Mario 64 is one of them.
v1038. Mega Man 6 (NES) - Blizzard Man Stage (Complete Works)
Blizzard Man was one of the eight Robot Masters that Mega Man had to take down in the final NES Mega Man release, Mega Man 6. Mega Man 6 offered some nice innovations to the old Blue Bomber formula, such as multiple path levels, something that some later Mega Man games would possess. The entire package was given the Blue Bomber charm with a super catchy and likable soundtrack, something that the series is definitely well known for. Well, WAS well known for.
v1039. Sonic 3D Blast (SAT, PC) - Diamond Dust Zone Act 1
Sonic 3D Blast had two soundtracks written for the game. The first was the Sega Genesis / Mega Drive version, while the other, and the one I vastly prefer, was the Sega Saturn and PC version. From the sleigh bells, tubular bells, brass, and pizzicato strings, Sonic 3D Blast's Diamond Dust Zone Act 1 is indeed like hearing a Christmas jingle as you explore the level's winter wonderland.
v1040. Donkey Kong Country 3: Dixie Kong's Double Trouble (SNES) - Jangle Bells
Wrapping up this edition of SuperPhillip Central's Favorite VGMs like a Christmas present is a bonus game melody from Donkey Kong Country 3: Dixie Kong's Double Trouble, the final of the original DKC trilogy for the Super Nintendo. Using a cheat code, in bonus games, all of the collectible doodads would be replaced with golden Christmas ornaments while this song would replace the original bonus game theme. Pretty cool cheat!
All of the songs featured have some winter and Christmas charm to them. We start with Sonic the Hedgehog 3 and its Ice Cap Zone Act 1 theme. We then go trekking through a winter wonderland with Mario in Super Mario 64. The Blue Bomber feels Blizzard Man's icy wrath with a song from Mega Man 6. What concludes this special holiday edition of SuperPhillip Central's Favorite VGMs are songs from Sonic 3D Blast and Donkey Kong Country 3: Dixie Kong's Double Trouble.
Once your stomach is full from Christmas dinner, why not rest up by your computer and listen to past VGM volumes and games featured with the SPC VGM Database?
v1036. Sonic the Hedgehog 3 (GEN) - Ice Cap Zone Act 1
We seem to have an influx of Sonic the Hedgehog, with Sonic and the Black Knight being the last VGM volume of our last edition of the old VGMs. That's okay, as if I had to listen to music from any gaming series, the Sonic the Hedgehog franchise's music would be near the top of my list. With this 1036th VGM volume we delve into the treacherous terrain of the Ice Cap Zone, a popular zone within Sonic the Hedgehog 3. Merry Christmas, Sonic!
v1037. Super Mario 64 (N64) - Cool Cool Mountain
Borrowing the Slider theme melody from the same game, Super Mario 64's Cool Cool Mountain plays in two levels within the game. The first is this titular one, while the second is in the final third of the game, played during Snowman's Land. There are few games that do winter well while leaving players with great memories. Super Mario 64 is one of them.
v1038. Mega Man 6 (NES) - Blizzard Man Stage (Complete Works)
Blizzard Man was one of the eight Robot Masters that Mega Man had to take down in the final NES Mega Man release, Mega Man 6. Mega Man 6 offered some nice innovations to the old Blue Bomber formula, such as multiple path levels, something that some later Mega Man games would possess. The entire package was given the Blue Bomber charm with a super catchy and likable soundtrack, something that the series is definitely well known for. Well, WAS well known for.
v1039. Sonic 3D Blast (SAT, PC) - Diamond Dust Zone Act 1
Sonic 3D Blast had two soundtracks written for the game. The first was the Sega Genesis / Mega Drive version, while the other, and the one I vastly prefer, was the Sega Saturn and PC version. From the sleigh bells, tubular bells, brass, and pizzicato strings, Sonic 3D Blast's Diamond Dust Zone Act 1 is indeed like hearing a Christmas jingle as you explore the level's winter wonderland.
v1040. Donkey Kong Country 3: Dixie Kong's Double Trouble (SNES) - Jangle Bells
Wrapping up this edition of SuperPhillip Central's Favorite VGMs like a Christmas present is a bonus game melody from Donkey Kong Country 3: Dixie Kong's Double Trouble, the final of the original DKC trilogy for the Super Nintendo. Using a cheat code, in bonus games, all of the collectible doodads would be replaced with golden Christmas ornaments while this song would replace the original bonus game theme. Pretty cool cheat!
Tuesday, December 17, 2013
Rank Up! - Mega Man
It's been a while since we've last encountered the Rank Up! series, but today's a special occasion. It's the 26th anniversary of the Mega Man franchise today, and while we've already covered Mega Man X (who turns twenty today), we've never listed our order of classic Mega Man games from least favorite to most favorite. Unlike the X series, however, there is no bad game in this bunch of ten titles! After you're done seeing our list, feel free to give us your own order of the games!
Here are the games we'll be ranking:
Mega Man (NES)
Mega Man 2 (NES)
Mega Man 3 (NES)
Mega Man 4 (NES)
Mega Man 5 (NES)
Mega Man 6 (NES)
Mega Man 7 (SNES)
Mega Man 8 (PS1, SAT)
Mega Man 9 (PSN, XBLA, WiiWare)
Mega Man 10 (PSN, XBLA, WiiWare)
10) Mega Man 5 (NES)
While there are definitely no stinkers in the classic Mega Man series, there are some that feel like efforts that didn't do much to try to change the formula of the series. Mega Man 5 is one of those. Its much less challenging than previous entries, and there's a lack of real innovation. Of course, if you have something that isn't broken, there's no need to fix it, as that paraphrased saying goes. In MM5, however, there is something very cool in the game. There are several optional and hidden circuit boards that when all have been collected unlocks the robotic avian helper Beat to assist Mega Man on his mission.
9) Mega Man 6 (NES)
Wacky and rather forgettable bosses aside, the final NES installment of Mega Man, Mega Man 6 is a great entry in the series, offering larger mid-bosses, more complicated enemy designs, and branching paths within levels. The addition of Rush Adapters makes it so Mega's canine cohort Rush isn't relegated to be stood on or hopped off of. Instead, Rush fuses with Mega Man to create one heck of a powerful robot, allowing temporarily flight capabilities among other interesting uses.
8) Mega Man 9 (PSN, XBLA, WiiWare)
Now this pick for our number eight spot might get a lot of controversy from passersby reading this list. That isn't our intention with this choice, so please hear us out. Mega Man 9 returned to the classic NES style roots the series was once known for. The game adds different level obstacles and gimmicks that would have been impossible to do on the NES. Our problems with the game are: 1) It's not very original, 2) A lot of the levels use spikes as a crutch for difficulty, as well as unfair placements of traps that unprepared players would easily die at. Still, don't get us wrong, as Mega Man 9 is a terrific game all the same, and we can't thank Inticreates enough for making it.
7) Mega Man 7 (SNES)
Mega Man leaped into the 16-bit era with Mega Man 7 on the Super Nintendo. It features larger sprites for characters, making for a different experience. However, the same incredible level design the series is known for is still pretty prevalent in Mega Man 7. The game is structured a little differently from past games, having an opening level at the beginning of the game and a midpoint level that occurs when half of the Robot Masters have been defeated. Mega Man 7 also introduces the awesome tag team of Bass and Treble, a shop to purchase helpful items at, and a soundtrack that compares favorably to previous entries.
6) Mega Man 8 (PS1, SAT)
Only one entry of the Mega Man series hit the Super Nintendo. The next would jump ship from Nintendo to Sony and SEGA's platforms, the PlayStation and the Saturn respectively. The budget is bigger with Mega Man 8, showcasing wonderful anime cinematics (just don't expect quality voice acting), a higher quality soundtrack, more colors, among other lovely content. The addition of bolts as the hidden collectibles within the game, makes the replay value of Mega Man 8 grow considerably. Using said bolts at Dr. Light's house to create new parts for Mega Man meant there is a level of strategy in which parts best suits the player's play style. While some might turn their nose up at the two infamous "Jump, Jump, Slide, Slide" levels, we wholeheartedly enjoy them.
5) Mega Man 10 (PSN, XBLA, WiiWare)
With the success of Mega Man 9 two years earlier, Capcom and Inticreates took the proper steps to capitalize on that game's success by releasing a sequel. Mega Man 10 offers a lot of content for players to sink their teeth into. For one, there's the main story, giving players multiple difficulties to choose from, which allows veterans as well as beginning players to fully enjoy the game. The difference between difficulties is based on different platform placements and level setups (e.g. spikes are covered by platforms), a challenge mode that gives players 88 unique, much more bite-sized stages, and Proto Man and Bass (the latter is DLC) as playable characters. It's a great Mega Man game, and we're deeply depressed that Mega Man 10's respectable sales did not garner more installments in the series.
4) Mega Man (NES)
Despite having two less Robot Masters in the game (unless you play the PSP remake, Powered Up), the original Mega Man is pure, old-fashioned fun with less flourishes and flash than future games. For the only time in the series, players earn points for defeating enemies and bosses. The game introduced the original groundwork for the rest of the series, a rock-paper-scissors-like Robot Master weapon system, where one Robot Master's special weapon would be powerful against another Robot Master. Finding the right order to take on each Robot Master and their stages makes the game much more manageable. However, if you want a challenge, you can always play them out of order. The original Mega Man has stellar design, creative levels, and still stands up today as excellent.
3) Mega Man 4 (NES)
Introducing a new villain for Mega Man to overcome, Mega Man must take on a new scientist named Dr. Cossack. The formula remains unchanged for this fourth installment, having the player choosing which order of Robot Master stages they wish to attempt to beat and gaining each fallen boss' special weapons. The big additions to this entry in the series are the ability to charge up Mega Man's signature weapon, the Mega Buster, as well as the arrival of the flip top robot Eddie. While many consider Mega Man 4 the start of the decline in quality of the series, the game has many clever level elements thrown in, great music, and a lot of end game content to justify its place on our list.
2) Mega Man 2 (NES)
This might be a sin in gaming, but we actually don't find Mega Man 2 as the best in the series. It is definitely the most important game in the entire legacy of the Blue Bomber, as it introduced many concepts and mechanics that subsequent Mega Man games would use. Mega Man 2 has incredible level design, music that is highly memorable and storied by old school gamers like ourselves, and the Robot Masters are some of the most creative and iconic. However, certain things are detrimental to the overall package. For one, there is a boss in Dr. Wily's stages that requires a certain special weapon. When the special weapon's energy has run out, you basically must die on purpose because the boss in that stage is vulnerable only to that weapon. Also, the normal difficulty is a bit too easy, while the difficult difficulty is a bit too hard. There is no middle-of-the-road difficulty. Regardless of these nitpicks, Mega Man 2 has a wonderful reputation for very good reason, it's phenomenal.
1) Mega Man 3 (NES)
Mega Man creator Keiji Infaune has stated multiple times that working on Mega Man 3 was much stressful to him. In the art world it is said that a little suffering helps the creative spirit. ...Or something like that. We don't dabble much in the art world. Anyway, Mega Man 3 much more content than its predecessors, giving the player more levels to run, jump, and shoot through than ever before. It's not just quantity either, as there's a substantial amount of quality present as well. Mega Man's trusty canine companion Rush makes his debut, as does a helmet-with-a-visor-wearing brother in the form of Proto Man. Mega Man 3 is also quite challenging, but it's seldom ever unfair. For these reasons we have come to the minority opinion that Mega Man 3 is the best that the classic series has to offer.
Here are the games we'll be ranking:
Mega Man (NES)
Mega Man 2 (NES)
Mega Man 3 (NES)
Mega Man 4 (NES)
Mega Man 5 (NES)
Mega Man 6 (NES)
Mega Man 7 (SNES)
Mega Man 8 (PS1, SAT)
Mega Man 9 (PSN, XBLA, WiiWare)
Mega Man 10 (PSN, XBLA, WiiWare)
===
10) Mega Man 5 (NES)
While there are definitely no stinkers in the classic Mega Man series, there are some that feel like efforts that didn't do much to try to change the formula of the series. Mega Man 5 is one of those. Its much less challenging than previous entries, and there's a lack of real innovation. Of course, if you have something that isn't broken, there's no need to fix it, as that paraphrased saying goes. In MM5, however, there is something very cool in the game. There are several optional and hidden circuit boards that when all have been collected unlocks the robotic avian helper Beat to assist Mega Man on his mission.
9) Mega Man 6 (NES)
Wacky and rather forgettable bosses aside, the final NES installment of Mega Man, Mega Man 6 is a great entry in the series, offering larger mid-bosses, more complicated enemy designs, and branching paths within levels. The addition of Rush Adapters makes it so Mega's canine cohort Rush isn't relegated to be stood on or hopped off of. Instead, Rush fuses with Mega Man to create one heck of a powerful robot, allowing temporarily flight capabilities among other interesting uses.
8) Mega Man 9 (PSN, XBLA, WiiWare)
7) Mega Man 7 (SNES)
Mega Man leaped into the 16-bit era with Mega Man 7 on the Super Nintendo. It features larger sprites for characters, making for a different experience. However, the same incredible level design the series is known for is still pretty prevalent in Mega Man 7. The game is structured a little differently from past games, having an opening level at the beginning of the game and a midpoint level that occurs when half of the Robot Masters have been defeated. Mega Man 7 also introduces the awesome tag team of Bass and Treble, a shop to purchase helpful items at, and a soundtrack that compares favorably to previous entries.
6) Mega Man 8 (PS1, SAT)
Only one entry of the Mega Man series hit the Super Nintendo. The next would jump ship from Nintendo to Sony and SEGA's platforms, the PlayStation and the Saturn respectively. The budget is bigger with Mega Man 8, showcasing wonderful anime cinematics (just don't expect quality voice acting), a higher quality soundtrack, more colors, among other lovely content. The addition of bolts as the hidden collectibles within the game, makes the replay value of Mega Man 8 grow considerably. Using said bolts at Dr. Light's house to create new parts for Mega Man meant there is a level of strategy in which parts best suits the player's play style. While some might turn their nose up at the two infamous "Jump, Jump, Slide, Slide" levels, we wholeheartedly enjoy them.
5) Mega Man 10 (PSN, XBLA, WiiWare)
With the success of Mega Man 9 two years earlier, Capcom and Inticreates took the proper steps to capitalize on that game's success by releasing a sequel. Mega Man 10 offers a lot of content for players to sink their teeth into. For one, there's the main story, giving players multiple difficulties to choose from, which allows veterans as well as beginning players to fully enjoy the game. The difference between difficulties is based on different platform placements and level setups (e.g. spikes are covered by platforms), a challenge mode that gives players 88 unique, much more bite-sized stages, and Proto Man and Bass (the latter is DLC) as playable characters. It's a great Mega Man game, and we're deeply depressed that Mega Man 10's respectable sales did not garner more installments in the series.
4) Mega Man (NES)
Despite having two less Robot Masters in the game (unless you play the PSP remake, Powered Up), the original Mega Man is pure, old-fashioned fun with less flourishes and flash than future games. For the only time in the series, players earn points for defeating enemies and bosses. The game introduced the original groundwork for the rest of the series, a rock-paper-scissors-like Robot Master weapon system, where one Robot Master's special weapon would be powerful against another Robot Master. Finding the right order to take on each Robot Master and their stages makes the game much more manageable. However, if you want a challenge, you can always play them out of order. The original Mega Man has stellar design, creative levels, and still stands up today as excellent.
3) Mega Man 4 (NES)
Introducing a new villain for Mega Man to overcome, Mega Man must take on a new scientist named Dr. Cossack. The formula remains unchanged for this fourth installment, having the player choosing which order of Robot Master stages they wish to attempt to beat and gaining each fallen boss' special weapons. The big additions to this entry in the series are the ability to charge up Mega Man's signature weapon, the Mega Buster, as well as the arrival of the flip top robot Eddie. While many consider Mega Man 4 the start of the decline in quality of the series, the game has many clever level elements thrown in, great music, and a lot of end game content to justify its place on our list.
2) Mega Man 2 (NES)
This might be a sin in gaming, but we actually don't find Mega Man 2 as the best in the series. It is definitely the most important game in the entire legacy of the Blue Bomber, as it introduced many concepts and mechanics that subsequent Mega Man games would use. Mega Man 2 has incredible level design, music that is highly memorable and storied by old school gamers like ourselves, and the Robot Masters are some of the most creative and iconic. However, certain things are detrimental to the overall package. For one, there is a boss in Dr. Wily's stages that requires a certain special weapon. When the special weapon's energy has run out, you basically must die on purpose because the boss in that stage is vulnerable only to that weapon. Also, the normal difficulty is a bit too easy, while the difficult difficulty is a bit too hard. There is no middle-of-the-road difficulty. Regardless of these nitpicks, Mega Man 2 has a wonderful reputation for very good reason, it's phenomenal.
1) Mega Man 3 (NES)
Mega Man creator Keiji Infaune has stated multiple times that working on Mega Man 3 was much stressful to him. In the art world it is said that a little suffering helps the creative spirit. ...Or something like that. We don't dabble much in the art world. Anyway, Mega Man 3 much more content than its predecessors, giving the player more levels to run, jump, and shoot through than ever before. It's not just quantity either, as there's a substantial amount of quality present as well. Mega Man's trusty canine companion Rush makes his debut, as does a helmet-with-a-visor-wearing brother in the form of Proto Man. Mega Man 3 is also quite challenging, but it's seldom ever unfair. For these reasons we have come to the minority opinion that Mega Man 3 is the best that the classic series has to offer.
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